
Apocalypso |

Greetings All, Sliding in just under the wire here. Actually I've PM'd the GM with my concept. But wanted to intro myself to the group.
May I introduce Zera, Inquisitor of Desna for your consideration?
She is PFS legal, and will work with either group.
For some reason I am unable to post with my Alias. So here is her info:
Zera- Inquisitor
Female Garuda-Blooded Aasimar (Plumekith) Inquisitor 1
CG Medium outsider (native)
Hero Points 1
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 14, flat-footed 11 (+1 armor, +4 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft.
Melee starknife +1 (1d4+1/×3)
Special Attacks agile feet, Judgement of Sacred Destruction +1, judgement of justice, judgement of piercing, judgement of smiting
Spell-Like Abilities
. . 1/day—see invisibility
Inquisitor Spells Known (CL 1st; concentration +4):
1st (2/day)—bless, cure light wounds
0 (at will)—disrupt undead, acid splash, stabilize, guidance
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot
Traits harrow chosen (varisian), reactionary
Skills Acrobatics +6 (+10 jump), Climb +5, Fly +6, Intimidate +5, Knowledge (nature) +4 (+7 to identify the abilities and weaknesses of creatures), Knowledge (religion) +4 (+7 to identify the abilities and weaknesses of creatures), Perception +7, Sense Motive +8, Stealth +8; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
SQ domains (travel), hero points, judgement 1/day), monster lore +3
Other Gear Silken ceremonial armor, Starknife, 96 GP
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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Harrow Chosen (Varisian) (2/week) +2 caster level for divination when using heirloom deck as focus.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
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Zera was born into a human Varisian family, a proud tribe of wandering merchants and traders and entertainers.
With silver feathers for hair and electric blue eyes, it was clear from the start that Zera was different from her darkly beautiful brothers and sisters. There were many legends that her mother's clan had celestial blood in their lineage, and Zera was taken to be proof of that. Zera's grandmother liked to boast that her own charming grandfather had caught the eye of Desna herself.
Family legend or not, Zera seemed to exhibit Desna-like qualities-- She could never be still, and always climbed to high places to watch the night sky. She also was blessed with an occasional glimpse of the future.
Zera's grandmother, feared matriarch of the clan, made good use of her strange traits telling fortunes for rubes.
Of all Zera's siblings, Zaric was her favorite, and the most handsome. He was the one who could most easily charm her down from trees or out of a stormy mood.
After years of leaving a trail of broken hearts in every city he travelled (the matriarch often joked that they had to choose a new route every year to avoid last years' conquests), finally Zaric had his own heart stolen-- by a beautiful Chellish maiden. It turns out the maiden was from a wealthy Chelish (pirate) family and had been promised to an older man of another noble family for both houses profit. When the maiden turned up pregnant, she attempted to flee with Zaric and the clan.
Unfortunately, her noble father caught up to the clan with his private guard and most of the clan was slaughtered. Zera's grandmother, the Matriarch, was butchered before her eyes. Zaric was knocked unconscious and was bleeding badly in the final moments before Zera herself was knocked out.
She woke up chained in hold of a slavers' ship. Fortunately,before being sold, they were rescued by Andorans and dumped at Port Peril. Now Zera hates the Chellish with a burning rage. And she longs to find out what happened to the remainder of her clan, especially Zaric.
Claustrophobia: You are easily shaken by confinement or imprisonment. Whenever you fail a skill or ability check or miss an attack while in enclosed space (5-foot corridor or smaller), tied up against your will, or grappled, you take a —4 penalty on that type of skill or ability check or specific attack for the next hour. You may, however, try another method of escape/skill roll/attack form/ability check without penalty, though failing that roll will incur further penalties.

