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Oops... I see your Fight Speeder Upper... so:
Round 3: Move Action to remove hat (actually, the hat was thrown to the ground before the fight, but whatever)... i.e. move action to undo the Dirty Trick. Then Trip Attempt.
Unimproved Trip (probably against flat-footed CMD): 1d20 - 2 ⇒ (7) - 2 = 5 Nope, not likely.
Round 4: My CMD is 10 so I don't think I am grappled. So...
Punch: 1d20 + 0 ⇒ (1) + 0 = 11d2 - 2 ⇒ (2) - 2 = 0 Nope.
Round 5: Standard Action to Trip him again:
Unimproved Trip: 1d20 - 2 ⇒ (17) - 2 = 15 Yes! Well, Maybe.
AoO (if trip was successful and he tried to stand.)
Punch: 1d20 + 0 ⇒ (11) + 0 = 111d2 - 2 ⇒ (1) - 2 = -1 Might be a hit if +4 Prone bonus applies.
Round 6: I am grappled now... Standard Action to escape grapple:
Escape Artist: 1d20 + 2 ⇒ (8) + 2 = 10 Probably not.
Round 7: He failed to maintain grapple, so... Combination punch!
Punch, Right: 1d20 - 2 ⇒ (19) - 2 = 171d2 - 2 ⇒ (1) - 2 = -1 Maybe!
Punch, Left: 1d20 - 8 ⇒ (9) - 8 = 11d2 - 2 ⇒ (1) - 2 = -1 Nope.
Round 8: I am grappled again... Standard Action to escape grapple:
Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6 Nope.
Round 9: I am pinned now... Standard Action to escape grapple:
Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5 Nope.
Do we continue?

Scarlet Scarab |

"Wh-wh-where is the Stag Lord- damn, good feint." Scarlet stows her weapons and watches Numalar and the Bee-King fight...poorly.

Mad Wee Bee-King Bumtumbler |

Oops... I see your Fight Speeder Upper... so:
Round 3: Move Action to remove hat (actually, the hat was thrown to the ground before the fight, but whatever)... i.e. move action to undo the Dirty Trick. Then Trip Attempt.
[Unimproved Trip (probably against flat-footed CMD)]1d20-2 Nope, not likely.Round 4: My CMD is 10 so I don't think I am grappled. So...
[Punch]1d20+0; 1d2-2 Nope.Round 5: Standard Action to Trip him again:
[Unimproved Trip]1d20-2 Yes! Well, Maybe.AoO (if trip was successful and he tried to stand.)
[Punch]1d20+0; 1d2-2 Might be a hit if +4 Prone bonus applies.Round 6: I am grappled now... Standard Action to escape grapple:
[Escape Artist]1d20+2 Probably not.Round 7: He failed to maintain grapple, so... Combination punch!
[Punch, Right]1d20-2; 1d2-2 Maybe!
[Punch, Left]1d20-8; 1d2-2 Nope.Round 8: I am grappled again... Standard Action to escape grapple:
[Escape Artist]1d20+2 Nope.Round 9: I am pinned now... Standard Action to escape grapple:
[Escape Artist]1d20+2 Nope.Do we continue?
Draconic Defense - Bee-King comically waggles his hand at the wrist after taking a poke at you then points off somewhere over your shoulder to the 'Stag Lord'. Numalar points off the other way at Nyrissa.
sense motive: 1d20 + 9 ⇒ (2) + 9 = 11 Bee-King looses Dex to AC/CMD while looking about.
Round 3
Big hat - Instead the boondoggled Bee-King licks both his palms and uses them to pastes Numalar's own luxuriant mustache over his eyes. Numalar fixes this the very next round though now his mustache looks like two mashed out cigar stubs kept in place by his nose.
The trip misses.
Round 4
As Scarlet says, you slap at each other a bit.
Round 5
He rushes at you. You side-step and send him sprawling like a landed carp.
While he does trigger and AoO with his move action to rise, your fists are not registered as lethal weapons by local law enforcement and don't allow you to take a swipe at him.
Round 6
By his rolls he misses at another attempt at pinning Numalar down and more 'slapping' probably takes place--using your escape artist roll as a punch
Round 7
He does manage to grapple you but you very quickly break free--by way of my reverse logicking the previous round.
Round 8
This is followed by a vicious series of near-misses on the part of both combatants. (Using a modified 'left punch' die roll)
Round 9-10
He does finally get a hold of Numalar and pin him with an armlock.
In the background there is some idle chatter between Alia and Posh, and someone else is gently snoring.
"*Huff, puff, wheeze* Had enough? Say uncle. You're not half-bad laddy. Not bad atoll dese things ne'er goo ten rounds with me."

