About Wits Fizzlewick
Wits Fizzlewick
Male Gnome Alchemist 4
CG Small humanoid
Init +2; Senses Perception +9 (low-light vision)
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 dex, +1 size)
hp 39 (4d8+12)
Fort +8, Ref +7, Will +3
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OFFENSE
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Spd 20'
Melee Light Mace +3 (1d4-1) or
Feral mutagen form: 2 claws +3 (1d4-1) and bite +3 (1d6-1)
Ranged Bomb +7 ranged touch (2d6+3 fire, 5 fire splash, 20’ range, DC 14 splash for half) or
Ranged Light Crossbow +6 (1d6)
Space 5'; Reach 5'
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STATISTICS
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Str 8, Dex 14, Con 16, Int 16, Wis 12, Cha 12
BAB +3; CMB +1; CMD 13
Feats Brew Potion*, Throw Anything*, Point Blank Shot, Extra Bombs
Skills (7 skills) Appraise +10, Craft (alchemy) +14, Disable Device +10, Knowledge: Arcana +10, Perception +10, Sleight of Hand +9, Use Magic Device +8
Language Common, Gnome, Sylvan, Elven, Draconic, Goblin
Special Abilities: +4 dodge bonus vs. giants, +1 attack vs. reptilians or goblinoids, +2 save vs. illusions, bomb 2d6 (9/day), mutagen (+2 Nat Armor, +4 to STR/-2 INT or +4 DEX/-2 WIS or +4 CON/-2 CHA,)Discovery: precise bombs (exclude squares from a bomb blast equal to INT modifier), Poison Resistance +2, Poison Use, Swift Alchemy, Discovery: feral mutagen
Possessions (180 gp) Wrench as light mace (5 gp), studded leather (25 gp), standard adventurer’s gear (25 gp), artisan’s tools (5 gp), artisan’s outfit, masterwork thieves’ tools (30 gp), light crossbow (35 gp), 20 bolts (2 gp), formula book, several small unmarked vials of disturbing smelling liquid, flask of vile liquor indistinguishable from other vile smelling vials, 2 silver earrings (worth 25 gp), 3 gp in pouch, portable alchemist's lab, cloak of resistance +1
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Extracts Known (4/2 per day): 1st - Cure Light Wounds, Disguise Self, Identify, Shield, True Strike, Comprehend Languages, Bomber's Eye
2nd - animal aspect
Description Wits is a short, plump Gnome with wild white hair and an untrimmed mustache. He constantly mutters to himself, frequently forgets to bathe and often is accompanied by odd chemical smells. He writes notes to himself, which he sticks in various pockets and then promptly forgets to read. When he’s not preoccupied with work he can be pleasant, even charming, but these moments are so rare as to be almost nonexistent. When Wits has taken his mutagen, he changes visibly, becoming more hunched and beast-like, his hair turning green and his skin taking on a bark-like aspect. When changed he tends to only speak Sylvan.
Background Wits grew up in Riddleport, but left under less than pleasant circumstances. Until recently, Wits was employed at the local glassworks in Sandpoint, producing exotic colors for custom jobs. At least he was until he absent-mindedly gave a workman a volatile chemical compound instead of the correct indigo dye… The workman’s eyebrows will recover, but his nose never will. Lonjiku Kaijitsu gave the gnome the boot that day, and Wits has regretted his lost career ever since and the lovely lab that it afforded him. Now he rents a single room over the Rusty Dragon, given to him at a discount by Ameiko, mainly because it annoys her father. He drinks more than is proper, and contemplates his options, which seem to be slimming daily.
Point Buy
STR 8 (0 pt -2 race)
Dex 14 (5 pt)
Con 15 (3 pt +2 race)
Int 16 (10 pt)
Wis 12 (2 pt)
Cha 12 (0 pt +2 race)