Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia marches up to where she's just out of their reach, fixes a firm eye on the dogs, and commands, "Down!" Handle Animal 1d20 + 11 ⇒ (14) + 11 = 25

Looks like she just made the DC to "push" an animal, if they don't know that command. ;)


"I say, I believe the word in Goblish is 'Harump-HER'."


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"That," Jerjia amends firmly. "What he said. 'Harump-HER.'"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry folks, with you shortly.


Now the boards are functioning again...

Perception DC6:

From the tunnel ahead of you, the brambles shake, and judder. A goblin comes flying out, carrying a spear in one hand, and a wooden object in the other. The wooden object appears to have a fuse. The goblin himself looks distorted, not as much as the thing in the catacombs, but not normal either. It's head looks too small, and it's shirt sleeves seem to have ripped where it's arms have grown in size. It's waist coat buttons have popped, and it's drooling. A large cigar dangles from it's fang like teeth.

You are not flat footed

Init please!


Perception:1d20 + 8 ⇒ (3) + 8 = 11
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Perception:1d20 - 1 ⇒ (3) - 1 = 2
Initiative: 1d20 ⇒ 19


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Perception 1d20 + 7 ⇒ (8) + 7 = 15
Initiative 1d20 + 3 ⇒ (18) + 3 = 21


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Perception 1d20 + 7 ⇒ (6) + 7 = 13
Initiative 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Ranger 2

Perception1d20 + 6 ⇒ (18) + 6 = 24
Init1d20 + 3 ⇒ (4) + 3 = 7


Init:
Casey: 24
Jerjia: 21
Adoni:19 (No Surprise action)
Reynard: 7
Witz: 4
Goblin: 2

Surprise round, so one standard or move action each, then onto normal init. Adoni is flat-footed.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

"Well heck. Looks like we're 'bout to get blown up." Jayne surmises as he takes aim and fires.

Rifle: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia gives a little hop toward the approaching goblin, her hands spread menacingly on either side of her face. "BOO." casting daze Will save DC 13


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

*bump* back to the first page for Reynard


Male Human Ranger 2

"Take him before he can set that thing off!"

1d20 + 8 ⇒ (5) + 8 = 13
1d10 + 2 ⇒ (10) + 2 = 12


Wits watches the goblin come running toward them, armed with what seemed to be a bomb. "Gracious me, someone taught a dog to walk upright and play with explosives. Can't wait to see who did that! In the mean time, have one of mine, gobber!"

Thrown Bomb: 1d20 + 6 ⇒ (3) + 6 = 9 ranged touch
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 fire and 5 splash


Casey's shot takes a chunk out of the Goblin's shoulder, but it doesn't seem to notice just yet. At the same time Jerjia mutters some words and the goblin stopps dead in it's tracks, staring into the space before it's own face, and hardly focusing for a few seconds.

Reynard's shot goes wide of the mark. Witz's bomb hits the ground just as the goblin takes it's final step, and it is engulfed in flame. Once the smoke clears, it is still standing, but still dazed...

Back to the top! Damned daze spell!


Male Human Ranger 2

Taking a moment to line up his shot, Reynard looses at the goblin.

"Take this you psyhcotic little bastard!"

1d20 + 8 ⇒ (17) + 8 = 25
1d10 + 2 ⇒ (4) + 2 = 6


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia laughs with delight at her effect on the goblin. Pointing her finger at him, she says, "ZAP," and a tiny lightning bolt arcs the space between them. casts ray of electricity: ranged touch attack 1d20 + 4 ⇒ (2) + 4 = 6 Damage 1d3 ⇒ 2 Her aim is off, however, and the miniature bolt fizzles out into nothingness somewhere over the creature's shoulder.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

"Way to go, little lady. Looks like you scared 'im but good." He says as he reloads and fires.

