Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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Male Ghoul Alchemist 3

"Do you think it is safe to use bombs down here? Structural integrity and whatnot may not be what they were a hundred years ago." Crispy asks Scab.


M Ghoul Engineer 4 (HP 19/27)

"There is always a danger. I could probably put together a small ignition device instead with this abraxo and an energy cell, unless you've got some better materials."


Male Ghoul Alchemist 3

"Well, I got the Rubber-Duckey of non-stealthynes. Let's use it as a carrier or maybe even some sort of compressor."


M Ghoul Engineer 4 (HP 19/27)

"I thought for sure you'd keep it. "


Male Ghoul Alchemist 3

"Well baths are few and far between here, and what else are we going to do to a ducky?"


M Ghoul Engineer 4 (HP 19/27)

"heh, perhaps I am getting sentimental in my 100s..."


Are we waiting for me or for someone to step on that mine?"


Male Human Paladin 4

Both?


Edward finds a cap on the floor.

Sneaky sneaky down the hallways...except for the occasional squeak. Every few feet there's another door that's closed but not locked. The giant radroach pretty much ignores you.

There's a locked door at the end of the corridor. Large, steel, and locked with a triple encryption keypad and simultaneous turn-key lock. Advanced stuff. No match for the trio down the hallway.

If you want to try to crack the code and open the door, go for it. It'll be tough, but doable. If you wanna see of you can find the keys and/or the codes, go for it. It's in the building somewhere.


Male Human Paladin 4

"Oh. I found a cap. Lucky me."


M Ghoul Engineer 4 (HP 19/27)

"Ooh this looks pretty tough. Marcel, wanna try to crack it?"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel disarms the landmine and stows it away.

Arriving at the door, he nods approvingly then looks at the ghouls. "Try to hack it, if not I can attempt to hot-wire it open."


M Ghoul Engineer 4 (HP 19/27)

"Well, it appears to require someone picking at the same time as someone typing. I'm not sure that even you could hotwire while lockpicking. If we don't get it in a few tries, we could at least look for a key."

perception: 1d20 + 6 ⇒ (5) + 6 = 11
engineering: 1d20 + 11 ⇒ (12) + 11 = 23


Female Human Swamp Druid 4

Anabell will listen to see if anything is heading in the direction of the few that stayed behind due to lack of radiation suits. perception: 1d20 + 10 ⇒ (20) + 10 = 30

what a waste of a nat 20 :(


From what Annabell can tell, there's almost nothing to worry about. Sure, there's some skittering up on the ground floor, but nothing to worry about.

Her keen hearing is able to let her hear that there's a large door that Scab and Marcel are trying to get into.


I'm GMPCing your next couple of actions since it's not really going anywhere.

As Scab starts to hack into the computer, there's a firewall that keeps popping up due to an action not being taken on the door.

Marcel attempts to unlock the door at the same time as Scab attempting to hack into the door.

Marcel DD on door: 1d20 + 9 ⇒ (2) + 9 = 11 Marcel's bobby pin snaps. Well, time to try again.
Marcel DD on door: 1d20 + 9 ⇒ (13) + 9 = 22 click The door doesn't open, but when Scab hits a button, the door unlocks with the sound of several large, heavy bars and plates to reveal a small room and another door, just as heavy.

Scab has a way of opening the second door, but it involves closing the first door. And when the first door is opened, the geiger counters on the team's pip-boys goes off. Loudly First sound, 18 seconds in.

Marcel, you need to give me a fort save. You get a +4 bonus due to your suit and mask. Marcel and Scab, you're fine for now.


M Ghoul Engineer 4 (HP 19/27)

I should be fine in there, correct?


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Fort: 1d20 + 8 ⇒ (20) + 8 = 28


Male Ghoul Alchemist 3

Am I there?


Whoops! I meant Marcel fort save and Crispy and Scab are fine. And Marcel makes it.

Something's wrong with the room. There's way too much radiation for someone to just walk in unless they have proper protection. Marcel's suit can hold out for only so long.


M Ghoul Engineer 4 (HP 19/27)

So even a ghoul would be cooked?


Even a ghoul, birthed from the nuclear fires, would eventually succumb to this radiation.

Those Geiger counters are starting to get more persistent. If you shut the door with the computer, you can unlock it again from the computer without having to attempt to decode it or need the keys.


M Ghoul Engineer 4 (HP 19/27)

do i think a super mutant could handle it? do i have an idea how long a ghoul such as myself could make it in there? is there any indication in the computer logs to say what might be in there?

Scab will shut the door for now.

"Whew, that is some powerful stuff. Not really sure what can be done about it at the moment, but best to close that door for the moment to slow the leak."


Knowledge Science to determine if a Ghoul and/or Super Mutant could stand it in there, and you'll need to do some more digging.

The computer console at the door's soul purpose is to keep that door shut when there's a radiation leak. It doesn't have any other note keeping skills. You'd need to search for another computer. You think you saw one in one of the rooms on the way down here.

There are a total of four other rooms between the locker rooms where Annabell and Edward are and the main bunker where the rest of you are.


M Ghoul Engineer 4 (HP 19/27)

know science: 1d20 + 5 ⇒ (8) + 5 = 13 and will wait on the others to post about what we will do


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel swiftly backs out. "Agreed..."


Male Ghoul Alchemist 3

"Those Geiger counters are annoying." Crispy comments.


While Scab isn't sure what kind of radiation it is or where it's coming from, he does know that over exposure of this kind of radiation would kill just about anything with soft, squishy organs in a matter of minutes.


M Ghoul Engineer 4 (HP 19/27)

"hmm, we should see if they have any bots around here."


Time to look around.

There are four doors total between the rest of the team and the nuked door. None of them are locked.

Call them door 1, 2, 3, and 4, for simplicity sake.


