PFS 5-01 Glass River Rescue Core (Inactive)

Game Master Merisal The Risen

PFS 5-01 Glass River Rescue Core


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Grand Lodge

The Oik with the wolf responds by calling out to his friends " We got ourselves a missionary" He lets go of the rope holding the wolf Hotspur who leaps from the pier to attack Ignatius as the three jacketed thugs draw crossbows.
"Execution by Hotspur for the missionary! Impounding the ship of his friends"
wolf attack: 1d20 + 2 ⇒ (13) + 2 = 15
wolf damage: 1d6 + 2 ⇒ (6) + 2 = 8
wolf trip: 1d20 + 2 ⇒ (1) + 2 = 3
The Wolf charges in and takes a fair sized bite from his leg but fails to trip him
End of surprise round

Initiatives:
HotspurWolf: 1d20 + 2 ⇒ (1) + 2 = 3
Razmiri thugs: 1d20 + 5 ⇒ (12) + 5 = 17
Asarnil: 1d20 + 5 ⇒ (2) + 5 = 7
devonalia: 1d20 + 3 ⇒ (9) + 3 = 12
ignatius: 1d20 + 1 ⇒ (9) + 1 = 10
Phred: 1d20 + 2 ⇒ (7) + 2 = 9
Waldron: 1d20 ⇒ 8
Yable: 1d20 + 9 ⇒ (18) + 9 = 27

As all that was happening the crew and dock workers on the pier were securing the boat to the pier and it is now tied off. The crew are looking aghast at the paladin and looking for cover and the dock workers look surprised and slightly nervous. None want to get involved in a fight.
The pier is 5 feet above the deck of the ship and can be reached by a ladders at the bow and stern that take a move action to climb (will need climb check of dc 10 if holding something in two hands or dc 5 if one hand is free) The oik on the far pier 20 feet from the bow 30 feet from middle and crows nest 50 feet from the stern but from the bow ladder to him is 70 feet the long way round

Mini Map
q Short Pier
u .........R
a
y..................Y
s.........Bow...Middle.... Stern
i..........W...(HI) D A.....P
d........'''''''''''''''R''''''''''R
e...........L O N G.........P I E R

(So the wolf has engaged Ignatius Everyone else not in melee)

Initiative
Yable
Razmiran Thugs
Devonalia
Ignatius
Phred
Waldron
Asarnil
Hotspur (Wolf)

Bold can Act Everyone can ask questions if something is not clear
(please do not try to redo map ever time you move leave that PIA to me)

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7
GM Jeff cook wrote:
The Wolf charges in and takes a fair sized bite from his leg but fails to trip him

"Ouch!"

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yâble looks at the paladin\dog food who have been hurt by the wolf.

And that why honor is crap. think the skinny dwarf.

He draw his shortbow and aim at one of who didn't react.

ish.... Those guys are outside my normal range

attack -2: 1d20 + 2 ⇒ (13) + 2 = 15
dam: 1d6 ⇒ 4

steath -20: 1d20 - 12 ⇒ (1) - 12 = -11

-Posted with Wayfinder

Grand Lodge

The thug on the far pier takes an arrow from Yable "Ow! You'll pay for that!" he shouts as he fires his crossbow at the dwarf in the crows nest
crossbow: 1d20 ⇒ 4

"Death by crossbow for you heretic friend" shouts the wolf handler as he too fires his crossbow at Yable
crossbow: 1d20 ⇒ 19
crossbow confirm: 1d20 ⇒ 7
crossbowdamage: 1d8 ⇒ 1
"There's no escape from the will of Razmir" he growls appreciatively as the bolt thuds home

A third bolt flies towards Ignatius
crossbow: 1d20 ⇒ 18
crossbow damage: 1d8 ⇒ 6
"Here boss I thought we was killing the missionary" says the third
"Leave that to Hotspur you fool shoot the archer!" shouts back the leader

they loaded their crossbows before firing and Yable gets cover and Ignatius is in combat also Yable all enemies are within 30 feet of you which is no range penalty for a short bow

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

on her turn, Devonalia will target the closest foe to her with her archery skills

