The Manyfaced One

Hoggard's page

4 posts. Organized Play character for Necrotizing Barbarian.


Full Name

Hoggard

Race

Dwarf

Classes/Levels

Monk 1 HP 10| AC 18 | Touch 18 | FF 14| Fort 3 | Ref 6| Will 5| Perc 7| Init 6

Gender

male

Size

medium

Age

35

Special Abilities

slow and steady, darkvision, defensive training, greed, hatred, hardy, stability, stonecunning,

Alignment

LN

Languages

Dwarven, common

Strength 13
Dexterity 18
Constitution 12
Intelligence 9
Wisdom 16
Charisma 5

About Hoggard

Name: Hoggard
Race: Dwarf
Class: Monk 1
Age: 41
Hair: bald - Red beard
Eyes: grey
Skin: pale with red freckles
Alignment: Lawful Neautral
Wealth: 97 GP 9 SP 9 CP
Exp: 0
Languages: Common, Dwarven
Init: +6 ( +4 Dex, +2 Reactionary trait)
Perception: + 7

Hoggard was the son of an illegitimate union. The two dwarves who spawned him were from rival clans and such the child was outcast. A wonderful old man who lived in the monastery near by found the child, originally mistaking it for a human. He took him in and raised him in his footsteps.
During his younger years, it was evident that Hoggard was not a human, he aged slowly and never seemed to get any taller. The monk who raised him questioned all along whether or not he would develop into an effective follower of his beliefs.
There were other children raised in the same monastery, and the relentlessly hounded Hoggard. Whether it be for being too short, too slow, or just plain unpleasant to be around Hoggard quickly retreated into his own mind to find peace and in that regard he took to the ways of the monk better than his peers.

offense:

Speed: 20 Ft
Flurry of blows
+4 (1d6 + 1)/ +4 [1d6 +1)
( + 4 for weapon finese + 1 for bullied, - 1 for fob = 5)
Stunning Fist
+5 (1d6 +1)
Light Crossbow
+4 (1d8) 19-20 X 2
CMB +1

defense:

AC: 10 + dex 4 + wis 3 + dodge 1 = 18
Flat: 14
Touch: 18
CMD: 15 (vs bull rush/trip on ground + 4 = 19)

[spoiler=stats]
St 13 + 1
Dex 18 + 4
Con 12 + 1
Int 9 - 1
Wis 16 + 3
Cha 5 - 3
BAB 0

feats:

improved unarmed strike
stunning fist
dodge
weapon finesse

traits:

reactionary + 2 intitiative
Bullied + 1 to unarmed strikes

skills:

Perception 7 (wis + 3, rank + 1, class skill + 3)
Stealth 8 (dex + 4, rank + 1, class skill + 3)
Sense Motive 7 (wis + 3, rank + 1, class skill + 3)

equipment:

Back pack
Bedroll
candle
rope silk
water skin
trail ration x 4 days
grappling hook
light crossbow
20 bolts.
tinderwigs

Dwarven abilities:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

day job:

Hoggard now trains various people in the different forms of martial arts and self defense. For a small and reasonable cost to maintain his living.