Order of the Gate (Inactive)

Game Master SOLDIER-1st


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Imazi glares at the letter briefly before taking it. She spends almost a minute casting various spells on it, before finally tearing it open. Her eyes skim across the note rapidly, her face impassive. Eventually she crumples it up, the letter quickly flaring up and turning to ash in her hand.

"Tell Giordano that however ready he thinks he is, if in fact he does such a thing as think, that it isn't enough. Not nearly."

She turns on her heel, striding quickly back down the path.

"Get them out of my territory. Then get ready for another trip. Looks like we need to go see the dwarves. Again," she nearly spits the last word.

Two figures suddenly materialize out of nowhere, one on either side of you, their invisibility fading away so seamlessly as they step out of the shadows that you're hard pressed to tell if they were actually using spells or not. Wordlessly they gesture down the path back the way you came.


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Sorry my weekend was a bit crazy. But it makes sense for Ivari to be quiet at this point. I am very interested to see what comes next for me...

Ivari stands aside as events unfold passive in his face as the parties interact. He knew all manner of conversations were coming but the paladin was prepared.

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius remains silent throughout the proceedings, hands clasped in front of him, eyes steady on the fabled Imazi, and Decibel as well. Thankfully the bird has the good sense to stay quiet, guessing perhaps what Cassius might do to him otherwise.

He intently watches every gesture that Imazi makes. They may already be in trouble with the Order when they return, but if they have any new information on Imazi when so few Hellknights have even seen her, then perhaps that can ease the sting.

Perception on Imazi, just general observation stuff: 1d20 + 3 ⇒ (15) + 3 = 18
Decibel's perception on Imazi as well: 1d20 + 9 ⇒ (4) + 9 = 13

Spellcraft when Imazi casts her spells: 1d20 + 14 ⇒ (20) + 14 = 34

(I'm guessing they're just the usual detection-style spells but Cassius would want to know anyway.)

He also looks sharply at the Tower members that appear so seamlessly, trying to note details-- their faces, their clothing, anything at all that they might bring back as valuable intel on this mysterious organization.

Perception on the others: 1d20 + 3 ⇒ (16) + 3 = 19
Decibel's: 1d20 + 9 ⇒ (11) + 9 = 20

But he does not argue with the insistent push to get off their land. If Dusk left Cassius's cloak there when he took the body, Cassius collects it: otherwise he simply mutely proceeds down the path indicated by the Tower members (assuming the rest of the squad is also going).


Cassius:
It's dark, but even in the dim light you can tell that Imazi is exotically attractive, even for a Varisian. The tattoos that you can see on her face and arms blend with and enhance her features rather than mask and obscure them. Her hair is long, but pulled back into a simple braid. Her clothing is simple, almost tomboyish, styled less like an elegant sorceress and more like a witch in the wild.

You pay sharp attention as she begins casting her spells. First you detect the True Seeing spell, easily identifiable by the eye ointment required. Next she pulls out an extremely elaborate lens, ruby encircled by gold, and mutters while looking through it, indicating the Analyze Dweomer spell. She apparently detects something, as she quickly attempts to Dispel Magic several times in a row, the sharp slashing motion of the hand and the single syllable command easily giving the spell away. Finally she either succeeds or gives up, and again pulls out the lens, this time casting Read Magic though it and examining the letter.

It's dark and you can't tell much about the shadowy figures, though you can see leather armor and swords at their sides. Other than that they are completely shrouded, hoods covering their faces and gloves on their hands.


I'm assuming you all head straight back to the Citadel, if you want to do anything else just let me know and disregard this.

As soon as you arrive at the Citadel, the feeling of being watched that you had before you left returns, even stronger this time. It's not difficult to notice the stares you get, or who you're getting them from. The rank and file Hellknights and Signifiers pay no special notice, nor do most of the Maralictors, but the few Paralictors you happen to come across gaze at you intently with shrewd speculation, returning your salutes with either a cold frown or a barely noticeable nod of appreciation. You wonder at this as you return your horses to the stables and quickly, if somewhat dreadfully, make your way up to the Vicarious's office.

The door opens at your knock, and you file in, the door closing behind you firmly.

"Report," comes the voice from behind the mask, sounding hollow and metallic.

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Back in the forest (doesn't change anything, just a reaction post):
As Cassius watches Imazi's spell-casting, the color subtly drains from his already-rather-naturally pale face. In quick order, the woman has cast two spells which are well beyond his own capabilities. It is of course not new to them that Imazi is a powerful spellcaster, but this is tangible proof of it in a way that reading about it in reports is not.

He files this away, to be discussed when they are well out of the forest.

He gives Imazi a respectful bow before they are herded inexorably out of the forest.

When they are back on the open road, and Imazi's lands left behind them, Cassius will quickly relate to the others, "The reports were more than accurate when they spoke of her power. That woman cast two spells that I saw, which, at the Egorian Academy where I studied my own arts, one would have had to be at least a master of the twelfth ring in order to cast. For context, I myself had barely achieved the fifth ring when I left the Academy. We must be more than careful, should our paths ever cross with hers again: we are lucky she reacted as well as she did, to our actions."

(Trying to explain in in-character terms that Imazi is at least a 12th-level sorcerer, basically. If that's not something Cassius could logically deduce/if you don't want that sort of meta-knowledge held by characters, then pretend he said nothing about the level, just stressed that she was powerful.)

At the Vicarious's office, Cassius salutes, but remains silent, to let Kayle make her report. He will add details if his opinion is asked, or if Kayle leaves out anything that he deems drastically important for the Vicarious to know. He stands at tense attention, expecting that they will be strongly reprimanded.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Bjorn awaits paciently in the room, trying to be as as quiet and still as possible. Meanwhile, his mind runs unpleasant memories.

Ahhh, at last home, and even know, I feel uneasy, that woman, talking about the Vicarius like he is an impatient child going to get a mouth burn for being unable to wait for his milk to get colder... Giordano she called him? Even I didn't know his name...


Cassius: in-game I typically refer to a characters power by 0-9 in regards to their ability to cast spells, since that at least is measurable in-game. For example in the briefing when she took out the commando team of "level 7 operatives", metagame that'd mean they were somewhere between levels 13-15. Your way works too, no problem, just giving information in case it comes up again in the future.


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Kayle will render a crisp salute and wait til the vicarious returns the salute to drop hers.

Acting Maralictor Lightbringer reporting sir. We were able to deliver to Imazi and learned they are planning a meeting with the dwarves. However our encounter with Zakat ended with his demise. I believe he merely wished to toy with us, however Vorgal Veil and Ivari Thien attacked to what they believed to be a hostile spell. At which point Zakat gave us little option bit to fight. After which against my direct orders the prior mention individuals used lethal force against Zakat. I take full responsibility for failure to maintain the discipline that is expected of Hellknights.


The Vicarious is silent for an uncomfortably long time before finally speaking, and when he does his voice is tight and terse.

"Give me a combat analysis on... Zakat."

Kayle Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Bjorn Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Cassius Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Ivari Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Vorgal Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Dangit Bjorn! =P


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Bjorn, totally clueless, awaits quietly the answer from either the acting-maralictor Kayle or the two men that take notes of everything, Vorgal and Cassius.

Don't think that appointing the wierdness of a caster that started a battle without any defenses on, and in front of his enemies being all bold is going to be useful.
Really he undervalued us that much? Either Vorgal and Ivari looked able to single hand him in that combat.


