[PFS_CORE_Aerondor] 03-Special Blood Under Absalom (tier 1-2) (Inactive)

Game Master Aerondor

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Init:

[dice=Sir Ninn de Hawtey]1d20+3[/dice]
[dice=Amarion]1d20+6[/dice]
[dice=Victoria]1d20+2[/dice]
[dice=Deluge]1d20+2[/dice]
[dice=Elneth]1d20+2[/dice]
[dice=Faeria]1d20+2[/dice]
[dice=baddies]1d20+0[/dice]

Roles at the Opera:

Leading Male (Sheng) There are two leading male roles for the performance, the General and the Monkey King.
The General wears a long beard and fights with a wooden sword (1d8 nonlethal) and armor (treat as splint mail).
The Monkey King wears an elaborate monkey mask. The Monkey King is portrayed as an acrobat and trickster and is permitted to cast spells.

Leading Females (Dan) There are two leading female roles, the Warrior Woman and the Wizened Crone.
The Warrior Woman wears full armor (treat as splint mail) and peacock feathers, and fights with a dulled, bladed polearm (1d8 nonlethal).
The Wizened Crone wears long robes and walks with a cane. She is permitted to cast spells.

Painted Faces (Jing) The Jing role represents a strong and forceful male. The two choices for this performance are the Noble Warrior and the Cruel Bandit.
Noble Warrior wears red face paint and full armor (treat as splint mail), and wields a large club (1d10 nonlethal).

The Cruel Bandit wears blue face paint and wields a long wooden knife (1d4 nonlethal), specially balanced to allow a capable individual to make nonlethal sneak attacks with it.

Clowns (Chou) (2) These humorous characters are allowed to speak with the audience in order to make jokes at their opponents’ expense. Chou are also permitted to cast spells. Male Chou identify their characters by painting wide white circles around their eyes. Female Chou paint their faces red with black circles about the eyes. Clown costumes do not include weapons; however, Chou can carry and wield a broom or stick (treat as an improvised weapon dealing 1d6 nonlethal damage), claiming it to be whatever weapon they desire for the sake of performance and comedic value.


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Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Sir Ninn de Hawtey wrote:
"I am not sure how harming me would help, Faeria."

"Oh, I wouldn't have just hurt you...." She grins in a nonthreatening way.

perception: 1d20 ⇒ 8

perception: 1d20 ⇒ 2

Amarion Lianothel wrote:

Ha! Nice try birdbrain!

If able without friendly fire, Amarion will Color Spray the Tengu in round 2 (Not sure if Initiative needs to be rolled first/positioning is correct)

There's a tengu?

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

There is with a higher Perception roll :p

Silver Crusade

"I believe that tengu wishes to speak with us." He doesn't look friendly though. I hope we didn't offend him by accident.

Actions:
Move Perception
Standard Perception
Move Perception
Standard Perception

Rolls:
Perception: 1d20 ⇒ 13
Perception: 1d20 ⇒ 20
Perception: 1d20 ⇒ 7
Perception: 1d20 ⇒ 19

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"There's a tengu?"

Lantern Lodge

SFS 05-99 BftB

There was a Tengu, but he is hard to see through all those colours.
will: 1d20 + 1d4 ⇒ (2) + (1) = 3

He stops, stunned by the light.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

perception DC 18: 1d20 + 8 ⇒ (18) + 8 = 26
perception DC 16: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"I expect those stirges were summoned by that fellow over there"

He punctuates his 'there' with a thrown sling stone at the blinded and stunned tengu.

+1/1d6+1 Magic Sling Stone [rng: 50 ft;crit x2; B]
To Hit: 1d20 + 1 ⇒ (9) + 1 = 10

Which (probably) plinks off its armor.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth reaches Ninn with her hand "Are you ok Sir?" she looks at the horrible holes left by the stirges in the paldin's skin.

Perception 1: 1d20 + 11 ⇒ (18) + 11 = 29
Perception 2: 1d20 + 11 ⇒ (13) + 11 = 24
The half-elf is not surprised by the stalking tengu appearance, but she is by the burst of colors coming from Amarion.

Once the body of the tengu remains stunned at the ground, Elneth steps close to him, saves her axe and then removes the tengu's templed sword quickly storing it on her own belt.

Round 2
Elneth takes whatever belt, or long piece of cloth the tengu is carrying and attempts to bind him with it.
CMB (bind): 1d20 + 4 ⇒ (19) + 4 = 23

After she finishes a quite strong bind she stands up "That shall suffice to neutralize his menace"

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Deluge-Core wrote:

"I expect those stirges were summoned by that fellow over there"

He punctuates his 'there' with a thrown sling stone at the blinded and stunned tengu.

