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"the things that go slurp slurp along the corridor. I don't know what they look like alive and I don't really want to know. We are dwarf emissaries looking to work with pathfinders to recover part of our heritage in the worldwound whatever holy Allende is her mad imagination"
The doors open to reveal your three dwarf emissaries in their under clothes looking tired bruised almost disbelieving they have rescuers
Got any food, where's our clothes and the like seem to be their main concerns

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"And what a coincidence! We are pathfinders. It almost like we had the mission to save you."
-Posted with Wayfinder

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"Are these things supposed to be around here?" asks Asarnil clearly not thrilled by the half naked dwarves in front of him...

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Sorry for the delay moving this on quickly
The first of these cells that the PCs find contains Rakuska, who tells the party of the envoys’ ordeal: they bypassed Xer only to be waylaid by a faith barge and have all their funds extorted from them before they were captured—though not without a fierce fight. The three were brought to this place with hoods over their heads, which their captors removed only when the party arrived at the inn’s gate. They’ve been interrogated twice by a “merciless Razmiri cleric calling herself Holy Ahendile,” who she reports is convinced the dwarves are in the country for some subversive, nefarious purpose.
“The mute” has brought them food infrequently, even sneaking in treats from the kitchen on two occasions. They only saw the “smiling
old ladies” when they first arrived. The maltreated dwarf also relates that she has heard nasty gargling speech in the jail corridor at times, as well as a wet, sliding sound, like a mop being dragged back and forth across a floor
The dwarves are in no condition to fight. Indeed, they slow the party down due to their weakened state. In any confrontations that occur after the envoys have been released from their cells, the dwarves hang in the background, too impaired to assist.
Thanks to all those perception rolls earlier you also find the box containing blood and hair samples from the three dwarves and decide to remove it for destruction later. (and also the dwarves clothes)
You head back up to the common area a big cart has been left outside the front entrance. You have to leave by the moonlit courtyard where a grey robed figure with an iron mask and holding an ivory baton in her hand is waiting with
The Razmiri priest is dressed in gray robes, wears an iron mask, and carries an ivory baton as she leans against the courtyard’s well. At the first sight of trouble she straightens and exclaims, “In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.”
What look like a pair of thugs from the harbour also stand in the courtyard and load their crossbows as another two thugs perched on the roofs of the stables and inn do the same

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"Oh... What if we don't want to? Surrendering my esteemed self to religious nuts is NOT something I enjoy doing..." answers Asarnil sarcastically while preparing to cast a spell.

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roof thugs: 1d20 + 5 ⇒ (13) + 5 = 18
Courtyard thugs: 1d20 + 5 ⇒ (1) + 5 = 6
Asarnil: 1d20 + 5 ⇒ (3) + 5 = 8
devonalia: 1d20 + 3 ⇒ (19) + 3 = 22
ignatius: 1d20 + 1 ⇒ (10) + 1 = 11
Phred: 1d20 + 2 ⇒ (4) + 2 = 6
Waldron: 1d20 ⇒ 15
Yable: 1d20 + 9 ⇒ (8) + 9 = 17
Actually I am going to rule the thugs await Ahendiles orders and keep on one set of initiative
(In table top games I like to declump my bad guys but in pbp it just makes combats more stop start)
In a slightly higher pitched voice she repeats her demand "In the name of the most holy living god, drop your weapons! I give you to the count of Five! One..."
(As it says on the map dc 15 climb check to get onto the roofs which are ten feet above the ground)
Initiative
Devonalia
Yable
Waldron
Ignatius
Holy Ahlendile
Thugs
Asarnil
Phred

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"Holy be damn."says Yâble.
attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 1 ⇒ (4) + 1 = 5
sneak: 1d6 ⇒ 6
[b]"I will need to someone flank next time.. As for the others..defeat one mook at a time.
-Posted with Wayfinder

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Devonalia takes a 5 ft closer to the rust colored guard at the upper right of the map and sends an arrow in his direction...
CLB+PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9..DMG: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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"I was counting up! But you will burn for that" she steps back and unleashes a fan of flames towards you catching Ignatius and Yable
fire damage: 3d4 ⇒ (3, 3, 2) = 8
Reflex dc 14 for half
The thugs then shoot at various targets
crossbow yellow vs devonalia: 1d20 + 4 ⇒ (1) + 4 = 5
crossbow orange vs Ignatius: 1d20 + 4 ⇒ (3) + 4 = 7
crossbow green vs Yable: 1d20 + 4 ⇒ (8) + 4 = 12
crossbow black vs Ignatius: 1d20 + 4 ⇒ (9) + 4 = 13
Some of them even get close
Meanwhile Waldron begins to look like Kyra
Initiative
Asarnil
Phred
Devonalia
Yable
Waldron
Ignatius
Holy Ahlendile full-8
Thugs

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Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Ignatius steps up to the caster and swings again:
Attack: 1d20 + 7 ⇒ (19) + 7 = 26, Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Crit?: 1d20 + 7 ⇒ (10) + 7 = 17, Crit Damage if confirmed: 1d6 + 6 ⇒ (6) + 6 = 12

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Devonalia will aim at the black one on the roof to her front and let loose another arrow...
CLB+PBS: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8..DMG: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Yâble jumps outside the arc of flamme without being hurt. Without he flanks Holy and attacks!
attack with flank: 1d20 + 7 ⇒ (9) + 7 = 16
da: 1d6 + 1 ⇒ (6) + 1 = 7
sneak 1d6: 1d6 ⇒ 5

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The remaining Razmiran surrender. You collect the loot take the dwarves back to the ship and sail up river to Mendev without further incident. Alumak gives thanks to the diamond sage. Me tells falls out more and more with Prassad who is mightily pleased you have favoured his choices saying pathfinders are a society he can do business with.
I will do reporting tonight and hope to post chronicles tomorrow. WELL DONE

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We didn't averted the crisis? Ok. I suppose fighting was not the option.
And +2 in a dayjob!
That is almost a feat.

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The averting the crisis is only available to Grand lodge faction characters. The day job boon only to exchange and the other one to scarab sages. This was the start of faction specific awards and some look more like achievement markers than actual boons. The grand lodge one here looks a prime example of that.
Achievement as in you completed the faction objective but this will have no further help on your characters career as pathfinder so it is not really a boon.