Dwarven Rager

Bjorn of the Brothers's page

134 posts. Alias of JuanAdriel.

Full Name

Bjorn of the Brothers


| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3


Stunning fist 3/3 day


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24

AC: 14; T: 14; FF: 10 CMD 26 Gains evasion


medium 5'11" | 180lbs





Strength 22
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Bjorn of the Brothers

Male human Monk 2/Two-Handed Fighter 4/Hellknight 1
[Favored Class(fighter) - HP:4 Skill:0]
LN medium humanoid
Init +3


AC 21, touch 12, flat-footed 19 (+1 Dex, +9 armor, +1 dodge)
HP 84 (2d8+4d10+1d10+14(CON)+4(FCB))
Fort +10, Ref +5, Will +8(+10 demons)


speed 30 ft. (20 on heavy armor)

+14/+9 greatsword 2d6+11 19-20x2 | overhand chop: 2d6+14(with the attack action or a charge)
Power Attack: -2 attack/+6 damage
+12/+7 or +10/+10/+5 unarmed strike 1d6+6 x2 | Stunning fist (DC 15)
Power Attack: -2 attack/+4 damage
+7 shuriken 1d2+6 x2 (10ft)


Base Atk +6; CMB +12; CMD 24 | +2 grapple & +4 overrun


1-Iron will//-Blindfight(human)//-stunning fist(monk)//-Dodge(monk)
2-Grapple (monk)
3-Power attack//-Weapon focus: greatsword(fighter)
4-Improved overrun(fighter)
5-Charge Through(APG)
6-Weapon specialization: Greatsword(fighter)
7-greater overrun

Skills (8 monk + 8 fighter +2 Hellknight + 7 Int + 7 human = 32)

*Acrobatics (Dex)
*Climb (Str)(1)= +10
Craft (Int)
*Escape Artist (Dex)
Handle Animal (Cha)
Intimidate (Cha) (5)= +7
Knowledge (dungeoneering) (Int)
Knowledge (engineering) (Int)
Knowledge (history) (Int)
Knowledge (Local) (Int)
Knowledge (planes) (Int)(3)= +4/+7(demons)
Knowledge (religion) (Int)(1)= +5
Perception (Wis)(7) = +12
Perform (Cha)
Profession: stable master(Wis)(2) = +7
*Ride (Dex)(4) = +8
Sense Motive (Wis) (1) = +6
*Stealth (Dex)
Survival (Wis)(7) = +12
*Swim (Str) (1) = +10

*Armor penalty: -5

Languages: Taldane, Infernal.


Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
Monks are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.

Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites.

Evasion (Ex): At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Shattering Strike (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces bravery.

Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces armor training 1.

Aura of Law (Ex)
The power of a Hell knight’s aura of law (see the detect law spell) is equal to his total character level.

Detect Chaos (Sp)
This ability functions like a paladin's detect evil ability, save that it detects chaos.

A character must choose one Hell knight order to join. The choice of order determines what disciplines the character gains access to. Details for each order are here.

Smite Chaos (Su)
This ability functions as the paladin's smite evil ability, but against chaotic-aligned creatures. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey.


Reactionary: You were hard trained as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Demon Hunter (Asmodeus faith): Raised in the church (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.


Fullplate (mw), backpack, blanket winter, flint & steel, greatsword (mw), dagger (mithral), lantern hood, oilx5, warhammer, shurikens(20)
sling (20ammo)Climbers kit, explorers outfit, waterskin.
Rations:10 Wine:1

Wand: infernal healing (33)
Belt of Giant strengh (+2)

Total weight: 101/173(light) 346(medium) 520(heavy)
GP: 680

planning straight Hellknight prestige class (already accepted in the Order of the Gate)


Bjorn, born as second son of an old noble house, was left in adoption to a monastery at the Menador Mountains. It has been a tradition among the Picaltro family that, in order to avoid any dispute about the legacy, only one child is raised as the family heir, while the second must be given in adoption, just in case the first have some ill fate, but never giving acknowledgment of it.

Raised in a very strict behavior code and secluded place, Bjorn grew as a righteous person, with a very strong will, though lacking the love and care of a true family, he become somewhat sullen. Since child was taught to fight barehanded, and to train his physical qualities as well his mental abilities, under the ideals of Asmodeus philosophy.

Once Bjorn attained the age to become a man, he was asked to choose between a life of seclusion and meditation, or to become an apprentice of the hellknights, training in one of his strongholds. Bjorn decided to go to the nearest place, a Hellknight's redoubt known as Citadel Enferac in the western Menador Mountains, lead by The Order of The Gate.

Bjorn was specting more strict training, and indeed he had it, but with a brutality that would kill anyone without his physical and mental preparation, and that was just the initiation, the real test will be the day he becomes worthy of the tittle "Hellknight".

Bjorn fellow armigers stand all around , filed up in rank, by company then platoon then squad. There is no movement, no rustle of cloth or clink of metal. Bjorn discipline is unflinching. Many would find it difficult to tell if you were breathing or not. Before you is the area called the Pit, the final testing place of your discipline. Bjorn have seen many former comrades fall. Due to weakness in body, suffering from exhaustion and fatigue. Due to weakness in mind, unable to remember the complex maze of rules and regulations that dominate your life. Due to weakness in spirit, unable to cope with the constant oppression and hazing. Less than half of those who started on this path with Bjorn a year ago now are still here. But he is left.