Perlivash |

In everyone's mind's eye (aside the Bee-King's perhaps) there is the very strong suggestion that the reason the Bee-King's fights rarely go 10 rounds is because he is usually on his ass dreaming of golden beer by the end of round 1 or 2.
Bluff (feign being innocently asleep): 1d20 + 9 ⇒ (20) + 9 = 29
Perlivash looks completely innocent laying curled up asleep on a large rock. Rainbow colored smoke curls from his nostrils at every long slow breath.
Tyg giggles.

Scarlet Scarab |

"So...is the Bee-King normally this...anxious? He could be a lot more fierce if he got some hand-to-hand training." Scarlet turns to Tyg-Titter-Tut.

Scarlet Scarab |

"A king offering to show his talents to a wee lass like me? I'm not worthy, milord." Scarlet resists rolling her eyes.
Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

Celyne |

"talents, eh? is that what they're calling them these days?" Celyne offers with a little smirk and a wink.

Alia of the Blade |

if that's the case...perhaps Posh'll continue the conversation (if Alia wants to and isn't too busy polishing her blade...that sounded wrong...as did that.) as the rest of the group are more interested in our little visitor and it appears Posh and Alia have little to no interest to this situation.
Posh decides to ignore the situation with these strange creatures and looks at Alia's tent, taking a moment onto how to approach as you can't really knock on a tent.
"Um...Alia. Since everyone is occupied do you mind if we continue our conversation?" he seemed to have stammered for a moment then.
Actually, Alia has an active interest in avoiding this situation. Specifically, contact with the Fey. They may SEEM nice enough, but she "knows" better than to be fooled by that.
Hearing Posh, the tent opens for a short moment, nobody visible at the entrance. Assuming Posh enters, the entrance will quickly close again, with a ducked elf to it's side making a "hush" gesture with her finger in front of her lips.
Moments after, Posh will be handed a bundle of wood that seems like unfinished arrows. "I just KNOW I had some cold iron...it was for the arrows I planned to repay Zokon with...but where...surely they would not have stolen THAT...", Alia whispers as she frantically searches through her smithing supplies. "It was cold iron working against their kind, right? Silver was shapechangers...", she seems lost in thought as she tried to remember which way around it was."Yeah, pretty certain it was Cold Iron!"
@Posh, it's fine, we can continue the talk, but Alia, right now, is kind of agitated. Give her a little while to calm down again. Plus, I may need to run something by GGGM first, before talking more...

Zokon Santyev |

Zokon is recovering from his laughing fit ss that "display" was a comic act not fighting...
He then pointedly examines his arrows che king to see the silver blanching is still good on the cold iron ones.

