
Dagon Waters |

Combat: I think the survivability is way too high. I like the concept, but I dont like the damage. I dont think it fully takes care of our time resolving issue. The way your fight with the Kurgen turned out, he took very little wounds. Who's to say what happens to who? By one roll? I dont know. I think it needs a bit more meat, but I cant think of a complete resolution right now. :(

GM Drachenfels |
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Really? I disagree on a number of levels. Let me explain:
Survivability is actually really low. At the end of the fight if you or your opponent doesn't pass the saving throw, it's game over. If they do, they are out of the fight in some way but manage to live. And yes it is one roll, but it falls back on imagination. That's what PBP is about I think. You just kind of invent how things go instead of needing huge manuals to guide you.
As far as time resolution, how does it not take care of it? It handles things really fast.
Dagon: A group of bandits attack. Each of you are facing a single bandit with 4 attack and 4 defense dice. Everyone, resolve your fights and we'll go from there!
After everyone posts up how things went, you can respond. Much less work for you.
Just my thoughts. The old way is fine with me too, but it'll take a week to resolve a single battle. I've made my case. Your call :)

GM Drachenfels |

The best way to look at it now is we have 3 sets of rules to choose from. It just depends on the level of interaction you want with the combat and how much you want to babysit it. I'm fine with whatever :)
And I'm not confused, Pinvendor. I'm actually probably the one person pushing the agenda of being more active in posting. I like to see the story moving forward at a decent pace. It's fun to come home and see activity after a night of work and kind of a bummer to find no one has updated in two days :)

GM Drachenfels |

Also, Pinvedor, I was hoping to find a quick way to resolve things like combat because our posting count is VERY low. If everyone was updating 4-5 times a day, then it wouldn't really matter. But that's not the case. So I figured I'd invent a system that would enable people who do post once a day (or less) to handle and resolve their entire combat situation in one post. That was my motivation at least.
In theory, if we all updated 20 times a day, we could run combat with standard 2E rules, but I don't see any of us having that kind of time to devote! Not even me ;)

OneDrunkViking |

Gabe I think the idea of 4-5 times a day is just too much. It'd be nice (maybe) but that's crazy. I work half the day and can only get posting if I don't have any kids in the room and then 2 out of 5 days of the week I'm in class all night. Weekends are hit and miss. Depends on my plans and how much I drink. I do like to shoot for at least 1-2 posts a day. I think that's a nice amount. Like, I just posted when I got home from work, in 6-7 hours or whenever, before I go to bed I'll check the upkeep and post again. UNFORTUNATELY for you Gabester you work over night making duckets with attractive ladies all over in a Slaaneshian club of lust while the rest of us sleep in our cold, lonely, lonely beds. (Ok, that's no one, even Stavo has his brothers in arms :P)

GM Drachenfels |

you work over night making duckets with attractive ladies all over in a Slaaneshian club of lust while the rest of us sleep in our cold, lonely, lonely beds.
Haha! +10 xp for that my friend!
Yea, I think you're right. I forget how busy other people are. I work in 7 hour blocks, but the rest of my time is wide open to do as I want. Still, I think we can all do a bit better at updating, even if we just post really short one line updates, ie: see Gretta's latest posts. She/me hasn't said or done much, but it's contributed to the story and added a bit of color :)

GM Drachenfels |
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And as far as the speed of combat goes in the new system I was illustrating, I noticed a lot of And the combat was over before I could even act! comments, keep in mind that I was just trying to showcase a different way to do things.
In the future, if adopted, the GM would likely give a warning scenario and establish the situation, with everyone preparing for combat and taking on their respective threats. I just didn't want to waste time and just ran with the ball for sake of example :)

GM Drachenfels |

You know, Albrecht, I was thinking. We never did develop Warhammer LITE rules for magic use:
* You'll need to roll attack and defense dice like the rest of the group to have an accurate chance to account for yourself, so:
Attack: Roll vs INT. Count # of successes.
Defense: Roll vs WP. Count # of successes.
* Tally up your successes and the enemy will roll his attack/defense dice.
* Grant yourself + or - to your attack dice depending on how difficult you think the spell is. I think we can trust you. You know the magic system.
* Don't fret too much over them coming into melee range or not. Just be inventive and fair. Imagine Albrecht in the pages of a book, using abilities and spells to stay at range.
* If you win the fight and kill your enemy, describe their death in some awesome epic fitting way.
What do you think, Albrecht? You've been playing by "weaker" Warhammer 2E rules and I think it's hampering your ability in the story.