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ALLCON -
OK, I've got a batch of submissions, and it's that time to cut off. I'm sorting and reviewing as we speak. The submissions I see are:
- Justin L. Warren, Yuki Okano, Oracle of the Waves Human (Tian-Min)
- Fanguar, Gizsmith Glitterbyte, Bard (Sea Singer) Gnome
- Capricornus, Japheeth, Summoner Human (Mwangi)
- Judge John (?), Chillblame, Fighter (brawler) Human
- mdt, Kiana Sunbane, Monk (Zen Archer) Strix
- Fortuna, Malyoxa, Zigair Sorcerer Drow
- nightdeath, Lars, Cleric Dwarf
- nightdeath, Brek, Cleric (Mendevian Priest) Half-Orc
- nightdeath, Slaynn, Lysander Barbarian Elf
- TheNine, Percival, Fighter Human (Chelaxian)
- hustonj, Grunt, Brawler (ACG playtest) Half-Orc
- krash4031, Faratim, Alchemist Halfling
- krash4031, Khafir, Fighter Human (Kelleshite)
- Necrotizing Barbarian, Hoggard Monk Dwarf
- cuatroespada, Tiah Swashbuckler (ACG) Human (Varisian)
- Apocalypso, Zera, Inquisitor Plumekith

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ALLCON -
This is a very high quality field. If I had more bandwidth, I'd open another table or two, because I'd really like to see more of these characters have space to breathe and grow.
For right now, however, I have to decide on a party to set sail with. Please find below a list of those selected, who should report to the gameplay and discussion threads (now attached), and make their introductions.
- Justin L. Warren, Yuki Okano, Oracle of the Waves Human (Tian-Min)
- cuatroespada, Tiah Swashbuckler (ACG) Human (Varisian)
- mdt, Kiana Sunbane, Monk (Zen Archer) Strix
- Fanguar, Gizsmith Glitterbyte, Bard (Sea Singer) Gnome
- Fortuna, Malyoxa, Zigair Sorcerer Drow
- nightdeath, Brek, Cleric (Mendevian Priest) Half-Orc
For all the rest, may Besmara keep your lives exciting! I will be certain to keep up with you, and I hope to see you out among the high seas.

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This is Replacement GM looking for a Female Warrior or a Female Toughie!
I've got an all female Crew wanting to make their mark, makeup and all and they're looking!
Post TBH I would like 1 post a day but due to me(the GM), who can't make it due to hospital and work, I'm fine with less.
This is a game of Dragon's Demands and Skull & Shackles so It's gonna be a challenge. I don't make my encounters easy but neither do I make it an outright TPK seeker.
My All Female Crew of Feminine Fatal Femmes would be introducing themselves real quick to let you know what Gal they would like.
Are you Girl Enough?
PS: This is a themed party and is not meant to be in anyway sexist.

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Ambitious and long term undertaking.
I will be running a full Skull and Shackles campaign. PFS credit will be given for the sanctioned content sections, as for pre-gen characters. I'll also be weaving in Dragon's Demand.
Characters will be built using PFS rules (20 point build, etc.). However.. all Paizo content is fair play (my access to 3rd party content is very limited, so I'm going to keep it to Paizo stuff). Faction traits (or other Pathfinder-specific content) will require a strong justification. Playtest material (advanced class guide...) is also acceptable. Advancement will use PFS-style XP awards, and 'disrepute'/'infamy' (not prestige/fame) - which will be used as GM guidance on access to magic items and vanity.
In selecting submissions, I will be looking at PFS content as a guideline for abusive material. I will not be selecting a crew full of goblins.
Expected posting rate will be roughly one post per day. Communication about lags or breaks is encouraged and expected (real life happens to all of us). Communication is important - that's what the discussion thread is for.
So - I'm looking for six scurvy dogs with some reason to be in Port Peril. I'll be accepting submissions through 1/11. Questions/clarifications/setup for several days, then setting sail 1/14.
So down your cup of grog, hoist the sails, and set a steady course for the Shackles, where plunder and infamy galore await those who can seize it!
This was the original posting requirements.
For me, I just want you to have fun So Keeping in mind PFS requirements.
In a nutshell
20 point Buy
150 starting gp
2 traits
All PFS Races
PFS Chronicle sheets will be issused

