| The Nameless GM |
The nearest entrance to the station has to be to the north where the building is still intact.
After heading off in that direction, Marcel feels like he's being followed...no, wait, that's just Edward.
The station wall continues for another couple blocks, all of it completely clear of any mines or signs of life aside from the smell of something cooking. As you get closer to the northern section, the destruction starts to become less prominent as street lights become lit, sidewalks are cracked from age, not destruction, and most importantly, the station is in one piece.
Thanks for the Perceptions guys.
Up ahead, Marcel is able to tell that there is a small encampment around the front of the station. Sheet metal and barbed wire line the sides, adding about half a block of extra stuff to go around.
And there's people inside.
Two voices, one male, one female, are conversing in Raider Canton. Marcel can't understand it.
They haven't noticed Marcel yet, and he's the first one there.
| The Nameless GM |
Don, you're ok. They didn't see you.
Marcel can sneak a little closer to the sheet metal and peer through a hole in the metal.
He can see inside is about 4 Raiders, all armed. Two are talking around a table with plates on it, one is at a spit roast, and one is standing up on a higher platform keeping watch.
Marcel sees the chef add a few seasonings to the thing he is cooking. He replies to the female speaker at the table in Raider Cant. Perception or Knowledge Nature to determine what the thing is.
The Raiders have the following weapons: Talkers both have assault rifles, chef has a hunting rifle, and the lookout has a missile launcher.
| Marcel the Wise |
Hmm, okay.
Very quietly and carefully, Marcel draws the hunting rifle from his back. Poking it slightly through the hole in the sheet metal, he aims it at one of the missiles in the missile launcher, fires, and then runs like heck back to the rest of the party.
| Marcel the Wise |
Hmm nevermind, penalties too high.
Quietly, Marcel arms and lays two landmines in front of the doorway then withdraws to the group. "Raiders; four of them, one with heavy weaponry. Landmines are in the doorway. Is everyone ready? Forward. And someone try and shoot the mines if they fail to step on them."
| Vincent "Scab" |
Vincent looks around for some decent solid cover and takes that position before replying "Ready" over the pip boy channel. I want to be able to duck behind cover if those missiles start popping off
| Knight-Brother Edward Monroe |
"Steady now...wait for it..."
Edward, realizing he is carrying around some 60 POUNDS anti-personnel explosive mines, ducks behind cover and unstraps the sack of mines from his backpack.
Perhaps these will come in handy... he withdraws 2 and slips them into an empty sack.
General idea: huck the mines at the baddies (or at least in their general direction), so as to allow one (or both) of the Boom Brothers to set them off, sympathetic detonation style
| The Nameless GM |
The Raiders have no idea what's going on. Place yourselves and roll Init. I'll get tokens up after I get the order. The grey circles are the mines.
If you have an image you want me to use for your token, let me know. Otherwise, I'll use the images we have for your aliases. The exception being Edward and Marcel. Marcel has given me an image, Edward is a freaking Paladin.
| Vincent "Scab" |
I take it we are supposed to be in the bottom two rows, as the upper rows are inside the camp. Scab will be in N14. What is the radius on those mines?
init: 1d20 + 3 ⇒ (17) + 3 = 20
| Knight-Brother Edward Monroe |
Assuming the raiders are in the grey box at E:G-17-19, Edward takes a firing position with an angle on the entrance and at least partial cover between him and them.
He dangles the sack o' mines from one fist while the other holds his AER9 laser rifle.
1d20 + 1 ⇒ (4) + 1 = 5 initiative.
| Vincent "Scab" |
we were probably a bit farther, but we can't let the sneak and the tin man have all the fun!
| The Nameless GM |
So I have the map up and I've added your tokens. If you want to, you can move your character yourself on Roll20. You'll need an account, but it's free. I recommend it too. The link is right here.
Crispy's Init: 1d20 + 3 ⇒ (16) + 3 = 19
Don: 21
Scab: 20
Crispy: 19+
Raiders: 19
Annabell: 8
Edward: 5
There is a piece of sheet metal that the raider is using as a lookout. Fortunately he hasn't seen you guys. The chef starts to bring the meal over to the table the other two are sitting at.
Here we go boys!
| The Nameless GM |
| Vincent "Scab" |
Scab will move to O10 and take an explosive shot at those three raiders clustered together. Going to aim for one of the ones with assault rifles.
1d20 + 5 ⇒ (15) + 5 = 20
5d8 + 2d8 + 4 ⇒ (3, 3, 4, 2, 5) + (7, 5) + 4 = 33 dmg as large, and all within 10ft of the one i hit take 6pts of fire damage. the one hit catches on fire and must spend a full round making a REF save (DC 15) to put the fire out or take 1d6 fire each round.
| The Nameless GM |
EDIT: Map Update
Raider 2 Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Whoops, read that wrong. Don't wanna delete these as the dice will move up and the rocket might hit.
Rocket To Hit: 1d20 + 1 ⇒ (3) + 1 = 4
Rocket Miss %: 1d100 ⇒ 94
One of the raiders (the female) now knows what it's like to be on the receiving end of an explosion. Sadly, she will never tell her friends.
The Raider with the missile launcher takes aim at the a$$hole that just blew up his friend and half the table, but completely and utterly misses, hitting the pile of rubble behind Crispy. He swears as he reloads. Rapid Reload with the missile launcher makes it a swift action.
The other two Raiders draw their weapons and plan on rushing out to shove the barrels of their weapons into the throats of the idiots who wanted to mess with them. beep beep What was tha-- BOOM!!!
Mine Damage: 6d10 ⇒ (3, 9, 4, 3, 4, 3) = 26 Both Raiders are feeling the sting of shrapnel. Unfortunately, the other two mines go off as well.
Edward and Don are in the blast radius. Don you take the original 26 from the first mine with a bonus DR/10 from the hard corner you're behind. Edward, you get your own damage with an additional DR/10 from the hard corner.
Edward's Mine: 6d10 - 10 ⇒ (9, 7, 5, 8, 5, 2) - 10 = 26
Both of the raiders that attempted to charge you guys just ended up as piles of blood on the concrete. The Raider at the top isn't impressed for some reason.
| Vincent "Scab" |
atk: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 5d8 ⇒ (1, 1, 6, 8, 5) = 21
Scab takes a shot at the missile launcher wielding raider, sending a green bolt of plasma his way.
(if he is behind cover or something i will wait until he pops out to take the shot)
| The Nameless GM |
The previous guys are dead. I'll change your target to the rocket guy, since he is the last one.
The raider is pissed at the bomb that was thrown at him. He is finished reloading and fires again, this time at the newcomer, but his sight is off and his rocket fires for the ground.
Damage (Splash): 6d10 ⇒ (1, 4, 4, 7, 1, 2) = 19 Reduced by half, so 9 damage total.
Edward is exempt, Crispy and Scab, make a Relfex save if your DR is lower than 9. Crispy is now in N10.
Marcel's shot goes wide into left field.