Dagon Waters |

Gabe will be taking over for a while as he is chomping at the bit to run the events in Wolfenburg.
Perfectly fine with me as he is much more familiar with it.
We'll go ahead and try Gabe's combat rules. There is a minor confrontation coming up.
I'll most certainly act with Krak and Boom, but I am going to give other players a shot 1st to act and test out the newer rules.

GM Drachenfels |

Dagon Waters and myself will continue to bounce the power of GMing back and forth to relieve the pressure that comes from epic storytelling. That being said, I'm back! And on that note, a couple quick things:
1) We'll be using the new combat system I'm experimenting with. This means that when cue'd, you'll be able to resolve an entire fight in the span of one post. Have fun with it! Don't be too eager to off your own character, even if you fail your saving throw. I might have something in mind to save you. Feel free to leave things like that as an open question.
2) I REALLY encourage you all to take initiative with the story. Invent reasons to roll tests and use your skills. I'll reward additional xp for doing so. Imagine we're all GMing this together. Have fun and surprise me with new and exciting twists.
3) Follow rule #2 as law with one exception: Don't Power Game! That being said, let's have fun!

GM Drachenfels |

Dagon: And regarding the combat, I'm going to give everyone a chance to check in and "ready up" so to speak. Once combat begins, everyone will have assigned targets they'll call and then resolve their own fights. I'd like you involved in that with Krak and Boom.
Once the fight is underway I'll set an xp bonus for participating in the event and a time limit to undertake it (which will probably be a 24 hour period - more than enough time).
I have some ideas how to structure things that I think will work well.

GM Drachenfels |

I think you're playing Caspar perfectly, and I hope to find ways that we can bring your bard skills to use in both combat and non-combat situations.
I still like the idea of you being able to influence the tide of a battle (ie: morale) with your songs, hymns and poems. If that doesn't sound to 'ghey' to you, we can try to embrace that.

GM Drachenfels |

ODV: Ok, I'll let you decide what stats you think should be used for attack and defense rolls, but you'll need stats for both. You can flip that if you want. Will Power to thrust your will on others, Intelligence to be willy enough to evade their attacks.
Caspar: Not intending to spoil anything, but I don't think you'll be without a lute forever :)

GM Drachenfels |

I know updates slow to a crawl on the weekend so I'll be patient as we wait for Lutke and the Dwarves to chime in. There are two schools of thought at the moment: lure the scouts towards you and spring a trap, or attack with the element of surprise.
Either way, we'll be going live with this part of the scenario very soon. At that point we'll assign targets and resolve the combat individually. When all is said and done I'll piece the strands together into a cohesive story.

GM Drachenfels |

Btw, Albrecht/Caspar: Your most recent updates are exactly what I'm talking about. You don't have to write sweeping epics like the Iliad each time you put your thoughts to "paper" (though I really do enjoy those as well, that's not a stab at you Pinvendor). Instead, just try to keep the story moving forward. Good job fellas :)

GM Drachenfels |

Albrecht: In keeping with a kinder/gentler Drachenfels, I'm going to ease up a bit on corruption. That being said, the 'chaos stone' you found will add +1 to all your attack dice for spell casting (no corruption worries). HOWEVER! If anything does go drastically wrong/right, ie: 01, 77, 100s - I'll know where to look for inspiration.

GM Drachenfels |

Lackey Gunterman: I really like your character story. It's obvious you put a lot of work into that. +10xp for the effort. That being said, I have some ideas on how to write you in.
I think it's safe to say that having gone off to Wolfenburg, your timing could not have been better (or worse). Shortly after your arrival, all hell broke lose. You've been many things in your brutal life, but this is the first time you've been in the Imperial army.
As a conscript to the Wolfenburg militia, your fate and that of the party will soon swing into balance.

