Male dwarf Rogue 2
N Medium Humanoid (rogue)
Init +9;
+2 trait, +4 feat, +3 dex
Senses darkvision Perception + 11; +2 if stone, +1 if trap
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 dex, +1 shield)
hp 26
Fort +3,
Ref +6,
Will +3; +2 spell, spell-like and poison
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OFFENSE
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Speed 20 ft.
Melee
masterwork rapier + 6 1d6 +1 (18-20/x2)
cold iron, dagger +5 1d4 +1 (19-20/x2)
light, alchemical silver mace 1d6 (20/x2)
sap +4 1d6 (20/x2)
Ranged
short bow +5 1d6 (20/x3)
cold iron, dagger +5 1d4 +1 (19-20/x2)
sling +5 1d4 +1 (19-20/x2)
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STATISTICS
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Str 13, Dex 16, Con 14, Int 13, Wis 14, Cha 8
Base Atk +2; CMB +3 CMD 16
Traits
+2 init
gold finger
Feats
weapon finesse
improved initiative
Skill focus perception
Skills (0 points; 8 class, 1 INT)
(3) acrobatic +9
(2) climb +6
(3) linguistic + 7
(3) disable device +12; +1 if trap
(3) Perception +11 +1 if trap;+2 if there something unsual in stone (trap or secret door) The dm roll)Sleight of hand +10
(3)Stealth +9
(3) Profession Marchand +8
(1) sense motive +6
(2) swim +6
(1) bluff +3
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+ 1 trap
+2 dayjob(boon)
+2 dayjob (marchand, masterwork item.)
Languages Common and dwarf, underground, kelish, tian, earth.