Nevynxxx
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I would says "yes", but photobucket is under maintenance and I can't get at the damned thing. Will do later.
I enjoy doing the maps, this particular one I did a while ago as a way to run through a map making tutorial, so it's not difficult. I've just used a black masking layer to cover up the rooms you haven't seen yet.
Of the two dungeons left in this AP, one I will draw bit by bit as you come to it, and the other I am in the middle of creating for my face2face group, so I'm not gong to be expanding *too* much time on you lot ;)
Nevynxxx
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You are obviously in the room at the top. The doors are 2 down the left hand wall of this room. 1 at the end of the corridor to the bottom, and 1 on the left hand wall of that corridor.
I'll reveal more as you move further...
| Luc Dantés |
Sweet map!
Luc goes to the SW door, listens and checks for traps.
Perception:1d20 + 11 ⇒ (16) + 11 = 27...+1 for traps
He will then see if door is closed (or trapped), if so Disable Device check: 1d20 + 12 ⇒ (12) + 12 = 24. Then he will open, throwing dagger in his hand.
| Sir Herbert Atkins |
Sweet map!
Thanks! It is one of my better ones....
Luc goes to the SW door, listens and checks for traps.Perception:1d20+11...+1 for traps
He will then see if door is closed (or trapped), if so Disable Device check: 1d20+12. Then he will open, throwing dagger in his hand.
The door does not appear trapped, but it is locked. A few minutes with his tools (using that disable device roll ;) ) and Luc gets the lock open.
Luc throws open the door. Light from the torches in the room you are in filters into the small square room behind the door. Obviously a store room, this room is full of small barrels and crates. Strung up in the middle of the room, a dirty gag stuffed into her mouth, lies the unconscious form of a young woman.
| Sir Herbert Atkins |
A few moments after Witz's preparation is administered, Ameiko wakes. She is still somewhat groggy, but becomes lucid quite quickly. Taking in the armed, and armoured group around her, she looks frightened, then she notices Witz.
"Mr Fizzlewick! It good to see a friendly face. But you must be warned! My brother is close by, and dangerous, we must leave at once and alert the Authorities, and my Father."
| Sir Herbert Atkins |
Ameiko, it seems, is made of stern, and quite quick thinking stuff. The small woman recovers in just a few moments, gladly taking Dean's handkerchief, and not batting an eyelid at the supportive arm. In fact, she leans back into it, as her tears dry, and deep thought takes precedence on her features.
"Tutso always hated Father. It doesn't surprise me that he has at last sought vengeance. This association with the goblins though is troubling. I would never expect him to fall so low as assorting with those beasts. Have you found his effects down here yet? I would hope they would shed light on his troubled state of mind, and allow us to begin to heal him."
Nevynxxx
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Ok. So everyone is on he same page:
1) You are underneath the glass works, and have just killed a *lot* of goblins.
2) The man leading the goblins through the glass works, is unconscious, and tied up.
3) You have found Ameiko, as intended.
4) There are 4 more rooms (that you know of) to explore.
What do you want to do?
| Luc Dantés |
Luc goes to the room N of where we found Ameiko, listens and checks for traps.
Perception:1d20 + 11 ⇒ (13) + 11 = 24...+1 for traps
He will then see if door is closed (or trapped), if so Disable Device check: 1d20 + 12 ⇒ (17) + 12 = 29. Then he will open, throwing dagger in his hand.
| Sir Herbert Atkins |
Luc continues checking, unlocking, and opening doors, getting progressively further away from the room you started in.
In order to get to the next room, he passes by the rubble of a wall that has been knocked down. It is quite obvious that this was built some years ago, but is nowhere near as old as the room itself.
Beyond the wall, the next room contains a desk, and chair, and is obviously where Tsuto has been recently.
The final room contains the entrance to a tunnel, leading down and away...
Could I have some search/perception checks out of you please?
| Dean Ninian Beard |
Ameiko, it seems, is made of stern, and quite quick thinking stuff. The small woman recovers in just a few moments, gladly taking Dean's handkerchief, and not batting an eyelid at the supportive arm. In fact, she leans back into it, as her tears dry, and deep thought takes precedence on her features.
"Tutso always hated Father. It doesn't surprise me that he has at last sought vengeance. This association with the goblins though is troubling. I would never expect him to fall so low as assorting with those beasts. Have you found his effects down here yet? I would hope they would shed light on his troubled state of mind, and allow us to begin to heal him."
"Not yet, but I assure you we will do everything we can to heal him." Ninian gives her shoulder a reassuring squeeze.
| Wits Fizzlewick |
"Not yet, but I assure you we will do everything we can to heal him." Ninian gives her shoulder a reassuring squeeze.
