Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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M Ghoul Engineer 4 (HP 19/27)

Scab has his pistol at the alert, and his ballistic fist is loaded.


The nearest entrance to the station has to be to the north where the building is still intact.

After heading off in that direction, Marcel feels like he's being followed...no, wait, that's just Edward.

The station wall continues for another couple blocks, all of it completely clear of any mines or signs of life aside from the smell of something cooking. As you get closer to the northern section, the destruction starts to become less prominent as street lights become lit, sidewalks are cracked from age, not destruction, and most importantly, the station is in one piece.

Thanks for the Perceptions guys.

Up ahead, Marcel is able to tell that there is a small encampment around the front of the station. Sheet metal and barbed wire line the sides, adding about half a block of extra stuff to go around.

And there's people inside.

Two voices, one male, one female, are conversing in Raider Canton. Marcel can't understand it.

They haven't noticed Marcel yet, and he's the first one there.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel gestures for the others to hold still and searches for a window or any other opening to allow him to get a look at the speakers.


Male Human Monk 3

Do they notice me? I was following Marcel


Don, you're ok. They didn't see you.

Marcel can sneak a little closer to the sheet metal and peer through a hole in the metal.

He can see inside is about 4 Raiders, all armed. Two are talking around a table with plates on it, one is at a spit roast, and one is standing up on a higher platform keeping watch.

Marcel sees the chef add a few seasonings to the thing he is cooking. He replies to the female speaker at the table in Raider Cant. Perception or Knowledge Nature to determine what the thing is.

The Raiders have the following weapons: Talkers both have assault rifles, chef has a hunting rifle, and the lookout has a missile launcher.


Male Ghoul Alchemist 3

Would I be able to understand them, or am I too far away? I did leave with the party, yes?


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
It'll be human flesh, yes?


Crispy, you're too far away. You didn't hear them.

Judging from the shape of the thing and the smell...Marcel can't tell.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Hmm, okay.

Very quietly and carefully, Marcel draws the hunting rifle from his back. Poking it slightly through the hole in the sheet metal, he aims it at one of the missiles in the missile launcher, fires, and then runs like heck back to the rest of the party.


Give me a Called Shot at -5. If you're not gonna be stealthy, you'll get spotted.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Hmm nevermind, penalties too high.

Quietly, Marcel arms and lays two landmines in front of the doorway then withdraws to the group. "Raiders; four of them, one with heavy weaponry. Landmines are in the doorway. Is everyone ready? Forward. And someone try and shoot the mines if they fail to step on them."


Male Human Paladin 4

Edward levels his AER9 laser rifle at the doorway, waiting for his opportunity.

"Ready." he whispers through the radio.


M Ghoul Engineer 4 (HP 19/27)

Vincent looks around for some decent solid cover and takes that position before replying "Ready" over the pip boy channel. I want to be able to duck behind cover if those missiles start popping off


Male Ghoul Alchemist 3

"You think they're about to be in combat?" Crispy asks the rest of the group who aren't in the fray.


M Ghoul Engineer 4 (HP 19/27)

"If it is silent for too long, that is usually a bad sign, heh"


Male Ghoul Alchemist 3

"If we're lucky, they might be friendly. Why aren't they ever friendly?" Crispy says under his breath.


Female Human Swamp Druid 4

Why would they be friendly. It is the wastes they take what they can get and are uncivilized.

Annabell will prepaid an action if combat starts she and Tandon will duck behind any cover in case they start firing missiles.


Male Human Paladin 4

"Steady now...wait for it..."

Edward, realizing he is carrying around some 60 POUNDS anti-personnel explosive mines, ducks behind cover and unstraps the sack of mines from his backpack.

Perhaps these will come in handy... he withdraws 2 and slips them into an empty sack.

General idea: huck the mines at the baddies (or at least in their general direction), so as to allow one (or both) of the Boom Brothers to set them off, sympathetic detonation style


A sack of mines would be an improvised throwing weapon with a range of 10 feet. Mines themselves are throwing weapons with a range of 10 feet. As for blowing them up, it would be a called shot at a -5 to hit, but a splash weapon would not be a called shot.


Map

The Raiders have no idea what's going on. Place yourselves and roll Init. I'll get tokens up after I get the order. The grey circles are the mines.

If you have an image you want me to use for your token, let me know. Otherwise, I'll use the images we have for your aliases. The exception being Edward and Marcel. Marcel has given me an image, Edward is a freaking Paladin.


Female Human Swamp Druid 4

I will be in I5

initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

1d20 + 5 ⇒ (16) + 5 = 21

I16 I guess?


Marcel, I-15 is inside the camp on the top right corner of the table on the right. You'd have to give me a stealth to get there, but you'd more than likely make it.


M Ghoul Engineer 4 (HP 19/27)

I take it we are supposed to be in the bottom two rows, as the upper rows are inside the camp. Scab will be in N14. What is the radius on those mines?

init: 1d20 + 3 ⇒ (17) + 3 = 20


M Ghoul Engineer 4 (HP 19/27)

Also i see no raiders on the map.


Female Human Swamp Druid 4

I think he will add them after he gets everyone on the map.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Yeah I'm a bit unclear- weren't we fighting OUTSIDE their house, waiting for them to come to us?


Male Human Monk 3

Init: 1d20 + 1 ⇒ (20) + 1 = 21
J5 if we are in the camp,M10 if we are not


Male Human Paladin 4

Assuming the raiders are in the grey box at E:G-17-19, Edward takes a firing position with an angle on the entrance and at least partial cover between him and them.

He dangles the sack o' mines from one fist while the other holds his AER9 laser rifle.

