Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Since the DCs are less than 10, I can make them untrained

My copy and paste error is corrected--feel free to keep your knowledge Scarscare, they're just rats after all. ;)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

know nature dc 7: 1d20 + 6 ⇒ (11) + 6 = 17
know nature dc 12: 1d20 + 6 ⇒ (18) + 6 = 24
know nature dc 17: 1d20 + 6 ⇒ (14) + 6 = 20

Celyne throws an alchemist's fire into the far corner of the swarm away from the gnome.

ranged touch alch fire: 1d20 + 1 ⇒ (20) + 1 = 21

dmg if hits: 1d6 ⇒ 5 +50% dmg

(1 pt of splash on Numalar)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Open flame would not be advised given the obvious amount of combustible methane present in the sewer at the current time. However Zokon's alchemical sunrod casts light better than a torch.

Mainly asking about burning hands and produce flame. My two main offensive tricks.

RPGGGM wrote:
Rats!

Round 1

"Rats! First that slime and now this! This is what happens when the ratter's guild is short-handed for too long."

Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Outstanding!

Numalar takes a couple steps back, waves his little symbol around in the air for a moment, and shouts:

"ghargh je HuH!"

Draconic:
"Serpent's Bile!"

A small blob of clear liquid shoots towards the rats, and splashes with a hiss.

Moving 10 back then casting acid splash at the rat swarm.

Acid Splash, to-hit (vs touch AC) and damage: 1d20 + 3 ⇒ (4) + 3 = 71d3 ⇒ 2
Never mind... and by the way...
Knowledge Nature (untrained): 1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
Scarlet steps away from the swarm, drops her longsword and draws her warhammer and a light hammer. Two Weapon Fighting lets me draw both.

If you took 5' step, a free action to drop the sword, and a move action to draw weapons, you should still have a standard action left in which to attack. However, the rats will attack before you do.

Celyne wrote:
(1 pt of splash on Numalar)

Don't worry; Numalar moves before you and will be long out of the way when that lands. In fact, you might want to wait to see where the rats end up before throwing, since they move before you do; you might hit yourself if they move onto your square.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:

dice=knowledge dungeoneering untrained

Posh groans at the sight of these things and backs away, drawing out an Alchemist's fire to hurl it.

"First this foul sewage now these pests!" Posh then makes sure to try and take aim.

Everyone - All you need is one roll for the knowledge check (the higher you get the more info).

Posh you actually have Knowledge (nature) at +3.

Speaking of which *dice clatter*:

Posh Knowledge (nature): 1d20 + 3 ⇒ (2) + 3 = 5 Oooh boy!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Numalar Auritonius wrote:
Scarlet Scarab wrote:
Scarlet steps away from the swarm, drops her longsword and draws her warhammer and a light hammer. Two Weapon Fighting lets me draw both.

If you took 5' step, a free action to drop the sword, and a move action to draw weapons, you should still have a standard action left in which to attack. However, the rats will attack before you do.

Ooh! Good point!

Scarlet squishes the rats with glee. "Rats, we meet again, haha!" Scarlet's skin turns bright red as she enters her bloodrage.
Warhammer + Bloodrage: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage + Bloodrage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia:
unskilled Knowledge: 1d20 + 3 ⇒ (13) + 3 = 16 Max 10.

Good enough!

RPGGGM wrote:
Open flame would not be advised given the obvious amount of combustible methane present in the sewer at the current time. However Zokon's alchemical sunrod casts light better than a torch.
Poshment wrote:
Posh groans at the sight of these things and backs away, drawing out an Alchemist's fire to hurl it.

"Only you can prevent sewer fires." ~Smokey the Otyugh


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Yeah I was going to jump under the water


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon:
+2 on your probable reflex save. ;) On the plus side this will certainly kill the rats.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Apologies, when i tried posting yesterday, I got board goblins...refreshed a few times over the day, but always got the goblins. Today, realized I refreshed the "nostore"-page -_-

Alia will follow suit with Zokon's lead, and retrieve+throw a vial of Acid in the middle of the rats(lower left field) while keeping her mouth clenched shut(and wishing she could do the same with her nose).
Attack Space/Intersection DC5 was it?: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9(sickened)
Damage: 1d6 ⇒ 6 +50% => 9 acid damage
Following that, she will attempt to step forward towards Scarlet(dunno if diagonal 5-foot step with corner was possible...otherwise I stay put...did not move in map yet.)
I do act before Celyne, right? That means if her action turns the sewer into a flaming inferno, I'll need to get away next round...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Numalar adds to the chemical contamination of the area by firing off an acid glob.

Zokon stows his sword and comes up with a vial of acid.

