Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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"Well, a coordinated, thought-out response is really the best one. Left it is, then!" Wits strides toward the door and begins examining it closely.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Map

The door leads into a short, dark, damp tunnel. 5ft further down, there is another door that hangs open to what could be a storeroom. Or a cave. It is difficult to tell as there are no torches in here. The walls do look more cavish, than constructed though. The soft surush of the sea can be heard through the cave system, and a small amount of light filters through from somewhere.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Once everyone is ready for whatever they might find in there, Jerjia conjures up dancing lights and sends them into the room/cave.


The lights illuminate the cave, but don't really show you much that's new. This just appears to be some sort of storage area. The creates and barrels are empty, and decayed. The sound of the sea is stronger from in here though....


Wits peers about in the light of the arcane globes. "Seems harmless enough. Shall we try another door? Or do you wish to search for plunder and wealth? Not that goblins should be expected to place the same value on objects as civilized folk. More likely to find a rotten head or a dead bird in here."


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Casey steps into the storage room. "Sounds like the sea is comin' from off in there somewhere." He points in the direction of the tunnel. "Think we ought to go down there first? Or do we need to go on through one of them there other doors?" He offers. "Don't really make none to me."


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"We're not looking for the sea, silly," Jerjia chides the gunslinger. "Wait ... are we? Why did the officer send us here again?"


"We're here to take down a threat to the people of Sandpoint. We should probably check out what's behind these doors before we more down there." Adonai indicates the open door and the cave. He then moves to the first door on the left and kicks it open.


Adonia kicks open the door with a crash, hard enough that it bangs shut again. Pushing it open slightly more cautiously, reveals that the walls of this room are lined with small wooden cages. Inside each cage is a dirty mound of straw.

Knowledge Nature DC15:
Horrifyingly, this is the Thistletop nursery. Most goblin tribes have equally reprehensible methods of raising children—very few tribes actually coddle and protect their young, since the theory is that such activity only results in adult goblins who can’t defend themselves. Goblin wisdom instead supports methods like these cages, where fast-growing goblin babies and children are raised like animals on daily regimens of raw meat and abuse so they grow up properly mean and strong.
There are no babies kept here currently

Map


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

"Well, I don't see nothin'. Any wonder what might them cages use to hold?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'll be away from the Internet until Sunday now.....


Anyone care to pick another door?


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Next one down, I guess. Let the paladin open it in his decorous way. :)


I agree! Allow the paladin to wow us with his meat shieldery, I mean, valor.


It isn't easy being a Paladin in this group.....

Map

This door reveals a 20ft long corridor, which turns to the right t the end....


Sir Herbert Atkins wrote:

It isn't easy being a Paladin in this group.....

Map

This door reveals a 20ft long corridor, which turns to the right t the end....

It's like a roast. Might as well keep opening doors.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"Watch that corridor," Jerjia tells Casey, "and make sure nothing comes down it." Then she follows to see what door the paladin will kick in next.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Casey nods as he turns and keeps an eye down the corrider, readying his gun to fire, just in case.


Male Human Ranger 2

Reynard follows, a step behind the paladin, weapon ready.

Know. Nature 1d20 + 7 ⇒ (8) + 7 = 15

"That was the nursery by the way."


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Reynard Varvanyuk wrote:

"That was the nursery by the way."

"That? Psssh! I wouldn't keep shocker lizards in such conditions," Jerjia retorts. "Of course, shocker lizards are much more dignified than goblins, aren't they, Sparky?" she asks the lizard running up her arm.


Adonia kicks open another door and reveals a shocking scene.

Dozens of ratty cushions, lumpy pillows, and rumpled dogskin furs lie heaped in the south half of this chamber, which smells of a nauseating mixture of vinegar and rotten flowers.

Closest to you, a large bugbear is pulling on his pants, and 4 goblin women take up the majority of the cushions. As the door bangs open, they all reach for their weapons.

Init please. You get to act in the surprise round. So could I have your surprise round action, and your first round action too?

Map


Init: 1d20 + 2 ⇒ (11) + 2 = 13

Wits nearly gags at the sight of the goblin debauchery laid out in front of them. "What has been seen can never be unseen! Purge the image with fire!" He draws a flask in the surprise round, shakes it and adds a purple powder.

Round 1: Wits flings the bomb at the farthest female goblin, attempting to catch as many gobs in the blast as possible!
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 ranged touch, Reflex DC 14 for half
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 fire and 6 fire splash within 5 feet


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Initiative 1d20 + 3 ⇒ (1) + 3 = 4

Surprise round: Jerjia cranes to get a glimpse of what the bugbear is trying to cover up, then backs toward the stairs. "Make them come out here; no room in there!" Move to S 17

Round 1: Jerjia points at the bugbear and says, "ZAP." Magic missile on bugbear 1d4 + 1 ⇒ (3) + 1 = 4


Adonai slashes at the bugbear with his sword.