Poshment Underhill |

Poshment Underhill wrote:if that's the case...perhaps Posh'll continue the conversation (if Alia wants to and isn't too busy polishing her blade...that sounded wrong...as did that.) as the rest of the group are more interested in our little visitor and it appears Posh and Alia have little to no interest to this situation.
Posh decides to ignore the situation with these strange creatures and looks at Alia's tent, taking a moment onto how to approach as you can't really knock on a tent.
"Um...Alia. Since everyone is occupied do you mind if we continue our conversation?" he seemed to have stammered for a moment then.Actually, Alia has an active interest in avoiding this situation. Specifically, contact with the Fey. They may SEEM nice enough, but she "knows" better than to be fooled by that.
Hearing Posh, the tent opens for a short moment, nobody visible at the entrance. Assuming Posh enters, the entrance will quickly close again, with a ducked elf to it's side making a "hush" gesture with her finger in front of her lips.
Moments after, Posh will be handed a bundle of wood that seems like unfinished arrows. "I just KNOW I had some cold iron...it was for the arrows I planned to repay Zokon with...but where...surely they would not have stolen THAT...", Alia whispers as she frantically searches through her smithing supplies. "It was cold iron working against their kind, right? Silver was shapechangers...", she seems lost in thought as she tried to remember which way around it was."Yeah, pretty certain it was Cold Iron!"@Posh, it's fine, we can continue the talk, but Alia, right now, is kind of agitated. Give her a little while to calm down again. Plus, I may need to run something by GGGM first, before talking more...
This gives a better option for roleplay anyway :D
Posh is surprised at first, but makes sure to remain quiet as the two duck inside and Alia seems distracted for a moment as she appears to be finding something to kill their fey visitors. He checks outside the tent to make sure no one comes too close."I thought the elves of Kyonin were friends to the fey?" he asks quietly, not wanting the others to over hear them.
Knowledge Geography: 1d20 + 7 ⇒ (2) + 7 = 9 That's a shame, I was hoping to have a awkward moment where he mentions Tanglebriar and then he pauses in a "Oh..." fashion at just realises that might be why she's acting this way. Not read the backstory and this is just player knowledge whilst Posh has no idea of these things.
Posh tries to think for a moment, but he can't seem to get any idea of the mysterious Kyonin as he tries to keep an eye out of the tent.
"Well...Scarlet seems to be getting involved with a fist fight, I don't much count his chances against her." he smiles in an attempt to lighten the mood.

RPGGGM |

Zokon Your arrows seem fine.
Posh With the current camp configuration there is not a tent flap further than 25' away and Zokon's and Scarlet's are both within 10'. Technically you and Alia have watch for the next hour and a half.
The sun begins glowing over eastern horizon as night slowly turns to day. Birds start chirping from everywhere. A squirrel stares blankly at Posh, and horse moos softly from just outside of the clearing.
Party as a whole After the party's guests have had their fill of soap and bath beads what would you like to do? Assuming of course Numalar doesn't sucker-punch Bee-King. You could ask questions, arm wrestle the Bee-King, hurry them on their way, ask them to get Celyne's clothes down from the treetops, whatever you like.
The little butterfly dragon belches a roil of rainbow soap bubbles. The group feels it blush inside their heads.

Celyne |

Celyne's clothes are in the treetops?

Celyne |

sorry, didn't even spot that first time through
"I don't suppose I could have my clothes back, please? I'd like to have more than just my nightshift to wear tomorrow. Pretty please?"

Celyne |

"Thank you SO much!" she says as she winks back, then gathers up her clothing in an armload. "I think from now on, I'll sleep in my clothes while on the road"... She starts picking leaves and branches from out of her garments.

Scarlet Scarab |

"Heh. Next time, we'll try to leave some gifts behind for you." Scarlet yawns. "But tomorrow's another day. If you'll excuse me."
Scarlet gives a nod to the guests and returns to her tent, ready to retire for the night.
Fey. Few of the only type to not look at me funny. Feels nice.