Rifle: 1d20 + 6 ⇒ (13) + 6 = 19 Ranged touch
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Adonai steps forward, amid the gunfire and the lightning blasts and arcs his longsword at the mutated goblin.

Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d8 + 5 ⇒ (2) + 5 = 7


The Goblin goes down under a barrage of fire, Adoni's sword finally sliding into it's chest, and putting an end to it. As it dies, is shrinks back to a normal goblin size and shape.

Note to self, single alchemists v's 5 players doesn't work....


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Jayne raises the nose of his gun up towards the sky, noticing the goblin return to being a normal goblin. "Well if that don't beat all I ever seen." He says as he reloads his rifle. "Nice work people. Now let's find the source of these buggers and kill 'em."


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Sir Herbert Atkins wrote:
Note to self, single alchemists v's 5 players doesn't work....

Well, if he'd saved against the daze, things would have gone differently. And it would have been more difficult if we'd had a battlemap and had to avoid the thorns and dogs instead of everyone automatically getting a clear shot.

"Feed it to the dogs," Jerjia suggests, looking at the corpse. "That might keep them quiet a while." Is the bomb salvageable? I don't really know how alchemists work.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Casey thinks about Jerjia's suggestion for a moment, "Hm." was all he musters as he shrugs, walks over to the dead goblin, picks it up and throws it in the midst of the dogs, hoping to avoid getting bit.


There is a muffled "boom" from beneath the Goblin, as the unexploded bomb, enters it's low entropy state.

Jerjia Nimburhombus wrote:
Is the bomb salvageable? I don't really know how alchemists work.

It isn't now ;) I'm pretty sure the bomb component cost is negligible anyway...

As Casey picks up the goblin, a few blood drips, and singed bits of flesh drop to the floor, on top of a large scorch mark. The goblin dogs go wild as fresh meat is thrown to them, and they begin to savage the body.

Following the briers the way the Goblin came (the only way forward) you come to a T-junction, sounds of the sea to the left, and of the woods to the right.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

"Alright ladies and gents, which way now?" He asks. "Sounds like we got water that way" he points to the left, "and whatever the heck that way." He points to the right.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"Hm," Jerjia says, cupping her hand around her ear. "Sounds like the woods to me."


"Let's stick to the left, by the water."


Ok, that's one vote each way. Tie breaker?


"Hmmm. We know we're hemmed in by water. But perhaps there's some sort of way across? I say water, then."


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

"Alright. Looks like the water. Lead the way, lawman." He says as he double checks his rifle to make sure it's loaded. Seeing how it is, he falls back in their original marching order.


The path to the left leads about 30ft, the briers opening up along the way. After this distance, as the sky opens up, the ground gives way. The edge of the cliff is sudden, and the vista amazing. A clear blue sky, with gulls flapping, and cooing overhead. In the far distance an air-ship can be seen, but not heard; it's gleaming wooden hull shining in the sunlight.

A narrow rope bridge terminates the path, and passes for 50ft, until it meets a curious outcropping of land. An almost spherical island rises above the waves, standing not quite as high as the land you are on, but still a good 100ft in diameter. If the island is a head, then it is crowned by a circlet of steel. A dark stone-bricked building rises from the grass tufts, crenelated, and bejewelled by windows that glitter in the sunlight.

Perception DC 10:
Goblins appear to be stationed in towers on the structure.

Perception DC 20:
The goblins don't seem to be taking much notice.

Knowledge Local DC 10:
This structure was built a few years ago, by officials from Magnimar, as a high security prison, after clearing out some goblin tribes from a previous ramshackle structure.

Knowledge Local DC25:
Work was abruptly abandoned, after strange discoveries below.

Also, stealth checks please, if you come out of the briers. There is enough room before the bridge for you all should you want to stand up straight.


Perception 1d20 - 1 ⇒ (8) - 1 = 7


Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge: Local 1d20 + 3 ⇒ (7) + 3 = 10
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

"I say, gentlemen, there appears to be a structure over there!"


