[PFS_CORE_Aerondor] 03-Special Blood Under Absalom (tier 1-2) (Inactive)

Game Master Aerondor

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Init:

[dice=Sir Ninn de Hawtey]1d20+3[/dice]
[dice=Amarion]1d20+6[/dice]
[dice=Victoria]1d20+2[/dice]
[dice=Deluge]1d20+2[/dice]
[dice=Elneth]1d20+2[/dice]
[dice=Faeria]1d20+2[/dice]
[dice=baddies]1d20+0[/dice]

Roles at the Opera:

Leading Male (Sheng) There are two leading male roles for the performance, the General and the Monkey King.
The General wears a long beard and fights with a wooden sword (1d8 nonlethal) and armor (treat as splint mail).
The Monkey King wears an elaborate monkey mask. The Monkey King is portrayed as an acrobat and trickster and is permitted to cast spells.

Leading Females (Dan) There are two leading female roles, the Warrior Woman and the Wizened Crone.
The Warrior Woman wears full armor (treat as splint mail) and peacock feathers, and fights with a dulled, bladed polearm (1d8 nonlethal).
The Wizened Crone wears long robes and walks with a cane. She is permitted to cast spells.

Painted Faces (Jing) The Jing role represents a strong and forceful male. The two choices for this performance are the Noble Warrior and the Cruel Bandit.
Noble Warrior wears red face paint and full armor (treat as splint mail), and wields a large club (1d10 nonlethal).

The Cruel Bandit wears blue face paint and wields a long wooden knife (1d4 nonlethal), specially balanced to allow a capable individual to make nonlethal sneak attacks with it.

Clowns (Chou) (2) These humorous characters are allowed to speak with the audience in order to make jokes at their opponents’ expense. Chou are also permitted to cast spells. Male Chou identify their characters by painting wide white circles around their eyes. Female Chou paint their faces red with black circles about the eyes. Clown costumes do not include weapons; however, Chou can carry and wield a broom or stick (treat as an improvised weapon dealing 1d6 nonlethal damage), claiming it to be whatever weapon they desire for the sake of performance and comedic value.


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Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

No need to run ahead and make a fool of myself.

I'll skip my surprise round

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge doesn't like the looks of the guy with the great sword either and attempts to plaster him with his go-to, sstorm burst

Surprise round:
To hit ranged touch: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7; non-lethal and -2 to attack rolls for one round

Regular round:
To hit ranged touch: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5; non-lethal and -2 to attack rolls for one round

Lantern Lodge

SFS 05-99 BftB

Elneth lands an alchemists fire on the man in plate. Ouch.

Deluge then soaks him. Obviously had the mans best interests in mind after that close encounter with fire. Obviously.

Status: bold may post:
Surprise! (single action only, and you are in the tube at the moment)
Victoria
Regular round (normal full action allowed)
Faeria - 2 damage
Amarion

Other folk
Blue - 1 damage
Green - 1 damage
Yellow - 4 damage; 7 NL damage; -2 to attacks
Red
Victoria
Sir Ninn
Elneth
Deluge

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria draws closer.

"Oh? Hello." She says dreamily.

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Victoria moves forward, holding her rapier in a defensive position, and speaks cheerily.
Hey! We found this place first! Go look for a vase somewhere else!
Move Action to move next to Deluge, and activate Combat Expertise

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Amarion will continue to wait for his moment. Delay

If Elneth or Sir Ridiculous ever leave the pipe I'll be able to see whoever we're fighting!

Lantern Lodge

SFS 05-99 BftB

Victoria, there is just one exit from the pipe, Deluge was firing at an angle through it. I moved you into the main room. Where you were was an open sewer.

The folk in the room turn at the interruption.

The man in yellow smashes his greataxe into Victoria, but is distracted by the storm around him.
attack: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5

The one in green steps forward to join in the fun. He manages to connect with a massive blow of his greataxe. Luckily Victoria manages to deflect the worst of it with her buckler.
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d12 + 4 ⇒ (1) + 4 = 5

It's not too clear what the other two are doing.