The rest of the Order files in, everyone not on duty here to watch this last trial. To anyone else, the row upon row of faceless armored figures would have been a sight of terror. But Bjorn have moved beyond such places. He barely notice them. Finally, the Vicarius stands, his iron mask sweeping across you, leaving a quiet discomfort. With dispassionate voice and movement he gestures to a signifier, who hisses quietly and calls into Hell. A portal opens and out steps a barbazu, a bearded devil. Thick armor covers a mishmash of skin and scale and fur and spines. The devil snorts, its beard quivering, and grips its glaive.
"Armiger Amar! This is your time. Do not fail now." the Vicarius speaks, his voice commanding.

The young man steps out of line, crisply saluting the Vicarius. Torchia returns his salute and Bjorn fellow armiger draws his blade and steps down into the Pit. The devil focuses on the man, hunching down and holding its glaive in guard. They face each other for a brief moment, emotionless brown eyes gazing into malicious red. A gong is struck and the two rush towards each other. Amar is more graceful than many of his fellow companions, being one of the few non magic users. He spins quickly, blade held parallel with his body, sliding by the devils thrust. He breaks through its guard, scoring a deep gash in the devils hide.

But it does him no good. The devil drops his glaive and grabs the smaller man, claws sinking deep into his shoulders. The armigers expression never changes, no flicker of fear crosses his features. Just a briefly lived look of sorrow and regret. The devils beard lashes out, sinking into his face. Amar screams then, from the pain, and the devil throws him down, picking up its glaive. Amar struggles to his feet, blood running down his face. The polearm swings, and the first of your brothers falls. The devil roars in triumph, raising the bloody weapon above its head. It then grabs the body and head, throwing the corpse over its shoulder and turning back to the portal. It disappears, back to the third layer of Hell, and another steps out to take its place.
"-Armiger Bjorn! This is your time. Do not fail now-" the Vicarius speaks, as if nothing had happened.

Bjorn steps up and salutes the Vicarius, and continue walking unto the pit, drawing a plain greatsword and swinging in a predetermined pattern, as a salute to all his squad. His mind clear of any distraction, as this is an individual test, the others triumph or failure are not to help or hinder his options.
This is what I chose, and for what I have been chosen
Finally, Bjorn shouts his platoon war-cry:

"-Kom helvete, derfor tilhøre ham!!-" (come hell, since I belong to you)

The devil grins and charges, bounding on inhumanly powerful legs and lashing out with its glaive. The blade pierces Bjorn side, crunching through armor and skin and muscle. It then rips the jagged blade out violently, a rush of his blood following it.
Bjorn clenches his teeth and reacts with a violent kick to the demon's plexus, trying to get him off-guard. His foot connects solidly with the devil, but turns against its armor and rolls his ankle, causing him to stumble in pain. The devil outright laughs at him.

-Foolish mortal. What hope have thee?- It whispers telepathically in Bjorn mind, tossing its glaive aside and ripping into him with its claws. Fortunately his armor protects him from the blows, infernal talons screeching across the metal.

Ignoring the devil's taunt, Bjorn gathers all his strength and swings his blade in a wide half moon trying to split his rival in half. -If subtle tactics aren't effective, I'll try with raw strength- thinks Bjorn.

The devil takes the hit and snarls, once again trying to claw at Bjorn, but taking advantage of the initial inertia of the sword, Bjorn spins it quickly over his head and unleashes another lethal blow.

The devil shudders from the hit, hunching over and grabbing its shoulder. It quickly disengages and runs over to its previously discarded glaive. It hisses something in infernal and gestures with its claws. Bjorn sees the opportunity to hit the devil again -its all or nothing- so, he charges against the barbed devil with full strength, crushing some of the devil's arm bones with the impact.

But then, in the middle of the arena, another nearly identical bearded devil appears, roaring at you.

The tension in the room rises. All can see that the devil is almost finished, but with Bjorn hobbling and the summoned ally fresh and ready to go it's still unclear who will emerge victorious.
The bleeding devil withdraws, hurriedly scrambling over to its glaive, putting it's summoned ally between the armored titan and it.
The freshly summoned devil lashes Bjorn with a pair of strikes with its glaive, wounding one more time the warrior, still bleeding from the previous one.
Bjorn understand that only killing the original devil can avoid defeat, so he takes a decision: to overrun the summoned devil while charging the original, again being all or nothing....

Bjorn charges, shaking off the pain and fatigue of battle, shouldering past the summoned devil and focusing solely on his target, like a true Hellknight would. The devil sees him coming and raises a paltry defense, but it is futile. Bjorn's massive sword cleaves through the haft of the raised glaive and continues on, passing through the devils neck as if it's not even there. The summoned devil charging up behind you disappears mid-swing, back to the Hell it was summoned from.
Bjorn rise his weapon in signal of victory, and roars with all the strength of his lungs.


The Pit goes wild, Hellknights screaming and slamming gauntleted fists against armored chests and stomping the floor. The normally stoic figures all revel in this one moment of celebration. They have a new brother.
Quickly a cleric comes over the warrior, hands raised as healing magics flow out of him, closing your wounds. He bows to winner and ushers him over to the other side of the Pit, where the victors will sit, with Bjorn as their vanguard.
Finally, silence resumes, and the Vicarius speaks again.
"-Armiger Vorgal! This is your time. Do not fail now-"

(of the brothers: surname given to any orphan raised in that monastery, because the Cheliax strong tradition for surname.)