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Hearing the argument Asarnil yawns and nods towards Passad:"I'm inclined to believe we'll make better merchants than pilgrims. This' just based on the kind of people we have with us... of course!" then the elf turns towards Metella:"Although I must say you have a HUGE point about Xer... I knew something would go wrong... and of course it went wrong!"

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"We would have trouble either way." Says Yâble. "I really like the idea of "passing for prespector marchand" because that who I am!"
-Posted with Wayfinder

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The sailing master nurses the barge into the southern channel to pass the island
New map is up. Please place yourselves where you want to be, The cabin door leads from under the bow section to the middle section of the ship (not sure if the 'door is actually meant to be a ladder but we will call it a door access to the bow is via ladders on the edges of the barge

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no problem. Asarnil is in position now
The elf wizard yawns as the ship continues its voyage...

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Waldron maintains watch on the stern, ready to call out at the first sign of trouble.
perception: 1d20 + 2 ⇒ (18) + 2 = 20
Have we rested long enough to regain spells or still the same day?

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As Phred discusses something below decks with the merchants, A small drake creature flies out of the river and just as it reaches level with the crows nest flicks something nonchalantly into the crows nest misses on a 1: 1d20 ⇒ 5
End of surprise round. The something appears to be a tiny viper. the drake used "shennanigans" to move and act in the surprise round. It is small in size
Snake: 1d20 + 2 ⇒ (13) + 2 = 15
Asarnil: 1d20 + 5 ⇒ (18) + 5 = 23
devonalia: 1d20 + 3 ⇒ (9) + 3 = 12
ignatius: 1d20 + 1 ⇒ (16) + 1 = 17
Phred: 1d20 + 2 ⇒ (20) + 2 = 22
Waldron: 1d20 ⇒ 16
Yable: 1d20 + 9 ⇒ (8) + 9 = 17
Initiative
Drake
Asarnil
Phred
Yable
Ignatius
Waldron
Snake
Devonalia

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The drake then swoops down and attempts to send Waldron over the side of the ship with flying charge
bull rush: 1d20 + 6 ⇒ (8) + 6 = 14
The drake pushes Waldron back against the gunwale so Waldron stays on the deck of the ship
Yable and the tiny snake occupy the crows nest without either squeezing, although no one on deck can see the snake.
Phred takes one move action to arrive in the middle section of the ship.
To move from middle to bow area takes 2 squares of movement and charging is not possible from middle to bow
Assuming Devonalia is trying to deal with the drake and not the snake
Initiative Bold can act
Drake
Asarnil
Phred
Yable
Ignatius
Waldron
Snake
Devonalia

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Devonalia moves closer to the middle of the boat and shoots an arrow at the drake...
CLB+PBS: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20..DMG: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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Yable looks at the tiny little snake. he is flat-foot right?He kicks the snake outside the crow nest.
cmb: 1d20 + 2 ⇒ (20) + 2 = 22
"That was easy!"
fall damage! and should be enough to take him out of the boat right? his cmd must be pretty low when flat-footed.

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Yable kicks the snake out of the crows nest and it lands on the deck below taking falling damage: 2d6 ⇒ (3, 6) = 9 and does not survive the fall. Devonalia's arrow strikes the drake and its head flicks around to give a hiss in her direction. It looks pissed.
Initiative
Drake charged and hurt -9
Asarnil to act
Phred to act
Yable snake kicking
Ignatius to act
Waldron to act
Snake SPLAT
Devonalia shooting

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Waldron, realizing he is somewhat pinned against the gunwale and can't get a strong attack off, braces himself and yells at the drake, "For Sarenrae!" But his voice comes out in a gasp, as the drake had knocked the air out of his lungs with the charge.
Aid Another to Ignatius Attack: 1d20 + 1 ⇒ (5) + 1 = 6

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Move Action: Draw Scimitar.
Standard Action: If the drake is within 60', then I will detect evil.
Swift Action: Smite Evil (if the drake is evil)
Free Action: "Deck hands, I suggest you get below decks whilst we deal with this creature."