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Perception 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (local) 1d20 + 1 ⇒ (15) + 1 = 16
Stealth 1d20 + 11 ⇒ (7) + 11 = 18

"Look, goblins!" Jerjia says, pointing to the towers of the building. "They built this new prison because goblins took over the old one. Looks like the goblins came back," she laughs. "Soon Magnimar will build them an even better house to hole up in."


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Perception 1d20 + 8 ⇒ (4) + 8 = 12
Stealth 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge local 1d20 - 2 ⇒ (5) - 2 = 3

Worst. Rolling. Ever.

"Yep." He says as he looks the direction of where Jerjia is pointing. "Looks like some goblins alright. Let's go kill 'em."


The deputy squints his eyes, trying in vain to see the goblins. He just shrugs and draws his sword and follows the others through the briers.

Stealth 1d20 - 6 ⇒ (3) - 6 = -3

Crunch. Crunch. Scrape. Crunch.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7
Adonai Soldatovic wrote:
Crunch. Crunch. Scrape. Crunch.

I just died on this one! :)

Unable to hear anything but the lawman, "Hey Lawman. Any chance you can be a bit louder? I don't think the creatures that are at the bottom of the ocean can hear you." He says dryly, as he works his toothpick from one side of his mouth to the other.


Male Human Ranger 2

Perception1d20 + 9 ⇒ (16) + 9 = 25
stealth1d20 + 11 ⇒ (1) + 11 = 12

"Those towers have a couple o' the little bastards in 'em, but they aren't paying attention"


Casey Jayne wrote:
Unable to hear anything but the lawman, "Hey Lawman. Any chance you can be a bit louder? I don't think the creatures that are at the bottom of the ocean can hear you." He says dryly, as he works his toothpick from one side of his mouth to the other.

"I suppose I could if I was blasting away with a musket while doing this" ;)


Male Human Ranger 2

Reynard chuckles at Adonai's sarcastic reply, his crossbow ready to fire should the goblins notice the ruckus.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"Rope bridge," Jerjia sighs, gazing at it. "Hard to sneak up unnoticed when we're filing across that." She brightens up. "Let's burn it down and call it a day."


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7
Jerjia Nimburhombus wrote:
"Rope bridge," Jerjia sighs, gazing at it. "Hard to sneak up unnoticed when we're filing across that." She brightens up. "Let's burn it down and call it a day."

"Whoaaa, there little lady. If we burn the bridge, how are we gonna get across and kill 'em all?" He asks. "Course, you're right about us being sittin' ducks." He agrees.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"Pshshsh!" Jerjia looks at Casey scornfully. "Everyone knows goblins can't swim. They'll starve or drown or get eaten by something in the water. Problem solved!"


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Jayne ponders that a moment, looks at the goblin building and then back at Jerjia, "Can't they just take that airship contraption, to get where they gotta go?" He asks truly curious, as he raises his hat a moment to scratch his head.


"I think at this point, we should just hurry across and take our chances. They're just goblins, after all. Besides, I am curious about this island and would hate to pollute the bay with goblins and you never know what might happen if one of those buggers gets caught up with a shark." Adonai shudders.

Click on shark to see something cool.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'm going to have very little Internet acces over the weekend. Expect to resume on Monday. In the mean time, if you are going over the bridge, I'd like to know, who, and in what order. Thank You!

P.s. The air ship has nothing to do with the island, I picture it as 20 or 30 miles away, but it's a clear day, and the sun is reflecting off it, so you can see it, but not hear it...


Wits ponders his companions, then the bridge. "I believe I should go across first, followed by Jerjia, then the rest of you large gentlemen. It should support our weight, but I don't want to chance it after you walk across." Wits creeps out, testing the bridge, then moving across as quickly as possible.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


Looking down at his banded mail and equipment, Adonai says, "I hate to say this, but I should probably go last and after everyone else is across. I probably weigh 300 pounds all by myself."

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