Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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Male Human Paladin 4

1d20 - 1 ⇒ (9) - 1 = 8 perception


Male Ghoul Alchemist 3

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Monk 3

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Marcel, Annabell, and Frank are able to hear something in the middle of the ruins of the city. It sounds like some kind of music.

It seems to be coming from an old bar down the street. There aren't any mines leading to the building, so passage would be really easy.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel ignores it completely and keeps de-mining.


Male Ghoul Alchemist 3

"Hey, do you guys hear that? Maybe it's a prospector." Crispy says to those that are removing mines.

"Hey... there aren't any mines over there either... What do you guys think?" Crispy says to everyone.


Male Human Paladin 4

"Other people could prove helpful, and possibly afford an opportunity for trade. Collecting the mines would be useful as well. I am ambivalent. "


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Still busily digging, Marcel replies "Keep a few people to watch my six while I dig and the rest can go trade or talk. Come if you hear manly screaming."


M Ghoul Engineer 4 (HP 19/27)

"heh, as one of the explosive experts on this team, i might best serve us doing what i am already doing. come get me if things sound interesting, though."[


Male Ghoul Alchemist 3

"I don't think we'll hear any manly screams from you, Marcel!" Crispy says jokingly.


Female Human Swamp Druid 4

sounds like some nice fancy man knows how to play. Imma go investigate with whoever else wants to and see what we find.


Male Human Paladin 4

"I will accompany you, Annabell. Of course, we could simply wait until Marcel has cleared a path to our primary objective. As far as I understand, we are under no time constraints at the moment."


Male Human Monk 3

I suppose I'll go as well. Better than standing here watching these guys click at mines
Don shrugs his pack back on and walks over.


As mentioned earlier, the path that the music is coming from is clear of mines and the trip is really easy to make.

About half a block down the road is a saloon style swinging double door. It's obvious this is where the music is coming from. As you get closer, you can hear people talking from inside. Above the door you see the remains of an old sign that now reads Old Tim Sal.

There is a large window next to the door where you can see inside a fair amount. There's a table with a few people seated around it, playing a card game of some kind. A closer look inside the room reveals a very, very odd sight: a Centaur playing the piano with his tongues.

You've found the source of the music. In case you were wondering, there is no law or something prohibiting gambling. The Brotherhood sometimes even partakes in it if they are off duty.


Male Human Paladin 4

"I would prefer not to experience such close quarters with those creatures. Regardless of its talent on that instrument. If you would like to trade anything I am carrying, feel free to take it. I will return to assist our mine-clearing team. Keep your radios on, please."


Female Human Swamp Druid 4

Annabell will talk with some of the people in the bar to gather information.

diplomacy: 1d20 ⇒ 2


Male Ghoul Alchemist 3

"I deeply apologize for my female friend. If you'll excuse us, I have to drink a lot more before letting her talk again." Crispy says to the barkeep.


M Ghoul Engineer 4 (HP 19/27)

"Whoever thought mines this close to a building frequented by drunks was a good idea, heh"


Male Human Paladin 4

"I would hazard that it was designed to work against the nature of the drunk people, Scab."


Female Human Swamp Druid 4

Annabell after being pretty much ignored by the people at one table will move to another pulling out a cigarette out of her pocket, lighting it before attempting to talk again.

gather information: 1d20 ⇒ 6

being a not so pretty character is hard sometimes


Annabell is able to tell, even though her speech skills could use a little work, that the Old Tim Sal was a bar back before the war. The barkeep call himself Old Tim Sal, as the name suggests.

Said barkeep, who has a nametag that says "Old Tim Sal," is an elderly man with a nice mustache befitting of an old time saloon barkeep. "It'll be 2 caps a bottle. What'll it be?" he asks as Crispy takes a seat.

The Centaur finishes its song, waddling away from the piano and positioning itself next to Crispy. Old Tim Sal slides the Centaur a drink in a glass. It catches the drink with its tongue, managing to drink it.

"Good game today, Manny. See ya tomorrow," Tim Sal says to the Centaur. Manny the Centaur nods and slowly waddles out of the bar, leaving the glass on the bar.


Male Ghoul Alchemist 3

"Got any Sarsaparilla? Otherwise I'll just have what's on Tap." Crispy says.

"Hey, you aren't by any chance "Old Tim Sal," are you?" Crispy asks. "I could tell cause of the famous mustache and the name tag." Crispy says with a smile.


Tim Sal pulls out an ice cold bottle of Sunset Sarsaparilla and slides it to Crispy. (If your Dex is higher than a 12, you catch it with ease.)

"As a matter of fact, I am. Found this place abandoned but still powered about 5 years ago. Ever since, I've been restoring it and using it to make a living."

Meanwhile, outside the bar, Edward observes a curious sight: a Centaur waddling out of a bar and over to a neighboring dumpster. It opens the lid with one of its tongues and climbs on in, closing the lid behind it.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel has no eyes for the Centaur and continues quickly and carefully de-mining the road, and quietly begins singing to himself as he works-

"Amazing Grace, how sweet the sound... That saved a wretch like me..."


Male Human Paladin 4

Edward chirps in over his armor/PIP-Boy radio: <"Interesting. I noticed that centaur just climbed into a dumpster and closed the lid behind it. Either it lives inside, or the trash receptacle conceals an entrance to somewhere underground.">

He stays where he is, laser rifle in hand and watches over the mine-sweeping team.


M Ghoul Engineer 4 (HP 19/27)

Scab, having been busy, didn't see the centaur. "Centaur? Heh, what the hell? This is some hot work out here, I am going to go in for a quick drink."

Scab stands up and walks through the front door.


As Scab enters the building he notices the same things the other members of the party noticed. The men at the game glace, but leave him alone.

