Sir Herbert Atkins |
Witz's knowledge of the layout of the glassworks, provides you with this rough sketch....
Please let me know which door you are going into! Up is North...
Sir Herbert Atkins |
You people want the moon on a stick! I did say a "rough scetch"! :)
Witz has apparently lead you to the service entrance. Upon opening the doors you are within a loading bay. A wheelbarrow stands to one side and there are shelves on the walls containing the reagents used to colour the glass. A safe on the floor appears to have been left lying open. The single window in this room has a sheet spread over it, presumably to stop people looking in.
There are two separate doors to your left; A single door to the right, and in front of you, double doors, through which massive amounts of heat waft.
Nevynxxx |
Ok, your all set, and "marching order", who's kicking the door in, and who's where?
Witz will follow the rest in, since he works best from a distance...
Init:
Luc: 17
Reynard: 16
Dean: 15
Witz: 8
Also need Emanual's init, unless I've missed it?-
Sir Herbert Atkins |
The doors prove to be unlocked. Luc moves through the doors quietly, and sneaks to one side. One of the goblins, the closest, looks up and sees him, but before it can open it's mouth, it has a crossbow bolt through it's head and is falling to the floor.
Dean's bolt takes out another Goblin, and Emanual's charge takes out a third.
Goblins go from chittering with glee, to screems of anger, as Witz moves into the room, preparing to lob a bomb.
There are 5 goblins remaining, most of them at the far end of the room, but one still close.(all would be chargable, or shootable)
Goblins will go on init 6.
Luc
None of the other goblins has noticed you yet Luc, there are a little pre-occupied by the damage dealers!
Sir Herbert Atkins |
I'm assuming Reynard's shot was ranged? Dean, that tumbling shot would have incurred a range penalty, as the goblins are at the far side of the room, so 30 ish ft away. It hits either way, but do be careful!
Dean's shot takes out a fifth goblin, whilst Reynard's misses the dexterous runt.
Emanual charges a goblin, but his blow fails to land.
DMing Witz just to keep things flowing, and since his action is fairly obvious!
Witz launches the bomb in his hand at the furthest goblin
Ranged Bomb +4 ranged touch (1d6+3 fire, 4 fire splash, 20’ range, DC 13 splash for half)
Atk: 1d20 + 3 ⇒ (15) + 3 = 18 (at a range increment)
DMG:1d6 + 3 ⇒ (3) + 3 = 6
Another goblin is consumed by the flames of Witz's bombs.
The goblin in combat with Emanual, attempts to flail around with the red hot poker in it's hand, dripping molten glass as it goes, but it fails to hit the Man, instead getting the stone floor, and causing a shower of sparks.
The remaining goblin attempts to flee by the Northern most door, but finds is locked...
Dean Ninian Beard |
The remaining goblin attempts to flee by the Northern most door, but finds is locked...
Ninian slowly walks up to this goblin, making a show of reloading his crossbow.
"Hey, where do you think you are going? Why don't you tell me what the hell is going on here!"Intimidate 1d20 + 4 ⇒ (4) + 4 = 8
[ooc]I'm assuming Reynard's shot was ranged? Dean, that tumbling shot would have incurred a range penalty, as the goblins are at the far side of the room, so 30 ish ft away. It hits either way, but do be careful!
I thought we were in one of the smaller rooms, and that they were very close. I pick his bolts depending on the range. 5-15 ft, tumbling. 15-30, normal, 30+ run forward and try to get in range.
Sir Herbert Atkins |
I thought we were in one of the smaller rooms, and that they were very close. I pick his bolts depending on the range. 5-15 ft, tumbling. 15-30, normal, 30+ run forward and try to get in range.
Ahh, I see. No we are in the furnace room. The big one down the right hand side. Which, (whilst the others finish off the other goblin...) leads us nicely to....
The furnace is roaring away down the left hand side of this room, broken glass is everywhere, as the goblins have been "playing" in here for some time.
The fruits of their labour are gruesomely visible near the North end of the room; the owner of the glassworks, Lonjicu Kajitsu sits enthroned on an elaborate chain, coated from head to foot in glass. his face is a rictus of pain.
Sir Herbert Atkins |
"Ghastly business! I do believe he may already be dead, though. Glass must be molten to be poured and it does seem that they've done quite a deal on the poor old man!"
[occ]Indeed, you have more a case of a man entombed in a solid prism of glass now, than a man covered in shards of glass.....[/ooc]
Any more actions? I think Emanual should have another round of beating the goblin before they go..
Sir Herbert Atkins |
Emanual will attack the goblin he is now flanking with Luc.
"You'll pay for this horror!"attack: 1d20 + 8
damage: 2d6+6
Emanual's blow knocks the goblin to the ground, where it twiches, and doesn't stand up again.
No one else acting?
The goblin that's left is up by the door still trying to get out, but not making any headway, and not being too successful.
Sir Herbert Atkins |
I am assuming you will continue forward in that, rather than back-trac....
Luc tries the locked door with his tools, while he does so, the rest of you notice a few things. Apart from the grizzly sight at the end of the room in glass, there is a pile of bodies cast to one side. Some of these have been dragged to the worktables and have similar glass encasements about their limbs. It is obvious with these though, that they were well dead before the procedure started. A few of the bodies lie half into the furnaces, giving the room a scent of roast pork, and burnt hair.
A few minutes work for Luc opens the lock of the Northern door. This leads out to the public facing side of the business. Firstly to a corridor, and then to the main "reception" room. A huge, glass roofed, circular room. This reception area is just to impress potential customers.. Shelves are lined with the finest pieces off glass art. Or were, until the goblins smashed them all.
The rest of the rooms on this level look similarly normal, although destructed. No trace of people, living or dead, can be found as you wander through to the entrance you came in at. Well, no trace other than the odd blood streak along the floor. the odd stain on the furniture. There are no signs of a fight, but every sign of the goblin's destructive instinct.
As you return to the entrance way you entered by, there is only one remaining room. The final doorway leads only to a stairway, that leads down into the ground. Torchlight flickers ahead of you.
Sir Herbert Atkins |
The stairs twist as they move down, and as you enter the room in the basement, you are met by a well lit room approximately 30ft to a side.
In front of you there are three goblins, and further back, a man. As you enter, the man screams something in goblin, and the little runts, turn to look at him, and move back into the room.
Ok, re-using the init from last time, but with Emanual up front, so that looks like:
Init:
Man: 22
Goblins: 22
Emanual: 18
Luc: 17
Reynard: 16
Dean: 15
Witz: 8
The man is at E7, with goblins at E&F5 and E6.