About SecttyBackground:
I’m awesome! Thought the large man, atop a mountain he has just climbed. Several years ago, it occurred to Sectty that the world was very mediocre, and everywhere he could see people living their miserable lives, without ever trying to surpass the limits they were given. Like his father, a merchant in the City of Wonders, Magnimar. The man was the very concept of lame, and for that reason they were never successful in the business.
Sectty realized that if there was one thing he didn’t want to become, was lame. So he set up a goal for himself: to improve every moment, for the rest of his life, surpassing the limits of his body, mind and soul. You can be faster, stronger, smarter. You just needed focus and a lot of training. And so he practiced, learning new things as he moved along the land, ever southeast, to reach Absalom, the capital of the world. At first a simple fighter, he improved by learning combat styles, hunting skills, how to avoid simple dangers and how to eliminate others. He learned languages, how to climb and swim, how to use armor and how to fight without one. There he was, a human who was always trying to surpass his own limit. But one day, when he was studying human behavior, he realized there were people who were constantly breaking the laws. They were actually breaking a limit, one settled to prevent the world from running into total chaos. And he just got outraged by that, in a manner. “If I sweat everyday to improve my limit, why can’t they do the same and earn a living like that? Why do they need to steal, to assassinate, to rape?” And that was so freaking wrong that he couldn’t just let it go. He needed to serve as an example to the world of how awesome one can be, while at the same time preventing others from breaking the laws that shouldn’t be. He would become a Hellknight! SECTTY Male Human (Varisian) fighter 4 [Weapon Master] / ranger 2 - LN medium humanoid (human) Init +1; Senses Perception +7, Languages: Varisian, Shadowtongue, Taldane, Infernal, ----------------DEFENSE---------------------
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Skills:
Points: 8fighter+12 ranger+6human+6int=32
Armor Check Penalty: -4 (-5MWK armor +1 armor expert) (Ability+Ranks+Bonus+Mist) +0 Acrobatics DEX (1+3+0-4) CS [-4 to Jump] +0 Appraise INT (1+0+0) +2 Bluff CHA (2+0+0) +5 Climb STR (5+1+3-4) CS +3 Diplomacy CHA (2+1+0) +2 Disguise CHA (2+0+0) -3 Escape Artist DEX (1+0+0-4) +6 Handle Animal CHA (2+1+3) CS +3 Heal WIS (-1+1+3) CS +17 Intimidate CHA (2+6+3+5str+1trait) CS +2 Knowledge(Arcana) INT (1+1+0) +5 Knowledge(Dungeoneering) INT (1+1+3) CS +5 Knowledge(Geography) INT (1+1+3) CS +2 Knowledge(Local) INT (1+1+0) +5 Knowledge(Nature) INT (1+1+3) CS +3 Knowledge(Planes) INT (1+2+0) +3 Linguistics (Taldane/Infernal) INT (1+2+0) +7 Perception WIS (-1+5+3) CS +1 Ride DEX (1+1+3-4) CS -1 Sense Motive WIS (-1+0+0) +1 Stealth DEX (1+1+3-4) CS +3 Survival WIS (-1+1+3) CS +5 Swim STR (5+1+3-4) CS Possessions: amulet of natural armor +1 [2000gp]; greatsword (alchemical silver)[230gp]; ring of protection +1 [2000gp]; outfit (hot weather)[free]; full plate +1 [free+1000gp]; dagger (mithral)[free]; MW greatsword (cold iron)[free+50gp]; Longbow [75gp]; (20) Arrows [1gp]; (20) Cold Iron Arrows [2gp]; 20 Blunt Arrows [2gp]; Backpack[2gp]; Waterskin[1gp]; Flint and Steel [1gp]; Iour Torch [75gp]; (3) Torch [3cp]; (2) Sunrod [4gp]; Bedroll [1sp]; Silk Rope [10gp]; Hot Weather Outfit [8gp]; Belt Pouch [1gp]; Compass [10gp]; (3) Pitons [3sp]; Hammer [5sp]; (5) Trail Rations [2.5gp]; 23gp; 5sp; 7cp -----------------RACIAL FEATURES-----------------
-----------------CLASS ABILITIES-----------------
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