Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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Male Human Gunslinger (Pistolero) 1/Rogue 1

"Locked, huh? Give me a sec." Luc pulls out a took from his kit and gets to working on the lock.

Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29

"Voila."


As Luc works on the lock, Ninian looks around to see if they are being observed. Also, he is listening for any out of place sounds.

Perception 1d20 + 7 ⇒ (9) + 7 = 16


"Your technique is much better than mine, Luc! I would simply have melted the lock!" Wits pulls forth a flask of a foul black murky liquid, which he shakes. It begins to bull in an unwholesome manner.


Witz's knowledge of the layout of the glassworks, provides you with this rough sketch....

Please let me know which door you are going into! Up is North...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, the pick lock was successful, but I do need to know which way in your are trying....There are multiple doors....


Male Human Gunslinger (Pistolero) 1/Rogue 1

Sorry for delay but doors are not labeled on the map. I would say the double doors in the far south


You people want the moon on a stick! I did say a "rough scetch"! :)

Witz has apparently lead you to the service entrance. Upon opening the doors you are within a loading bay. A wheelbarrow stands to one side and there are shelves on the walls containing the reagents used to colour the glass. A safe on the floor appears to have been left lying open. The single window in this room has a sheet spread over it, presumably to stop people looking in.

There are two separate doors to your left; A single door to the right, and in front of you, double doors, through which massive amounts of heat waft.

Perception DC:10:
Ther noise of smashing, and gleeful shouts also eminate from the double doors.

Witz:
The single door leads to the basement, the double doors to the furnace room, and the two single rooms to "staff" areas, and eventually to the public face of the glassworks.


Male Human Ranger 2

Perception1d20 + 5 ⇒ (8) + 5 = 13

Reynard holds up a fistand points towards the double doors.

"The little $#!%s are behind there,"he hisses in a whisper."


Male Human Fighter/ 1

Sorry for being late guys, but I was on vacation at the beach with the wife and kids. No internet there.

"What is back there, more goblins?" Emanual says as he draws his sword and moves to the door.


Ninian pulls out his own sword and says, "Well what are we waiting for? Let's get'em!


Now would be a good time to roll initiative. You will get a surprise round when you open the doors, you may want to place yourselves, but it's a horribly shaped room to label, so just go with rough approximations.


Male Human Ranger 2

1d20 + 3 ⇒ (13) + 3 = 16


A little more detail.


Initiative 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Gunslinger (Pistolero) 1/Rogue 1

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Wits shakes his vial, causing it to boil furiously. "Let's bring them the deaths they deserve!"

Init: 1d20 + 2 ⇒ (6) + 2 = 8

I will be moving this weekend with little or no internet activity. Feel free to NPC me as needed!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, your all set, and "marching order", who's kicking the door in, and who's where?

Witz will follow the rest in, since he works best from a distance...

Init:
Luc: 17
Reynard: 16
Dean: 15
Witz: 8

Also need Emanual's init, unless I've missed it?-


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc checks the door. If locked, he will try to open it. He will then try to sneak in with stealth, throwing dagger in hand.

Disable Device 1d20 + 11 ⇒ (18) + 11 = 29
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18


When the door is opened, Dean will attack with his hand crossbow and a tumbling bolt, then drop it outside the entrance of the door then grab the corner of the dueling cape to use for his shield.

Attack 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d4 + 3 ⇒ (4) + 3 = 7


Male Human Ranger 2

As the door opens Reynard sights the first available goblin and fires, ratcheting his crossbow to load another bolt.

1d20 + 7 ⇒ (16) + 7 = 23
1d10 + 3 ⇒ (8) + 3 = 11

In your mouth!


Male Human Fighter/ 1

Initiative 1d20 + 1 ⇒ (12) + 1 = 13

Emanual will hold for the doors to be opened, then charge in for an attack.

attack 1d20 + 8 ⇒ (13) + 8 = 21
damage 2d6 + 6 ⇒ (1, 2) + 6 = 9


The doors prove to be unlocked. Luc moves through the doors quietly, and sneaks to one side. One of the goblins, the closest, looks up and sees him, but before it can open it's mouth, it has a crossbow bolt through it's head and is falling to the floor.