CLB+PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 DMG: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

or not, i hate the dice generator

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

Move Action: Draw scimitar

Standard Action: strike at Hotspur the wolf; two-handing the scimitar
Scimitar: 1d20 + 7 ⇒ (13) + 7 = 20, Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Swift Action: Lay on Hands: 1d6 ⇒ 5

Free Action: "I had hoped we could resolve this peacefully."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will draw his scimitar on the way to attack the closest Razmiri (assuming they are within 20').
power attack
to hit: 1d20 + 5 ⇒ (3) + 5 = 8 nevermind

Grand Lodge

Devonalia curses her luck as Ignatius catches the wolf on its side it wriggles out the blow with a nasty gash in its side
Pared climbs the ladder climb: 1d20 + 3 ⇒ (19) + 3 = 22 and gets in the face of the thug at the end of the pier

Waldron, Arasnil
Up next then Wolf then Yable will have chance to shoot back


Waldron will cast Command at the leader to Approach. Will DC 13 or he has to move towards me as quickly as possible provoking attacks of opportunity. He yells,
"To me now foul swine!"

Grand Lodge

thug will save:
will save: 1d20 - 1 ⇒ (1) - 1 = 0
Fails
"I'm coming for you" calls out the thug
he will approach on his next turn

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Receving the bolt, Yâble winces in very quiet way.
He tries to give his best snarky smile while looking at the wolf handler.

Really? That death? You Rasmirian have a strange concept of it. Or maybe it because the will of your god is a taaaaad insignificant.

Grand Lodge

Asarnil delays

The Wolf with its blood dripping from its side tries for Ignatius's other leg
wolf attack: 1d20 + 2 ⇒ (19) + 2 = 21
and succeeds taking a big bite from the tasty paladin
bite damage: 1d6 + 2 ⇒ (5) + 2 = 7
trip attempt: 1d20 + 2 ⇒ (11) + 2 = 13
but once again Ignatius keeps his feet in spite of the pain

Initiative
Round 2

bold can act

Yable
Asarnil

Razmiran Thugs
Devonalia
Ignatius
Phred
Waldron
Hotspur (Wolf)

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Oh for Calistria's lustful whip... I told you travelling by boat was a bad idea! Now we'll have to scrub the dock clean of their blood! The mere idea disgusts me!" exclaims Asarnil before moving near the thugs and unleashing a jet of dissonant colors right in front of their faces.

move in the best possible position to affect the highest number of enemies possible and cast color spray DC16 on them

Grand Lodge

Asarnil can only target one thug so chooeses the one to the rear thug will save: 1d20 - 1 ⇒ (6) - 1 = 5
Who proves no match for the elf's magic and falls from the pier to the deck of the ship below with a great thud which is soon echoed by a couple of dwarf swear words below. (The crew have also taken the opportunity to hide below decks with the dwarves)

Grand Lodge

Humain

Yâble looks at the unconscious mook. He is tempted to this easy hit.
But...there a limit in not having honor when you are a dwarf.

A second arrow flys to same target.

attack: 1d20 + 4 ⇒ (2) + 4 = 6
dam: 1d6 ⇒ 3

-Posted with Wayfinder

Grand Lodge

The thug on the dock above approaches Waldron jumping down off the dock and losing his footing he crawls the last five feet to be at Waldrons feet. The thug on the other pier decideds its time to leave and begins to leg it

Initiative
Round 2

bold can act

Yable shot poorly
Asarnil sprayed well
Razmiran Thugs dumb and dumber
Devonalia
Ignatius
Phred
Waldron
Hotspur (Wolf) still standing like his annoying prey

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

Devonalia shoots at the closest thug threatening a teammate...
CLB: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11..DMG: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

"The foes on the other end seem to have no stomach for this fight. Let us finish these ruffians here."

Silver Crusade

Male HP: 9/9 | AC:17 | T:10 | FF:17 | CMD:11 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc:+2 | Sense Motive:+8 | Channel 6/7 | Spells 1: 1+1/1+2 Human Cleric 1

Waldron will swing at the thug at his feet with his Morningstar, but he hits the deck next to the thug.
attack: 1d20 + 1 ⇒ (3) + 1 = 4
dam: 1d8 + 1 ⇒ (5) + 1 = 6

"That was a warning shot!" He says to the thug, trying to play off the slighty uncertain swing.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will again try to hack apart his foe.

power attack

to hit: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d6 + 6 ⇒ (1) + 6 = 7

However, it appears he is seasick or something.