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Asarnil lazily lifts himself and moves near the drake:"Oh, shut up already, won't you!" he says before sending anther colorful torrent towards the creature.
move and cast color spray DC 16 to resist

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The Drake takes in the pretty lights will save: 1d20 + 4 ⇒ (18) + 4 = 22 and snarls a hiss back
The deck hands need no second instruction from Ignatius and scurry below decks The last one readies to shut the door after Phred
Waldron The drake bounced back a bit from its failed bull rush attempt you are in your own space and are not squeezed against the gunwale but moving out from there will provoke an AOO.
Ignatius do you wish to close the distance as you draw your scimitar. The drake does ping as moderate evil due to dragon sub type

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Ignatius do you wish to close the distance as you draw your scimitar. The drake does ping as moderate evil due to dragon sub type
Sure, if that's allowed. Thanks, GM.
Move Action: Ignatius draws his scimitar as a moves up to the drake.
I already expended my other actions, so I won't be able to attack.

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Recap
The drake charged Waldron and pushed him up against the side of the ship. Asarnil then moved to color spray the drake to no effect. Yable kicked a snake out of the crows nest. Phred (by gm fiat) Emerged from below decks and made sure the snake was dead. Ignatius then challenged the drake with his scimitar and the might of Sarenrae. Waldron tried to assist and Devonalia finally shot it. (it took an arrow to the knee)
In response the drake answers the paladins challenge by attacking Ignatius over the side of the ship
Melee bite: 1d20 + 4 ⇒ (4) + 4 = 8
bite damage: 1d6 + 5 ⇒ (5) + 5 = 10
Melee tail slap: 1d20 - 1 ⇒ (2) - 1 = 1
bite damage: 1d3 + 2 ⇒ (1) + 2 = 3
It hisses something at Ignatius in its own foul tongue
Initiative
Round 2
Drake hurt -9 and flapping about
Asarnil to act
Phred to act
Yable to act
Ignatius to act
Waldron to act
Devonalia to act

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Yells Asarnil as he moves in position for a second casting of his previous spell
Move away and casy color spray so it does not cover Ignatius

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Devonalia once again aims at the drake
CLB+PBS: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13..DMG: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
"Concentrate fire on the flying beast lest it drags one of us into the water!"

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Yable aims an arrow at the drake. With a dose of strenght he pulls the cords of the bow and release it.
attack: 1d20 + 4 ⇒ (15) + 4 = 19
dam: 1d6 ⇒ 1

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Ignatius grips his scimitar with both hands and swings with all his might! "Begone! I shall not allow you to harm my companions!" he roars.
Scimitar+Smite: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20, Damage+Smite: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
(+2 from smite, doubled because a drake has the "dragon" creature type)
After dealing 15 HP of damage to the evil creature, the paladin takes a 5-foot-step back. "Flee now! I don't want to kill you, creature." The paladin lowers his scimitar slightly to indicate his willingness to let the drake live.

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End of combat. welcome back Phred. You should have been in position to attack the drake this round my apologies if I picked the enitrely wrong place to put you at the end of round 1

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Do you really think something like a dragon could hurt me?answers Yâble, still on top of the nest.

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"Honestly? Against a real dragon you wouldn't last a second. But luckily for us this was just a drake, and a small one at that" scoffs Asarnil supremely unconcerned about other people's feelings.

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"It wasn't a real dragon? Do you mean that it was illusory? Wow! It was amazing and so life-like! I thought I could feel flesh and bone when I struck it..." Misunderstanding the others' conversation, the paladin loses himself in thought with regards to the power of illusion spells.
;-P

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Near dusk, the captain of the boat points out a pleasant country inn up a hill on the north shore of the Glass River, where a small dock offers a berth for the Abacus. Passad and the envoys indicate they’ll wait out the night in their cabins while the PCs execute their mission at the Gray Revelation Inn. Before leaving the boat, Amauhak strongly
advises the party to refrain from violence on Razmiri soil if it can be helped; Metella and Passad, in rare agreement, concur. A stone path leads from the dock about 200 yards through some light tree cover to the villa.
A sign above wide wooden gates reads, “Welcome to the Gray Revelation Inn.” The gate leans open invitingly, and the smell of fresh flowers wafts on the cool breeze.

