Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Total Human Badass

It is mid-spring (April-ish in the Northern Hemisphere--The Stolen Land sits about at the level of the northern tier of the U.S.), but you would need to clear, flatten, and plow the rough landscape (requiring a plow at minimum, and usually some horses or oxen), have the right seeds, and actually know how to farm. Most of these folks are more on par with 'farm hands' rather than actual farmers. Remember too, the fort is really more of an open-air ruin than a fort, and most of the bandits don't have much in the way of engineering skills (as attested to by the condition of their lair).

"'Docks?'"

As a side note, I should point out that as bad-ass as Akiros is, he is an paladin/barbarian classes not really known for their technical skills.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hence why I suggested they make makeshift repairs, then stockpile building materials. They should be able to chop wood - and knowing we'll build a bridge with it gives it a sense of purpose, a goal to work towards - also it suggests permanency, we won't look at improving infrastructure close by if we were not planning on staying...so their employ feels like a permanent chance at redemption. We'll only be gone weeks at most, not months - all that is expected of Akiros is for him to be a leader figure that keeps them occupied so they don't get any ideas. Fluffwise, we could have some of the initial resources for Kingdom Building from what they gathered, rather than from support from Brevoy - not looking to change absolutes here by getting more building materials, only shifting the origin.

"Eventually. No docks just yet. But we'll want ships to be able to load and unload here, eventually. Moving supplies that way will be a lot easier than overland. We are here to stay and make things better for everybody, Akiros. Help us lay a foundation for that. Even if they are just cleaning up rubble, chopping wood, and training against the undead." Alia explains.
Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
The words make sense, but her heart and mind seem pre-occupied with other things, diminishing the credibility of what she says.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon approaches Akiros taking the measure of the man"Alia has the right of it, help lay the foundations by gathering and building up skills that will be useful when time comes to build in ernest."

Diplo aid Alia: 1d20 ⇒ 14


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No worries on Akiros staying behind and being in charge and all. Just wanted to make it clear that basically the place is 60 miles (nearly 97 km) away from anywhere, and that there is a practical limit to what can be done at present.

So off to the river? I think you are going to be short a horse or two the party (including Erevenywg) was one short coming from Mivon, and now has Victoria, Mikmek, Byron, Sneeg, and a corpse to deal with, and only two additional horses.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"Victoria can ride my horse, and I will walk beside her, or we can share the saddle. It won't be comfortable, but it would be quicker," Serena suggests.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

assuming I'm expecting travel, I can just switch some spells around. With mount I can conjure a horse for 8 hours/day
"That's very kind of you, Serena. Here, let me see if I can lighten our load a bit." She raises one hand and pronounces a harsh syllable in a strange tongue. A cloud of fog rises off the ground and a white mare steps out of it, nodding its head to Victoria. "I'm sorry I didn't think to prepare more than one of these for today."
The horse bends its knee allowing her to hop up into the saddle.
if needs be, I can make several of these, just let me know what we need


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Normally I'd just walk, but I would slow ya down but a little bit." She raises an eyebrow as Victoria pulls a horse from thin air. "That's useful."

Her bravado fades a bit as they leave the fort. "That was too close. I thought we were almost dead. When I saw Serena fall..." she shakes her head. "Maybe these nightmares are getting to me again. Let's get to the river crossing."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The party arrives at the shallow ford late that day, but the lack of sleep the night before, and the battle for the fort begins to take it's toll. The going is slow, made slower by the party's burden, and an uncooperative Sneeg.

Erevenywg hums the same tune nearly the whole journey. The melody gets stuck in the ears and heads of those riding nearby.

Mikmek remains quiet for most of the journey, riding behind one of the lighter riders. Often though he looks nervously to the northeast--the direction of the Outpost.

Save vs fatigue! Fort DC 14. Victoria and Arris have to save too, because of their terrible fort accommodations.

Map location updated.


{Old man sneer}


"Where are we going again?" asks Byron.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Fort: 1d20 + 8 ⇒ (6) + 8 = 14
Durgan is weary, but able to keep up with the pace.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19

Scarlet continues on to the river. Silent until Byron speaks up.

