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About Lavinia SnowbeardLavinia "Sureshot" Snowbeard
Background:
Lavinia's people have lived in the in the southern hills of the Rimethirst Mountains for over ten generations, since long before the fall of Sarkoris. Their tales tell of an exodus from a land ruled by the dead, and her people still harbor a strong abhorrence for undead creatures. Whatever their ancestors were like when they first arrived in their new home, the harsh landscape has shaped her people into ruthless and pragmatic survivors. At some point they began to turn their prayers to Urxehl to spare them from his wrath and disaster, and the capricious god's priests now rule her people through fear. Born into a respected family of hunters, Lavinia has been raised to serve as a scout, hunter, and guardian against external threats. Lavinia's youth was spent on the snowy slopes and icy cliffs where she learned to read the land and weather, to stalk prey unseen, to fell her enemies with a single arrow. This instilled in her a confidence and sense of freedom that grew into disdain for Urxehl, his despotic clergy, and their tenets of fear. She voiced her opinions to her father at a young age, who warned her that such thoughts would bring the wrath of Urxehll down upon her when she was alone in the wilds with no one to help her. Refusing to pay homage to the spiteful god, Lavinia instead sought protection and aid against the Lord of Storm's ire from any powers or spirits that might be listening, whispering prayers to the winds to guide her arrows, to the stones to ensure her handholds, to the shadows to keep her hidden. She also began attributing causation to seemingly unrelated events. For example, she drank a cup of icewine for breakfast the day a storm cleared, so that's good luck for foul weather; she fell while scaling a cliff-face after beginning her climb with her right foot, so now she always begins with her left. Despite the fact that oftentimes these practices fail her, the few times they "work" are enough to convince her of their efficacy. Shortly before she came of age, Lavinia was attacked in the wild by a ferocious monster - a rogue demon from the south - and was gravely injured before her father managed to drive it off. She lingered at death's door under the untender care of Urxehl's priests, herself praying all the while to her private spirits. After a time she miraculously began to recover and the priests declared it the will of the their god, but Lavinia was sure the Trollfather had more to do with the attack than her recovery, and she thanked the wind and the snow for her health. She returned to full strength and more, and the priests took it as a sign of Urxehl's blessing; she was given the finest armor to protect her, the supplest bow to fell her foes, and bindings to make her strong enough to carry even the largest game back home from the hunt. Now considered (un)holy to her people, the priests became more lenient in their treatment of her, allowing her to spend more and more time alone in the wilderness, to scout further and further ahead of her people. It was on such a trek that one night, far from her tribe, she was forced to take shelter from a heavy snow storm in a ravine. When the storm passed it was morning, and as she began to break camp she saw a great caribou at the far end of the gully. She quickly drew on the great animal but before she could release it stepped out of view through the ravine's far end. She held her shot for the span of three long breaths to see if it would re-appear before cursing under her breath and grabbing her hunter's kit to give pursuit, abandoning everything else at her campsite. Swiftly but quietly she hustled up to the rocks at the end of the cut and peered around them to try and catch sight of the animal; just then there came a moaning from above and behind her and she turned to see the ice shelf atop the gorge, overburdened by the storm's snow, gave way and in a roaring rush bring stone and snow down to fill the chasm. Wide-eyed, Lavinia gave a thankful prayer to all of her spirits, and when she turned back there stood the caribou not thirty feet from her. Still in a state of shock she did not draw on it, but could only stare dumbfounded. The animal bowed its antlered head to her, then slowly turned away and headed off to the south. When she'd regained her composure, Lavinia realized two things: she had no supplies save what in her hands, at her belt, and on her back, and that she had no desire to return to her people; in fact, she's convinced the avalanche was an attempt by Urxehl to kill her, just as her father used to warn. She decided to head south in the hopes of catching up to the strange caribou and felling it, and as she did so a wind kicked up and blew her tracks clean in the snow behind her. She followed the caribou's tracks for days upon days upon days, out of the snowlands and all the way to within sight of the walls of Kenebres; and though she happened upon enough small game and brush to warm her belly and her feet, she never caught sight of it again. Recently arrived in Kenebres, Lavinia is not quite sure yet to make of the urban civilization she has found or if she has any desire to become a part of it, though she assumes that her caribou spirit led her there for a reason...