Alia noting the risk in Celyne's action tosses her vial of acid at a point centered withing the swarm (an intersection for the DC 5) and hits (deal a point of splash damage to each square of the swarm +50% for 6 points of damage).

Unfortunately she did not see Posh pulling his alchemical fire. Posh lets the volatile weapon fly in a high, lazy arc that splashes down on to the mass of rats with great effect and they seem ready to scatter.

Then there's is a noise like the thunderous, inhalation of wind a dragon might take before spewing forth its ruinous breath weapon. It sucks the fetid air out of your lungs. Then, not a moment later, the tunnel's light magnifies a hundred fold and every manhole cover within two blocks lifts about three inches from its lip.

Started, Luna leaps back from the entrance, and then whines morosely down the hole.

At this moment, Scarlet still has here sword in hand and Celyne has yet to retrieve her own alchemist's fire.

lots of dice falling:
4d6 ⇒ (3, 5, 1, 4) = 13

Reflex saves please DC 14. Zokon gets a +2 circumstance modifier.

Pass Save:
Take 6 points of fire damage.

Fail Save:
Take 13 points of fire damage.

The rats? What happened to the rats? Posh kills the rats, if they even existed in first place.

End combat.

The poisonous air has cleared significantly (not that you can smell things now) and you may use fire-based magic and items without fear, at least in the very, immediate area.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar's eyes go wide as he sees the flash of sewer gas bursting into flame. It roars over him as he dives for the stone to try to cover his face and chest.

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Whew! Just!

The fire and heat washes over him, knocking him to the stone, unconscious, but it looks like he avoided the worst of it.

CON check to stabilize, DC 10: 1d20 + 1 - 3 ⇒ (15) + 1 - 3 = 13

Numalar is now at -3 HP, but stabilizes on his next round.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Having stood close to the rats when the flame weapon landed, all Alia could manage was shouting "NOOOOoooo" before being gripped by the explosive fiery force.
When her burned body comes to rest, she is unconscious and bleeding. And awaiting cybernetic reconstruction with an armored exoskeleton including a respiration system+helmet and a impressive cloak. Also want a scroll of Bigby's Suffocating Hand...

Reflex DC 14: 1d20 + 3 ⇒ (5) + 3 = 8
Constitution DC 10: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6 not stabilized.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

do we all need reflex saves or just those in the swarm?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet prepares to escape and switch weapons (oh, and bloodrage too) when she sees Posh pull out a flask of Alchemist's Fire. She grins as he prepares to hurl it,

Int: 1d20 + 1 ⇒ (9) + 1 = 10
"Wait, don't use the fire-"

Relfex Save: 1d20 + 3 ⇒ (2) + 3 = 5
Scarlet is knocked silly by the blast. Unsurprisingly, since she's at point blank range. Luckily her heritage kicks in and her body turns bright red to absorb some of the blast.

13 Fire Damage - 5 Fire Resist = 8 Damage total. Scarlet is at 0 HP.

"Don't use fire here...the gas." Scarlet drops to one knee. "We did buy that wand, right?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Celyne wrote:
do we all need reflex saves or just those in the swarm?
Quote:
"...every manhole cover within two blocks lifts about three inches from its lip."

I think it's safe to assume we all need to make a save...


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

well if we do here goes:

reflex save dc 14: 1d20 + 5 ⇒ (7) + 5 = 12 damn

Celyne collapses to the ground, a little crispy around the edges, smoldering.

stabilize dc 10: 1d20 + 0 - 7 ⇒ (2) + 0 - 7 = -5


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
do we all need reflex saves or just those in the swarm?

Yes. Your character's icon could be on the next computer screen in my house and still have to make the roll.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

lol


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Scarlet is at 0 HP.

Scarlet takes Warner Brothers cartoon explosion damage. Blackened and still standing.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I have a flavorful question though. After that, am I really "bleeding out", or rather "burnifying to death"? Flavorwise the later would seem more fitting. -_- Also, Scarlet so far is the only one left standing :) So Posh will not manage a clean wipe/TPK, at least ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

well if we do here goes:

[dice=reflex save dc 14]1d20+5 damn

Celyne collapses to the ground, a little crispy around the edges, smoldering.