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Vorgal takes a step forward, "if I may, acting maralictor, I believe it is my duty to describe my specific actions. Dusk warned us of this man Zakat before leaving us, but did not claim any affiliation. Zakat spoke to us in threats and we prepared for combat but did not attack. Zakat followed his threats by preparing a spell I recognized as damaging. I disagree with the maralictor a assessment, as the spell was quite powerful and hurt like... Well it didn't seem like he was toying with us. I preempted the spell with an attack of my own, then felt the brunt of his attack. I attempted to close in on him, and keep him from casting but his defense were too strong. Cassius identified the man as belonging to the tower, and acting Maralictor Kayle ordered us to attack only to withdraw, as we had been instructed. Zakat followed this up with an offensive spell whose power is well beyond anything I could do. It seriously hurt all of us, and it seemed that attacks to withdraw was no longer and option. I continued my attacks, and we operated under he direction of attack without intent to kill. Ivari and I both hit exceptionally well on our attacks though, and Zakats life was ended. "


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Not feeling the need to address his actions unless expressly asked to do so, Ivari follows Vorgal's comments with his own analysis of Zakat.

Zakat was a foe of...unclear threat, sir. His attitude and Dusk's reaction to him implied a threatening level of power. He displayed the ability to weave electrical magic and to heal from that same magic. His defenses, as noted, were seemingly quite strong when tested by the others. in response to his provocation. His general attitude conveyed a lack of concern for his safety though such bravado may have been, in hindsight, a display of his sense of importance to his allies. I confess I did not expect him to die so easily and at the time his display did raise a level of concern about the safety of the group.


Kayle Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7
Bjorn Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20
Cassius Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23
Ivari Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
Vorgal Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13


"Your orders were extremely specific. For an extremely specific reason. We have breached contract with Imazi. Reparations will have to be made. It will be coming out of your pay for a long, long time," the Vicarious twists a ring on his finger, silent for a moment.

"Did Imazi send any response?"

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius only nods his understanding of the consequence of their actions, even if inwardly he sighs miserably. All those new spells he had longed to purchase and scribe... still, their punishment could be much worse.

He does not speak, though, letting Kayle field this, as the response was given to her as leader, and it is her place, not his, to answer.

(After Kayle answers:)

"Imazi did intently scrutinize your missive for enchantments, sir," he adds quietly. "With several powerful spells. And, if it were not clear, sir, we believe this 'Zakat' to have been 'the Storm' mentioned in the briefing."


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Kayle is not pleased with loss of pay, but believes they got off easy considering the circumstances.

Imazi mentioned that if you think you are ready, it is not nearly enough.

If the Vicarious has nothing else for us Kayle will pull Ivari and Vorgal aside


There is a brief pause, and then the Vicarius laughs, a short, humorless bark.

"Paranoid people live longer," he says. You're unsure whether he's actually speaking to you or not.

There's another pause, though this one not quite so long or uncomfortable. Finally he looks up at you.

"You," he says, pointing, "Stay here. The rest of you, wait outside."

The Vicarius is going to have a one-on-one debrief with each of you. To speed up time, I'll do them simultaneously in spoilers. Technically, Bjorn will be first, so feel free to have your conversation Kayle ;P


Bjorn:
The Vicarius seems to be staring at you as the others file out, though it's hard to tell with his eyeless mask.

"Give me an assessment of your companions, as well as your mission. Then I would like you to tell me what you would have done differently."

He is leaning forward, hands clasped together in front of him, giving the impression that he is scrutinizing you intently.


Vorgal:
The Vicarius seems to be staring at you as you enter, though it's hard to tell with his eyeless mask.

"Give me an assessment of your companions, as well as your mission. Then I would like you to tell me what you would have done differently."

He is leaning forward, hands clasped together in front of him, giving the impression that he is scrutinizing you intently.


Kayle:
The Vicarius seems to be staring at you as you enter, though it's hard to tell with his eyeless mask.

"Give me an assessment of your companions, as well as your mission. Then I would like you to tell me what you would have done differently."

He is leaning forward, hands clasped together in front of him, giving the impression that he is scrutinizing you intently.


Ivari:
The Vicarius seems to be staring at you as you enter, though it's hard to tell with his eyeless mask.

"Give me an assessment of your companions, as well as your mission. Then I would like you to tell me what you would have done differently."

He is leaning forward, hands clasped together in front of him, giving the impression that he is scrutinizing you intently.


Cassius:
The Vicarius seems to be staring at you as you enter, though it's hard to tell with his eyeless mask.

"Give me an assessment of your companions, as well as your mission. Then I would like you to tell me what you would have done differently."

He is leaning forward, hands clasped together in front of him, giving the impression that he is scrutinizing you intently.

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius:

TL;DR, sorry.

Cassius nods once at the Vicarius's instructions, and then is silent for a handful of seconds, as he weighs his words and his thoughts before speaking.

"The mission was uneventful up until our encounter with Zakat, the Storm. Dusk led us forward without incident, but when we encountered Zakat, Dusk seemed to believe Zakat's intentions were hostile, as he departed to fetch Imazi, with instructions to us to 'try to stay alive'. While we did not forget our orders, sir, the suggestion that we might now be in a battle for our survival may have played a role in our rash reactions."

A short, harsh crowing in Infernal-- You forgot about the bird-- makes Cassius wince. "...forgive me, my familiar has pointed out the journey was not entirely uneventful. During our first night's camping, we were observed by a large, flying creature about whom we could obtain little other information. This may have been an agent or scout of the Tower's, sir, but I could not say. Anyway, back to the encounter with Zakat...

"I did attempt to talk with Zakat, but I also cast a defensive spell, as did Hellknight Vorgal and Acting-Maralictor Kayle. Zakat seemed amused by this, but it is possible that, if we had not led with defensive magics, we might have found words alone to be effective. I cannot say for certain."

Cassius pauses another moment. He has no desire to throw his squad members under the tarrasque, so to speak, yet he feels he must be honest with the Vicarius regarding what he observed and saw.

"At this point, Hellknight Vorgal declared that Zakat was preparing to attack, and cast the first hostile spell. My duty demands that I be honest, sir: I myself did not detect the casting of such a magic. Yet Vorgal was closer to Zakat than I, and the light was poor.

"Acting-Maralictor Kayle then ordered us to hold our ground, and subdue Zakat without slaying him. Perceiving that Zakat's form of attack was electrical in nature, I cast protection from such upon Bjorn. Then we were all heavily struck by Zakat's electrical attack.

"I do not believe that I would have survived a second such attack from Zakat, sir. Though I understand we violated our orders, I admit that my teammates' attack may have saved my life..."

"Hellknight Ivari attacked with lethal force, and killed Zakat. I attempted to render medical aid, but it was apparent that Zakat was thoroughly dead."

(Infernal) 'Dead as f!@@,' stage-whispers Decibel, and Cassius gives the bird a withering glare.

"We attempted to treat his body respectfully, and waited for Imazi. She was, naturally, displeased, but did hear out our message, at least. She also said something to her men: that they were to get ready to 'go see the dwarves, again'. She did not sound pleased about this."

Cassius takes a moment to clear his throat. He was never accused of being short-winded, at the academy.

"Regarding our mission: simply put, we failed. Whatever circumstances we faced, we were given specific orders, and violated them. I would apologize, sir, but my father always instructed me that fixing one's mistake was the only acceptable apology. I will bend my future acts for the Order towards this end.

