Harsk

Yâble's page

312 posts. Organized Play character for Gayel Nord.


Full Name

Yâble

Race

Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then.

Classes/Levels

"marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Gender

m

Size

medium

About Yâble

Pathfinder number: 43907-9
fame 9
Prestige 7

Statistics:
Male dwarf Rogue 2
N Medium Humanoid (rogue)
Init +9; +2 trait, +4 feat, +3 dex
Senses darkvision Perception + 11; +2 if stone, +1 if trap
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 dex, +1 shield)
hp 26
Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison
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OFFENSE
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Speed 20 ft.

Melee
masterwork rapier + 6 1d6 +1 (18-20/x2)
cold iron, dagger +5 1d4 +1 (19-20/x2)
light, alchemical silver mace 1d6 (20/x2)
sap +4 1d6 (20/x2)

Ranged

short bow +5 1d6 (20/x3)
cold iron, dagger +5 1d4 +1 (19-20/x2)
sling +5 1d4 +1 (19-20/x2)
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STATISTICS
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Str 13, Dex 16, Con 14, Int 13, Wis 14, Cha 8
Base Atk +2; CMB +3 CMD 16
Traits
+2 init
gold finger
Feats
weapon finesse
improved initiative
Skill focus perception
Skills (0 points; 8 class, 1 INT)
(3) acrobatic +9
(2) climb +6
(3) linguistic + 7
(3) disable device +12; +1 if trap
(3) Perception +11 +1 if trap;+2 if there something unsual in stone (trap or secret door) The dm roll)Sleight of hand +10
(3)Stealth +9
(3) Profession Marchand +8
(1) sense motive +6
(2) swim +6
(1) bluff +3
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses
+ 1 trap
+2 dayjob(boon)
+2 dayjob (marchand, masterwork item.)

Languages Common and dwarf, underground, kelish, tian, earth.

Special Abilities:

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SPECIAL ABILITIES
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Dwarf
Stone cutting

Rogue
Sneak attack +2d6
Evasion
Rogue talent : finesse rogue
Trap sense +1

Gear/Possessions:

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GEAR/POSSESSIONS
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Master work buckler
master work studded leather.
master work rapier
cold iron dagger
Mace, light alchemical silver
sling
Bow, short
backpack
anti toxin
anti plague (The pallid plague)
3 acid
1 alchemist fire
2 holy water
Master work Thieve tool
corde de soie, grappin
5 ration
1 torch
1 pied de biche
pouch of flour.
Marchand contract (masterwork item)
wand of cure light wound (2pp)
potion:cure light, oil of magic weapon, oil of bless weapon
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 1549 GP 0 SP 0 CP

Background:

Appearance and Personality:

Adventure done:
The pallid plague ,frozen fingers of midnight, the icebound outbound, siege of the serpent, the glass river rescue, we be4 goblin.