"Many people want the Stag Lord dead. And they want to see his body. Here's the first one." She yawns.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

fort save: 1d20 + 2 ⇒ (10) + 2 = 12

Posh, though tired manages to find the strength to keep on and not simply fall asleep in the saddle. However he fails to pay much attention, listening to the music of their fey companion.
"Erevenywg, I have to ask. How did you know it was me when I was disguised back at the Manor?" he guessed she must've had some kind of special sight that gazed through illusions.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15

Is it a sonic effect :D?

While she really liked real beds, the skald wasn't completely unaccustomed to rough and cold nights. Or the ancient art of power napping in a saddle. She passes the time by humming along with Erevenywg's song until Posh asks a really good question. Illthir herself had sometimes got the feeling that the fairy knew a lot more then she let on. She'll make sure to remain nearby to well she didn't like to use eavesdropping. Just tuning in.

---After Posh has gotten a chance to talk with the fairy---

"That's a neat tune." Illthir smiles and approaches Erevenywg. "What are you humming?"

---At the shallow fort---

"We're here. Now, what did you say about some walking corpse?" Illthir asks as a matter of fact, trying to not sound too nervous about another encounter with the walking dead.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Actually, the ford is just for crossing, we need to get to Nettles, I think...

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25
"We can press on some more, but it's getting late, and both us and the horses will need to rest. Let us start to look for a possible campsite.", Alia suggests to Zokon and the others.
Most of the time, she was actively trying to avoid their Fey guest, trying to help find a way instead.
All the while, she was wondering if the map would surface among the mundane goods in the fort - they had little time to go through those, yet, so there was still hope.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Actually, the ford is just for crossing, we need to get to Nettles, I think...

Correct.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

fort: 1d20 + 3 ⇒ (2) + 3 = 5
Victoria's time in the dark elf's "care" has left her worn pretty thin. She does her best to keep pace, but the effort shows.


fox | HP 14/14 | AC 16/T16/FF12 (13/13/12) | F+3 R+4 W+5

fort: 1d20 + 3 ⇒ (3) + 3 = 6
Arris is beat, too. He passes out on Victoria's shoulder.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Fort: 1d20 + 7 ⇒ (14) + 7 = 21

Zokon will attempt to make things easier by finding the best routes, and using whatever he can think of to make the trip easier

Survival: 1d20 + 9 ⇒ (4) + 9 = 13


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Fort Save: 1d20 + 11 ⇒ (3) + 11 = 14

Serena is tired, but she soldiers on.


Scarlet Scarab wrote:

Scarlet continues on to the river. Silent until Byron speaks up.

"Many people want the Stag Lord dead. And they want to see his body. Here's the first one." She yawns.

With no further elaboration Byron remains quiet the rest of the way.


dice:
1d20 + 10 ⇒ (17) + 10 = 27

Poshment Underhill wrote:

Posh, though tired manages to find the strength to keep on and not simply fall asleep in the saddle. However he fails to pay much attention, listening to the music of their fey companion.

"Erevenywg, I have to ask. How did you know it was me when I was disguised back at the Manor?" he guessed she must've had some kind of special sight that gazed through illusions.

"Hm!? Oh, um, magic."

Illthir Winlowe wrote:
Is it a sonic effect :D?

Yes!

Illthir Winlowe wrote:
"That's a neat tune." Illthir smiles and approaches Erevenywg. "What are you humming?"

"Oh, it is something that I learned when I was small."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

"We can press on some more, but it's getting late, and both us and the horses will need to rest. Let us start to look for a possible campsite.", Alia suggests to Zokon and the others.

Most of the time, she was actively trying to avoid their Fey guest, trying to help find a way instead.
All the while, she was wondering if the map would surface among the mundane goods in the fort - they had little time to go through those, yet, so there was still hope.

Alia would have found the map she was looking for among the Stag Lord's riches (an inventory of which I'll post in Discussion this weekend). The pathway (which I will also update this weekend) leads into the Narlmarches.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The group rests for the evening within sight of the ford and crosses in the morning after taking their rest.

I'll assume standard watches. Posh and Victoria will have to figure out their places in the watch order, and typical marching order in the link above.

The crossing is cold in the meter deep spring waters, but uneventful. The day grows overcast as the party makes its way across the rough highlands, which look like petrified waves on a tempestuous sea. The wind picks up ruffling the tall green grasses and hurrying the steely clouds overhead.