"Regarding Hellknight Vorgal Veil: I believe he acted rashly, by leading with his attack. That said, he was an effective combatant.

"Regarding Hellknight Bjorn: his actions did not endanger or aid the mission one way or another. He did attempt to engage Zakat in conversation, but his line of conversation was misguided.

"Regarding Hellknight Ivari Thien: He held his attack until receiving specific orders, yet, his actual attack was in direct violation of Kayle's orders. I am at a loss as to why a Hellknight who was explicitly informed this was to be a diplomatic mission would not have obtained arrows that could be used to subdue. I consider that he came poorly equipped to this mission, and that he directly disobeyed orders, both our mission orders and Kayle's.

"Regarding Acting-Maralictor Kayle Lightbringer: I believe she gave clear orders to subdue, not kill, that were subsequently disobeyed. I also believe that an acting-maralictor must able to enforce the obedience of her men. I fault none of her orders, but potentially her discipline over the squad.

"Regarding myself... I believe that I acted too much on the defensive," Cassius says with a small frown. "I had hostile spells at my disposal that were not lethal spells, such as the Chain of Perdition. Had I cast it sooner, it is possible I could have subdued Zakat, without injury, before my more martial colleagues did so lethally.

"I also failed to learn the linguistic capabilities of everyone on the squad, and I mistakenly communicated in battle in a language that I assumed everyone knew. This is an error I will not make again.

"As mentioned, I also led with a defensive spell: though I was not the only one to do so, the fact that I did so did nothing good for my chances at talking to Zakat. In the future, I will more carefully consider how spellcasting of any sort may impact negotiations.

"I failed to equip myself with materials that might have been of use had we followed our orders and attempted to withdraw. Therefore, I also came poorly equipped to the mission, sir."

With this long-winded speech done, Cassius offers a short bow then resumes standing at attention.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Bjorn don't get too surprised, as this was even expected after the events. He decides to speak openly to the Vicarius.

To the Vicarius:

Cassius and Vorgal look like the reflexive kind of people, and while Cassius acted in the way I expected, Vorgal surprised me a bit, when he decided suddenly to attack ignoring orders. Both have a very tactical mind, but different approach. Vorgal was more offensive, trying to disrupt the enemy, and Cassius is more defensive, raising magical wards against enemy main attack.

Kayle is nice, someone you like to follow orders from, and able to take quick decisions and command them.

Ivari has strong codes that makes him reliable and predictable, and that is both good and bad, as he is no man of middle grounds. Once his limit is reached, he reacts with great force and absolute resolution, no way back. So the way he reacted to the storm guy did not surprised me, as he warned him twice as offensive spells had cast against us.

And about the mission, the only I can think of, is if I was able to react quicker, or just the thundering spell didn't got me down for a moment, I would have been able to take him down with some submission technics, as the storm guy was reckless enought to stand in front of us, and finish the encounter at least without killing him.

The man thinks about what he said, as he knows he is not good with words, and don't want to put things worse.


Cassius:
Cassius Thwaite wrote:
During our first night's camping, we were observed by a large, flying creature about whom we could obtain little other information. This may have been an agent or scout of the Tower's, sir, but I could not say.

"Damn," the Vicarius grunts, just loud enough to be heard, but not enough to interrupt you.

Cassius Thwaite wrote:
She also said something to her men: that they were to get ready to 'go see the dwarves, again'. She did not sound pleased about this.

He laughs again, tapping his fingers together.

Cassius Thwaite wrote:
I failed to equip myself with materials that might have been of use had we followed our orders and attempted to withdraw. Therefore, I also came poorly equipped to the mission, sir.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

The Vicarius considers your speech briefly, then cracks his knuckles, and leans back in his seat.

"And what would you have brought?"


Bjorn:
Bjorn of the Brothers wrote:
Ivari has strong codes that makes him reliable and predictable, and that is both good and bad, as he is no man of middle grounds.

"Yes. Paladins can be... troublesome," the Vicarius sighs.

Bjorn of the Brothers wrote:
And about the mission, the only I can think of, is if I was able to react quicker, or just the thundering spell didn't got me down for a moment, I would have been able to take him down with some submission technics, as the storm guy was reckless enought to stand in front of us, and finish the encounter at least without killing him.

"From what you saw, why do you think he was so reckless? Would you say he's crazy, or just foolish, or perhaps had some ulterior motive?" the Vicarius stands from behind his desk and turns to look at a fresco on his wall, depicting two knights shaking hands, with the ghosts of two other knights overlaying them, also shaking hands. All around them are strewn bodies and weapons, as if a massive battle had been fought.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Vicarius:
Vicarius, Sir, he declared he was like a force of the nature, that obeys no other law than an unleashed storm. He declared too being knowledgeable of our reputation as Hellknights, and that make him desires to "toy" with us, with full knowledge that his powerful master Imazi was going to disagree.

He engaged a superior force in numbers, of reputated strengh, and against his lord desires... without provocation, just for fun. That is, for me, the definition of reckless.

Just add in that he did it boldlessly in front of us, with no pre-casted defenses and at our melee reach, like if we where some kind of caravan guards or bored town soldiers.

Just to say, if he was trying to make our mission fail, he just did it greatly, like knowing all our mission directives, and pushing them.
We where unable to run away, as we still did not delivered the message, taking him down unlethaly was extremely dificult as he was powerful and damaging, less without planning and great coordination. I understand the last must be expected from us, so we failed there.


Bjorn:
The Vicarius nods along with your words, though still seeming to stare at the fresco.

"That you did..." he mutters, trailing off. He gives one final nod to the painting, then turns to face you, voice raising back to normal volume.

"You have a long way to go. You will have light duty for the rest of the week. Do not squander it. Dismissed."

You'll have a week of free time if you want to make any profession, craft, or knowledge checks. Level up, and add 15 gp to your funds. Congratulations on living through your first mission!

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius:
"More spells in scroll form, sir," Cassius responds promptly. "The swordsman can but swing a sword; the archer can but shoot arrows; but the power of a wizard lies in his multitude of options.

"A mist of obscuring might have provided us the cover to withdraw and to scatter, rather than to provide a clumped group of combatants for Zatak's own spells. Alternatively, the dazing power of an ear-piercing scream might have temporarily stunned Zakat, and permitted us to withdraw or to subdue him. Spells of charming might also have been effective: though coerced friendship would not be the best way to secure long-term peace with the Tower, it would undeniably have been better than killing. Still, the will of a fellow magician is not always an easy thing to conquer. Accordingly, another option would have been spells to strengthen our own chances of winning him over peacefully, such as cultural adaptation to speak to him in terms that he would have been more predisposed to listen to."

The fact that Cassius's Academy days are still relatively recently behind him shows clear enough in his ticking-off-the-numbers answers. For him, the Vicarius's question feels remarkably like how student exercises at the Academy were graded-- And how would you have improved upon your methods? What did you learn?

"There are other, stronger spells I can think of, but those were options within my resources that I failed to bring with me, sir."
I assume that Decibel is usually on Cassius's shoulder when not in combats, and generally observing things. If the perception check you rolled is for something that Cassius had a chance to see, then, if permitted, I will also roll a Perception check for Decibel. If the check is not permitted, then please ignore it. :)

Perception, Decibel: 1d20 + 9 ⇒ (6) + 9 = 15


Cassius:
Cassius Thwaite wrote:
Accordingly, another option would have been spells to strengthen our own chances of winning him over peacefully, such as cultural adaptation to speak to him in terms that he would have been more predisposed to listen to.

