Faidaeva Vonnarc

Malyoxa Zigair's page

518 posts. Alias of Signore di Fortuna.




Sorcerer 8; HP: 50/50; AC: 15, T: 14; FF: 11; Fort: +2, Ref: +5, Will: +6 (+2 vs Enchantments); Init: +7; Perception: +13










Elven, Undercommon, Common

Strength 10
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 10
Charisma 20

About Malyoxa Zigair

Malyoxa Zigair CR 7
XP 3,200
Drow sorcerer 8 (Pathfinder RPG Advanced Race Guide 102)
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +13
AC 15, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 natural)
hp 50 (8d6+16)
Fort +2, Ref +5, Will +6; +2 vs. enchantments
Immune sleep; Resist acid 5; SR 14
Speed 30 ft.
Melee dagger +4 (1d4/19-20)
Special Attacks claws (2, 1d6, treated as magic weapons, 8 rounds/day)
Spell-Like Abilities (CL 8th; concentration +13)
. . 1/day—dancing lights, darkness, faerie fire
Sorcerer Spells Known (CL 8th; concentration +13)
. . 4th (4/day)—dragon's breath[APG] (DC 19)
. . 3rd (6/day)—fly, hold person (DC 18), tiny hut
. . 2nd (7/day)—acid arrow, fog cloud, invisibility, resist energy
. . 1st (8/day)—adhesive spittle[ACG] (DC 16), corrosive touch[UM], identify, mage armor, magic missile, unprepared combatant[UM] (DC 16)
. . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, mage hand, mending, prestidigitation, read magic
. . Bloodline Draconic
Str 10, Dex 16, Con 10, Int 13, Wis 10, Cha 20
Base Atk +4; CMB +4; CMD 18
Feats Combat Casting, Dodge, Eschew Materials, Favored Enemy Spellcasting[ACG], Improved Initiative, Toughness
Skills Intimidate +16, Perception +13, Spellcraft +12; Racial Modifiers +2 Perception
Languages Common, Elven, Undercommon
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), poison use, surface infiltrator
Other Gear dagger, backpack, bedroll, belt pouch, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin
Special Abilities
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Drow Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Favored Enemy Spellcasting (+1 DC, Favored Enemy [Elves]) Add +1 DC to spells vs your selected enemy.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Claws (8 rounds/day) (Ex) As a free action, gain 2 claw attacks that bypass DR as magic weapons.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (14) You have Spell Resistance.
Surface Infiltrator Lose darkvision, but gain low-light vision and lose light blindness.

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