Assuming the fight appears to be at an end to her keen senses of perception, Faeria does the following:

"Oh? I thought they came out of that hole over there." She punctuates her 'there' by throwing (with some contortion) a loose stone a the hole.

Silver Crusade

"Quite fine, ma'am. It's nothing a little sleep won't take care of." I'll have to thank Sir Vandemar for pushing me through all of that difficult training, it's paying off just like he said it would.

Lantern Lodge

SFS 05-99 BftB

He is stunned not unconscious. You can grapple him but to tie him up you'll need to make a second grapple attempt.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Once the tengu is grappled, Elneth makes her best to bind it "Please, help" she ascertains to say while spitting some feathers from her mouth.
CMB to bind+already grappled (stunned): 1d20 + 4 + 5 ⇒ (13) + 4 + 5 = 22
Sorry! I assume the previous roll was enough for Elneth to grapple him then

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

hold beginning of knot with finger (aid): 1d20 + 1 ⇒ (4) + 1 = 5

"Oh sorry, it looks like you've tied me to him. Have we met? I'm... Faeria. Yes. That's it."

Lantern Lodge

SFS 05-99 BftB

And soon the Tengu is bound up. He stops struggling and gives you a nod.

But just as soon there is another wave...
1d4 ⇒ 4

Two tiny creatures float toward you now.

know(planes) DC 13:
They are spirit Oni

init:

Sir Ninn de Hawtey: 1d20 + 3 ⇒ (9) + 3 = 12
Amarion: 1d20 + 6 ⇒ (17) + 6 = 23
Victoria: 1d20 + 2 ⇒ (5) + 2 = 7
Deluge: 1d20 + 2 ⇒ (2) + 2 = 4
Elneth: 1d20 + 2 ⇒ (16) + 2 = 18
Faeria: 1d20 + 2 ⇒ (5) + 2 = 7
baddies: 1d20 + 8 ⇒ (18) + 8 = 26

Both immediately vanish!

Status: bold may post
Amarion
Elneth
Sir Ninn
Victoria
Faeria
Deluge

baddies

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Victoria groans as the two new opponents vanish.
I'm not very fond of all these flying things. Yeesh. And they can disappear....

She begins to try and Detect any evil auras, to see if she can somewhat figure out where they are...

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge swings his staff wildly in the air in case one of them tries to attack him. (i.e. delay action and smack one if it comes within reach and Deluge can tell)

To Hit Staff: 1d20 ⇒ 15
damage: 1d6 ⇒ 3

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

knowledge (tiny creature lore, +8 or +9 if applicable): 1d20 ⇒ 5

Hmm? Are they small and just far away, or are they diminutive, and a lot closer? I suppose they could be on the tip of my nose. That would be fine.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Stepping away from the tengu, Elneth draws her axe once more and readies to attack the creatures if they show again close enough "Damned things, what are they playing?"

Readied attack (if they appear):

mwk greataxe: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Lantern Lodge

SFS 05-99 BftB

I'm away over the weekend unfortunately. Hopefully my last break from the game. I'm going to press the pace slightly though

Can everyone make a will DC 13 save vs sleep. Victoria, Sir Ninn and Amaarion get to make two. Those of you immune to magical sleep - don't need to make any.

Status: bold may post
Amarion -immune
Elneth - immune
Sir Ninn - 2xWill DC13 (enchantment)
Victoria - 2xWill DC13 (enchantment)
Faeria Will DC13
Deluge Will DC13

baddies

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

Will save: 1d20 + 4 ⇒ (19) + 4 = 23

I'm not already asleep? You mean this is real? And who are these people anyhow?

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Will Save 1: 1d20 + 5 ⇒ (11) + 5 = 16
Will Save 2: 1d20 + 5 ⇒ (17) + 5 = 22

Lantern Lodge

SFS 05-99 BftB

Faeria knows these are spirit oni.

Lantern Lodge

SFS 05-99 BftB

And you can take your regular turn as well, the spirit oni have appeared after casting their spells. NB They are flying, out of reach of normal weapons, 20' up.

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Seeing her opponent reappear, Victoria shouts out
Hey! I felt that! No fair casting spells like that in a fight!

She draws her bow and fires at the closest Oni!
Attack on Red: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Knowledge (Planes): 1d20 + 9 ⇒ (12) + 9 = 21 Hopefully to learn some other tricks they have, or resistances etc

Amarion begins casting a spell, but holds at the last moment, waiting for the Spirit Oni to drop their guard.