The Vicarius issues a short sardonic chuckle.

"Possibly... possibly... but probably not. He is... too unique for that to work. Not quite sane enough. But regardless," he waves his hand, "You are correct. You failed to utilize forethought or to capitalize on your versatility. Do not do such again. I have authorized you access up to the level two manuals, and you will be on light duty for the remainder of the week. Do not squander this. Dismissed."

Yeah, I keep forgetting he gets those, my bad >.< Decibel notices that the direction the Vicarius's mask is facing doesn't seem to line up with you. Also: you get to level up! And you get the bonus I promised to all those spellcasters that were complaining! The manuals contain practically every spell the Order of the Gate has managed to acquire. Unfortunately, they're encrypted (+5 to the DC), because there's no point in being just a little paranoid =P You can roll the appropriate spellcraft checks to learn any wizard spell of level two or lower that does not have a racial or religion requirement. We'll assume a standard 40 hour work-week, and since you're on light duty you'll have about 20 hours of free time, so 20 spells you can learn (though if you want to make any craft, knowledge, or profession checks, you'll have to take that time out of your spell learning time). Since your spellcraft is so high, I believe taking 10 will give you what you need with the exception of transmutation spells. Please send me a list of the spells you wish to add, just so I'll have that reference. Also: add 15gp to your funds. Congratulations on surviving your first mission!

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius:

Yeah, I'm always forgetting animal companions and familiars myself. But Decibel will have the good sense not to mention it to Cassius until they're out of the room, anyway. ;)

Woooohooo, level up and spells! I'll look over some options.

Cassius listens, and inclines his head at the Vicarius's agreement with his stated shortcomings. He tries to hide his excitement at the access to the level two manuals-- it would not do, to seem in poor control of himself, and he is still, after all, being punished for failure, not success. The Vicarius is only giving him the tools to correct his failures. Cassius bows deeply to his superior to indicate his acknowledgment of the order given.

He's halfway to the door when something stops him, and he pauses, turns back. "...I beg your pardon, sir, and I did hear that I was dismissed, but if you would permit me one question?"

(If the Vicarius permits the question, he'll ask it. If not, he would not push the matter, but bow again and leave.)

"Forgive my insolence. But did I hear correctly that you just referred to Zakat in the... present tense, sir?"


Cassius:
Cassius Thwaite wrote:
...I beg your pardon, sir, and I did hear that I was dismissed, but if you would permit me one question?

The Vicarius nods his assent.

Cassius Thwaite wrote:
Forgive my insolence. But did I hear correctly that you just referred to Zakat in the... present tense, sir?

The Vicarius steeples his fingers and looks at you over them.

"To the best of my knowledge this is the fourth time he has died just since Imazi recruited him. Due to his complete disregard for anything but destruction and the intensity of the training Imazi is putting him through, he has gained a certain laissez faire attitude towards dying. That is probably the reason that she is going to visit the dwarves again. She will need a diamond of sufficient quality in order to resurrect him."

You can't see his face, but you can imagine a grim smile on it that is harder than most mens scowls.

"You all really should have tried to be more friendly. As much as I dislike the... man... he is a much better ally than enemy."

He waves his hand, shooing you out of his office.

"Now. DISMISSED."


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Spoiler:
Our Mission went with out incident until we met Zakat. When retreat did not seem feasible I order to subdue Zakat non lethally. I feared that we would not be able survive another round of his spells let two.

On Cassius, I believe he will be a fine addition to the hell knights. He obeyed orders and understood the gravity of the situation.

On Vorgal Veil, he requires significant amount of discipline. He directly violated orders by initiating the attack. Had he not unleashed multiple offensive spells, we might have been able to resolve the issue without Zakat's death.

On Bjorn, it is too soon to give a good assessment. He at least followed orders and did not harm the mission.

On Ivari Thien, He at last held his attack until Zakat went on the full offensive. However he unleashed a barrage of arrows when I gave the order to subdue and not kill.

This mission failure was my fault. I should have ensured Cassius and Vorgal had spells that could aid in deescalating or non lethal suppression. I should have also stressed the importance of diplomacy in this mission more.

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius in the office:
Cassius's eyes widen slightly, and then he nods his understanding of both the Vicarius's words, and their troubling implications. He bows once more, and silently leaves the room.

Decibel holds his peace until they make it down the hallway and out of the Vicarius's general vicinity. Then, in the incomprehensible speech that only a familiar and his master share, the bird clucks into Cassius's ear. Whatever the bird says, it makes Cassius's already-knit brows, knit further in bemusement. Where would the Vicarius have been looking, if not at the soldier in his office being dressed down for failure?

The junior signifier paces through the halls with his hands clasped behind his back, his steps slowing from initial excited speed towards the library to a thoughtful stroll. He has much to think about.

To the library first: he can get in some study first, and see how many spells he can copy to it with his own funds, before exploring his other options.

In the library, Cassius Thwaite offers a slight, distracted bow to the master of the manuals, presenting himself for access to the level 2 manuals. He breathes in deeply of the scents of aged parchment and venerable volumes... and the subliminal power crackling behind all that.

(Per the discussion in OOC, I'll learn two level 2 spells using my own funds: Glitterdust and Blindness/Deafness. I'll hold off on other spells until I know my potential budget.)

***

Later that evening, he leaves a note under the door of each of his team-mates. -We must collectively talk. Please meet with me in my room at dusk tonight. Your comrade, Cassius Thwaite.-

(I'll preferably wait until everyone has had a chance to give their personal reports to the Vicarius before Cassius has his 'meeting' (assuming everyone is willing to come), but if that takes too long, I'll go ahead and post what Cassius intends to say.)


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Soory some logging in issues, should have it sorted for the foreseeable.

Soldier:
Ivari pauses as he stands straight at attention. The paladin pauses to consider the Vicarius, Permission to speak freely?


Ivari:
The Vicarius considers you briefly then nods assent.

"At ease then," he says, himself leaning back in his chair.


Kayle:
"Yes. Yes it was," the Vicarius agrees.

"Why is it do you think that they disobeyed?"


GM:
Vorgal nods, pulling out a piece of paper that he glances at. "I think Cassius is the best leader of the squad. No offense to Kayle, she serves well, but Cassius thinks of things very differently, and can apply them well. Ivari seemed very troubled in the fight, and I think that he will be constantly warring with his two sets of oaths. Kayle is capable, direct, and follows orders very specifically.. She will make a great leader, but she needs more time I believe to develop the requisite abilities. Bjorn may not have the charisma that Kayle possesses, but he is a great soldier that thinks ahead. His preparedness helped greatly on this quest. " Vorgal places the paper on his bag and smiles. "It's an excellent squad, well placed and with extraordinary abilities. I think any one of us could have beaten Zakat in a one to one fight. " Vorgal grimaces at the reminder of failed orders.

"I think our biggest mistake was myself and Cassius not conferring as to our magical abilities. We referenced it briefly, but never went into depth about it. When the fight happened, Cassius seemed to only have out of combat spells ready and I only had attack spells prepared. Between the two of us, we should have the ability to restrain or detain someone like Zakat without lethal force, though we had not prepared specifically for that occurrence."


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Spoiler:
I believe they panicked because I failed to ensure the group was properly prepared for such a situation, sire.


