Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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:D


"Well he's not going to talk. Should we take him along or leave him bound here? Clearly the girl is nearby, as he wouldn't be so stupid as to leave her alone far away. But I do wonder who this love of his is?"


"We might as well just leave him tied up and give ourselves a chance to finish looking around."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Okey doke, which direction are you heading in? Which doors would you like to choose?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

In the style of the dude from the C64 version of Trivial Pursuit. <tap><tap><tap>


Could you link the map again and show where we have been. Or tell us, I bet dealing with the maps is time consuming.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I would says "yes", but photobucket is under maintenance and I can't get at the damned thing. Will do later.

I enjoy doing the maps, this particular one I did a while ago as a way to run through a map making tutorial, so it's not difficult. I've just used a black masking layer to cover up the rooms you haven't seen yet.

Of the two dungeons left in this AP, one I will draw bit by bit as you come to it, and the other I am in the middle of creating for my face2face group, so I'm not gong to be expanding *too* much time on you lot ;)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Current map.

You are obviously in the room at the top. The doors are 2 down the left hand wall of this room. 1 at the end of the corridor to the bottom, and 1 on the left hand wall of that corridor.

I'll reveal more as you move further...


Male Human Gunslinger (Pistolero) 1/Rogue 1

Sweet map!

Luc goes to the SW door, listens and checks for traps.

Perception:1d20 + 11 ⇒ (16) + 11 = 27...+1 for traps

He will then see if door is closed (or trapped), if so Disable Device check: 1d20 + 12 ⇒ (12) + 12 = 24. Then he will open, throwing dagger in his hand.


Luc Dantés wrote:
Sweet map!

Thanks! It is one of my better ones....

Luc Dantés wrote:


Luc goes to the SW door, listens and checks for traps.

Perception:1d20+11...+1 for traps

He will then see if door is closed (or trapped), if so Disable Device check: 1d20+12. Then he will open, throwing dagger in his hand.

The door does not appear trapped, but it is locked. A few minutes with his tools (using that disable device roll ;) ) and Luc gets the lock open.

Luc throws open the door. Light from the torches in the room you are in filters into the small square room behind the door. Obviously a store room, this room is full of small barrels and crates. Strung up in the middle of the room, a dirty gag stuffed into her mouth, lies the unconscious form of a young woman.

Map


Ninian rushes in a takes the gag out of her mouth. Then he tries and sees if she is ok and if he can waker her.

Heal 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc moves quickly and cuts her down with his dagger, catching her in his arms, as he lays her down on the floor. "Can anyone heal her?" Does he know her? Look familiar?


Male Human Ranger 2

"Wits do you have anything that can help her? She must be the daughter that the halfling woman asked us to find."


"I might be able to mix a restorative for her. Give me a moment." Wits rummages through his pack, pulling out several small vials. He mixes them carefully until they turn a pale green. "Here, pour this down her throat."

1d8 + 2 ⇒ (2) + 2 = 4


"That's her! That's Ameiko! I know her from the bar. She used to give me free drinks. It made her somewhat pleased that I annoyed her father so very much. Although, that might be somewhat bittersweet now."


A few moments after Witz's preparation is administered, Ameiko wakes. She is still somewhat groggy, but becomes lucid quite quickly. Taking in the armed, and armoured group around her, she looks frightened, then she notices Witz.

"Mr Fizzlewick! It good to see a friendly face. But you must be warned! My brother is close by, and dangerous, we must leave at once and alert the Authorities, and my Father."


Wits bows his head and speaks slowly, but clearly. "It is my displeasure to inform you that your father is dead. Your brother is captured and his goblin minions are slain. But not before they killed your father and the workmen here at the Glassworks. I am sorry for your loss."


Male Human Ranger 2

Reynard winces at Witz' unsubtle approach.


Ameiko sits down with a thud. "My? Oh. I..." and then breaks down in tears.


Ninian sits down next to her and hands her a handkerchief, hesitates, then puts an arm around her. He glares at Wits.


Ameiko, it seems, is made of stern, and quite quick thinking stuff. The small woman recovers in just a few moments, gladly taking Dean's handkerchief, and not batting an eyelid at the supportive arm. In fact, she leans back into it, as her tears dry, and deep thought takes precedence on her features.

"Tutso always hated Father. It doesn't surprise me that he has at last sought vengeance. This association with the goblins though is troubling. I would never expect him to fall so low as assorting with those beasts. Have you found his effects down here yet? I would hope they would shed light on his troubled state of mind, and allow us to begin to heal him."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok. So everyone is on he same page:

1) You are underneath the glass works, and have just killed a *lot* of goblins.
2) The man leading the goblins through the glass works, is unconscious, and tied up.
3) You have found Ameiko, as intended.
4) There are 4 more rooms (that you know of) to explore.