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"It wasn't an illusion it was just a drake. Difference is a real dragon could have incinerated our whole ship with just ONE breath while the drake was a cuddly little flying lizard in comparison!" Asarnil answers Ignatius in an exasperated tone.
Once the ship docks near the inn Asarnil sighs:"Sure thing! We don't want to cause more trouble than it's necessary... Unless these people here make trouble for themselves, of course... By the way... what was our plan again?"

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Pass as Marchand searching for venture opportunity and find those missing dwarves with the less violence possible.sighs Yâble.

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"I doubt the less violence part of your plan will be achievable." the archer states walking into the inn. She looks around the Grey Revelation just to make sure it is safe...
Perception: 1d20 + 11 ⇒ (5) + 11 = 16

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Ignatius will bow to the collective will of the party in terms of tactic/approach at the Inn.
If smooth words are called for, he will attempt a diplomatic greeting: "Hello! My name is Ignatius, and these are my companions. We are weary from traveling."
As an aside, he adds: "And I think my elven comrade feels a bit cranky. Perhaps he needs a good night's rest."
The paladin is sincere.
Diplomacy: 1d20 + 13 ⇒ (8) + 13 = 21

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You enter the manin courtyard of the Inn. The profusion of flowers planted around this lovely courtyard fills the air with an enchanting fragrance. An oaken door to the north is the obvious entrance to the inn, while south are the broad doors of a stable. Wooden gates allow egress to west and east, and a roofed well lies at the east end of the
main court.
A young man emerges from the stables and waves with a big smile on his face. He points to the northern door and makes some grimaces as he tries but fails to speak

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A young man emerges from the stables and waves with a big smile on his face.
Ignatius waves back and smiles at the young man. "Hello, friend! It's so nice to see welcoming people here!"
"Surely, this will cheer up our elven friend's dour disposition," he thinks silently to himself.
He points to the northern door and makes some grimaces as he tries but fails to speak
"Are you alright, friend? Why do you grimace? Do you need assistance?"
Sense Motive: 1d20 ⇒ 15

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Asarnil silently observes the impromptu meeting developments witha cynical eye"Let's give a look around... this place seems way too nice. Where's the catch?"
Perception check: 1d20 + 7 ⇒ (19) + 7 = 26

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the man is friendly but mute and he seems to be indicating the main entrance to the inn is the way to go as some of you are heading that way already
The door opens to an inn. Dark oaken tables, chairs and benches fill this comfortable, L-shaped common room, and the faint odors of tobacco and ale permeate the air. Narrow windows with panes of smoked glass along the north and south walls allow some light into this welcoming space.
An old matronly woman clad in peasant clothing and an apron sits at the centermost table of this room. Her voluminous white hair is piled atop her head and secured in a conservative bun. She wears a red scarf about her neck and a wry smile on her face. She stands and greets you "Welcome travellers will you be looking to stay at our Inn? Thank you Rosh. Get back to the stables " She dismisses the mute in a kindly manner before adding "Our dear simple nephew is a mute but very good with horses. Tarsi, Eugenia we have visitors Stop arguing over the stew and meet our guests"
Two similarly attired women emrege from the kitchen. "Eugenia always puts in too many carrots" says the gap toothed Tarsi who looks askance at Eugenia whose yellow scarf is almost identical to the one Amauhak wears (the pahmet dwarf emissary)

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From my previous post:
Ignatius will bow to the collective will of the party in terms of tactic/approach at the Inn.
If smooth words are called for, he will attempt a diplomatic greeting: "Hello! My name is Ignatius, and these are my companions. We are weary from traveling."
As an aside, he adds: "And I think my elven comrade feels a bit cranky. Perhaps he needs a good night's rest."
The paladin is sincere.
Diplomacy: 1d20 + 13 ⇒ (8) + 13 = 21

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"Well met. We are a group of poor merchants, weary from days of travel. Can you offer us shelter, good ladies?" says Asarnil nonchalantly...