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Since we went 10 rounds of spectacular martial prowess instead of 9...
Round 10 escape artist: 1d20 + 2 ⇒ (17) + 2 = 19 That probably did it... unless he tied me up first.
At the last moment, Numalar manages to squirm free, and stands, panting for breath.
"*Huff, puff, wheeze* Had enough? Say uncle. You're not half-bad laddy. Not bad atoll dese things ne'er goo ten rounds with me."
"Is that... *huff* right? ... *huff* ... Well now, it's been a ... long time ... but some things ... *huff* ... you don't forget."
"De ya wanna see?" He releases Numalar's arm and hands back his charter only a little worse for the wear. He heartily smacks off all the dust as well. "Right. Here's yer wee paper-thingie. I'll jist take yer women folk as spoils o' war an' ye kin owe me one."
"The women are hardly my property, good sir, for me to 'give' them to you. But a charming fellow like yourself might have some luck if he just speaks up." Numalar winks at him.
"Instead, to celebrate your victory sir, why don't we see if we can finish off this liquor?" Numalar picks up the jugs again and with a big smile offers them to the Bee-King.

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Party as a whole After the party's guests have had their fill of soap and bath beads what would you like to do?
Numalar is happy to continue drinking with the Bee-King and perhaps they can start swapping stories. If possible he will start asking questions about the area and what the Bee-King knows about the Stag Lord.
Numalar will try not to get too drunk though, and will contrive to spill a lot of what he is drinking, pretending to be more drunk than he actually is.
Diplomacy (to gather info): 1d20 + 8 ⇒ (17) + 8 = 25
Bluff (to pretend to be more drunk than I am): 1d20 + 13 ⇒ (9) + 13 = 22
After our guests move on we can get back to exploring the hex.

Mad Wee Bee-King Bumtumbler |

RPGGGM wrote:Party as a whole After the party's guests have had their fill of soap and bath beads what would you like to do?Numalar is happy to continue drinking with the Bee-King and perhaps they can start swapping stories. If possible he will start asking questions about the area and what the Bee-King knows about the Stag Lord.
"Oh him. Yeah, he trucks with all sorts o' evil--black magic too. You cleared out a small nest o' 'em along the ol' road but there's more were dat came from. Lot's more. An' since he kilt all the druids--he hates druids ya see, like he's got a vendetta against them. Problem is druids is like part o' da land. It's like he hates the land itself. Well, since he kilt em all there none but that Tamris lad to stand against 'im and he's got his hands full protecting the whole of da Narlmarches. Ya see, dere's worse stuff a lurkin' about than the Stag Lord, older an more dangerous and willin' ta bide its time. It's a land full 'o monsters. I'd say more but names is powerful things. You say da wrong name an' it's like you're invitin' 'em ta tea, ya see. And we all got enough problems as it is."
1d20 + 14 ⇒ (4) + 14 = 18
And with dawn on its way they take their leave.
The day is nice and warm and a bit humid thanks to all the previous day's rain.
Let me know if you want to do anything specific (beyond exploring) for the day. If you press on for the day I need the following rolls:
Survival DC 15 and...

Alia of the Blade |

@Having watch: since everybody else insisted on getting up early, I don't think thats much of an issue. They just told stories, wrestled, and bargained with the visitors, I doubt they can just drop back into their bedroll and sleep on as if nothing happened.
When she finds some roughly done heads for durable cold iron arrows, Alia grabs some of the arrow shafts and hastily improvises some ammunition from them.
When Posh notes that Scarlet is getting involved in fisticuffs, her expression darkens:"Them folk are tricksters. Either they know they have a chance, or it's a distraction. They're hardly in it for a fair fight, or interested in giving a fair chance.", and she is redoubling her efforts.
Having finished her preparations, Alia sits in her tent, bow and cold iron arrows ready, hoping the Fey simply leave.
Just for the record, I have no plans of attacking them right now, but their attention forces Alia to be on guard. The things she heard about are the things Mad Wee mentioned in that last post. Old, dangerous, willing to bide it's time. And with their capricious nature, there's no guarantee these small ones are not in league with one such being, or bound to it. She's cursing herself for not preparing better when wandering into the wilds...