Dean's bolt takes out another Goblin, and Emanual's charge takes out a third.

Goblins go from chittering with glee, to screems of anger, as Witz moves into the room, preparing to lob a bomb.

There are 5 goblins remaining, most of them at the far end of the room, but one still close.(all would be chargable, or shootable)
Goblins will go on init 6.
Luc

None of the other goblins has noticed you yet Luc, there are a little pre-occupied by the damage dealers!


Male Human Gunslinger (Pistolero) 1/Rogue 1

He will throw a dagger at the nearest goblin within 30', if any.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Another Goblin collapses in a heap.


Ninian, seeing how far out the goblins still are, decides to reload a tumbling bolt and shoot again. After he takes his shot he shuffles forward five feet.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Human Fighter/ 1

Emaunal will charge another goblin.

attack: 1d20 + 8 ⇒ (2) + 8 = 10

damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


Male Human Ranger 2

Holding the doorway, Reynard fires another bolt, reloading quickly
1d20 + 7 ⇒ (5) + 7 = 12
1d10 + 3 ⇒ (7) + 3 = 10


I'm assuming Reynard's shot was ranged? Dean, that tumbling shot would have incurred a range penalty, as the goblins are at the far side of the room, so 30 ish ft away. It hits either way, but do be careful!

Dean's shot takes out a fifth goblin, whilst Reynard's misses the dexterous runt.

Emanual charges a goblin, but his blow fails to land.

DMing Witz just to keep things flowing, and since his action is fairly obvious!

Witz launches the bomb in his hand at the furthest goblin

Ranged Bomb +4 ranged touch (1d6+3 fire, 4 fire splash, 20’ range, DC 13 splash for half)
Atk: 1d20 + 3 ⇒ (15) + 3 = 18 (at a range increment)
DMG:1d6 + 3 ⇒ (3) + 3 = 6

Another goblin is consumed by the flames of Witz's bombs.

The goblin in combat with Emanual, attempts to flail around with the red hot poker in it's hand, dripping molten glass as it goes, but it fails to hit the Man, instead getting the stone floor, and causing a shower of sparks.

The remaining goblin attempts to flee by the Northern most door, but finds is locked...


Thanks for the DMPC, Herbert! Just finished moving. I HATE MOVING.

Wits laughs as the goblin burns. "I say! This was never a very interesting workplace until the gobbos showed up!"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Wits Fizzlewick wrote:
Thanks for the DMPC, Herbert! Just finished moving. I HATE MOVING.

We moved 2.25 years ago. There are still unopened boxes in the garage....


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc flanks the goblin with Emmanual.

Attack:1d20 + 6 ⇒ (1) + 6 = 7; Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4

Guess not...


Sir Herbert Atkins wrote:

The remaining goblin attempts to flee by the Northern most door, but finds is locked...

Ninian slowly walks up to this goblin, making a show of reloading his crossbow.

"Hey, where do you think you are going? Why don't you tell me what the hell is going on here!"
Intimidate 1d20 + 4 ⇒ (4) + 4 = 8

Sir Herbert Atkins wrote:
[ooc]I'm assuming Reynard's shot was ranged? Dean, that tumbling shot would have incurred a range penalty, as the goblins are at the far side of the room, so 30 ish ft away. It hits either way, but do be careful!

I thought we were in one of the smaller rooms, and that they were very close. I pick his bolts depending on the range. 5-15 ft, tumbling. 15-30, normal, 30+ run forward and try to get in range.


Dean Ninian Beard wrote:
I thought we were in one of the smaller rooms, and that they were very close. I pick his bolts depending on the range. 5-15 ft, tumbling. 15-30, normal, 30+ run forward and try to get in range.

Ahh, I see. No we are in the furnace room. The big one down the right hand side. Which, (whilst the others finish off the other goblin...) leads us nicely to....

The furnace is roaring away down the left hand side of this room, broken glass is everywhere, as the goblins have been "playing" in here for some time.

The fruits of their labour are gruesomely visible near the North end of the room; the owner of the glassworks, Lonjicu Kajitsu sits enthroned on an elaborate chain, coated from head to foot in glass. his face is a rictus of pain.