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

GM:

The paladin brings his hansd behind him and widens his stance but never really lets himself relax. Pursing his lips for a moment more the paladin gives his assessment.

Vorgal is decisive but probably a bit brash. Cassius is intellectual and thorough but I would not consider him charismatic. Kayle is thoughtful, not as smart as Cassius but she is clearly one to weigh her options. Bjorn is solid like oak and slower to act...I have yet to have an opportunity to consider the sharpness of his mind.

The paladin sighs for a moment and nods slowly as though confirming his own thoughts, It is too early to tell, to shake things up. I find Kayle clear and forthright and, for now, a moderate influence over the group. As for how things happened there was overt aggression and, in many ways, I was backed into a course of action that was not my preference.

Ivari gestures behind him at the imaginary group of his squad, The others will see in what transpired an absoluteness bordering on savagery. They will think I acted too harshly, or too quickly. They will not understand, as I hope I can convince you to see, that mine is a mind of nuanced action. Kalye ordered non engagement but she also did not act quickly in the face of my requests to engage when it became clear that the creature meant to escalate the situation. Vorgal did act and thus forced me, as I am sworn to the gods of this world, to protect my brother in arms. By the tenants of my oath and those from whom we derive our tactics I estimated it was better to engage and be feared rather than run or risk harm. On reflection the one thing I regret was the sheer force of my assault and, as I said, I am surprised at the frailty of someone so vaunted. I carefully considered that it was best to meet the creature at his level of displayed threat. To be clear, it was my intention to subdue, merely an error of assessment in doing so. Zakat put up a front of power all too well. Regardless, I regret that my assault exceeded the parameters of Kayle's wishes and I accept any punishment due to me for my disruption to your plans.

Ivari looks on at his commander fully and without reservation waiting to see what comes next.


Vorgal:
"If only your orders had been to defeat him in a one on one fight..." the Vicarius says dryly.

"So, why was there insufficient group communication do you think? And also: why did you decide to ignore orders and attack?"

I'll try and get in a few posts before work starts


Kayle:
Kayle Perception: 1d20 + 3 ⇒ (4) + 3 = 7

The Vicarius stares at you mutely for a while, lightly tapping his finger against his desk. Finally he seems to come to a decision.

"Very well. That is all. Dismissed."


Ivari:
The Vicarius nods along with your assessment.

"Who exactly is your patron, if I might ask? And what is your oath?"

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius, just self-RP stuff:
After two hours spent in the manuals library, Cassius permits himself a melancholy sigh as he looks over the endless rows of scrolls-- both the ones he has access to, but little funds for, and the ones that are, so far, still outside his reach.

He gathers up his spellbook and his materials and leaves with a bow to the master of manuals, his parrot bobbing erratically on his shoulder.

He makes his way, not to his own chambers, but to the blacksmith's and the armory. He has purchases to make.... and, hopefully, a purchase he will convince the armory to make, as well. It is regretful and unfortunate-- he has been proud of his finely wrought armor-- but some things must be done...

The armorer gives him a curious brow arch when Cassius explains his intentions and presents his chain shirt with its fine mithral links, light as air. "You'll look a bit odd, wearing your helm without aught else," says the armorer, but shrugs. "Still, if you're wanting to sell it, aye, there's those who'd buy it..."

As Cassius walks away from the armorer's with his armor gone, a new shield slung over his back, and his coin purse much heavier, he can't help but think of his brother. How proud his brother had been to wear borrowed armor in the practice ring; how his brother had dreamed of wearing a Hellknight's plate someday; how his brother had begged their parents for his first real suit of armor... they'd put him off by saying he could have it on his 18th birthday, when he'd likely have stopped growing.

In hindsight, Cassius thinks, they likely didn't see the point of commissioning an expensive suit of plate for a child they knew was doomed to die.

The bitter thought rolls over in his mind briefly, but he puts it to one side and returns to his quarters, where he heats a pot of tea and arranges his few chairs for visitors, for when his colleagues arrive. He feeds Decibel some stale crusts of bread as he waits, and repeats to himself various mantras to order the mind and to clear his thoughts.


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Soldier:

Ivari nods to the Vicarius, Mine is an oath of holy vengeance, I have given myself over to the purpose of tenants that seemed clear to me from a young age. I believe that strong laws, rooted in traditions of clear justice and order are the means to achieve a lasting good.

Notions of harshness or mercy are foreign to me. The law dictates the punishments, or in the case of innocence, a lack there of. No one is immune from prosecution, even those deemed innocent in other matters. Good is achieved in impartial execution of those laws and punishments free from notions of self or "other considerations". Order is only served, thus good can only come, in selfless application of the law on everyone at every time. Vengeance then is merely the meting out of that absolute law, thus ensuring a solid foundation upon which a good and just society might flourish.

Ivari pauses, emerging from his comments with a clear zeal. No single god serves as my patron, rather I aspire to the ideal of my tenants. My code is of self revelation and clearly it speaks to the beyond as I am given gifts beyond those of normal men. I worship at many temples and aspire to take from every greater force that which serves my code.

Sighing deeply, clearly in pride Ivari tilts his head, If you wish I can recite my code to you. I hesitate only in that some can find it...tedious. the paladin frowns at the comment as it exits his mouth.


Ivari:
"Please do," he replies, waving his hand as he stands and turns to face a fresco on the wall beside his desk. Two knights are shaking hands, with the ghosts of two other knights overlaying them, also shaking hands. All around them are strewn bodies and weapons, as if a massive battle had been fought.


Male Elf Magus 7| HP (54/54)| AC 19| Init +7| F +7| R +5| W +5|P +6|

Vicarius:

"Our conversation concerned magic and theory and abilities, not specifics of the mission. It was an oversight, and one that won't happen again. I attacked because a seemingly powerful magic user who had already shown himself to be a little off started an attack. I was not initially, and certainly not after Kayle repeated our orders, trying to kill the man. I was trying to keep him from killing us. I noted his attack before, but I think it wouldn't be a stretch two say another blast of that spell would have killed us all. He was clearly a powerful magical user and I was trying to subdue him as quickly as possibly. Unfortunately, you know how that ended."


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Soldier:

Ivari drops to his knee and recites his code. His voice is loud enough to be heard but has he sort of solemness that one might expect from prayer or a more quite contemplation.

I will execute the Law free from bias or influence.

I will not be taken prisoner by my free will.

I will not surrender those under my command.

I will met out all punishments swiftly and fully.

I will never abandon a companion, though I will honor sacrifice freely given.

I will aid the weak and downtrodden as civility and community are the base upon which order flourishes.

I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.

When in doubt, I will seek the judgement of a higher authority

When in doubt, I may force my enemies to surrender, but I am responsible for their lives.

As the law permits, I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.

I will suffer death before dishonor.

I will hold a civil tongue and display respect to all who do the same.

I will control my emotions and use them as fuel to further

As he reaches the end Ivari stands and finishes his code in a fuller voice.

Mine is the sword of a higher purpose. Vengeance is the tool of purifying retribution. Those that receive my punishments shall see them delivered to their fullest and most absolute extent at all times.

Ivari offers a gratifying sigh. So armed with these tenants I believe I can be a good Hellknight though it is clear to me that a normally difficult journey is made all the more so with extra influences. In this case, I was compelled to seek a higher authority as I was doubtful but in the face of such a threat that doubt was replaced with an earnest need to protect my fellows. But I am ready to receive whatever punishment should be placed upon me as I know my actions have caused problems for the Order.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Once dismissed, Bjorn goes to his room to get rid from his armor and weapons. Then, he cleans himself from the days of travel, puts some light clothes on himself and gets ready to take some relax at the canteen, when he notices a note in the floor, near the door.