Off in the far distance the party can see the sihouette of the lonely old sycamore tree.

Mikmek visibly shutters at the sight of the dying tree, that like a gnarled hand seems to be reaching up out of the fractured earth.


"Meh."

So who's guarding this guy?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Time to camp again. Map updated.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Can we try and camp somewhere with no source of terror nearby?
Knowledge Geography: 1d20 + 4 ⇒ (16) + 4 = 20
Also, Kobolds have Darkvision, so that's an extra set of eyes. Posh will probably want third watch, so Mikmek probably gets second. Benzen Boy can join first and have the two father figures talk some sense into him.

As they make camp, Alia looks at their prisoner:"Probably best to bind him to a tree or something in sight of the campfire? And bind his feet extra? Anybody good with rope?"
Probably want someone with full bab and decent strenght binding him.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet grabs the rope and dutifully ties up Sneeg. "Reminds me of Kressle, eh Alia? She tied us up good while mocking our companions. Lucky for us Zokon showed up."

Scarlet can guard him.

"Hey Erevenywg, do you remember more now?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

"Yes tie him up and check his bonds every now and again, he is resourceful and should not be given an opportunity to subtly fashion a tool or weaken his bonds over time." Zokon looks Sneeg over and then sets about helping to set up camp and getting the Benzen boy settled in.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Durgan will take the second watch. Not knowing this creature Mikmek at all, he doesn't trust the kobold to be a reliable sentry.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena will offer to take the pre-dawn watch. That will give her ample time to rest and replenish spells, and some "alone" time to pray.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Oh. I thought we were closer..." Illthir frowns and shrugs. Oh well. Hopefully the world wouldn't combust ... Hopefully.

---

"Pre-dawn alone time hmm? I guess I'll just have sleep instead! Oh woe." Illthir beams like a sun. She liked sleeping. But maybe they'll do more watches then usual instead.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The starless night passes without incident. Clouds crowd the sky above the next morning and the only sight of sun happens in the early day when its light runs along the hills below parallel to the ground. Before noon it has disappeared behind a roil of grey that seems to sandwich the party's world between earth and cloud.

Throughout the day the sky fluctuates between a washed-out joyless grey and a menacing patchwork of bruise and green-colored storm clouds that bring sudden, noisy downpours, and raking winds that disappear just as quickly as they arrive. From afar, other storms and lightning can be seen moving across the broad sweep of the land above a haze of rain.

The rain, heat, and humidity makes the group's clothes stick to them like an elephant's skin. To their south the Shrike River rushes past, swollen with rain to pour itself out into the Tuskwater. It is near dusk when the party looking like newly-washed-up castaways crests a hill high enough to see their destination--the sad burnt remains of a Davik Nettles' toll bridge now just a few fraying ropes, and fire-blackened timbers darkened further by time and rain. A thick mist clings to the place in spite of the weather. The sight of it makes the group grow cold.

The horses grow nervous--too nervous to continue on.

So REEALLY BIG MAP (Go to slide 1 to see the whole thing) The scale was 1 square = 20 ft. so I added in an extra grid to get it down to 1 square = 10 ft. Feel free to rearrange your marching order (Zokon often scouts ahead; I'm not sure where Posh wants to be in the current line up etc....)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Another night, another nightmare. This time, her brother and Alia at each other's throats. She has to choose her family or her duty. Dreams don't have to make sense and she somehow betrays them both. No one left for her. "Bring me the Stag Lord... Bring me his body..." Only the sounds of Erevenywg's humming keeps Scarlet from falling into despair.

Scarlet wakes up and has a good meal. She's still wounded from the Stag Lord's battle, but who cares? One less piece of trash out there. That dark elf will get his some day, too.

"Let's tie up the horses. I'll carry the body to the bridge."
I'm fine with the 2nd line, since I'm holding a body.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena falls into step in the first rank, her scimitar drawn and at the ready.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Not in this case.. Zokon will be 10ft ahead as he does not want to encounter the undead thing without it's appeasement..