Attack 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d8 + 5 ⇒ (5) + 5 = 10

Initiative 1d20 ⇒ 12


Male Human Ranger 2

Reynard sweeps his crossbow towards the unexpected sight a laugh rising in his throat.

"Caught you with your pants down didn't we you bastard! Hope it was good cause that's the last you'll ever have."

He sends a bolt flying towrds the bugbear, ratcheting his crossbow to immediately send another to follw.

Surprise round.

1d20 + 8 ⇒ (9) + 8 = 17
1d10 ⇒ 1

Regular round
1d20 + 8 ⇒ (13) + 8 = 21
1d10 ⇒ 4


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Intiative: 1d20 + 8 ⇒ (13) + 8 = 21

Surprise round:

Casey moves to get a cleaner shot.

Move to T 15

Round 1

"Our little bolt of lightning has a point. I don't wanna hit one of you. Bring 'em on out." Casey then readies to fire on the first one to come through.

Ready action. That's it. Oh and Nevynxxx, you keep spelling Adonai's name Adonia. I just figured I'd let you know. I think Adonai's a dude, but hey, far be it from me... :)


Male Human Ranger 2

Initiative1d20 + 3 ⇒ (10) + 3 = 13


Forgot about the round one attack

Adonai takes one more swing at the bugbear before stepping to side of the door to U 14.

Attack 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 5 ⇒ (1) + 5 = 6


Init
Casey 21
Bugbear 20
Reynard 13
Witz 13
Adonai 12
Goblin Women: 7
Jerjia 4

As Casey moves and readies himself, Reynard fires off a pair of crossbow bolt at the bugbear, impacting it, and bringing a curse.

Witz moves forwards and throws a flask, hitting a goblin, and causing it to die in agony, the splash of chemicals also incapacitates two of the other goblins, as they roll around screeching in pain.

As the bugbear takes in the situation, Adonai moves to intercept it, it swings it's massive flail, and brings it crashing down on Adonai (causing 13HP of damage). Adonai returns the hit, swiping with his sword.

The goblin woman who remains standing panics, and does nothing.

Jerjia's bolt hits the bugbear, causing it to jump, and again yell out a curse. It's looking a little battered now, but still strong.

Round 2, Casey.

Adonai, you couldn't move and attack in the surprise round, so I'm reusing that second roll in round two. Oh, and yes; I have a bit of a mental block on that name. My laptop is now set to spell check the name correctly.....

me:

Bru: 1d20 + 3 ⇒ (17) + 3 = 20
Gobs: 1d20 + 6 ⇒ (1) + 6 = 7

Gob1 ref: 1d20 + 2 ⇒ (11) + 2 = 13
Gob2 ref: 1d20 + 2 ⇒ (7) + 2 = 9
Gob3 ref: 1d20 + 2 ⇒ (11) + 2 = 13
Gob4 ref: 1d20 + 2 ⇒ (14) + 2 = 16

Bru: atk: 1d20 + 7 ⇒ (18) + 7 = 25 DMG: 1d10 + 6 ⇒ (7) + 6 = 13


I thought I was starting in square U15 during the surprise round because Adonai was the one opening doors, so he should have not needed to move and attack. Then during round one, he was attacking and then five foot stepping to the left.


Almost forgot. Adonai will use a swift action to heal himself his first opportunity:
Lay on Hands 1d6 ⇒ 1

And another his second opportunity: Lay on Hands 1d6 ⇒ 4


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Unable to get a clear shot at the bugbear, Casey will wait and see if it is able to make its way out the cramped room.

Will Delay until the bugbear gets out of the room. I guess I should say, IF it gets out of the room. ;)


The bugbear growls "Thug human, keep your stunted morals to yourself, and get the hell out of my home!", as it again spins it's flail around at the Paladin in front of him. But the blow bounces off Adonai's armour.

me:
Bru: atk: 1d20 + 7 ⇒ (4) + 7 = 11 DMG: 1d10 + 6 ⇒ (6) + 6 = 12


Wits frowns at the bugbear. "Morals aside, furball, what the heck would the children look like?!?" Wits shudders and throws his next bomb at the bugbear, using his expertise to exclude the paladin from the blast area (precise bomb!)

Attack: 1d20 + 3 ⇒ (6) + 3 = 9 ranged touch into melee
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13 fire and 6 fire splash within 5 feet, excluding Adonai

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Anyone waiting on anything in particular?


Male Human Ranger 2

Reynard carefully lines up his next shot, putting another bolt into the Bugbear
1d20 + 8 ⇒ (19) + 8 = 27
1d10 + 2 ⇒ (2) + 2 = 4
Using deadly aim


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Nevynxxx wrote:

Anyone waiting on anything in particular?

Well, Jerjia's at the bottom of the round, init-wise; I'd like to see what the goblinettes are going to do. Casey's delaying until someone comes out of the room. And Adonai's out of town. In the meantime, though...

