Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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Male Ghoul Alchemist 3

"Well that was fast."


Male Human Paladin 4

"Fast is good. Protracted battles create worse tallies of injuries."


Female Human Swamp Druid 4

They were rather nasty creatures. Well then shall we be off?


M Ghoul Engineer 4 (HP 19/27)

"I'm all about getting to this engine and seeing what's what."


Male Human Paladin 4

"Understood. Moving out."

Edward checks the charge on his laser rifle and takes up an overwatch position, allowing for the sneaky, findy, open-y members of the team to better investigate.

1d20 - 1 ⇒ (15) - 1 = 14 perception (mostly scanning for movement and sounds of movement).


As Marcel starts to sneak away he steps in the puddle of molerat blood and leaves a trail for you guys to follow. Even Edward can see him. Shame Marcel. Shame.

Edward can see that even though the paint has faded, most of the signs are still legible. I wonder who the King of Burgers was...

Overwatch? This is Fallout! Not XCom!


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcek 'tsks' but continues sneaking on.


Female Human Swamp Druid 4

Annabell will keep walking watching for any movement. perception: 1d20 + 10 ⇒ (11) + 10 = 21


Male Ghoul Alchemist 3

"King of burgers? Sounds like a nice fellow!" Crispy says as they pass by the sign.


M Ghoul Engineer 4 (HP 19/27)

"I do miss some good sliders, bro."


M Ghoul Engineer 4 (HP 19/27)

"Well, let's get a move on and find those engines. I'd like to get back to town to eat instead of digging into my stash, heh."


After opening the door, the steps leading down have metal walls, more than likely lead-lined for radiation. The door itself is also pretty heavy as well.

Just a few feet down there is a terminal on the left side of the tunnel. The tunnel splits off into three directions: straight, left, and right.


M Ghoul Engineer 4 (HP 19/27)

know engineer: 1d20 + 11 ⇒ (9) + 11 = 20 to use the terminal


Access Granted

Looks like there's a few things on the screen that peak your interest. You've got directions, a few notes for the management, and another password protected section. Wonder what's in there?

Knowledge Engie to try to crack it. Your first roll didn't lower the next DC, but it didn't raise it either.


M Ghoul Engineer 4 (HP 19/27)

I dig through the non-password protected stuff first. I'd like to see where the directions are to, and perhaps get those on my pop boy if possible. Notes for management, I'll skim those for anything of interest (like in F3 where they tell you of a door that isnt working, usually has something good behind it, etc).

As for the password-protected section, eng: 1d20 + 11 ⇒ (16) + 11 = 27


Notes:
6/8/2033 Josh, the roaches down here are starting to get bigger. I swear, I saw one that was at least a foot long!

Rob, seriously, don't freak me out. You know I just started, and I'm not ready for that kind of joke.

6/12/2033 Rob, if this is some kind of sick joke or hazing thing I'm not surprised. I saw that "foot long roach" you were talking about, but it didn't look real enough for me to care. Another one of these and I'm reporting it to management.

Josh, I'm not kidding, that wasn't me. I'm a mechanic, not a joker. Seriously, I think there might be a radiation leak or something. I'll bring it up with management myself, something's wrong.

6/22/2033 OH GOD IT'S RIGHT BEHIND MEAKJFJ;OGA'JABG'JGJB LDGSNJGUCR [end]

Password Protection:
It looks like a lot of technical jibber jabber that makes little sense, even to Scab. There's two parts he recognizes though: one involving remote control of some kind of self defense system, and one of some kind of gas vent system.

Scab types away, his hands a blur on the keypad. A few beeps and pops here and there let the rest of you know that he's doing pretty good on the keypad.


M Ghoul Engineer 4 (HP 19/27)

I try to make sure the gas being vented is either safe for us or vented away from us/vent shut off. Same with the defense system (either friendly to us or turned off).

-Posted with Wayfinder


Female Human Swamp Druid 4

Annabell will look around while scab works on the comptuer as she is not technical savy at all. perception: 1d20 + 10 ⇒ (11) + 10 = 21


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Take 10 on K. Dungeoneering to get 19, to detect traps or anything similar.


A few key presses and the gas vent is shut off. Residual gas buildup is still around and that you can't get rid of.

Marcel and Annabell can tell that this place hasn't really been touched in a few decades. But something's up down here.

Annabel can see droppings on the ground. Big ones. Radroaches. Lots of them. And big ones.