Appearance & Personality:
Visual reference, but with more furs and Clear-sky being a curvier, more decorated bow of the same size in first picture. Lavinia stands just under three feet tall and has a stout, broad-shouldered athletic build that’s most often hidden beneath layers of leathers and furs. She keeps her long brown hair bound into a single braid which is usually piled atop her head under her fur hat, with the inevitable stray locks individually braided in an attempt to keep them out of her way. Possessed of dark eyes and a somewhat swarthy complexion, she has a smattering of freckles on an otherwise plain face. Over top of her rucksack she has strapped her quiver and sheathed "Clear-sky" - this well cared-for composite bow was given to her by the priests of Urxehl, and originally called 'Thunderbolt' - while a simple short sword hangs at her belt alongside a pouch and hunting knife. Lavinia prefers things be straightforward and simple. She's confident in her ability to survive without material wealth, and as such doesn't waste her time making too many plans - she's familiar with barter, and now coin, but she knows she doesn't need it, and is amazed at the lengths these civilized people seem willing to go for it. Besides, while she can exercise the patience and focus of a skilled huntress when needed, she favors spur of the moment decisions and actions as situations change; in her opinion, hesitation is more dangerous than making the wrong move. She is wary of strangers of all races and works on the assumption that everyone is out for themselves and their own; she's willing to prove herself to those who doubt her abilities, just as she expects others to prove their worth to her, but will take umbrage with folk who disparage her methods and superstitions - she is convinced that Urxehl is only waiting for an opportunity to strike at her, and that the only things protecting her are her personal rituals and prayers. Despite her distrustful, self-reliant nature, she is a product of her clan-based society; given time, she could adopt a group or community that had earned her trust as her new "clan." While she doesn't yet disagree in principle with the more "settled" civilization she's found in Kenebres, she becomes uncomfortable after staying inthe large population center for more than a day or two. Generally speaking she takes great pleasure in exercising her skills in archery and wilderness survival, and is always seeking to hone them further. Statistics:
Female Halfling Ranger (Divine Marksman) 3
CN Small Humanoid (Halfling) Init +3; Senses Perception +10 ------------------------------ DEFENSE ------------------------------ AC 18, touch 14, flat-footed 15 (+4 armor, +3 dex, +1 size, +0 shield) hp 30 (10 max @1st + 11 2d10 hit dice + 6 Con + 3 favored class) Fort +5, Ref +6, Will +3 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Short sword: +5 hit, 1d4+1 dmg 19-20/x2
Ranged Clear-sky, standard: +10 hit, 1d6+2 dmg 20/x3
Clear-sky, lucky shot: +13 hit, 1d6+2 dmg
Feats
Skills (18 points; 18 class levels + 0 INT + 0 favored class) Acrobatics* +9 (3 ranks + 3 class + 3 Dex)
*ACP of 0 applies to these skills: Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth, Swim.
Languages Common, Halfling Frostwise Halfling:
Racial Traits Adaptable Luck:
Add a luck bonus to any ability check, attack roll, saving throw, or skill check. Uses: 4* times/day
*Fortunate One feat bonus applied.
Class Abilities:
FAVORED ENEMIES Undead +2 Bonus applies on Bluff, Knowledge, Perception, Sense Motive, and Survival checks; weapon attack and damage rolls against creature types. Furthermore may make untrained Knowledge checks to identify creatures of these types. FAVORED TERRAINS Cold (ice, glaciers, snow, and tundra) +2 The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). COMBAT STYLE: ARCHERY Level 2: Precise Shot The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed. VICIOUS AIM +1 A divine marksman adds half his highest favored enemy bonus to all attack rolls and damage rolls for attacks made with ranged weapons. This does not stack with his normal favored enemy bonus when targeting a creature that qualifies as a favored enemy. This ability replaces all spellcasting, and the marksman is not considered to have a caster level.
Mythic Intentions:
Mythic Path: Guardian Mythic Tier: 1/3* Guardian’s Call: Absorb Blow* (Su). As an immediate action, whenever Lavinia takes hit point damage from a single source (such as a dragon's breath, a spell, or a weapon), she can expend one use of mythic power to reduce the damage she takes from that source by 5 per tier (to a minimum of 0 points of damage taken). If she has another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute she gains DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that she has. *The Mythic Paragon feat applies, raising Lavinia’s effective mythic tier by 2. Base Mythic Abilities Mythic Path Abilities Mythic Feats Equipment & Encumbrance:
Weapons & Armor
Ammunition Arrow, common x60 [9 lbs] (3gp)
Other Magical Gear Muleback cords [0.25 lbs](1000gp)
Magical Consumables Outfits Cold weather outfit (free) Sundries *Artisan tools, masterwork (55 gp) [5 lbs]
*= stored in backpack
CASH
Total Weight: 70 lbs - Light Load
Carrying Capacity
Ammo Scratch Sheet:
Normal Silver Durable Whistling Grappling |