"Look, lawman," she calls to Adonai wickedly. "More goblin women for your harem."


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

@Reynard: A crossbow threatens on a 19-20.


Male Human Ranger 2

Confirmation
1d20 + 8 ⇒ (11) + 8 = 19
1d10 + 2 ⇒ (8) + 2 = 10


Reynard's bolt thuds into the bugbear, and it clutches at the wound as it begins to bleed. It looks pretty hurt now.

Witz's bomb goes high and impacts the wall above the bugbear, bringing flaming chemicals showering down on it, and the Goblin next to it.

The injured goblins each pass out, and the last remaining standing Goblin launches forward at Adonai with a screech, doing 2 HP of damage.

Me:
Witz miss: 1d8 ⇒ 6
Gob atk: 1d20 + 2 ⇒ (18) + 2 = 20 DMG:1d4 ⇒ 3

Jerjia, then round 3


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Deciding that it looks like the others have this fight in hand, Jerjia opts to conserve her resources. She sits down on the bottom step to enjoy the show. Delay


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Round 3

Casey notices Jerjia sitting down. Shrugging, he walks over next to her, leans against the wall, resting the butt of his rifle on the floor while holding the barrel end to keep it up. "So. You like zappin' people. What's it like havin' all that 'lectricity runnin' through ya?"

Move to S 16; Delay


Adonai steps to the bugbear and attacks.

Attack 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d8 + 5 ⇒ (2) + 5 = 7


Male Human Ranger 2

Reynard pumps another shot into the bugbear before loading another clip of bolts into the masterfully made weapon.

1d20 + 8 ⇒ (13) + 8 = 21
1d10 + 2 ⇒ (3) + 2 = 5


As Casey steps out of the fight, the Bugbear levels a swipe with it's sword at Adonai, with a low grunt of pain. It finds a chink in Adonai's armour (Crit didn't confirm, 11 points of damage).

Me:
Bru: atk: 1d20 + 7 ⇒ (20) + 7 = 27 DMG: 1d10 + 6 ⇒ (5) + 6 = 11
Bru(crit conf): atk: 1d20 + 7 ⇒ (11) + 7 = 18 DMG: 1d10 + 6 ⇒ (10) + 6 = 16

Reynard's bolt again finds it's target, and this time, it takes the bugbear by surprise. It lurches to one side, and falls unconscious to the floor.

The Goblin screeches as her lover falls.


Consitution check DC 16 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Adonai Soldatovic wrote:
Consitution check DC 16 1d20+2

Jeepers! I hadn't realised you were that low.... Good job he didn't crit...


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Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Seeing the lawman fall to a heap, Casey moves into the room to see what has happened. Aiming his gun at the dead bugbear then turning on the goblins, "Alright gobbie woman. Get on outta here." Turning to the others, "Don't know what y'all wanna do with this gobbie woman and I don't care, but I'm sendin' her outta this room." Ignoring the goblin, he bends down to examine Adonai. "The lawman ain't dead yet." He relates. "Dangit lawman. Jerjia told you to bring 'em on out. Just like a lawman, wantin' to deal out justice himself. Maybe if all you lawman actually worked together, instead of trying to one up another, maybe you might catch a bad guy or two." During his rant, he digs through his pack and pulls out one of his potions. "I sure hate doin' this, but I ain't draggin' your full metal butt everywhere I go." He tells the unconscious paladin as he pours it down his throat.

Potion of clw: 1d8 + 1 ⇒ (3) + 1 = 4

Waiting a few moments to see if he comes to, and realizing he isn't going to, Casey slaps him on the cheek a few times. "Let's go, lawman! We ain't got all day! C'mon!" Slaps him again a few more times. "This kinda fun." He mentions with the straightest of faces. "Too bad we gotta wake 'im. You gonna owe me for these potions, lawman. Don't worry, I'll be sure to remind ya." He then removes the last of his potions and makes Adonai drink that one as well.

Potion of clw: 1d8 + 1 ⇒ (4) + 1 = 5

Seeing the lawman start to stir, Casey stands, "Get up, lawman. We ain't got time for you to be takin' no nap. And you owe me two bottles of the feel better drink. And I don't mean whiskey. Hold a minute, come to think of it, you might as well owe me that too." He deadpans as he steps out of the room, his gun propped on his shoulder.


Adonai sits up and groans, rubbing his head. "I stepped aside, all you and the imp had to do was shoot past me. But I thank you all the same." He stands, then lets his hands glow as he heals himself some more.

Lay on Hands x 2 1d6 ⇒ 1
1d6 ⇒ 3

"But when we get through this drinks are on me."


Wits still seems somewhat shocked by the implications of wild goblin-on-bugbear lovin'. He keeps making gestures with his hands, mumbling something about anatomical possibility. He joins the band as they move along, staring thoughtfully into space as he begins to murmur about implications of elasticity and expansion for his mutagen formulae.

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