
GM Andrew |

Various lights and rocks get thrown down the hole. When that happens, a creature crawls up from the depths. The creature is made from the skeletal body of a constrictor snake capped with a fanged human skull.
Stealth: 1d20 + 15 ⇒ (10) + 15 = 25
Monster Knowledge
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Amelie: 1d20 + 6 ⇒ (18) + 6 = 24
Kayde: 1d20 + 2 ⇒ (15) + 2 = 17
Lyteonira: 1d20 + 4 ⇒ (17) + 4 = 21
Malakiah: 1d20 + 8 ⇒ (8) + 8 = 16
Maulaxe: 1d20 + 1 ⇒ (10) + 1 = 11
Thessaly: 1d20 + 2 ⇒ (9) + 2 = 11
Blue: 1d20 + 3 ⇒ (3) + 3 = 6
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I need a Perception check from everyone! (Kayde, I am using what you rolled for this) Anyone with a DC 25 or more can immediately act in the surprise round. If you fail this check, you will have to wait until the surprise round is over.
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Initiative Order - Bolded Characters May Post Their Turn (If Perception Check is Made - Surprise Round)
Amelie (-0) - Perception DC 25 to act in surprise round, cannot act in this round on a fail.
Lyteonira (-0) - Perception DC 25 to act in surprise round, cannot act in this round on a fail.
Kayde (-0)
Malakiah (-0) - Perception DC 25 to act in surprise round, cannot act in this round on a fail.
Thessaly (-0) - Perception DC 25 to act in surprise round, cannot act in this round on a fail.
Maulaxe (-1) - Perception DC 25 to act in surprise round, cannot act in this round on a fail.
Blue (-0)
Remember: In a surprise round, you have to choose between a move or standard action; cannot do both and cannot take full-round actions.

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Perception: 1d20 + 3 ⇒ (15) + 3 = 18
knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
Man...

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It's impossible for Amelie to make the perception DC
-Posted with Wayfinder

GM Andrew |

Blue's Turn
The snake-like skeletal beast surprises everyone, steps up, and starts swaying back and forth. It is a chilling effect that shakes you to the very bone.
Need a Will Save DC 15 from everyone or you will be unable to act due to a Daze effect. I will roll duration individually after a failure, but it's at least one round so you would be unable to act for at least this turn. (Descriptors: Extraordinary, Mind-Affecting), Note: Does NOT count as Enchantment, Fear, or Spell/Spell-Like.
If you make the save, you can go ahead and take your turn too.
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0) - Will Save DC 15 or cannot act.
Lyteonira (-0) - Will Save DC 15 or cannot act.
Kayde (-0) - Will Save DC 15 or cannot act.
Malakiah (-0) - Will Save DC 15 or cannot act.
Thessaly (-0) - Will Save DC 15 or cannot act.
Maulaxe (-1) - Will Save DC 15 or cannot act.
Blue (-0)
We are in full rounds now!

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Will: 1d20 + 5 ⇒ (19) + 5 = 24
"Not this time, beast!", Malakiah says as he resists.
"You can be useful to me...", the wizard thought, then he uses the wand of command undead and tries to command the skeleton-snake.

GM Andrew |

Malakiah waves the wand at the beast, but it proves ineffectual.
You've learned something from that though. It is NOT undead, even though it looks undead.
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0) - Will Save DC 15 or cannot act.
Lyteonira (-0) - Will Save DC 15 or cannot act.
Kayde (-0) - Will Save DC 15 or cannot act.
Malakiah (-0)
Thessaly (-0) - Will Save DC 15 or cannot act.
Maulaxe (-1) - Will Save DC 15 or cannot act.
Blue (-0)

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Will: 1d20 + 1 ⇒ (14) + 1 = 15 +2 more vs enchantments, but looks like I made it
"DAMN! What's THIS ugly thing?" Thessaly shouts. She steps into the room and swings with her glaive.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, slashing: 1d10 + 4 ⇒ (1) + 4 = 5
Knowledge? Local or Dung.: 1d20 + 4 ⇒ (3) + 4 = 7 Yeah no.