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

2-hand scimitar: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Lay on hands: 1d6 ⇒ 6

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Why this paladin is so little armored? He doesn't seem very agile? Thinks Yâble.

-Posted with Wayfinder

Grand Lodge

Ignatius sword strikes the wolf down and is free to move elsewhere on the boat. With his wolf dead and his companions unconscious or legging it the thug at Waldrons feet surrenders "OK I surrender you can have your damm flag" and begins to reach inside his jacket

perception dc 20:
He appears to be reaching for a piece of blue cloth probably some kind of flag

sense motive dc 5:
He is genuinely surrendering

I too wonder Yable but I am sure Ignatius has his reasons

Grand Lodge

Humain

Yâble senses this man is telling the truth.
I know but Yable is curious. I have a "naked" barbarian so i personally don"t find that strange. Sense motive take 10.

-Posted with Wayfinder

Silver Crusade

Male HP: 9/9 | AC:17 | T:10 | FF:17 | CMD:11 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc:+2 | Sense Motive:+8 | Channel 6/7 | Spells 1: 1+1/1+2 Human Cleric 1

Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13

Waldron accepts the surrender, but remains cautious, he kicks the thugs weapon away "Tie them up and put them near the mast."

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

Devonalia scans the area to ensure it is a surrender and not some scam to let the group put their guard down...

Grand Lodge

The jacketed guy pulls out a blue pennant with a white mask on it. "No No don't tie me up to the mast! What you going to do when the real patrol turns up and a grey jacket is tied to the mast!"

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"He's right, you know. Tie them up and put them below deck and let them pray to Razmir or whatever else they worship in this damned backwater that their buddies do not sink us..." says Asarnil snatching the flag from the surrendering thug's hand.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yable just nods his head.

-Posted with Wayfinder


Maps and slides

An exasperated dwarven voice can be heard below "Do you hear that Prassad? they are seriously considering taking prisonners of town officials and I thought Pathfinders were smart!! I've a good mind to go up there and tell em what for"

loot wise the two 'officials' have a potion of cure light wounds, a crossbow, a short sword, padded armour and 12 crossbow bolts each

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Best we just leave them and move on. We don't need more trouble then we'll find on our own anyway. "

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

what???realising his bad hearing.

I was thinking that Arsanil didn't want to tie them up! And i was accepting it!!!!

I have read that Asarnil was nodding the jacketed guy. I was in error. sorry.

Yâble climbs down and walks toward the paladin.

Hey... Ignatius right?,he whispers. I need your help. As you see, i am trying to have a trade for one of the two. But.. i am feeling, we are not in a good path. So i know a good face is crucial now. I am aiming to do this with Tamel. So let's try to be the most friendly with him. Ok?

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Asarnil shrugs:"Throw them into the river right now for all I care. Fact is we cannot just beat these bullies up and then let them go scot free unless we want to have the whole razmiran fleet on our heels. So, what do you suggets we should do with these idiots here? They tried to kill us but seeing how they have surrendered killing them right now would be bad taste..." says the elf contemplating the razmiran tolltakers.

Grand Lodge

The crew emereges from below deck and begin untying the barge from the dock "The master don't want captives on the ship and wants to be underway as quick as possible before more guards turn up" says the boat captian obviously referring to Tamal when he says master

If you really want to take em prisonner the crew can't say no but I it will add complications to your journey. What authorities can you hand them over to without landing yourself in it

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Heu... let's them go? Official thugs are still official.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"As long as we are sure they won't come after us. What do you say? Would you be good crooked officials and forgive and forget or should we butcher you here and now?" says Asarnil sporting a sinister grin as he speaks...

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

"Toss them over and let them swim to freedom is my vote."

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

The paladin takes a deep breath. The pain from the wolf's attacks keeps him preoccupied--and, therefore, blissfully unaware of the party's discussion to throw captives overboard...

Lay on Hands: 1d6 ⇒ 2 Though his wounds close quickly, the memory of the pain remains.