1d20 + 1 ⇒ (4) + 1 = 5 initiative.


Male Ghoul Alchemist 3

I could have sworn that some of us were out of combat far enough to be outside of the map, but that's fine. Put me in the middle of the other far away people.


M Ghoul Engineer 4 (HP 19/27)

we were probably a bit farther, but we can't let the sneak and the tin man have all the fun!


So I have the map up and I've added your tokens. If you want to, you can move your character yourself on Roll20. You'll need an account, but it's free. I recommend it too. The link is right here.

Crispy's Init: 1d20 + 3 ⇒ (16) + 3 = 19

Initiative Order:
Marcel: 21+
Don: 21
Scab: 20
Crispy: 19+
Raiders: 19
Annabell: 8
Edward: 5

There is a piece of sheet metal that the raider is using as a lookout. Fortunately he hasn't seen you guys. The chef starts to bring the meal over to the table the other two are sitting at.

Here we go boys!


Updated Map

For Marcel. It's his turn first. Anyone can post in whatever order they'd like, but it will go in order on the initiative.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Heh- I can move every token except mine.

Marcel quietly steps over next to the doorframe and gestures for someone to pop their head in, shoot, and scurry out.

Move behind Don against the wall.


Marcel is now in M16.

Again, Initiative Order:

Marcel
Don
Scab
Crispy
Raiders
Annabell
Edward


Male Human Monk 3

Don sees Marcel's signal and pops out to fire with his rifle.

Sniping, which means I can still remain behind the doorways cover, but I take a -20 on sneak to remain hidden

To hit w/ rifle: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Sneak: 1d20 - 13 ⇒ (5) - 13 = -8


M Ghoul Engineer 4 (HP 19/27)

Scab will move to O10 and take an explosive shot at those three raiders clustered together. Going to aim for one of the ones with assault rifles.

1d20 + 5 ⇒ (15) + 5 = 20
5d8 + 2d8 + 4 ⇒ (3, 3, 4, 2, 5) + (7, 5) + 4 = 33 dmg as large, and all within 10ft of the one i hit take 6pts of fire damage. the one hit catches on fire and must spend a full round making a REF save (DC 15) to put the fire out or take 1d6 fire each round.


EDIT: Map Update

GM Rolls:
Raider 1 Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Raider 2 Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Whoops, read that wrong. Don't wanna delete these as the dice will move up and the rocket might hit.

Rocket To Hit: 1d20 + 1 ⇒ (3) + 1 = 4
Rocket Miss %: 1d100 ⇒ 94

One of the raiders (the female) now knows what it's like to be on the receiving end of an explosion. Sadly, she will never tell her friends.

The Raider with the missile launcher takes aim at the a$$hole that just blew up his friend and half the table, but completely and utterly misses, hitting the pile of rubble behind Crispy. He swears as he reloads. Rapid Reload with the missile launcher makes it a swift action.

The other two Raiders draw their weapons and plan on rushing out to shove the barrels of their weapons into the throats of the idiots who wanted to mess with them. beep beep What was tha-- BOOM!!!

Mine Damage: 6d10 ⇒ (3, 9, 4, 3, 4, 3) = 26 Both Raiders are feeling the sting of shrapnel. Unfortunately, the other two mines go off as well.

Edward and Don are in the blast radius. Don you take the original 26 from the first mine with a bonus DR/10 from the hard corner you're behind. Edward, you get your own damage with an additional DR/10 from the hard corner.

Edward's Mine: 6d10 - 10 ⇒ (9, 7, 5, 8, 5, 2) - 10 = 26

Both of the raiders that attempted to charge you guys just ended up as piles of blood on the concrete. The Raider at the top isn't impressed for some reason.


Male Human Paladin 4

Edward takes 2 damage after DR figured (DR 24/large currently)


Female Human Swamp Druid 4

Annabell will hold action untill the raider gets within 30 feet then she will shoot and Tandan shall charge the head raider.


M Ghoul Engineer 4 (HP 19/27)

atk: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 5d8 ⇒ (1, 1, 6, 8, 5) = 21

Scab takes a shot at the missile launcher wielding raider, sending a green bolt of plasma his way.

(if he is behind cover or something i will wait until he pops out to take the shot)


Male Ghoul Alchemist 3

Crispy moves to Scab, then throws a bomb where Scab is throwing his.

To Hit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9 Splash is 6 damage


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel's hand, raised protectively over his face, lowers as he moves around and shoots his rifle at the final bandit.

Not sure what modifiers to put
1d20 ⇒ 8


M Ghoul Engineer 4 (HP 19/27)

scab fired a gun (didnt throw a bomb) at the guy


Male Ghoul Alchemist 3

Well then I throw the bomb at the guy that you've been shooting.


The previous guys are dead. I'll change your target to the rocket guy, since he is the last one.

The raider is pissed at the bomb that was thrown at him. He is finished reloading and fires again, this time at the newcomer, but his sight is off and his rocket fires for the ground.

GM Rolls:
Rocket To Hit: 1d20 + 1 ⇒ (19) + 1 = 20
Damage (Splash): 6d10 ⇒ (1, 4, 4, 7, 1, 2) = 19 Reduced by half, so 9 damage total.

Edward is exempt, Crispy and Scab, make a Relfex save if your DR is lower than 9. Crispy is now in N10.

Marcel's shot goes wide into left field.


M Ghoul Engineer 4 (HP 19/27)

Scab's DR is 11


Male Ghoul Alchemist 3

DR 12. Aw yeah


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel drops his rifle, moves up and aims a blade at the last bandit's kidneys.

1d20 + 6 ⇒ (7) + 6 = 13 1d4 ⇒ 1

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