Ready an Acid Splash for the next time one of them casts a spell or SLA
Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 15
Acid damage: 1d3 ⇒ 1

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

DC13 will: 1d20 + 7 ⇒ (6) + 7 = 13

zzzzzz, wha, hmph. (That was close)

Lantern Lodge

SFS 05-99 BftB

Amarion knows that in addition to being able to go invisible and send people to sleep, spirit oni can also charm people. They have a poisonous attack and heal exceptionally fast.

Status: bold may post
Elneth -
Sir Ninn - 2xWill DC13 (enchantment)
Faeria Will DC13
Deluge Will DC13

baddies
- red 6 damage
Amarion - readied acid splash 15/1
Victoria -

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Hah! You were ninja'd!

Sling stone at red...

To Hit: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Almost wish I would have gone to sleep instead.

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Do I know of anything that slows their healing?

Silver Crusade

Sir Ninn waits for the new creatures to approach, unsure whether they are enemies.

Rolls:
Will @+4: 2d20 ⇒ (12, 18) = 30

Lantern Lodge

SFS 05-99 BftB

@Amarion no.

Deluge throws his magic stone, but doesn't manage to hit anything.

After Elneth and Faeria act the two will again go invisible, so if you want to pick an action to do then, post away even though you are not bold. Amarion's readied acid splash will miss.

Status: bold may post
Elneth -
Faeria Will DC13

baddies
- red 6 damage
Sir Ninn - delaying
Amarion - Victoria -
Deluge

Silver Crusade

Did Amarion identify their creature type as having the evil subtype?

Lantern Lodge

SFS 05-99 BftB

That wasn't one of the things he was looking for. But you are all first or second level, so I'll give you a break :-) yes, it has the evil subtype.

Silver Crusade

Female Human Paladin 2 | Smite: 1 HP: 19 | AC: 19 T: 12 FF: 17 CMD: 16 | Fort: +6 Ref: +5 Will: +5 | Init: +2 | CMB: +6 (+8 to Disarm) | Rapier +6, 1d6+3 Longbow +5, 1d8+2 |
Skills:
Acro: 7 Diplo: 10 Percept: 5 Know Rel: 6 Perform Dance: 7

Victoria was using Detect Evil though.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth sighs, the sleep effect shrugging off. She saves her axe once more and draws the sling.

And... next round:

You will probably play next round while I am sleeping
Elneth loads the sling, then readies an attack against any Oni appearing.
Sling: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge will use his sling if at range, or drop it and use his staff if in melee.
To Hit: 1d20 ⇒ 11 (if sling then +1)
damage: 1d6 ⇒ 5 (if sling then +1)

He is rather useless, isn't he :)

Silver Crusade

Wow, we've found the first thing where I'm a nicer GM than you :-p I consider type and subtype as part of identifying what the creature is.

Sir Ninn draws a wand and taps Victoria's next arrow. "May Iomedae bless your bow!"

I will repeat that action as long Victoria keeps shooting her bow.

Actions:
Move Draw a wand
Standard Activate wand of bless weapon

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

current or readied action:
Faeria readies (as 3d cones are wierd so I'll have to rely on you for the timing and spacing) color spray DC 17 to catch the nearest one angling up and away from the party.

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

"Look at how brave that man is over there." Faeria says of Deluge as he faces off against the face-that-is-off, hoping the stranger next to her might reveal something of their current situation. She remembers seeing these people at least from a distance over the past day or two but she hasn't really slept since. Best to assume they are real for now. "Do you know him?"

She looks to her index finger and wonders at the length of rope tied to it. Hmm. Maybe I forgot something....

Lantern Lodge

SFS 05-99 BftB

@Victoria, evil subtype and evil alignment are not inextricably interlinked, and you would have to concentrate for three rounds to determine whether an individual has an evil aura. There are a number of evil people in the room though!

@Elneth, you get to act before they go invisible, so you land the sling shot

Elneth sends a stone heading into the green Oni, it lands with a thug

Faeria catches the other one in a colour spray, but it seems to be unaffected by it. The

will: 1d20 + 4 ⇒ (16) + 4 = 20

The two creatures blink out.

Readied actions and delays are functionally the same at the moment, so I'm going to advance a turn to the oni attacking, if anyone had a buff or heal type thing they wanted to do in the off round feel free to add it to their next post.