What do you want to do?


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc goes to the room N of where we found Ameiko, listens and checks for traps.

Perception:1d20 + 11 ⇒ (13) + 11 = 24...+1 for traps

He will then see if door is closed (or trapped), if so Disable Device check: 1d20 + 12 ⇒ (17) + 12 = 29. Then he will open, throwing dagger in his hand.


This door acts in a similar manor to the last one. It doesn't appear to be trapped, but is, again locked. Luc quickly overcomes that issue though. And reveals a store room. Devoid of anything truly interesting.


"Well one down and three to go."


Luc continues checking, unlocking, and opening doors, getting progressively further away from the room you started in.

Map

In order to get to the next room, he passes by the rubble of a wall that has been knocked down. It is quite obvious that this was built some years ago, but is nowhere near as old as the room itself.

Beyond the wall, the next room contains a desk, and chair, and is obviously where Tsuto has been recently.

The final room contains the entrance to a tunnel, leading down and away...

Could I have some search/perception checks out of you please?


Perception 1d20 + 8 ⇒ (1) + 8 = 9


"I say! This complex is built over some sort of caves, is it? Fascinating!"

Perception: 1d20 + 8 ⇒ (8) + 8 = 16 with low-light vision


Sir Herbert Atkins wrote:

Ameiko, it seems, is made of stern, and quite quick thinking stuff. The small woman recovers in just a few moments, gladly taking Dean's handkerchief, and not batting an eyelid at the supportive arm. In fact, she leans back into it, as her tears dry, and deep thought takes precedence on her features.

"Tutso always hated Father. It doesn't surprise me that he has at last sought vengeance. This association with the goblins though is troubling. I would never expect him to fall so low as assorting with those beasts. Have you found his effects down here yet? I would hope they would shed light on his troubled state of mind, and allow us to begin to heal him."

"Not yet, but I assure you we will do everything we can to heal him." Ninian gives her shoulder a reassuring squeeze.


Dean Ninian Beard wrote:


"Not yet, but I assure you we will do everything we can to heal him." Ninian gives her shoulder a reassuring squeeze.

"Of course, if he is particularly evil, we may have to kill him and bless the corpse so it does not rise as a more evil undead monstrosity. Or worse. Is there a history of the vampiric plague in your bloodline?" Wits suddenly looks very interested in the question. "If there is, may I take a sample of your brother's blood after he is dead? It may yield clues to a particularly galling question I've been having about the nature of chemical transformations from solid to gaseous matter!"


"Dude!" Snaps Ninian at the gnome, giving him a stern stare.


I'm loving Witz

About Tsuto's person you find: 1 potion, 1 composite short bow, a very fancy ring, nice thieves' tools, a nice silver flute, some earrings, a journal, 6 pouches of gold dust worth 50 gp each, 8 pouches of silver dust worth 5 gp each, and 10 pp.

The journal contains around 2 dozen parchment pages, and inter spaces text with graphic images. It will take some time to study.

The study doesn't contain much, although a few maps of Sandpoint are scattered on the desk, marked with red where the goblins attacked on your first day here.

The final room holds a long tunnel leading north which winds through the bedrock below Sandpoint. Built decades ago by smugglers, the tunnel remains stable and serviceable as it winds on a lazy north-easterly route.


Male Human Ranger 2

"Forgive our friend's.. insentitivity. He is right about one thing thoigh, if he is working with or more likely directing the goblins, there are many in the town that would not be inclined to show him mercy. It takes more than misplaced anger to come up with something like this."

Reynard maintains eye contact as he speaks, his tone gentle yet resolute offering comfort without illusion.


"Please, allow me to examine that potion." Allerick pops the cork, sniffs at it, closes it, holds it up the light and swirls it about.

Craft:Alchemy 1d20 + 11 ⇒ (20) + 11 = 31


Wits Fizzlewick wrote:

"Please, allow me to examine that potion." Allerick pops the cork, sniffs at it, closes it, holds it up the light and swirls it about.

Craft:Alchemy 1d20+11

It's a potion of cure light wounds.

Ameiko looks up at Witz, surprisingly unphased by his description, and then at Reynard. "Oh, I know my towns love for my brother. He has brought most of it on himself. He is a good soul underneath it all though, and we have laws to keep the mob at bay. He will not like the next part of his life, but if we can get him to the constabulary, he will at least survive it."


Male Human Ranger 2

"Well spoken, I'm glad to see you hold him to his actions, though I'm sorry it's a member of your family. We should ffinish clearing this place out and get you somewhare safe while we detain him and study his notes."