[dice=stabilize dc 10]1d20+0-7

Celyne, did you heal 1 hp from the night's rest?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Reflex boom.. arg dice into goo: 1d20 + 8 ⇒ (10) + 8 = 18

Splash foosh.. owww .. his burned legs pain him so.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
I have a flavorful question though. After that, am I really "bleeding out", or rather "burnifying to death"? Flavorwise the later would seem more fitting. -_- Also, Scarlet so far is the only one left standing :) So Posh will not manage a clean wipe/TPK, at least ;)

You are probably smoldering, though one could make a very good case for the concussive blast and potential internal bleeding compounded by "rat shrapnel" and a lot of external bleeding as well. No, it won't be a clean TPK.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

no i didn't heal from a night's rest - I'll note that now, thanks


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Thank goodness Zokon is alive. One of you casters needs to use that wand! While this isn't a clean TPK, Scarlet's gonna have one heck of an adventure at 0 HP.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Sewer Explosion Massacre...who will survive? And what will be left of them? I second the happyness on Zokon being alive. It's on his spell list so yay. Question is: Who took the wand anyway? Because classically, we could be lucky if it's on Zokon already(my group always gave the wands to secondary healers unless the primary had some way to buff the wands healing)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Um, slayers don't get a spell list that I know of. :(


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Oops, I thought Zokon was a Ranger.
So, could Posh use that wand? Bards have CLW, but it's an arcane spell instead of divine.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

doesn't matter with a wand, he should be able to use it if he's still conscious...


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I also thought he was a Ranger subconsciously. Aye, Posh could. And Celyne, need to have it on spell list, otherwise its a UMD check, for which we don't exactly have the time.

Stabilize DC 10: 1d20 + 1 - 5 ⇒ (19) + 1 - 5 = 15 Next round i'm stable, too, yet still unconscious.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon no good with wands yet, I'll get some tutelage in the use of magical triggers and have it for the future

Zokon will help his friends out of the water... is there anyone awake to use the wand?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet tries to help, but she can barely stand. "Damn it...Zokon, I can barely move. Make sure they're still breathin'!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon will help his friends out of the water... is there anyone awake to use the wand?

That would/might be Posh.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon finds the wand wherever it is and then tries to revive any casters.

Getting to Posh he realises he is mostly alive he tries to revive him and if successful places the wand in his hand.

"If you can manage my friend, heal yourself with the wand and then the others"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I didn't think we bought the wand, but some of us have healing potions. Numalar and Posh both have CL1 potions and Zokon should have a CL3 one. You can pour a potion down an unconscious person's throat.

Also, heal skill can be used untrained. It's DC 15 to stabilize someone.

Posh hasn't made his save yet so he may or may not be up.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry I didn't realise a reflex was needed...

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So you are slightly blown up. Some folks are down. What do you do now?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Posh." Scarlet pants. "We gotta- we gotta check 'em."

Scarlet sloooooowly makes her way to Alia and sees if she's OK.
Heal: 1d20 - 1 ⇒ (9) - 1 = 8
"You guys are better at this than I am, I hope."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Just as a summary: There's 3 of us up and moving: Posh, Zokon, and Scarlet(of whom Scarlet is staggered). There's also 3 of us NOT moving: Numalar, Alia, and Celyne(of whom Celyne is not stabilized yet). Just in case each of those still active wants to go check on someone who is down and out.

Also, we should remember this stunt for some later time when we have communcal protection from energy. Surely could come in handy.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon attempts to stabilise Celyne.

Heal: 1d20 + 2 ⇒ (6) + 2 = 8


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

stabilize: 1d20 - 7 ⇒ (1) - 7 = -6

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar is down, but if conscious would tell Zokon to pour his healing potion down Celyne's throat. Even if Celyne uses up all her spell slots on healing we will likely still be down a fair bit; collectively we have taken 64 points of damage as a party. We will probably have to use all our potions today. We can buy more later.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Now Zokon goes looking for a cure potion to see if he can help Celyne.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Now Zokon goes looking for a cure potion to see if he can help Celyne.

You should have one on you, one of the CL3 ones that Oleg gave us after the first encounter (you got one according to the loot page) unless you have used it already. I think Fronar ended up with the other one. Edit: actually it was Cyrielle that got the other one.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet starts searching for potions to use. "So...three potions? Help 'em out."
Speeding this up a little. Feel free to use my potion checks.

Alia: 1d8 + 1 ⇒ (1) + 1 = 2
Celyne: 1d8 + 3 ⇒ (7) + 3 = 10
Numalar: 1d8 + 1 ⇒ (7) + 1 = 8

"Hey. You with us, now?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Nope, not with you :) Guess Alia subconsciously refuses to swallow anything in this environment...my subelven mind remembers the green soup she had to jump over a moment ago...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

If I have a potion I'll feed it to Celyne


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne wakes up with a start, sputtering... "Oh my... What WAS that?" She brushes herself off and looks around at all the wounded... "I'm afraid I can't heal everyone, but Alia looks pretty bad, and I DO have one cure spell."

clw: 1d8 + 1 ⇒ (8) + 1 = 9

everyone should be conscious now... who looks REALLY bad? I have 3 more spells for the day.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Fire...burned everythin...I could use some aid, here."
After your CLW, I think I'm the lowest HP member right now.

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