After a few seconds the two Oni appear, attacking Faeria and Elneth.
They are tiny and thus in your square, however as they attacked from invisibility you don't get an AOO

attack Faeria: 1d20 + 9 ⇒ (10) + 9 = 19
attack Elneth: 1d20 + 9 ⇒ (5) + 9 = 14
damage Faeria: 1d4 - 2 ⇒ (4) - 2 = 2

Faeria feels the tiny creatures horn hit her and then feels the poison pumping into her...

Status: bold may post
Elneth -
Faeria 2 damage, Fort Save DC 12
Sir Ninn -
Amarion -
Victoria -
Deluge

baddies
- red 5 damage
- green 7 damage

Dark Archive

Male Elf Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Wouldn't my Acid Splash have been fired at one of them when it triggered its invisibility? Or are they not doing that via a spell or SLA?

Silver Crusade

"Elneth, which weapon do you plan to use?" Sir Ninn moves toward Faeria until the creature on her attacks him, then backs up and taps Elneth's weapon with his wand. "Quick, Faeria! Move away while the creature is looking at me."

Actions:
Move Movement (provokes AoO from green)
Standard Activate wand of bless weapon

Lantern Lodge

SFS 05-99 BftB

@Amarion it did, it triggered and you missed. I put that in the post a few up but it would have been easy to miss it.

@Sir Ninn, unfortunately you don't provoke from your movement, as they are tiny they have no reach and typically provoke themselves when moving in to attack from the same square as their target. Thus their going invisible. Sir Ninn would know this and can change his action if he wishes.

Silver Crusade

Did you see the arrows on the map? I actually tried to enter his square, voluntarily failing the Acrobatics check.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

I will gladly accept the bless weapon on the axe as it does not work the same in the sling
"The axe!" tells Elneth to Sir Ninn as she offers it to the man while drawing it back to her hands. She then steps to the side, flanking the oni over Faeria, and makes her best to finish the oni.
mwk blessed Greataxe+flanking: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Slashing/Good damage and bypasses DR of evil creatures: 1d12 + 4 ⇒ (7) + 4 = 11

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

He's out of the magic bullets and he seems to be missing anyway, so he lobs a simple sling stone at red.
To Hit: 1d20 ⇒ 1
Damage: 1d4 ⇒ 3

"Dag nabbit! Cursed things are impossible to hit!"

Lantern Lodge

SFS 05-99 BftB

Sir Ninn, Now I understand the arrows
AOO: 1d20 + 9 ⇒ (14) + 9 = 23
The horrible spirit Oni gets close to goring Sir Ninn as he foolishly moves in close, but cannot quite manage to penetrate his defences.

Elneth scores a hefty wound on the Green oni, but it still keeps fighting

Deluge continues his ineffective bombardment.

Status: bold may post
Faeria 2 damage, Fort Save DC 12
Amarion -
Victoria -

baddies
- red 5 damage (same square of Elneth)
- green 18 damage (same square of Faeria)
Elneth - blessed axe
Sir Ninn -
Deluge

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬
Sir Ninn de Hawtey wrote:

"Elneth, which weapon do you plan to use?" Sir Ninn moves toward Faeria until the creature on her attacks him, then backs up and taps Elneth's weapon with his wand. "Quick, Faeria! Move away while the creature is looking at me."

Fortitude save: 1d20 + 2 ⇒ (16) + 2 = 18

"Oh? Hello. Have we met?"

Faeria steps back 5-feet. After shaking the rope off her hand she twiddles her fingers, and utters her spell.

spellcraft DC 16:
color spray (Will DC 17)

Lantern Lodge

SFS 05-99 BftB

will: 1d20 + 4 ⇒ (5) + 4 = 9
This time the spell takes effect and the small oni falls to the ground, stunned. time: 1d4 ⇒ 2

Status: bold may post
Amarion -
Victoria -

baddies
- red 5 damage
- green 18 damage - blind and stunned 2, plus stunned 1
Elneth - blessed axe
Sir Ninn -
Deluge
Faeria 2 damage,

Scarab Sages

Female Human (Varisian) Illusionist 4 | hp 30 | AC 13 T 13 FF 10 | CMD 15 | F +4 R +4 W +5 | Spd 30' | Init +2 | KnAll (sans Eng, Nob) +9, Perc +0, Scrft +10, SensM +0 | blinding ray 7/7 | arcane bond 1/1 | ♬ Wish list ♬

How about the other one? Faeria's got the cone (the 2D version anyhow) over both of them on the map. She's going for the T-shaped template.

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