Scarlet Scarab |

Scarlet snores the night away, then spends the morning cleaning her weapons.
"An interesting distraction. I hope they liked that vase." Scarlet grabs a handful of smooth, shiny rocks. "A trade's a trade."
Survival: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
ppfffffftt

Zokon Santyev |

Zokon takes the lead as usual ranging to either side of the party with big strides
Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Perception aid from Scarlet.. ;o): 1d20 + 6 ⇒ (17) + 6 = 23 if i get the +2 from Scarlet is 25

Celyne |

perception: 1d20 + 9 ⇒ (9) + 9 = 18
Luna seems a bit too distracted to notice anything special and just waves a cheery goodbye as their guests take their leave... She has some breakfast and readies for more travel in the morning.

RPGGGM |

2d100 ⇒ (37, 52) = 89
1d4 ⇒ 4
5d100 ⇒ (34, 13, 97, 24, 17) = 185
Alia's Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Celyne's Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Numalar's Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Poshment's Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Scarlet's Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Zokon's Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Dawn arrives with a soundtrack. As rosy light fills the land with color it also fills with music. The music persists wheeling about the group for much of the morning with small breaks every couple of hours. It concludes just after lunch. No matter how well Celyne, Scarlet and Zokon search, a source is never found.
Despite this, the efficiency of the cow--er--horses and mule (who regain their natural coloration a little less than an hour after the discovery of their bovine paint jobs) and Zokon's abilities as guide the party clears the remaining potions of the hex before setting camp on the edge of the wood.
Of course there are very few animals to speak of until the later half of the day.
The high forest was a mass of wrinkled and creased highlands filled with narrow valleys and granite stone tors jutting out land like so many ghosts in the woods.
In the rolling hills beyond, the party can dimly make out the strange standing stones to the south.
Much closer though the party makes out a tree-lined hilltop with a small campfire. Tending the fire is cloaked humanoid figure. The figure seems to be facing southwestward over the plain with its back to you.
The campsite is about a quarter mile away over some sparsely forested hills. No map yet up for that but the Area Map has been updated.

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"Well, since he kilt em all there none but that Tamris lad to stand against 'im and he's got his hands full protecting the whole of da Narlmarches."
"Aye... we met Tamris. He seemed all right. Some hunters had grabbed him but we ran them off. It was that wolf of his that led us to them actually."
"And we all got enough problems as it is."
"What sort of problems do you have? It seems like your life is totally free! I envy that, actually."
---
After bidding farewell to our 'little friends,' If Numalar can catch enough sleep to make up for lost time then that's fine, but I don't think he used any spells the previous day, which means I am only down one, so I won't worry about it if people want to get a move on. I'll use prestidigitation to clean myself up, and then set out with the others.
Requested Rolls:
Survival: 1d20 + 2 ⇒ (16) + 2 = 18
Perception (looking around): 1d20 + 7 ⇒ (5) + 7 = 12

Alia of the Blade |

Survival: 1d20 + 0 ⇒ (9) + 0 = 9
Perception: 1d20 + 8 ⇒ (15) + 8 = 23 3x23, no cookie
Alia can't sleep(which may be good, since it's her watch), and instead seems agitated all morning, keeping a sharpened clump of cold iron close by, especially while the eerie music emerges from seemingly nowhere close by.
The elf will make sure to stay with others, with the group, at all times, even going so far as to ask Scarlet and Celyne to accompany her when nature calls.
By the time they come upon the figure, she is seemingly a nervous wreck, somewhat afraid of what the night MAY bring, and deciding to leave her own bar of soap outside the tent as a tribute to be left alone.
Lost in thought, she totally misses Scarlets question.
I would tend towards approach, but I'm abstaining from the actual decision since my last call seemingly was way off the mark.