Status: bold may post:
Amarion
Victoria - using combat expertise; 5 damage;
Sir Ninn
Elneth
Deluge
Faeria - 2 damage

Other folk
Blue - 1 damage
Green - 1 damage
Yellow - 4 damage; 7 NL damage; -2 to attacks
Red

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge steps to the side to get a better view and then pops red with a storm burst.

To hit ranged touch: 1d20 ⇒ 4
Damage: 1d6 + 1 ⇒ (6) + 1 = 7; non-lethal and -2 to attack rolls for one round

"rats"

Silver Crusade

I have no idea what the terrain is like here. What arrow pointing at me?

Lantern Lodge

SFS 05-99 BftB

@Ninn It is now hidden under the characters that moved.

The grey pipe area is what you came up. The brown sludge lines are toughs of poo. The lighter grey tiles are stone walkways.

Silver Crusade

So the only entrance is blocked by green?

Lantern Lodge

SFS 05-99 BftB

Effectively. You could step into Victoria's square and jump a pit, but suffer an AOO if you did so. And an acrobatics check or fall into the poo

Silver Crusade

Sir Ninn heals Victoria with his wand, then steps aside. I hate this! I need to do more!

Actions:
Move Draw a wand
Standard Activate a wand of cure light wounds
Non 5-ft. step

Rolls:
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Alchemist fire: 1d6 ⇒ 4
"There might be another access point close enough!" exclaims Enleth before she starts moving around the pipe looking for another hatch to access the poo corridors below.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Elneth will move again from current map depending on map revealed/pipe openings discovered

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

With the girl who yelled at her rushing off (a good thing considering she seems to be using fire in a confined area, filled with 'fertilizer'), Faeria realizes she needs to end this quickly. She reaches for her arcane bond and throws (everyone's favorite spell) a color spray DC 17 at the greater part of the humanoid underground dwellers.

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Did. Did Faeria try to walk through the wall? The stench must be driving her crazy..er

Amarion gestures and tries to give his allies a leg up in this fight as a thin layer of Grease coats the ground in front of Victoria Blue Square Reflex DC 16

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
GM Aerondor wrote:

@Ninn It is now hidden under the characters that moved.

The grey pipe area is what you came up. The brown sludge lines are troughs of poo. The lighter grey tiles are stone walkways.

Assuming the walkways are on about the same level as the pipe (the pipe being a step lower because of the bow at the bottom) I think she's okay. The walkways are the same color here that they where in area S2. The only wall in the immediate area that is visible is the top strip of map which is a very similar color to the floor but seems more mottled. The thing she is standing one square south of is a footbridge (over troubled effluent), I'm pretty sure, but it would be just like her to draw a big, dark tunnel in the side of a wall and run through it--whoever you are. ;)

Lantern Lodge

SFS 05-99 BftB

Actually I assumed Faeria went through the same hatch as everyone else earlier, but the others were still flat footed.

Sir Ninn heals Victoria, while Faeria steps forward and brings some light into the situation.

will,.red,yellow.green: 3d20 ⇒ (7, 17, 20) = 44
ref yellow and green: 2d20 ⇒ (8, 8) = 16

Red falls unconscious, while Yellow and green slip over.

Elneth finds another access hatch (moved her onto the grey area)

Status: bold may post:
Victoria - using combat expertise; 2 damage;
Deluge

Other folk
Blue - 1 damage
Green - 1 damage
Yellow - 4 damage; 7 NL damage; -2 to attacks
Red
Sir Ninn
Amarion
Faeria - 2 damage
Elneth

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

My apologies then, Faeria :)

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Ever an equal opportunity basher, Deluge targets blue
To hit ranged touch: 1d20 ⇒ 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6; non-lethal and -2 to attack rolls for one round

Lantern Lodge

SFS 05-99 BftB

Blue gets slammed by a storm.