Crispy is at the bar and Annabell is in the corner smoking a cigarette.

Marcel is actually quite close to clearing a path through the mines. Just a little more... (You'll finish in just a bit. Get ready for some surprises.)


M Ghoul Engineer 4 (HP 19/27)

"Ah, name's Scab. I'll have one of whatever you have that's cold," Scab says to the man behind the bar.


Male Ghoul Alchemist 3

"Hey bro... did ya see the Centaur? He was playing the piano. THE PIANO." Crispy whispers to Scab. Extra emphasis on THE PIANO


M Ghoul Engineer 4 (HP 19/27)

"heh, crazy i know"


Male Human Paladin 4

Work, work, work, all day long, work, work, work, while I sing this song...

Just keeping an eye out for Marcel and his demolitionist skills.


Tim Sal grabs an ice cold Nuka-Cola from the fridge, pops the cap, and hands it to Scab. He pockets the cap. "One cap when you're done."

And speaking of caps, Marcel has cleared a path, more or less, to the station, gathering himself somewhere along the lines of 60 mines worth 25 caps apiece, but since you're finding them used, they're worth only 12. And it's pretty freaking heavy. (A total of 30 lbs on top of your normal stack. If you don't want to keep them, just drop them. No one is gonna miss a few landmines.)

Along the way, Marcel found a skeleton on the single clear place in the entire minefield. A dried up bloodstain and a nearly broken pistol tell the tale.


Female Human Swamp Druid 4

After failing to speak with any of the people in the bar, she steps outside to take watch with Edwards. She and Tandon take watch looking around for any attackers. As she puts her cigarette out on the ground. Her Backwater Rifle at the ready just to be safe.

Trinity's Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Tandon's: 1d20 + 5 ⇒ (15) + 5 = 20


M Ghoul Engineer 4 (HP 19/27)

did Scab pick up some mines even though he quit early?

Scab digs around in his pockets and finds a cap for the man, and slides it across to his side of the bar.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"We've no less days to sing God's praise...Than when we've first begun...

His song concluded, Marcel stands and stretches. He passes the mines to Edward- "Take charge of these, would you? I fear my power is in the quickness of my arms, not their strength-" and searches the skeleton for anything to identify him. After finding something or nothing, he pockets the pistol and re-buries the man.


Male Human Paladin 4

"Will do. Are they likely to explode while I carry them?"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel pauses for a moment and thinks hard, finally answering "Well... probably not. Possibly not. Well, maybe. Just try not to jostle them by jumping or running or... you know, leaning, or walking. Then they should be fine."[/b]

One long moment later, he gives a small smile. "They'll be fine, they won't explode without being set."


Scab managed to pick up 5.

Marcel is able to see that the pistol is in very, very bad condition from being in the weather. (1-12 misfire) It still have two rounds in the clip, but that's it.

The building in front of you is almost destroyed. The entire southern wall and wing of the station has collapsed. Glass, concrete, steel beams and spare parts from broken machines litter the grounds. The northern wing is in much better condition, as evident by a few lights flickering here and there inside the station.

The station itself was a glass-top marvel of engineering, able to hold twenty full sized engines and a full line of cars at max capacity. In the center of the station was a complex rotary rail system that allowed engineers to turn an engine back to go off in another direction. Train tracks lead off from the station to the north, south, east, and west. If you looked a block over to the south (your right from the building), you'll see the tracks that lead up to and right next to Old Orleans.

The task of getting into the massive structure seems daunting, even with a Paladin in your midst.

Once you're ready to try and get in, team agreement and we'll move on.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel surveys the building admirably and sighs. "A magnificent work... look at the magnitude, the purpose and utility embedded in every brick and curve... Ended. Such a waste."

He pauses for a moment and continues "How shall we enter? The front door, the train tracks, or somewhere cunning?"


M Ghoul Engineer 4 (HP 19/27)

"do we see any signs of habitation?"


Whoops! Forgot about Annabell's perception!

Annabell is able to tell that most of the building is intact, so the chances of something staying in one piece is pretty good.

She's also able to tell that there is a fire in the building by the smell. Wait....


Female Human Swamp Druid 4

Annabell looks over the Marcel and Scab. I think someone is in there..I smell fire...but something is odd and disgusting about the smell.

knowledge nature: 1d20 + 7 ⇒ (11) + 7 = 18
heal: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Monk 3

Sry, forget to check for two days while you settup for speech 101 and you miss ALOT
Don just sits on his pack and rubs down his rifle.
Ready to go when you guys are. What do you think it is Annabell?


Annabell can tell that the fire isn't electrical or chemical. It's a wood fire of some sort. And something smells....pretty good. Not a 5 star meal or anything, but still pretty good.


M Ghoul Engineer 4 (HP 19/27)

Scab enjoys his drink, savoring every bit. cost me 1 of my two caps, i need to sell some crap "I'm ready too. Thanks for the drink!"


Male Ghoul Alchemist 3

"I think I'll be ready to go whenever you guys will be."


Female Human Swamp Druid 4

who ever they are they are cooking something ok, but the smell of irratated burning wood is rather gross. I am ready to go whenever you are


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Then onward."

Drawing his switchblades, Marcel crouches low and walks into the station, a dozen yards ahead of the rest.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Paladin 4

"I have your six, Marcel."

With laser rifle readied, Edward stays as stealthy as possible, considering his large, power-armored frame.

Taking point on the "not scout" team, 12 yards back from Marcel.

1d20 - 1 ⇒ (6) - 1 = 5 perception
1d20 - 5 ⇒ (12) - 5 = 7 stealth


Male Human Monk 3

Don Doubles up with Marcel to cover him with his rifle
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

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