Reynard wanders over to Dean and whispers

Spoiler:

"We should do something about her father's body before heading up there."


"I'll scout ahead. Make sure things are safe to take Ameiko through. I'll report back when I am sure the coast is clear." With that, Dean cocks his x-bow and heads towards the door then stops. "Actually, Witz. I might need your help. Then he heads up to the room where we found her father's body, enshrouded in glass.

Busted by the male chicken again, but I still can say ass.


Dean Ninian Beard wrote:
"I'll scout ahead. Make sure things are safe to take Ameiko through. I'll report back when I am sure the coast is clear." With that, Dean c@@@~ his x-bow and heads towards the door then stops. "Actually, Witz. I might need your help. Then he heads up to the room where we found her father's body, enshrouded in glass.

Dean, and anyone who follows:
Back on ground level, you find the place as deserted as you left it a few minutes ago. At the top of the stairs the outside doors still swing open into the cool night time air, and the doors to the furnace room are still shut tight.

As you reach the top, you hear a small sound outside, and see the door being cautiously opened, by what appears to be a truncheon. The face of a young constable is soon visible. "Oh, errm, hello! Could you explain what's going on? People have reported strange noises tonight, and this door was just swinging open with no one about."

Dean Ninian Beard wrote:


Busted by the male chicken again, but I still can say ass.

Yeah, you'd think they'd let that one through the filter for the pbps


Spoiler:
"Sir! I'm glad you're hear. We have quite the situation. We came here to investigate by the Baron's request. Goblins have had the run of the place, murdered the proprietor (RL forgot his name.) and kidnapped his daughter. Also, it seems that his son was in on it. WE have found the daughter, but want to do something about her fathers body before bringing her up. It's quite.....grisly. AS a constable, you should have look before we do.


Dean Ninian Beard wrote:
** spoiler omitted **

Spoiler:
The man goes quite pale, and develops a stammer. "I, ah, ermm, well, I will go an fetch the duty sergeant!" and he runs of blowing a whistle, in a shrill, ear piercing fashion.

Just out of interest, it would be easy enough to get her up without taking her through the furnace room, and hence without seeing her father. In his current state, he will take some moving.


Male Human Gunslinger (Pistolero) 1/Rogue 1

"There's still a tunnel leading down boys! Let's get the lady to safety and continue exploring."


Luc Dantés wrote:
"There's still a tunnel leading down boys! Let's get the lady to safety and continue exploring."

Ninian comes back. "All's clear. Let's get her out of here."

He then leads Ameiko out, staying clear of the room her father's corpse is in.


Sorry for the delay folks, hectic week!

Could I have a little vote on weather you are following the tunnel or going back up with Ameiko? Opinion seems a little split on that one/


Get Ameiko out then explore the tunnel.


I'm with Dean, although Wits will stay behind and wait rather than leave.


Ok, I'll have a post up in a couple of hours. Any other sugegstions before then...Anyone?


Ameiko is safely escorted up to the surface, and left with the local Constabulary, who give their word to take her home, and not to the cells. She needs to recover, after all.

Ameiko takes the journal, and other fragile items with her.

Returning to the basement, you light torches, and begin to follow the tunnels. The tunnel remains stable and serviceable as it winds on a lazy northeasterly route for just over 1,750 feet before reaching a dead end.

Search DC20::
A secret door opens into a 30-foot-diameter cave on the side of the cliff overlooking the Varisian Bay. The cave mouth slopes down to a narrow beach; no Survival check is required to note the crude collection of goblin beds or remnants of their meals strewn about the cave.

Along the tunnel’s southern half, two side tunnels branch off. One of these leads east to a collapse after 400 feet, but the one to the west seems to have once been bricked over at the point where it diverges
from the main tunnel. This westerly passageway winds for 50
feet before turning north for another 100 feet. Ahead you can see three branches to the right, and then a dead end.

Perception/stealth checks please, oh, and init while you're about it... :)


Perception 1d20 + 8 ⇒ (12) + 8 = 20
Initiative 1d20 + 6 ⇒ (20) + 6 = 26

Ninian goes through the secret door.
"Wow. Beachfront property. Never would have thought the little bobble-head beasties could afford such a view." He crinkles his nose. ""Phew! Smells like they need to change some sheets in here. And clean up. Let's leave this door open and get some fresh air in here."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

There will be a map up soon, I set off for work at 7:0am, and I got home just now, and 00:04....damned php and apache!

More init/sperceptions/stealths?


Male Human Gunslinger (Pistolero) 1/Rogue 1

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Stealth: 1d20 + 8 ⇒ (10) + 8 = 18

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