"Of course, if he is particularly evil, we may have to kill him and bless the corpse so it does not rise as a more evil undead monstrosity. Or worse. Is there a history of the vampiric plague in your bloodline?" Wits suddenly looks very interested in the question. "If there is, may I take a sample of your brother's blood after he is dead? It may yield clues to a particularly galling question I've been having about the nature of chemical transformations from solid to gaseous matter!"
| Sir Herbert Atkins |
I'm loving Witz
About Tsuto's person you find: 1 potion, 1 composite short bow, a very fancy ring, nice thieves' tools, a nice silver flute, some earrings, a journal, 6 pouches of gold dust worth 50 gp each, 8 pouches of silver dust worth 5 gp each, and 10 pp.
The journal contains around 2 dozen parchment pages, and inter spaces text with graphic images. It will take some time to study.
The study doesn't contain much, although a few maps of Sandpoint are scattered on the desk, marked with red where the goblins attacked on your first day here.
The final room holds a long tunnel leading north which winds through the bedrock below Sandpoint. Built decades ago by smugglers, the tunnel remains stable and serviceable as it winds on a lazy north-easterly route.
| Reynard Varvanyuk |
"Forgive our friend's.. insentitivity. He is right about one thing thoigh, if he is working with or more likely directing the goblins, there are many in the town that would not be inclined to show him mercy. It takes more than misplaced anger to come up with something like this."
Reynard maintains eye contact as he speaks, his tone gentle yet resolute offering comfort without illusion.
| Sir Herbert Atkins |
"Please, allow me to examine that potion." Allerick pops the cork, sniffs at it, closes it, holds it up the light and swirls it about.
Craft:Alchemy 1d20+11
It's a potion of cure light wounds.
Ameiko looks up at Witz, surprisingly unphased by his description, and then at Reynard. "Oh, I know my towns love for my brother. He has brought most of it on himself. He is a good soul underneath it all though, and we have laws to keep the mob at bay. He will not like the next part of his life, but if we can get him to the constabulary, he will at least survive it."
| Reynard Varvanyuk |
"Well spoken, I'm glad to see you hold him to his actions, though I'm sorry it's a member of your family. We should ffinish clearing this place out and get you somewhare safe while we detain him and study his notes."
Reynard wanders over to Dean and whispers
"We should do something about her father's body before heading up there."
| Dean Ninian Beard |
"I'll scout ahead. Make sure things are safe to take Ameiko through. I'll report back when I am sure the coast is clear." With that, Dean cocks his x-bow and heads towards the door then stops. "Actually, Witz. I might need your help. Then he heads up to the room where we found her father's body, enshrouded in glass.
Busted by the male chicken again, but I still can say ass.
| Sir Herbert Atkins |
"I'll scout ahead. Make sure things are safe to take Ameiko through. I'll report back when I am sure the coast is clear." With that, Dean c@@@~ his x-bow and heads towards the door then stops. "Actually, Witz. I might need your help. Then he heads up to the room where we found her father's body, enshrouded in glass.
As you reach the top, you hear a small sound outside, and see the door being cautiously opened, by what appears to be a truncheon. The face of a young constable is soon visible. "Oh, errm, hello! Could you explain what's going on? People have reported strange noises tonight, and this door was just swinging open with no one about."
Busted by the male chicken again, but I still can say ass.
Yeah, you'd think they'd let that one through the filter for the pbps
| Dean Ninian Beard |
| Sir Herbert Atkins |
** spoiler omitted **
Just out of interest, it would be easy enough to get her up without taking her through the furnace room, and hence without seeing her father. In his current state, he will take some moving.
| Sir Herbert Atkins |
Ameiko is safely escorted up to the surface, and left with the local Constabulary, who give their word to take her home, and not to the cells. She needs to recover, after all.
Ameiko takes the journal, and other fragile items with her.
Returning to the basement, you light torches, and begin to follow the tunnels. The tunnel remains stable and serviceable as it winds on a lazy northeasterly route for just over 1,750 feet before reaching a dead end.
Along the tunnel’s southern half, two side tunnels branch off. One of these leads east to a collapse after 400 feet, but the one to the west seems to have once been bricked over at the point where it diverges
from the main tunnel. This westerly passageway winds for 50
feet before turning north for another 100 feet. Ahead you can see three branches to the right, and then a dead end.
Perception/stealth checks please, oh, and init while you're about it... :)
| Dean Ninian Beard |
Perception 1d20 + 8 ⇒ (12) + 8 = 20
Initiative 1d20 + 6 ⇒ (20) + 6 = 26
Ninian goes through the secret door.
"Wow. Beachfront property. Never would have thought the little bobble-head beasties could afford such a view." He crinkles his nose. ""Phew! Smells like they need to change some sheets in here. And clean up. Let's leave this door open and get some fresh air in here."