Upon seeing Mr. Kajistsu, he decides to give up on the goblin for now. He rushes over to the glass enshrouded man.

Heal 1d20 + 7 ⇒ (15) + 7 = 22

He carefully begins to remove the shards of glass, trying very hard not to cause much more pain nor allow him to bleed to death.


"Ghastly business! I do believe he may already be dead, though. Glass must be molten to be poured and it does seem that they've done quite a deal on the poor old man!"


Wits Fizzlewick wrote:
"Ghastly business! I do believe he may already be dead, though. Glass must be molten to be poured and it does seem that they've done quite a deal on the poor old man!"

[occ]Indeed, you have more a case of a man entombed in a solid prism of glass now, than a man covered in shards of glass.....[/ooc]

Any more actions? I think Emanual should have another round of beating the goblin before they go..


Male Human Fighter/ 1

Emanual will attack the goblin he is now flanking with Luc.
"You'll pay for this horror!"

attack: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Emanual Stokes wrote:

Emanual will attack the goblin he is now flanking with Luc.

"You'll pay for this horror!"

attack: 1d20 + 8

damage: 2d6+6

Emanual's blow knocks the goblin to the ground, where it twiches, and doesn't stand up again.

No one else acting?

The goblin that's left is up by the door still trying to get out, but not making any headway, and not being too successful.


Male Human Ranger 2

Reunard's eyes widen at the spectre before him. "You filthy little bastards!" he roars as he fires another bolt at the goblin trying to escape.

1d20 + 7 ⇒ (15) + 7 = 22
1d10 + 3 ⇒ (4) + 3 = 7


Ok, that would be all of the goblins down...


"Well what now?" Ninian drolls as he stares at the glass covered owner.


Male Human Ranger 2

"I'm willing to bet there's more of them, and we haven't found his daughter yet."


Reynard Varvanyuk wrote:
"we haven't found his daughter yet."

Indeed.


"We should move on. I believe there may be tunnels beneath this place; perhaps it is there where the goblins are hiding."


Okey, decision time. What you doing and where you going? If noone decides I'll move you all along }:)


Male Human Gunslinger (Pistolero) 1/Rogue 1

We start doing a room by room search, starting with any adjoining rooms to the furnace area.


I am assuming you will continue forward in that, rather than back-trac....

Luc tries the locked door with his tools, while he does so, the rest of you notice a few things. Apart from the grizzly sight at the end of the room in glass, there is a pile of bodies cast to one side. Some of these have been dragged to the worktables and have similar glass encasements about their limbs. It is obvious with these though, that they were well dead before the procedure started. A few of the bodies lie half into the furnaces, giving the room a scent of roast pork, and burnt hair.

A few minutes work for Luc opens the lock of the Northern door. This leads out to the public facing side of the business. Firstly to a corridor, and then to the main "reception" room. A huge, glass roofed, circular room. This reception area is just to impress potential customers.. Shelves are lined with the finest pieces off glass art. Or were, until the goblins smashed them all.

The rest of the rooms on this level look similarly normal, although destructed. No trace of people, living or dead, can be found as you wander through to the entrance you came in at. Well, no trace other than the odd blood streak along the floor. the odd stain on the furniture. There are no signs of a fight, but every sign of the goblin's destructive instinct.

As you return to the entrance way you entered by, there is only one remaining room. The final doorway leads only to a stairway, that leads down into the ground. Torchlight flickers ahead of you.


Male Human Fighter/ 1

"If no one objects, I'll take the lead. I'm sure there is nothing good down there. " if noone stops him, Emanual will begin making his way down the stairs, sword out and ready.


Map of the next part. Numbered down, so the only complete square on the stairs will be J2. The top row of the room you are moving into is 3, etc.

The stairs twist as they move down, and as you enter the room in the basement, you are met by a well lit room approximately 30ft to a side.

In front of you there are three goblins, and further back, a man. As you enter, the man screams something in goblin, and the little runts, turn to look at him, and move back into the room.

Ok, re-using the init from last time, but with Emanual up front, so that looks like:
Init:
Man: 22
Goblins: 22
Emanual: 18
Luc: 17
Reynard: 16
Dean: 15
Witz: 8

The man is at E7, with goblins at E&F5 and E6.

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