Status: bold may post:
Victoria - using combat expertise; 2 damage;

Other folk
Blue - 1 damage ; 6 NL damage; -2 to hit;
Green - 1 damage ; prone
Yellow - 4 damage; 7 NL damage; prone
Red - unconscious (2-8)
Sir Ninn
Amarion
Faeria - 2 damage
Elneth
Deluge

Lantern Lodge

SFS 05-99 BftB

Botting Victoria, as this battle is taking too long

Victoria strikes out with her rapier
attack: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7

The blue figure moves up to Elneth and strikes at her with a shortsword
attack: 1d20 ⇒ 2

The Green warrior strikes at Victoria from the ground
attack: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9 then tries to stand.

Status: bold may post:
Victoria - 2 damage; ; May make AOO on green
Sir Ninn
Amarion
Faeria - 2 damage
Elneth
Deluge

Other folk
Blue - 1 damage ; 6 NL damage;
Green - 8 damage ;
Yellow - 4 damage; 7 NL damage; (unconscious)
Red - unconscious 3 more rounds (CS)

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Sorry for the delay, had a major wifi outage the last couple of days. Seriously considering switching providers. GM, as a paladin of Shelyn, Victoria is not allowed to strike first in combat. Hence Improved Disarm and Combat Expertise.

Victoria calls out over her shoulder as she feels the healing flow through her wounds, and then takes a stab at the enemy that attacked her.
Mmm! That felt good! Thanks for the healing! Hey! No stabby! This is a tournament, not a free pass at attempted murder!
AoO: 1d20 + 6 ⇒ (2) + 6 = 8

Victoria smiles at her foe as she cheerily attempts to spin his weapon from his hand.
You know, this is really a bad place for a duel. Maybe we should wait until there's less... muck... around?
Disarm: 1d20 + 8 ⇒ (4) + 8 = 12


VC - Sydney, Australia

***OVERSEER ANNOUCEMENT***

Overseer thread

Small groups of challengers slowly begin emerging from the tunnels, some elated at having a vase, some looking crushed with defeat as they stare at their empty hands. Victorious or vanquished, they drift off into the night to get clean and well rested after a crawl through a sewer.

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Well that was worthless. Hopefully others were more successful.

Amarion generally makes himself very unwelcome during their rest, spitting caustic asides at any attempts to draw him into conversation.


VC - Sydney, Australia

You have time to resolve your combat, but yeah some guys are already down the pub :)

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

D'oh! - Well, Amarion's generally unpleasant even without the excuse

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge targets blue
To hit ranged touch: 1d20 - 4 ⇒ (7) - 4 = 3
TDamage: 1d6 + 1 ⇒ (5) + 1 = 6; non-lethal and -2 to attack rolls for one round

But whiffs.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
GM Aerondor wrote:

Red falls unconscious, while Yellow and green slip over.

'Slip over'?

Silver Crusade

delay

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth faces the one attacking her "Who are you? What are you doing here?"
She then moves down her axe recklessly without waiting for a response.
mwk greataxe: 1d20 + 5 ⇒ (1) + 5 = 6
S damage: 1d10 + 4 ⇒ (1) + 4 = 5

Stumbling with her own feet as she steps, her swing goes wild to the ground "The vase is ours!"

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Amarion grants Victoria insight into her opposite's intentions, and continues to lurk in the sewer pipe. +1 insight bonus to attacks, skills, ability checks, and saves for a round.

Faeria, they slipped over due to Grease

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Ah. Thought they had 'slipped over' the edge and gone down the grate.

Faeria walks over and shoves red into the effuent.

Lantern Lodge

SFS 05-99 BftB

Your rolling has been.. not ideal.

Deluge and elneth miss their attacks, while Amarion provides some advice to Victoria. she tries, and fails to disarm the man in Green.

After standing, he strike out again at Victoria.
"Victory for the Aspis, or Death!"
Stupid fight to the death tactics

attack: 1d20 + 7 ⇒ (2) + 7 = 9

His luck is no better than the pathfinders, as the slippery disgusting arena takes its toll.