Male Ghoul Alchemist 3

"Well, there's no use stalling any more. Let's head to Door number 1 this door.


Female Human Swamp Druid 4

and what is behind door number 1 is it a new TV :D oh I hope that it is a vacation!


M Ghoul Engineer 4 (HP 19/27)

i'd like the new washer/dryer set


It's a Zonk!

Behind this door you find a desk, a computer, and a few chairs. This looks like the boss' office.


M Ghoul Engineer 4 (HP 19/27)

Scab checks out the computer engineering: 1d20 + 11 ⇒ (9) + 11 = 20


Typity typity type. Oh hey, a few codes and memos to the employees. Wait, codes?

Well would you look at that. There's a few codes regarding radiation leaking and sealing. This isn't just an office, it's a control room.

Maybe there's something deeper. Another check if you want.


M Ghoul Engineer 4 (HP 19/27)

But of course.

engineering: 1d20 + 11 ⇒ (14) + 11 = 25


What have we here? Looks like the fuel source for the engine is a rare radioactive metal that has a half-life well over 1,000 years. Just one chunk of this stuff could power a small city for several decades. Centuries even!

There's a note here about some Chinese man inquiring about purchasing the metal. He didn't give his name, but apparently he's offered well over 2 million dollars for just a pound.

Just as Scab gets this, Marcel excuses himself from the party for just a little bit. At the same time, Edward hears a radio transmission from HQ.

Edward's Radio Transmission:
Come in Pathfinder, repeat, come in Pathfinder. Paladin Edward, can you hear me? This is Star Paladin Richards. We're receiving readings from your suit that you're in a high radiation area. Your suit can help protect you from the radiation but only for so long. If you can find the source of the radiation and provide the location, we'd be able to provide better equipment and better protection for the city and our Chapter. If you can find it, get the location. And be on the look out for what we spoke of earlier. Star Paladin Richards, out.

Marcel's Transmission:
Come in Knife Master, come in Knife Master. High Command has an objective for you. There is word of a high power radioactive material in your location. Find this material and mark it's location. Substantial compensation will be supplied for your efforts. Good luck and Godspeed. Command, out.

How Edward and Marcel decide what to do will affect the rest of the party and the storyline. Roleplay this any way you want, but be careful. There are consequences to every action.


Male Human Paladin 4

Radio:

Spoiler:
Received, Star Paladin. I am in a secure location at this time. If I locate such a source I will relay further information.


At the same time as Edward's radio signal, there happens to be a ping on everyone's pipboy. There is a supply drop nearby and the radio on it kicked in. Looks like it's behind the 3rd door.


Male Human Paladin 4

"Can we open this door?"


Sorry, I meant to say it's unlocked.


M Ghoul Engineer 4 (HP 19/27)

Scab will head to check it out as soon as he is done on the computer.


This next room is a storage room of sorts. There's a few lockers, a few boxes, and specifically, one wooden crate with the Brotherhood logo spray painted on it.

Edward instantly recognizes this as an airdrop. There's gotta be something in it. The radio signal from the drop beacon is in the crate.


Male Human Paladin 4

Edward opens the airdrop crate eagerly.


crack The crate opens easily. Inside is something Edward recognizes instantly, but only heard in rumor from the high commanders.

It's what the Paladins dubbed the Spellpack. It ties into the nuclear reactor on Edward's back as a power supply. Inside, given about an hour's time, are a few tools and tricks that Edward can turn on or apply to himself or an ally. Spells. It also contains an attachment for Edward's helmet so that he can comprehend some of the equipment inside. Headband of Wisdom since you don't have enough Wis for spells! The headband raises it to a 10, so for now you've got to keep working on Wis.

Inside is also a nozzle for Edward's gauntlet along with another syringe. A flick of the switch turns the injection into a spray, but at the cost of two syringes per spray. Channel Positive Energy. For the purposes of determining Undead, Feral Ghouls are undead, but Sentient Ghouls like Crispy and Scab count as Living.

Scab, Crispy, Marcel, you guys also find your new discoveries and Rogue Talent in the crate as well. Make it Fallout-esce. If you want to demonstrate your abilities, it won't cost against you for today's uses. But be warned, there may be consequences. Ghouls, don't forget, you also get access to the Goblin discoveries since you guys are crazy enough and strange enough to count.


M Ghoul Engineer 4 (HP 19/27)

A little bit of glowing light escapes from Scab's eyes and from cracks of skin as seen through tears in his clothing. The light is only visible when he is in the dark corner of the room.

"Hmm, musta been a lil' more radiation than i thought."

Scab picked up the Spontaneous Healing discovery. Fast Healing 5 as a free action for one round per two character levels per day (2/day at the moment) so i figured having him take a tiny step towards looking like a glowing one would be somewhat suitable.


Male Human Paladin 4

fyi: paladins cast off Charisma nowadays. I'm more than willing to have a noost to my wisdom, but its not critical for spellcasting.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Bent over to 'examine' something, Marcel listens carefully to the earpiece pulled out of his backpack; he taps it, transmitting a single click of static in return, and stands up, returning to the group. He shake his head, indicating nothing found, if anyone looks at him enquiringly.

The wasteland merchant surveys the drop warily. "How the hell did an AIRDROP get in this place..." he mutters to himself quietly; he gives in to old patterns of behaviour, and lets the knight open the drop first.

GM, I was wanting to class-change Marcel now, should I do so now or later?


You know what, I completely forgot about that discussion! Sure, go ahead. For now the changes are somewhat subtle, when you get back to the city, you can have immediate and drastic changes.

Cha....ris....ma? *looks it up under the PFSRD* Oh....I thought they were Wisdom casters. My bad. Well keep it anyway. You need it. Now your Perception isn't negative!

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