"Thank you, Sarenrae, for granting me the strength to help keep my companions safe," he prays silently.

Ignatius heads below deck to check on the VIP passengers. "Folks, are you quite alright down there? Amauhak, Metella, Temel, are any of you injured?"

Grand Lodge

You grab the loot and leave two officials On the docks. The crew quickly un moor the barge and the few witnesses to the fight have made themselves very scarce although you do hear a shouts of "Guards! Guards!" from some once out of sight

The pennant is quickly hoisted as you sail out of Xer. You sail further up the glass river without too much incident until...

[ooc]Please indicate where you want to be on the ship. I hope to post tomorrow evening when the next encounter on the boat occurs. I will also update you when this occurs in game time terms So make sure any healing you mean to do is done before then(ie whether it is an hour or two or a day or two after leaving Xer)

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will keep his aft position.

Silver Crusade

Male HP: 9/9 | AC:17 | T:10 | FF:17 | CMD:11 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc:+2 | Sense Motive:+8 | Channel 6/7 | Spells 1: 1+1/1+2 Human Cleric 1

Waldron will use one of his Channel Energy to top anyone off.

heal: 1d6 ⇒ 4

He will then go back and man the same spot in the bow.

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

Devonalia took no damage and will remain in the same position as before, if it worked last time why nix it.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Asarnil will go below deck for meditation. He will use his time to memorize his spells again"

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

Middle of boat again for me.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Middle of the boat, i am. says Yable. And before he has scotch the cloth of permission in the boat.

Grand Lodge

A couple of hours after you leave Xer, Amauhak the dwarven mystic with leathery skin and his head swathed in a bright yellow scarf asks you all below in the cabin "I have heard Pathfinders like to come up with creative solutions. I was wondering if you could enlighten us all on how you plan to explore this Grey Revelation Inn without arousing suspicions"

Having reread the scenario there is a discussion first. I also hope to see less of two purple goblins and a strange metalic case in the next few days

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Well that's easy: we enter the inn, as costumers and when the owners sleep we search it for clues..." says Asarnil apparently feeling confident about his almost non existent stealth...

"Of course they could be more than simple innkeepers... and in that case I think that stunning them senseless will do the trick nicely... they MIGHT get a tad suspicious after that though" he finishes chuckling to himself.

Liberty's Edge

Female
ATK:
Ranged +7, Melee +6
Elf Rogue 5 CORE/Pathfinder Chronicler 1 [HP: 42/44][AC: 20 FF: 16, T: 15][Fort: +3, Ref: +10, Will: +4] [Initiative:+6][Perception;+10]

"Might i add that we enter in different groups at different intervals so as to portray we are not affiliated with each other and see if there are other persons of interest watching the group that makes contact with the owners...?"

Grand Lodge

Metella suggests the party pose as religious
pilgrims "Perhaps you would be seeking answers to spiritual questions that require privacy and freedom of movement."

Passad, rather deprecatingly dismisses the pilgrim suggestion as
"Pilgrims, transparent nonsense", a challenge that clearly offends Metella. "Now merchants seeking a way station for a regular
trade caravan, as such a cover would require unfettered
access to the property in order to assess its amenities. sound a much better proposition to me"

Metella counters "Yes following your advice went so smoothly in Xer" in a very sarcastic tone

At this point there is a shout from the main deck. You emerge to find the river narrows ahead, flowing around a central isle thick
with trees and vegetation. The northern fork of the river runs beneath a canopy formed by the isle’s overhanging trees and riverside foliage while to the south, the river is open to the sky above.

"I'm inclined to take the southern fork. Less chance of the mast getting caught in the trees But I don't like the smell of this." says the sailing master

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7
GM Jeff cook wrote:

Metella suggests the party pose as religious

pilgrims "Perhaps you would be seeking answers to spiritual questions that require privacy and freedom of movement."

Ignatius smiles happily.

GM Jeff cook wrote:
Passad, rather deprecatingly dismisses the pilgrim suggestion as "Pilgrims, transparent nonsense", a challenge that clearly offends Metella. "Now merchants seeking a way station for a regular trade caravan, as such a cover would require unfettered access to the property in order to assess its amenities. sound a much better proposition to me"

Ignatius seems crestfallen.

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