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![]() 222 xp each among the 7 of you. Stool cries out in the minds of the rest of those of you to whom he has bonded "No! Don't eat them!" This wasn't obvious to Zoltan and Odak OOC of course but the party travels with a crew of npcs including Stool, a telepathic young myconid. They are often in the background letting the PCs steal the limelight, though. I'll add some more action for the next bit for the new guys to get acquainted. ![]()
![]() "That's Sovereign Phylo, the original leader of Neverlight Grove. The other big one over there is Sovereign Basidia. It came a while ago and Phylo welcomed it. They lead together." Stool explains. "I wonder what this exciting new event is?" When the myconids begin forming into circles, Stool grows exuberant. "It's time for the melding! We do this every day to share our thoughts. It's the best part of the day! But... why are they dancing? That's different..." ![]()
![]() I forgot you bought that lizard! Indeed it doesn't take long for Cyrus to ferry everyone down on his lizard. You walk around a large lake deeper into the cavern and find a strange mushroom forest. Pale cream and beige stalks grow thick and tall, resembling a surface world forest. Fungi grow in profusion everywhere, and it’s hard to find anything resembling a path between them. The giant caps of zurkhwood mushrooms obscure your view of the cavern’s ceiling, but luminescent fungi there give off a shimmering aura. With each step taken on the soggy ground, a rank scent of decay rises around you. Map updated. A circular mound stands on the edge of this fungal forest. You see something moving and notice a tall myconid. Stool rushes forward "I'm home, I'm home!" There's a burst of spores in the air and soon you can hear the conversation. "Welcome home, Stool" a slow, cautious voice replies. The myconid turns to you. "And welcome, visitors." ![]()
![]() Wow I totally forgot how long characters could hold their breath. I thought it was number of rounds equal to con score before making check. But since we're talking at least two minutes each here, no worries. The massive dwarf helps the rest of the party members up through the hole in the ceiling. The flow decreases as the oozing temple fills with water and you are soon able to swim to the surface of the water. Soaked and shivering but unhurt, Stool informs you "This way toward Neverlight Grove. Home! Home! I'm almost home!" Stool leads you along for several more days until you reach a small tunnel that you can all pass through, though Kanzen, Galinndan, and Irdril have to duck. It seems to have been formed by an underground stream that dried up and is now dimly lit by fungi. ![]()
![]() The party leaves Gracklstugh significantly enriched but still loathing the idea of spending more time with the Gray Dwarves and their accursed, clanging machinery. You head out onto the Darklake and Stool begins steering you through its watery tunnels toward his home. "Oh this will be just wonderful! Wonderful!" ![]()
![]() Stool has been very quiet and sad since the departure of his friend, Tiberius. He hasn't talked much but refreshes the rapport spores whenever he's asked to (they expire after 1 hr). He piped up briefly when Hemeth first came aboard I mean... we could go to Nev... nevermind... and sinks back into his nervous depression. ![]()
![]() Tiberius is strong enough to grant advantage to those trying to jump across but the timing is probably the hard part. DC 10 dex check to grant someone advantage on the roll. It won't hurt them if you fail unless you get a 3 or below. "That's right! He always was just a bully! I don't know what he's saying but I can tell from his face! Oh, and will you help me over?" ![]()
![]() Yes we are in combat but we seem a little bogged down. I think it's time for some botting. The DC is indeed 20. Stool speaks into Tiberius' head There are a bunch of creepers over there! If you step over there, you'll be right in front of all of them. Tiberius, Shuushar seems perfectly sane and sincere to you. Also, you may act as if you know where the enemies are for this round. ![]()
![]() Cyrus:
You find yourself in the armory. Hanging on the walls around you, you see 6 chain shirts 6 suits of studded leather armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag) There is a rough cloth sack in the corner that could hold 30 pounds of gear.
The sprout replies into Tiberius' mind. Yes I can see fine. There's something scary in the middle of the pool. The rest are heading that way! No to your right! There you go! Careful! It takes a little while but Tiberius catches up with the other prisoners. You can move at half speed while guided. Galenus leads the charge blindly toward a tunnel, the other prisoners following him. North 1, West 2, or South 3: 1d3 ⇒ 1 ![]()
![]() Stool nods silently at Tiberius and holds on tightly around Tiberius' waist as he begins climbing down. But Tiberius finds the wet rock hard to climb down. Tiberius Athletics: 1d20 + 5 ⇒ (9) + 5 = 14
But the dragon man's great strength manages to hold onto the rock. He can barely see the other prisoners go sailing overhead as they jump nimbly past the spider webs and splash into the pool. Even the orc seems to come to in time and jumps out after the rest. Tiberius makes it down to the bottom and stands near the edge of the pool. Then a strange and unfamiliar voice speaks into all your minds. Flesh for the faceless lord! Those with darkvision:
The center of the pool raises up in an amorphous blob that begins moving toward you. There are three passages leading out of this cavern to the north, the west, and the south. Cyrus, where are you right now?
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