-We must collectively talk. Please meet with me in my room at dusk tonight. Your comrade, Cassius Thwaite.- Reads the note.

Well, sounds like a plan... I wonder what is that man up to?

Bjorn goes out and moves towards Cassius place at the concerted time.

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I'm working on a wizard. The armor requirement sucks for an arcane caster.

Peri-blooded aasimar with a penchant for purifying the guilty with the flames of justice.

Not sure if I want to go LE or stick with LN though. I'll know more by the time I get more of the crunch completed.

It does really suck that to play as a wizard I have to either loose a caster level or burn most of the feats. While a divine caster can walk right in.


Are you still taking submissions Soldier?

Dark Archive

are you still taking submissions?


Sildred - Excellent, I'll give it a look over when I get back from work.

fnord72 - yay wizard! And double yay Peri aasimar! Very interested to see how you rp this.

Walter & Radavel - yes I am. Monday and Wednesday are my busy days, so I can't really post then, sorry for taking so long to get back to you.


I just saw this. Interested. Thinking of an Angel- or Archon- Blooded Aasimar Purifier Oracle.

EDIT: I noticed you said we need to get into the HK prestige ASAP. Are we allowed to drop back into our original class for a level? Oracle gets 3rd level spells at 6th, but there's a neat little revelation the Purifier gets at 7th that I'd like to grab. Alternatively are we allowed to deliberately avoid taking a last skill point required for entry until 7th level and then slide in at 8th? That being said, the HKSig gets a kind of armor training at 3rd, so it might not matter as much.


The GM changed the limit to level 8, so you have 7 levels to work your way to the prestige class. >I think< at least for the Hellknight. Anyway you can take more oracle levels after the 2 obligatory Hellknight/Signifier levels.


Per soldier 1st, as log as you hit hellknight at level 8 or earlier that's fine. You can delay skills or take them and just wait to take the first hellknight level.


Great. Then Sectty is ready.


Having a glance at the combats, is it true that the casters don't get any prep time (to cast protection/buff spells and the like)?


Dark Netwerk - As they said, so long as you take a level of Hellknight by 8 you're good. And you can attempt to pre-buff, but you'll be dispelled upon entering the Pit, and it's fairly unlikely that you'll keep anything.

Also: I do realize that this seems somewhat stacked against casters, but I'm trying to recreate the Hellknight mindset as well. And trust me when I say that once the game starts the extra tankiness will come in handy =P You won't be a "fully optimized" caster, but you'll be much more capable of dealing with surprises.

Walter/Sectty - good to go! Head over to the discussion.


What's the difference between the Hellknight Signifier from your link and the Hellknight Enforcer on d20pfsrd?

Will magic crafting be available?


1 person marked this as a favorite.

Signifier sounds cooler.

No, it's the same thing (or should be), but the pfsrd can't do copyrighted stuff, so they had to change the name.

And yes, it will be.


If your still looking for players I would be happy to join. this would be my 1st pbp game fyi

About Orth Maul:
Few orc are known for there skill with a bow and few still are feared from there skill with the bow. Orth Maul is one of those orcs. born in the rare Death Arrow clan and trained from birth to deliver death from a far. Orth Maul supports his fellow comrades with his arsenal of ranged weaponry.

---

Stats:

--------------Base------Modified
Strength-------14---------18-(4)-(+4) race
Dexterity------15---------16-(3)-(+1) lvl 4 bonus
Constitution---15---------15-(2)
Intelligence----12---------10-(0)-(-2) race
Wisdom--------12--------10-(0)-(-2) race
Charisma------12--------10-(0)-(-2) race

---

Feats:

Rapid Shot
Point Blank
Weap Focus
Weap Spec
Prices Shot
Keen Sent

---

Skills:

Climb : 10
Intimidate : 8
knowledge(plans) : 2

---

Equipment:

+1 compound bow (+4)(2300G)
Great axe (20g)
Chain mail (20g)

bed roll
rope(himp)
5 sun rods
5 alch fires
10 CLW
masterwork back pack

100 arrows
50 Phenrom arrows (750g)
20 tang arrows (500G)
25 trip arrows (625G)

---

Combat:

DEFENSE
AC: 18 (+3 Dex, +5 armor)
Touch AC: 13
Flat-footed: 15
HP: 60
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 4 = 1 [base] + 3 [dexterity]
Will save: + 1 = 1 [base]
CMB: + 9 = 5 [base] + 4 [strength]
CMD: + 22 = 10 + 5 [base] + 4 [strength] + 3 [dexterity]

OFFENSE
Ranged:+1 Compound Bow +10 (+11 30 ft)
1d8+6(1d8+7 30 ft)

Melee: Great Axe +9
1d12+6

Dark Archive

SOLDIER-1st wrote:

Signifier sounds cooler.

No, it's the same thing (or should be), but the pfsrd can't do copyrighted stuff, so they had to change the name.

And yes, it will be.

That makes much more sense to me now.


Working on background now.

Has Curse of the Crimson Throne occurred yet?


Orth Maul - I'd like to see a slightly more fleshed out backstory than that. You're a bow wielding orc attempting to join a group that is primarily magic using humans. There's gonna have to be some sort of story there. I want to see that story.

fnord72 - This is unrelated to any adventure paths or modules or whatever. I don't really know much about them to be honest. Is there a particular event or something you were more specifically referencing?

Dark Archive

SOLDIER-1st wrote:

Orth Maul - I'd like to see a slightly more fleshed out backstory than that. You're a bow wielding orc attempting to join a group that is primarily magic using humans. There's gonna have to be some sort of story there. I want to see that story.

fnord72 - This is unrelated to any adventure paths or modules or whatever. I don't really know much about them to be honest. Is there a particular event or something you were more specifically referencing?

What's the word on cleric with a bird?


Alias of fnord72:

I was just going to use some of it as a background.

Since it is unrelated, I'll submit with it.

Here is my submission.


submitting Kayle.


About Orth Maul:
Few orc are known for there skill with a bow and few still are feared from there skill with the bow. Orth Maul is one of those orcs. Native to the wild land of Irk, the Death Arrow clan and trained from birth to deliver death from a far. Orth Maul supports his fellow comrades with his arsenal of ranged weaponry.

Abandoning his home lands, Orth maul has traveled distant lands in search of a new meaning. His travels have brought him to Golarion. a strange nation filled with mystery's. In this new land , the whisper of the HellKnights strength are on everyone's breath and all fear there power. To meet on in combat is to meet death its self.

The mighty Orth Maul fears nothing and sets out to test this so called power but fate has other plans in store seem as the HellKnight will be the ones testing his power.