Male Ghoul Alchemist 3

"This place is nasty."


M Ghoul Engineer 4 (HP 19/27)

"Yup. Time to exterminate."


Male Ghoul Alchemist 3

"Eh. Let's do this quick and easy." Crispy says as he takes out a bomb.

"Someone else act first. I don't want to be the only guy to bring the building down." Crispy says with a big grin on his face.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Wait." Marcel bends over and inspects the droppings Annabel points out, and the radroaches. He backs up, cautiously. "There is something else in here, something big... any idea what type of gas can be vented? It may be best to clear hostile out before we go in..."


Male Ghoul Alchemist 3

"You don't think this gas is explosive, do you? Better be on the safe side..." Crispy says and puts his bomb away.


M Ghoul Engineer 4 (HP 19/27)

do i know what kind of gas it is GM?

"I think anything down there didn't mind all the gas..."


Female Human Swamp Druid 4

If it is explosive we can throw a grenade and hide.


It's natural gas, and it is flammable, just like in F3 and NV.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Hmm..."

Marcel looks at the zombies. "Do you think a gas explosion would harm the locomotive?"


M Ghoul Engineer 4 (HP 19/27)

"Probably nothin i couldn't fix" Scab says, confident in his abilities. "Plus it's not like its got a tank full of fuel, they usually run on coal."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel goes pale. "Wait... the picture we saw, did it look nuclear?"


M Ghoul Engineer 4 (HP 19/27)

"Oh yeah... maybe."

now that he mentions it i think it was a nuclear train engine. i dont know myself if a fire will do anything adverse to a nuclear engine of sorts, particularly a currently inoperable one that may or may not have been shielded from the elements.

engineering: 1d20 + 11 ⇒ (15) + 11 = 26


Male Ghoul Alchemist 3

"Doubtful. But you never know."

Science, because sometimes Engineering doesn't cut it: 1d20 + 11 ⇒ (5) + 11 = 16
Apparently, I missed a level up. I'm still level 2... at the top of the screen. Man, I should update that better.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

You can take 10 on Knowledge checks


Female Human Swamp Druid 4

I have no clue...all of you do your science thing...I am gonna sit here with my Yaoi Gai.


Crispy, you're a jerk. A funny jerk. You find a cap on the ground.

Just a reminder, the engine you're looking for is nuclear, and John Henry wants it in working order. It doesn't matter if it's in working order now as long as it can be repaired.


M Ghoul Engineer 4 (HP 19/27)

Would my knowledge check tell me if burning off the gas would annihilate the train and/or us?


You guys aren't in the gas area now. If you were standing in it, more than likely it would kill you if you ignited it. The train would be fine since it is designed to withstand such high heat.


M Ghoul Engineer 4 (HP 19/27)

"Eh, pretty sure the train will be fine. So will we, as long as we are out of the gas. That isn't to say we couldn't go down there, but I don't have a way to breathe in that gas."

Scab looks around to see if there is a stash of gas masks for just such an event.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Can we ignite it from here? How far do we need to go? Actually, can we set off that defense countermeasure? Chances are it involves explosions.


Not gonna say. You gotta do a little recon to find out.


Male Ghoul Alchemist 3

"So how much you want to bet one of our explosives will ignite the fire from..." Crispy takes a few steps back, holds his hands up, then steps backwards one more time, finishing his sentence with a resounding "here."


Male Human Paladin 4

"Explosions and contained flammable gad underground? That seems like a recipe for overpressure disaster. Have you ever heard of a two-stage thermobaric device? A brutally effective weapon, especially in enclosed environments"


Female Human Swamp Druid 4

If we do the explosion I would suggest either a long fuse dynamite or something else so we have time to flee.


M Ghoul Engineer 4 (HP 19/27)

did the computer react to scab's attempt to commandeer the defense system?


Male Ghoul Alchemist 3

"I don't think I grabbed any long fuse dynamite, but I think I can modify some of our existing sticks to make one with a REALLY long fuse... we just can't use the others till we restock... Crispy say while exaggerating with his hands how long of a fuse that will be created.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel hesitates for a second then nods. "Make the delayed explosive while we search for gas masks."

Marcel looks around; if he cannot find any gas masks, he'll try and remember if there was anything usable back in the shopping centre.


To see if there are gas masks you're gonna have to roll perception.


M Ghoul Engineer 4 (HP 19/27)

perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human Swamp Druid 4

perception: 1d20 + 10 ⇒ (11) + 10 = 21

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