The one in blue strikes twice at Elneth.
attack, TWF: 1d20 + 2 ⇒ (1) + 2 = 3
attack, TWF: 1d20 + 1 ⇒ (13) + 1 = 14

Status: bold may post:
Victoria - 2 damage; ;
Faeria - 2 damage
Elneth
Deluge
Amarion
Sir Ninn

Other folk
Blue - 1 damage ; 6 NL damage;
Green - 8 damage ;
Yellow - 4 damage; 7 NL damage; (unconscious)
Red - unconscious 3 more rounds (CS)Drowning

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge targets blue
To hit ranged touch: 1d20 - 4 ⇒ (14) - 4 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 non-lethal and -2 to attack rolls for one round

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"And death is only thing you will find!" shouts back Elneth swinging his axe over the one in blue in front of her.
mwk greataxe: 1d20 + 5 ⇒ (12) + 5 = 17
S damage: 1d10 + 4 ⇒ (7) + 4 = 11

Lantern Lodge

SFS 05-99 BftB

Delug's storm moves to blue, but he is ready for it. It does however distract him enough to allow Elneth to slip under his guard and he goes down.

Status: bold may post:
Victoria - 2 damage; ;
Faeria - 2 damage
Amarion
Sir Ninn

Other folk
Blue - 12 damage ; 6 NL damage; down
Green - 8 damage ;
Yellow - 4 damage; 7 NL damage; (unconscious)
Red - unconscious 3 more rounds (CS)Drowning
Elneth
Deluge

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Faeria draws her knife, and investigates the grill that the Aspis sympathizers were all standing about.

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Amarion continues to aid Victoria with Diviner's Fortune. Just stab him already!

+1 insight bonus on attacks, skills, saves, and ability checks for a round.

Silver Crusade

Still nothing to do, so delay.

Lantern Lodge

SFS 05-99 BftB

Victoria stabs again
attack: 1d20 + 5 ⇒ (18) + 5 = 23
The final apsis agent slips over and all is quiet.

Faeria sees a vase inside the grill that the agents had been inspecting

Sealed with a wax-coated cork, the vase contains a number of red paper envelopes, each embossed with an elaborate hand-painted print of a jade phoenix. The envelope holds a folded invitation to attend a performance of a traditional opera from Lung Wa entitled Dawn of the Jade Phoenix, to be held at a small theater in the Foreign Quarter the next night.

You quickly make your exit and return to your inn.

In the crowded common room of the inn, one individual stands out: the man from the Docks tavern with the lacquered eastern armor. The previously stoic samurai is now deep in a bottle of sake in celebration of his latest victory. During the celebration, he flashes his coin purse about openly before the barkeep, who immediately sets to providing a round of drinks for the entire, crowded house. The ronin, completely unaware of what’s going on, only notices when the barkeep grabs his purse and pours the contents onto the bar, counting the debt the ronin now owes her. The ronin glares drunkenly at the barkeep, rises, and puts his hand on the hilt of his sword.

sense motive DC15:
the barkeep mistakenly thought the ronin was offering to buy a round of drinks for the entire house as part of his celebration. The samurai, for his part, thinks the barkeep sees him only as a gullible foreigner and is about ready to take the man’s hand off for attempting to steal his hard earned money

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

MUST. BATHE

Amarion will prepare a casting of Mage Armor in place of one of his Color Sprays for tomorrow

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

In the manner of most people's dreams, or most of her life as she recalls it, Faeria finds herself seated in a strange tavern (she sort of remembers coming here in the morning but--) next to a samurai when a moment before she thought herself in smelly sewer with a crazy woman who yelled, and prodded. There were a number of other nameless individuals present who may or may not have been real--one of whom may have been a masher she once dated. Strangely, the taproom smells like a sewer.

She hasn't really slept in two days now, so who's to say what's real.