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Much closer though the party makes out a tree-lined hilltop with a small campfire. Tending the fire is cloaked humanoid figure. The figure seems to be facing southwestward over the plain with its back to you.
The campsite is about a quarter mile away over some sparsely forested hills. No map yet up for that but the Area Map has been updated.
"So do we...approach or sneak by?" Scarlet whispers.
"Hmmm... I'm not sure," Numalar says quietly. "If you built a camp, would you build it on top of a hill? With no shelter from the elements?"
"Perhaps it is some sort of signal fire? I'm sure you could see it a long way off."

Zokon Santyev |

" You may want to know whats coming or be trying to attract people to you"
Survival for possible reasons : 1d20 + 5 ⇒ (6) + 5 = 11

Mad Wee Bee-King Bumtumbler |

Previously on Kingmaker:
Mad Wee Bee-King Bumtumbler wrote:"And we all got enough problems as it is.""What sort of problems do you have? It seems like your life is totally free! I envy that, actually."
"Oh ye know, daft, big job gits like yerselves, and dem wee, scaly, black, mine buggers, an everybody else who's after me lucky charms. Dere's jist no trustin' folk dese days. Put 'er dere Prince! *PTOO!* Royalty ta royalty!" He says sticking out a wee pink hand moist with spit.
sleight of hand: 1d20 + 14 ⇒ (16) + 14 = 30
Item Stolen: 1 chalk, 2 chalk, 3 earplugs, 4 bag of powder 5 bag of powder, 6 empty scroll case, 7 empty scroll case, 8 sheet of parchment paper, 9 sheet of parchment paper, 10 wooden holy symbol, 11 wooden holy symbol, 12 a dose of saltpeter: 1d12 ⇒ 2 A stick of chalk from Numalar's gear very likely goes missing during the little man's stay in camp. A successful perception check against his sleight of hand result catches the culprit in the act.

RPGGGM |

Currently on Kingmaker
Just past sundown the campfire is put out shrouding the hilltop in darkness.
Conditions It is a clear, cool starry night. The lighting is dim.

RPGGGM |

" You may want to know whats coming or be trying to attract people to you"
All are possibilities but it is hard to judge not knowing the mind of the camper.
Alia's Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Celyne's Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Numalar's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Poshment's Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Scarlet's Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Zokon's Perception: 1d20 + 6 ⇒ (4) + 6 = 10
The evening passes uneventfully barring any activity on the party's part and morning dawns on another day of exploration amid the rocks, hills and vales.
By morning it seems the other camper has moved off to parts unknown.

Celyne |

"I miss the song...hehe I wonder who that fellow was who was camped there...He seems to have left already. "

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Previously on Kingmaker:
"Put 'er dere Prince! *PTOO!* Royalty ta royalty!" He says sticking out a wee pink hand moist with spit.
"Gladly. Farewell to you too, your majesty." Numalar shakes his hand vigorously.
He is welcome to the chalk. :) There's no chance anyone in this party could have beat that sleight of hand check.
Currently on Kingmaker
Numalar surveys the countryside at dawn. He turns to the others. "Should we investigate yon campsite and see if we can discern anything?"
"On the other hand, we are still carrying all the supplies we took from Tor and his gang. I had hoped to stop at Oleg's before pressing on further and drop all of that stuff off, and possibly resupply."
I got mixed up... thought we were going to Oleg's first after dealing with Renault.

Alia of the Blade |

I thought we already had been there, picking up Luna's barding, but then struck out again?
And, with the words of Mr. Snake: "Hey...what happened to the music?" (i just hope it's not a mind-control tune...)

Zokon Santyev |

"I think we did the right thing, who camps out where they can be seen for miles? Either someone whos inexperienced and very lucky or someone powerful and hoping to attract attention."
Zokon says his words with a serious tone ut also trying to make it a little light due to the potentially lost opportunity