---

Stats:

--------------Base------Modified
Strength-------14---------18-(4)-(+4) race
Dexterity------15---------16-(3)-(+1) lvl 4 bonus
Constitution---15---------15-(2)
Intelligence----12---------10-(0)-(-2) race
Wisdom--------12--------10-(0)-(-2) race
Charisma------12--------10-(0)-(-2) race

---

Feats:

Rapid Shot
Point Blank
Weap Focus
Weap Spec
Prices Shot
Keen Sent

---

Skills:

Climb : 10
Intimidate : 8
knowledge(plans) : 2

---

Equipment:

+1 compound bow (+4)(2300G)
Great axe (20g)
Chain mail (20g)

bed roll
rope(himp)
5 sun rods
5 alch fires
10 CLW
masterwork back pack

100 arrows
50 Phenrom arrows (750g)
20 tang arrows (500G)
25 trip arrows (625G)

---

Combat:

DEFENSE
AC: 18 (+3 Dex, +5 armor)
Touch AC: 13
Flat-footed: 15
HP: 60
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 4 = 1 [base] + 3 [dexterity]
Will save: + 1 = 1 [base]
CMB: + 9 = 5 [base] + 4 [strength]
CMD: + 22 = 10 + 5 [base] + 4 [strength] + 3 [dexterity]

OFFENSE
Ranged:+1 Compound Bow +10 (+11 30 ft)
1d8+6(1d8+7 30 ft)

Melee: Great Axe +9
1d12+6


Maeve - For the most part it looks (very!) good, but I'm confused about a few aspects. Your bab doesn't seem to be correct, you seem to have a -1 modifier on your cmb/cmd, I can't get your stats to add up right, and your spells per day are off. Please double check those (and correct me if I'm wrong, which is not at all unlikely).

Kayle - Why do you have a +2 save vs fire effects? Other than that it looks good.

Orth Maul - Well alrighty then, I guess that's slightly better. Head on over to discussion.

To everybody, sorry for not posting any today, I had a surprise guest that took up my precious free time. I should be back on schedule tomorrow (though of course in my experience nobody but me posts on weekends anyway, soooo.... =P)


SOLDIER-1st wrote:
(though of course in my experience nobody but me posts on weekends anyway, soooo.... =P)

I'll try to keep you busy, then. ^_^


i will be checking in so don't be afraid to post. Maybe I will catch up to the rest of the honorable victors :)

Dark Archive

Sildred wrote:
SOLDIER-1st wrote:

Orth Maul - ...

fnord72 - ...

What's the word on cleric with a bird?

I apologize if I wasn't clear.

DM, have any feedback or driving questions regarding my PC which I can use to improve the character of Sildred?

Otherwise - here is my foray into the arena...

uncertainty:
The ranks of armigers look like a wave of red cloaks from above. In their number is a man- underneath a crimson hood he is a man. In his heart he is a servant of something higher.
The heart soars with the flight of feathers and steel.
The man, he takes a sharp intake of breath.
The cloak, it shifts ever so slightly.
The ranks of Armigers stand strong.

His name is Sildred, and in the rafters of the room above him, a small bird considers the scene.


Brazen angelic flesh feat for aasiamar gives fire resistance and saves vs fire bonus. I am going to tidy up character sheet some more and figure out languages when I get back from work.


Fixed the BAB and corrected the CHA score, double checked spells per day, and I have them correct.

Wizard 4 gets 4/3/2, add 0/1/1 for Int 18, and 0/1/1 for arcane school for a total of 4/5/4.


Sildred Kayle and Maeve - Looks good guys, let's rock this thing.

The Exchange

Alias "Mwiba Kichaka2". Thorn is tanky, and morose. I can post as many times a day as I need.

Equipment

  • Magic Full Plate (+1, Deflect, Vital Guard)
  • Living Heavy Metal Shield
  • mwk Battleaxe
  • Longbow(100 arrows)

RPG Superstar 2015 Top 16

Tossing in as well. Kind of surprised nobody's thrown in with this archetype, given the requirements, but hey! Works for me.

Stats/build:
Ryzel Cain
Female Half-Elf Bard (Chelish Diva) 5 (Pathfinder Campaign Setting: Inner Sea Magic 0)
LE Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+7 armor, +1 shield, +1 Dex)
hp 50 (5d8+10)
Fort +3, Ref +5, Will +4 (+3 Trait bonus vs. mind-affecting spells and effects from demons); +2 vs. enchantments
Defensive Abilities costume proficiency; Immune sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 longsword +7 (1d8+3/19-20) and
. . club +5 (1d6+2) and
. . cold iron longsword +6 (1d8+2/19-20) and
. . mithral dagger +6 (1d4+2/19-20)
Ranged composite shortbow +4 (1d6+2/×3)
Special Attacks bardic performance 26 rounds/day (countersong, devastating aria, distraction, fascinate, inspire courage +2), prima donna
Bard (Chelish Diva) Spells Known (CL 5th; concentration +9):
. . 2nd (3/day)—bladed dash, glitterdust (DC 16), invisibility, tongues
. . 1st (5/day)—cure light wounds, ear-piercing scream (DC 15), remove fear, saving finale (DC 15)
. . 0 (at will)—dancing lights, detect magic, mage hand, mending, message, read magic
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 14, Int 12, Wis 10, Cha 19
Base Atk +3; CMB +5; CMD 16
Feats Expanded Arcana, Extra Performance, Skill Focus (Perform [sing]), Weapon Focus (longsword), Medium Armor Proficiency (from Chelish Diva)
Traits asmodean demon hunter, hellknight ancestry
Skills Acrobatics +1, Climb +5, Diplomacy +8, Disguise +8, Escape Artist +1, Intimidate +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +9 (+12 on checks related to demons), Knowledge (religion) +5, Linguistics +5, Perception +6, Perform (dance) +8, Perform (sing) +15, Spellcraft +9, Stealth +1, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Infernal
SQ elf blood, famous, versatile performance abilities (sing)
Combat Gear cold iron arrows (50), potion of cure light wounds, silver arrows (50), wand of grease (50 charges), acid (4), alchemist's fire (2), holy water (2), weapon blanch (adamantine); Other Gear +1 agile breastplate, buckler, +1 longsword, arrows (20), club, cold iron longsword, composite shortbow, mithral dagger, muleback cords, backpack, masterwork, bedroll, crowbar, grappling arrow, magnet, silk rope (50 ft.), string or twine, sunrod, trail rations (4), waterskin, wrist sheath, spring loaded, 27 gp, 8 sp, 9 cp
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Special Abilities
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Asmodean Demon Hunter You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Bardic Performance (standard action, 26 rounds/day) Your performances can create magical effects.
Costume Proficiency (Medium) (Ex) Cast bard spells in medium armor without risk of arcane spell failure.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Famous +2 (Egorian/Cheliax) With natives of selected region gain bonus to Bluff & Intimidate.
Hellknight Ancestry You gain a +2 trait bonus on Diplomacy checks to influence Hellknights and a +2 trait bonus on Intimidate checks to influence enemies of the Hellknights.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Prima Donna (Ex) Spend additional round of bardic performance to gain augment other performances.
Versatile Performance (Singing) +15 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wand of grease (50 charges)

Story stuff:
Ryzel's human mother, a Chelish woman of minor nobility, had a secret: a long-standing tryst with a wandering elf minstrel. On the pretext of picnics, hunts, and other such things, the young woman often stole away to snatch a few hours with her beloved in the forests of the Whispering Wood. One such idyllic day was interrupted when the twisted fey of the wood decided to torment the young couple, and attacked. Both the lovers were badly injured; it's probably they would both have died, if not for interference from a perhaps-unlikely source: a contingent of Hellknights, patrolling the forest for their own reasons.