Dirge Of Hubris |

Either way, the background is pretty much the same short of "minor" details. Her name is Marchiosa "Scarlet" Wintrish. She spent X years serving in the Chelish Army and was traveling aboard the "Unrelenting Will." The ship was attacked by pirates, the ship was destroyed in a magical mishap, and Scarlet was found on a shore nearby. Using what money she could scrounge off of her non-essential belongings, she set up for the night at the Formidably Maid, unaware of the future that was in store for her.

Kiana Sunbane |

We could really use someone who's a front liner with lots of HP. Fighter, ranger, barbarian. Cleric could work, if they had a high con. None of us have high cons. Just a background note, the game started out with the current GM as our half-orc front liner, and we had an alchemist tinkerer who dropped out. Once that happened, it became an all female group (Characters, not players!). So that's why we're looking for female characters, we figured it was fated. :)

Lies |

Question, how do you feel about the Android Race? I wouldn't normally ask, but the group already has a Drow and a Strix.
I'm thinking of building an Android Slayer, likely similar in stats to what is already presented in the profile. Slayer will fill the needs of a front liner in your group, being a D10 class, they also have full BAB, and I notice you don't have any sort of skill character so they could handle that as well.

Noro_Kasuri |

here are the stats for Noro no traits yet
Noro Kasuri
Female Human (Tian-Min) Barbarian (Brutal Pugilist, Drunken Brute) 1
CN Medium Humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 15 (1d12+2)
Fort +4, Ref +1, Will +0
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Offense
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Speed 30 ft.
Melee Brass knuckles +5 (1d3+4/x2) and
. . Cestus +5 (1d4+4/19-20/x2) and
. . Unarmed strike +5 (1d3+4/x2)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 13, Con 14, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +5 (+7 Grappling); CMD 16 (18 vs. Grapple)
Feats Improved Grapple, Improved Unarmed Strike, Self-sufficient
Traits TBD
Skills Craft (tattoo) +5, Heal +2, Intimidate +4, Perception +4, Profession (sailor) +1, Stealth +2, Survival +6, Swim +8
Languages Common, Minkaian, Tien, Varisian
SQ raging drunk
Combat Gear Barbarian chew, Barbarian chew, Barbarian chew; Other Gear Leather armor, Brass knuckles, Cestus, Artisan's toolsCraft (tattoo), Pulque (per wineskin), Waterproof bag (empty), Waterskin, 52 GP, 1 SP
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TRACKED RESOURCES
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Barbarian chew - 0/1
Barbarian chew - 0/1
Barbarian chew - 0/1
Pulque (per wineskin) - 0/1
Rage (6 rounds/day) (Ex) - 0/6
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Special Abilities
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Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Drunk (Ex) Move action: consume alchohol - this round does not count against rounds of rage/day.
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Lies |

Alright, I may end up switching to tiefling instead, but I will work on restating Lies and coming up with a background tonight. It's a shame that you don't need an arcane spellcaster though.

Lies |

If it's not a Terminator, I can live with it.
Bluff: 1d20 + 11 ⇒ (12) + 11 = 23 "If I told you I wasn't a terminator, would you believe me?"
Elizabeth 'Lies' Verity is a Tiefling now, not an Android I couldn't get any of the campaign traits to fit an Android in the way that I wanted she's missing her skills because myth-weavers crashed on me and I didn't copy down what they were, AC and equipment as well, I just need to recalculate those. I will be working on her background shortly.
BTW, if it didn't occur to you, the name is a play on words, Lies is a nickname for Elizabeth, and Verity comes from a nickname meaning truth, my bluff modifier is actually +11 to lie, +7 for other purposes, and hopefully will be used often.