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Will DC15: 1d20 + 4 ⇒ (19) + 4 = 23
Kayde lets out a decidedly UN-half-orcly shriek as the thing pops up right in front of the group. He is, however, able to keep his wits. He drops his burdens and calls out for Cayden's blessing.
"LUCK OF THE DRUNK!"
Divine power washes over everyone.
Cast Bless, duration 1 min

GM Andrew |

Thessaly moves up and swings at it, hitting the skeletal creature. She doesn't appear to do any damage to it! Seems like it might not be the most effective weapon for this situation.
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Kayde casts Bless on the party.
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0) - Will Save DC 15 or cannot act.
Lyteonira (-0) - Will Save DC 15 or cannot act.
Kayd (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - Will Save DC 15 or cannot act.
Blue (-0)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

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Will: 1d20 ⇒ 17 Wow, was expecting to fail!
While Amelie jumps out of surprise when the creature appears, she swallows her fear and doesn't let it affect her. She moves into the room, trying to hug the wall, and lets an arrow fly at the creature.
Attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 91d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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Malakiah looks suprised when his attempt to control the creature failed.
"Be careful, it is not an Undead!"

GM Andrew |

Amelie tries to shoot the creature, but misses the mark.
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Maulaxe and Lyteonira are dazed by the creature!
Maulaxe Daze: 2d4 ⇒ (2, 2) = 4
Lyteonira Daze: 2d4 ⇒ (1, 4) = 5
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Blue's Turn
The beast steps up to Thessaly and attacks!
Bite Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Bite Damage: 1d8 + 4 ⇒ (4) + 4 = 8
It misses!
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0) - 4 rounds of daze left
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - 3 rounds of daze left
Blue (-0)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

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Malakiah shoots a magic missile against the snake.
AMAZING magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

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"Its...so...pretty...Kayde"Lyteonira rambles fairly incoherently
looks like Lyteonira will be rambling incoherently most of this combat

GM Andrew |

Kayde stabs the beast with his longspear. It takes some damage, but not very much.
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Malakiah shoots an amazing magic missile, but it's not as amazing as he thought it would be. Nonetheless, it proves effective.
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Thessaly curses and pulls out a club. Seems this may be the key to damaging it, as all of the power of the attack goes through.
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0) - 4 rounds of daze left
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - 3 rounds of daze left
Blue (-10)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

GM Andrew |

Amelie unleashes another arrow. Unfortunately, the battle between Thessaly and the beast has put Thessaly in front of the beast providing cover for the beast, and the attack misses. Might want to start circling the room to get a better shot at it.
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Blue's Turn
It simply attacks Thessaly again
Bite Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Bite Damage: 1d8 + 4 ⇒ (7) + 4 = 11
It yet again misses!
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0) - 3 rounds of daze left
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - 2 rounds of daze left
Blue (-10)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

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Crunch?: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Crunch!: 1d6 + 3 ⇒ (4) + 3 = 7
Thessaly smirks at the creature's failure to connect, and lashes out again with the stout piece of wood, splintering some more bone pieces. "Loser!" she shouts in the thing's hideous face.

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Malakiah shoots another magic missile against the snake.
POWERFUL magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

GM Andrew |

Thessaly strikes at the skeletal monster, hitting it where it hurts. Malakiah follows up with a magic missile. It still slithers!
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0) - 3 rounds of daze left
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - 2 rounds of daze left
Blue (-20)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

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Following Thessaly’s lead, Kayde steps in, swapping spear for morningstar, and swings wildly … yelling wordlessly at the same time.
Drop longspear, draw morningstar (move action), 5’ step in (map updated), attack.
cold iron morningstar: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
damage: 1d8 + 4 ⇒ (6) + 4 = 10
… if only his accuracy reflected his intensity.