The Hellknights quickly destroyed the minor threat of the fey, healed Ryzel, and insisted that the young woman be returned to her family rather than left in the company of some nobody elf. For Ryzel's mother, it was... literally... a religious experience: she'd flirted with other faiths, but the knowledge that the Hellknights had saved her put her back on the straight-and-narrow (so to speak, if by straight-and-narrow you mean 'the road to Hell'). She threw herself intently into the family worship of Asmodeus, going beyond the usual lip-service and into true fervor.

The captain of the Hellknights who had saved her took an interest in her, as well-- a match her family approved of MUCH more than they had the elf-- and Ryzel's mother was quite prepared for this new chapter in her life, leaving memories of her elven paramour behind.

Unfortunately for her, she was pregnant with the child of the elf.

Worried that the revelation would cause her Hellknight suitor to break things off, Ryzel's mother did everything in her power to hide her state of pregnancy, but as months ticked by and her belly began to swell, she became desperate. She prayed to the Father of Lies to fix the problem-- rid her of the baby-- anything-- so that her life could proceed on its rosy course.

Asmodeus answered.

Devils promised the woman that the child would not be a problem: that it would be made clear to the Hellknight that this pregnancy had the blessing of Hell, and that he should go ahead and marry her regardless. In return, however, Asmodeus claimed the child: the baby would be dedicated to his service, consecrated as a warrior for Hell. Ryzel's mother eagerly agreed, and several months later, Ryzel's mother was married to the Hellknight... and Ryzel was born.

True to her words, Ryzel's mother had the infant baptized by clerics of Asmodeus, her soul promised to the Dark Prince. As she grew, Ryzel displayed a fierce temper and a strikingly forceful personality.

The Hellknight, honoring whatever instructions devils had given to him, dutifully raised and provided for Ryzel, treating her as his own daughter and training her in the use of a blade. But Ryzel showed other gifts as well-- an inherited penchant for song. But where her biological father had sung of pleasant things like springtime and love, Ryzel sang of conquest, glory, and the power of Hell.

From birth, Ryzel has been raised in immersion to the worship of Asmodeus. She is fanatically devoted to House Thrune and dreams of becoming a Hellknight like her 'father'. She will do what she must to pursue this course, and longs to distinguish herself before House Thrune. In the meantime, she has attracted many eyes in Egorian as somebody with.... potential; she has patrons eager to see her succeed.

Here you go! I need to doublecheck some of the costs of her gear stuff (I use Hero Lab and there's no simple way to adjust for the cost of the 'freebie' gear bonuses, so I'll go over them manually at some point just to be sure, but I think these figures are correct), but I think everything else should be correct. Let me know if I've missed anything.

As a bard, she won't get 3rd level spells until level 7, but if I'm understanding it right, that still works out since she can enter Signifier at level 8.


This is DarkNetwerk's Purifier Submission. Finally ready to go.


Mwiba - Interesting backstory, glad someone picked one of the elemental races, really wanted to see that. On your page it says your a fighter 4 hellknight 1, which is not the case. Please change it to fighter 5 or whatever. Also: you have Restovi as one of your languages. Restov is in Brevoy, who's primary languages are Taldane, Draconic, Hallit, Skald, and Varisian. You can pick any of those as your Common substitute.

dien - looks good, really really like that backstory. Set up a profile and go over to the discussion page.

Tragen - Looks good, that healing will come as a big asset if you make it. Head over to the discussion page!


Yeah, I thought those might have been wrong, wasn't sure. No problem though, it's fixed now.

The Exchange

Just in case I caused confusion, my last post was in the wrong alias, this is the one I fixed!


Alrighty then, head on over to the discussion page. Good luck!


I'll be back in a few hours to try to scrape in at the last minute...


If I am allowed to squeak in, here is me squeaking. :P


Submissions end 25 hours from the time of this post. Repeat: Submissions end in 25 hours.

As a side note: if you already have a character in, but die during initiation, you will get one remake, regardless of time.

Thank you guys so much for the level of participation, it is well in excess of what I had expected, and I will do my utmost to make this a campaign worthy of that. Looking forward to playing with everybody!


Osk - gonna need some kind of backstory to go with that.

Ivari - Yay Paladin! I was wondering if I was going to see one. Of course, due to the nature of the Hellknights, you're going to have to be extremely diligent in your rp, as I will not let things slide for you as I would others. That being said, I am extremely pleased somebody took on the challenge, and am really hoping you make it! As part of the extra requirements of being a paladin, I'm going to need you to write up a code/oath of paladinship (It's good that you took the Oath of Vengeance, as that and the Oath of Order are pretty much the only ways a pally can really do Hellknight). This code must obviously not conflict with the Hellknight code (Adventure Path #28, The Infernal Syndrome, pg. 72-73). (If you need a copy I'll be willing to help you out)


I am Osk :P

Just the profile my phone chose to post with at the time *sigh*

Anyway. Code is up. I think I captured what I had in mind. I think it doesn't conflict with Chain and Measure. Let me know what you think.

Dark Archive

Okey-dokey. This is dien (Ryzel Cain) with my second attempt... hopefully a bit more survivability, this time around.

This is Cassius Thwaite, a wizard with the Egorian Academy Devil Binder "school" of magic... it seemed fitting for a Hellknight signifier aspirant.

Also, he has a parrot.

Stats and backstory in the profile.


Ivari - The idea is good, but it's a little vague. Try and be a little more specific. Here are some sample Codes. They should give you a better idea of what I would like to see.

Cassius - Looks good, I've got to go for a bit, but when I get back I'll give it the final check.


Edited. Lets see what you think this time.


Cassius - Looks good, but if you could get the stats in your profile and your actual write-up to match that'd be cool. I was super confused there for a bit =P

Ivari - Much better. Also noticed that you didn't boost a stat at level four. So you can do that. Then head on over to the discussion page and get ready!

Just so everybody knows: the following people have passed the test so far.

Vorgal - elf magus
Bjorn - human monk/fighter
Legaine - human inquisitor
Sectty - human fighter/ranger
Orth - orc fighter
Azin - human summoner
Kayle - aasimar warpriest

You may or may not notice a distressing lack of full casters. There have been complaints that it is weighted against casters. This is not entirely untrue, but I can assure you that it is still extremely possible (I successfully ran through this with over 20 different builds, so I know you can do it too!)

Also: should a sorc/wiz make it through they will be just as disproportionately rewarded. So test your mettle and see if you can make it! Just over two hours left to submit!

Dark Archive

Oops, sorry about the stats. I was recycling the alias from a different character and forgot to change those. I'll get that sorted, then toss in.


Got a ninja in the works, will hopefully be done soon :)

Sovereign Court

If you do not enter the pit with a plan, you may not survive.
Even if you roll well and strike true, you may not survive.
Even if you are hale and hearty, you may not survive.

But you don't have to survive in order to win.

Best recommendation I can make: have a plan.
The soldier pulls no punches.


trux wrote:

If you do not enter the pit with a plan, you may not survive.

Even if you roll well and strike true, you may not survive.
Even if you are hale and hearty, you may not survive.

But you don't have to survive in order to win.

Best recommendation I can make: have a plan.
The soldier pulls no punches.

Listen to the bird.


RECRUITMENT IS NOW CLOSED.

(This does not apply to those who have already submitted a character but died)


Okay, good to go with this build. Let's see if I can avenge the honor of my clan.


Ok. Gotta be lawful for one. Also gonna need two ranks in Knowledge Planes and gonna need heavy armor proficiency. The latter two you can still get before level 8, but you need to change your alignment at the very least.

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