She cautiously pokes the samurai with a finger, to verify his reality.

sense motive: 1d20 ⇒ 16

Confident that he is real enough and noting the man's distress (these sorts of things always happen in dreams), she tries to soothe him. First, waves off the man's attempt to draw his sword. Then she asks the barkeeper for an immediate refill (since the man is buying), banging her tankard as necessary.

bluff (distraction): 1d20 + 8 ⇒ (10) + 8 = 18

Then while they are distracted, she covers the bar with an illusion (silent image DC 17) of a bar with a pile of coins about a foot to the left of the actual pile. When the publican takes their coin. She slides the remaining coins back toward the man.

There. Now everyone will be happy. She smiles at the good deed and takes a sip of her Surely Templar.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Faeria, I moved your icon next to the ronin on the map for you. I hope you don't mind.

SenseMotive: 1d20 + 5 ⇒ (12) + 5 = 17

Deluge is about to step in and interpret when Faeria's actions sets him back.

Creating a pile of illusory coins is probably not the best idea. At least I think they are illusory considering Faeria's involvement. This could be bad.

This is not a new day, right? Our spells are still exhausted?

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Sense motives: 1d20 + 2 ⇒ (12) + 2 = 14
Elneth looks at the situation increasingly under the impression she does not understand what is going on.

"A theater show? Great! I brought a nice orange new goon I have been looking to debut for months. This seems like the right opportunity" she looks to Faeria asking "How are you going to dress? Any plan for the hair and shoes?" when she sees the woman is doing strange movements and pronouncing rare words "Are you feeling ok?"

Lantern Lodge

SFS 05-99 BftB

This is the evening of the same day. You are still covered in sewer filth

"Gold... Is Not Good Enough" says the man in broken Taldane.

"My Honor is ...at risk. She Must ..Be ..Sorry."

There are several things you need to do here. 1: return the gold (I'll allow the bluff/illusion combo to accomplish that); 2: make him understand the error; 3: get the barkeep to apologize, and 4: get the drinks paid for (again, I'll go with the illusion/bluff to accomplish that.

There is a map up if it helps

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Elneth wrote:
"This seems like the right opportunity" she looks to Faeria asking "How are you going to dress? Any plan for the hair and shoes?" when she sees the woman is doing strange movements and pronouncing rare words "Are you feeling ok?"

"Oh? Hello." She says dreamily to woman from her dreams. You never get the scent of dream sewers out of your head. "I'm fine... How are you?"

GM Aerondor wrote:

"Gold... Is Not Good Enough" says the man in broken Taldane.

"My Honor is ...at risk. She Must ..Be ..Sorry."

"Hm? Oh, I'm afraid I don't know what her name is." *Sip.* "Is Honor your friend? Is she in danger? Did she fall down a well?" Leaning on the bar, she puts her chin in her hand, and stares, glassy-eyed, at the man over her Surely Templar.

Concentrate, concentrate.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Damn. Honor. I'd rather be dealing with a pack of wolves than a muscle headed human all bent out of shape about honor. Or love. Heck, all of those nonsense ideals that just keep popping out of their heads and mouths. Then again, I'm human. Nevertheless...

"I think we should just let them kill each other, don't you?"

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Sense Motive: 1d20 ⇒ 5
spellcraft to notice that Faeria cast Silent Image: 1d20 + 9 ⇒ (1) + 9 = 10

Amarion rolls his eyes, Pride-filled idiots

Barkeep, he will kill you, just take the madwoman's money, and apologize - Don't be an idiot.
Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Amarion Lianothel wrote:

Amarion rolls his eyes, Pride-filled idiots

Barkeep, he will kill you, just take the madwoman's money, and apologize - Don't be an idiot.

Hey, don't make me wrestle you over my knee and spank you. I'm an illusionist, so you know I'm strong enough to do it. 'Madwoman' indeed! Sniff. As for being out of spells, I still have a burning hands spell that she's never used before if anyone thinks that might help in the negotiations.

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