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

Victoria sleeps better than she has in some time, despite the tensions surrounding her. It's so much nicer than sleeping chained to a wall. Thanks to the dwarf's healing, her obvious signs of imprisonment are gone, but the emotional wounds run deep. She finds herself absentmindedly rubbing her wrists as they travel, feeling a phantom pain from time to time.
As they approach the haunted river, she can't help feeling more curious than afraid. Of course the fear is there, but it's mixed with excitement based on what the others have told her.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

As to Scarlet's wounds, which I had forgotten about, Durgan would have used his last Channel before resting.
Channel: 2d6 ⇒ (5, 3) = 8
---
Durgan's watch passes uneventfully. He watches the kobold with a mixture of curiosity and suspicion but the creature does not do anything alarming.

He doesn't mind the weather so much - Durgan has been traveling these lands for years. Not the comforts of home, but this is necessary work.

He casts a healing spell on Scarlet (giving up Bless). CLW: 1d8 + 5 ⇒ (7) + 5 = 12
---

Durgan looks at the bridge.
I know it was well-built once. Entrepreneurial, and beneficial to trade and travel. The blessings of Abadar upon Nettles. A shame, but it can be rebuilt. Now we must put Nettles' spirit to rest.

He walks alongside Serena, axe in hand.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Wait, I'll help.", Alia rushes to Scarlets side and helps her to carry the body.

Strange as that was, she felt at ease here. The Spirit that had cursed her Bodyguard was out for vengeance, and they had done what was necessary to appease it.
More likely than not, Nettle could pass on to Pharasma with the deed done - Alia was quite certain he harbored no ill will towards them - at the same time, his haunting kept the nearby area...empty.

Noting Durgans gaze, she speaks up:"We'll rebuilt it. Even stronger."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"A-ah ahem. I don't suppose we want to wait until tomorrow and do this in the bright sunlight?" Illthir nervously fiddles with her equipment. No, probably not. Sigh.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Seeing that everyone has now moved their tokens to where they want them on the map I slaved over (but I'm not bitter)....

"You have returned." says a gurgling voice over the noise of the rushing water. There is a vague suggestion of a shadow in the mists--as if some weary traveler were crossing the ghost of where the bridge once spanned.


Male Kobold (Blackscaled) Warrior 1 | 5 hp

1d8 ⇒ 3

Mikmek nervously clutches Zokon's leg.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Yeah, we're back." Scarlet calls out. "The Stag Lord's dead. We got his body right here." She peers at the corpse.

"We're bringing this to the bridge, so you can see it for yourself." Scarlet nods to Alia and they begin hustling it over.

Maybe the nightmares will end soon...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The map is very pretty. And I had actually moved Illthir something like 10' ahead :P Moved her a bit more to make use of the map now though^^

Illthir glances at Mikmek - dammit he had taken the safest leg already. Then out into the mist and water but she couldn't see anything. Other then mist and water of course. Biting her lip she carefully follows behind Alia and Scarlet - she really couldn't pass up an opportunity like this even though she really really didn't want to meet the dead (again).


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

Victoria also walks forward some, staying well behind the others, but really wanting to see what's going on.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

It is a very nice map. I do like the animations. I am having some trouble moving my icon on my phone (can't quite zoom in enough to tap the center of the icon to drag it, so I keep flipping or stretching the icon), but Durgan will be up with Scarlet.

"You who were Nettles. I am Durgan Far-Walker, priest of Abadar. We met some years ago at your crossing. Abadar's blessing upon your soul for your hard work. I will see it rebuilt in your honor.
The Stag Lord is dead. I hope that you can rest now. Are there other tasks you would see attended to? A proper burial and a blessing? Family that we should assist? Any heirs?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

At last--VENGEANCE! Bring him to me that I may see! That I may watch as he slides beneath the rushing waters and and be dashed upon the rocks and gnawed upon by the fish! Let me see him sink into the mud never to rise again! Closer. Closer...." cries the voice.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

Wow, that's not creepy or anything.
She moves a little closer, keeping an eye on Durgan, not sure that this is so good an idea after all.


Male Kobold (Blackscaled) Warrior 1 | 5 hp

Mikmek visibly shakes while holding on to Zokon's leg.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Uh better do as he say. Otherwise who knows - he might start haunting us or something!" Illthir encourages Scarlet to hand over the body. You know so she doesn't start having weird nightmares or something ...

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