RPGGGM |

Mad Wee Bee-King Bumtumbler wrote:Previously on Kingmaker:
"Put 'er dere Prince! *PTOO!* Royalty ta royalty!" He says sticking out a wee pink hand moist with spit."Gladly. Farewell to you too, your majesty." Numalar shakes his hand vigorously.
He is welcome to the chalk. :) There's no chance anyone in this party could have beat that sleight of hand check.
The Wee Mad Bee-King and his court depart as they came. Really, if you can't trust an self-described (though perhaps not in so many words) ally to not not steal from you then who can you trust?
RPGGGM wrote:Currently on KingmakerNumalar surveys the countryside at dawn. He turns to the others. "Should we investigate yon campsite and see if we can discern anything?"
"On the other hand, we are still carrying all the supplies we took from Tor and his gang. I had hoped to stop at Oleg's before pressing on further and drop all of that stuff off, and possibly resupply."
I got mixed up... thought we were going to Oleg's first after dealing with Renault.
If anyone does want to investigate the mystery camper let me know before we get on to the next encounter.
There was a suggestion of returning to Oleg's, but I don't recall anything definite. It was only a four hour ride (one way) putting you back one day's exploration, which is fine if you would like. I'll update the history page this weekend just let me know if you would like to do that before exploring.
Otherwise, you can leave the stuff with friends (or Mr. Renault), or send the stuff back with Svetlana and Paun (they will probably need to rent the services of a porter of some kind). Any option that does not involve physically returning to Oleg's costs 6sp (for space rental or carting).
Wisdom: 1d20 + 1 ⇒ (6) + 1 = 7 Svetlana, excited to visit the Flower Festival (she was too busy holding Oleg's nails last year to go) forgets in her haste to bring the package delivered to the trading post containing Luna's armor. So another downside for not returning to the trading post.
Alia's Sense Motive: 1d20 ⇒ 8
Celyne's Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14
Luna's Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7
Numalar's Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10
Poshment's Sense Motive: 1d20 - 2 ⇒ (17) - 2 = 15
Scarlet's Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3
Sir Didymus' Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
Zokon's Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26
2d100 ⇒ (15, 40) = 55
1d100 ⇒ 14 1d4 ⇒ 1

RPGGGM |

With slightly more research I see that the proposed trail map ("interactive area map" link above) starts out at Oleg's but there doesn't seem to be any mention of returning to the trading post in the gameplay thread (around page 73; I haven't checked discussion). Again let me know if you want to add a day to make a quick trip back to Oleg's before setting off. You do not however get to take back not taking tents and such. ;)
The day is bright and sunny and the way ahead as rough and rolling as a tossed throw rug, rife with rises and eddies and little moss-covered rocky hills. To the east lay rolling fields of tall grass. Small birds of prey circle in the blue sky.
You are entering the hex with the mysterious standing stones you encountered before. Perception rolls please for general looking about.

Celyne |

perception: 1d20 + 9 ⇒ (12) + 9 = 21
Celyne notes the standing stones and looks about for anything else of note or interest.

Poshment Underhill |

Alia can't sleep(which may be good, since it's her watch), and instead seems agitated all morning, keeping a sharpened clump of cold iron close by, especially while the eerie music emerges from seemingly nowhere close by.
The elf will make sure to stay with others, with the group, at all times, even going so far as to ask Scarlet and Celyne to accompany her when nature calls.
By the time they come upon the figure, she is seemingly a nervous wreck, somewhat afraid of what the night MAY bring, and deciding to leave her own bar of soap outside the tent as a tribute to be left alone.
Lost in thought, she totally misses Scarlets question.
I would tend towards approach, but I'm abstaining from the actual decision since my last call seemingly was way off the mark.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Posh takes a look around, but continues to look up at Alia, worried about how on edge she appears to look. Something about those fey really must've disturbed her, he thinks.

RPGGGM |

Celyne notes the standing stones and looks about for anything else of note or interest.
As the party passes, Celyne and Posh both note a wild pig (probably in the neighborhood of about 200 lbs) snuffling around the standing stones.

Zokon Santyev |

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Zoon doesn't notice anything.. he's all abliss with being ourdoorsy and rangerlike

Celyne |

"Anyone want bacon for supper?" she asks softly