GM Drachenfels |

Dagon, sorry for the OOC spam. I deleted it. I figured out where we went wrong and will update properly based off your description. All you failed to do was role the saving throws.
Also, your combat example prompted me to update the rules compendium:
MELEE ATTACK
* Roll Attack Dice. Total your successes.
* Roll Defense Dice. Total your successes.
* Do the same for your adversary.
* Combatant with the highest total wins.
RANGED ATTACK
* Roll Attack Dice. Total your successes.
* Roll Defenders Defense Dice. Total the successes.
* Defender > Attacker in ranged situation, no effect.
-------------------
RE: SAVING THROWS
Leave the results open ended. Only report pass/fail and I'll handle the rest.

GM Drachenfels |
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As combat unfolds I think the best analogy to use is that we've changed combat from Real Time to Turn Based. Once you act/resolve your fight, you're frozen while others catch up to the story. I think this will work out well as we learn the system better. Hope you guys will enjoy it. I'm having a lot of fun :)

OneDrunkViking |

I've retweaked the magic system. Since casting rolls are 1d10s AND to allow possibility of miscasts :D it'll be something like this:
Albrecht attempts to cast Flames of Uzhuul! It's casting cost is 4.
First number of WP determines amount of spells I can attempt to cast. So let's say 5.
The five attempts are made using Mag characteristic. So 1.
It'll come together as
5d10 ⇒ (2, 7, 4, 1, 10) = 24 So there are three successes!
I think Agi makes sense fr defensive stat for word types. It represents their moving about the battle or dodging attacks. They get hit, they're gonna feel it.
Also for any spell that takes longer than a half action to cast we can say it limits the number of dice I can roll by 1 but if it's particularly powerful can add successes as well
Thoughts?

GM Drachenfels |

Nice job guys, you're picking up the new system quick!
ALBRECHT:
RANGED ATTACK
* Roll Attack Dice. Total your successes.
* Roll Defenders Defense Dice. Total the successes.
* Defender > Attacker in ranged situation, no effect.
UNLESS: You're in melee range when the fight is taking place. Does this make sense? You rolled attack/defense vs attack/defense (which is right, but it seems a bit off for ranged attacks).
In terms of your magic system, that works good! As long as it's equally challenging to get a hit/miss with the magic system, I'm fine with whatever. I'd hate to see a system where you constantly missed or constantly hit. We'll watch how it works and tweak it as need be.

GM Drachenfels |

Fixed/fixed and fixed! I get too excited and don't read the updates closely enough. I'll work on that so I can save myself a lot of hardship, haha! I think at this point all I ask is that we pay close attention to how you label your rolls so I can make better sense of it. Albrecht DID in fact roll the saving throw for the Kurgan, but I missed that fact. I just spent 10 minutes posting about remembering that and then looked again and DOH!
However, to help me out, everyone please make sure to properly tag your dice rolls so I know what you're doing! Thanks :)

OneDrunkViking |

All it would take to change the d10 into d100 is just adding an extra 0. It's minor increase in variance but it just adds more 0s to the mix, which I don't like as it'll be harder to keep track of double if I'm rolling percentiles and not just d10s. Get my drift here? What I'm saying is, say I have a mag of 2 so I'm throwing 2d10 at a cast
2d10 ⇒ (3, 5) = 8 Lo and behold, 2 numbers no doubles and an 8 is my casting cost, it goes off!
Now if its d100 let's say the spell is normally a 4 so it becomes 40
2d100 ⇒ (4, 14) = 18 it doesn't go off, and is it really possible to determine doubles?
Would it be if I rolled 20 and 20 counts as a miscast? Then the odds of that are rather scarce indeed. Or I can just take the first digit from both the attempts at casting in this case 4 and 14 so it'd be 0 and 1 and no double so safe?
Really I just think the d10s make it simpler.
Eh?

pinvendor |

My two cents on the magic:
He should make two rolls: one "magic successfully cast" roll, and then an attack roll based on the number he beats the target number by + WP. Let's say Albrecht needs a 4, he rolls a d10 and gets a 6 and has a WP of 35. His attack roll would be 5 dice 2 for the magic overage and 3 for WP

OneDrunkViking |

I'm ok with this I guess? So like
1d10 ⇒ 1 ....and I fail.
Meaning that I only cast ONCE and its whether the spell annihilates them or not? I guess? That's where the successes come in?
Like...
1d10 ⇒ 4 Ok I met it, but I get no extra bonus rolls. So my WP is 50 (Yeah I know right?) I get 5d100 rolls to determine the success of the assault.
I think I like it.