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Amelie moves around the edge of the pit and fires another arrow
Attack: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 101d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

GM Andrew |

Amelie and Kayde try to hit again, but both miss!
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Blue's Turn
It yet again goes for Thessaly!
Bite Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Bite Damage: 1d8 + 4 ⇒ (1) + 4 = 5
More misses! Man, this is one unlucky creature. :p
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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0) - 2 rounds of daze left
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1) - 1 round of daze left
Blue (-20)
Group Buffs: Bless (+1 morale bonus to attack rolls, +1 morale bonus to saves vs. fear)

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Thessaly says it's better to be lucky have unlucky foes than be good!
Club smash?: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The Ulfen woman takes another swing, though this one's a bit less accurate. "You still ain't managed to nibble on me, ugly!" she taunts the creature.

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Kayde can't help but give a strained grin at the Ulfen woman's bravado as he does his best to land a telling blow on the skeletal snake-thing.
"You tell it, Thess!"
Morningstar: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d8 + 4 ⇒ (2) + 4 = 6

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For all the gods, why this creature simply doesn't die and leaves us in peace?
Malakiah shoots another magic missile against the snake.
just another magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

GM Andrew |

Thessaly taunts the creature. It doesn't respond. Nonetheless the strike hits and bashes it upside the head.
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Kayde adds injury to insult by striking with his morningstar, and the creature looks like it's about to fall to pieces.
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Malakiah pouts and uses another charge of his wand. It's enough, and the beast falls to pieces of bone on the ground.
Out Of Initiative!
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Status Wrap-Up
Amelie (-0)
Lyteonira (-0)
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1)

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When the snake-thing crumbles, Kayde hits it two more times for good measure. Then, standing up, he stands looking at it, breathing hard from the momentary exertion.
So ... for real ... what was that thing?" He hikes a thumb to where the alchemist still lies bound and slumped on the ground. "You think it's also one of his?"
Perception: 1d20 + 2 ⇒ (8) + 2 = 10

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Malakiah features a triumphant face while sporting his wand.
"Well, I just know that it wasn't an undead", he responded Kayde.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
"It seems that the pit is really deep... So, let's keep moving?", the wizard points to the west door.

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"Sure," Kayde mumbles, edging a bit closer to the pit for a look down, then immediately regretting it and heading back to his discarded burdens. He picks them up, then looks around.
"So who crosses the deep pit to nowhere first? And do we want tie them onto a line in case they fall?"

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perception: 1d20 + 4 ⇒ (9) + 4 = 13
"Hey where did the snake thing go?
Lyteonira is happy to follow some one else,s lead at this point

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perception: 1d20 + 7 ⇒ (11) + 7 = 18 +2 vs stone
Didn't read spoiler, not sure if stone is applicable. If Maulaxe does notice he'll grunt and mention to allies.

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Thessaly reads the spoiler as a free action!
Thess gives her club a few more swings in the air, grinning down at the pile of bones she and the others smashed up. "Serves ya right."
She picks up her glaive; when Maulaxe grunts in a dwarven fashion she looks up. "Eh?
"--well, what have we here-- looks like a secret door. Good eyes there, dwarf."
She looks it over for traps-
Traps?: 1d20 + 11 ⇒ (8) + 11 = 19
--and, if finding none, moves to open it.

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Lyteonira begins reenact the previous fights in a one woman performance perform act: 1d20 + 6 ⇒ (18) + 6 = 24
You find it strangely inspiring +1trait bonus vs fear for five minutes (always forget to use this probably nothing to fear beyond secret door)
You are particularly adept at expressing your beliefs in a way that resonates with others. Perform (act, comedy, oratory, or sing) becomes a class skill for you. Once per day you can spend 1 minute addressing and inspiring your allies within 60 feet, after which you can attempt a DC 15 Perform (act, comedy, oratory, or sing) check. If you succeed, your allies gain a +1 trait bonus on saving throws against fear effects for 5 minutes. If you exceed the check DC by 10 or more, increase the bonus by 1.
Appears in: Pathfinder Society

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Grumbling, the Ulfen woman brings out her tools and sets to work, squinting at the lock...
Disable device: 1d20 + 8 ⇒ (13) + 8 = 21
(If that's not sufficient she'll take 20, since you can try locks again with no consequences)

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Amelie continues to hug the wall and stay far away from the pit. She peaks in the hidden room and sees the sarcophagus. "I really hope whatever's in that is really dead. And not the undead kinda dead."