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We've got three melee characters, Duncan, Darren and Ilona. Three full spellcasters, Solvi, Muni and Gilian, plus one ranged/melee fighter in Sky. This should be enough, shouldn't it ?
I suppose it should. I am a bit concerned because Muni is less effective in pure combat situations since hi AC is pretty low. On the other hand, he has an insane amount of HP for a spellcaster, so it should be fine.

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Duncan Bloodforged |

Since we have a bit different perspective about what had happened when the initial run of the game ended, I feel that we should get our stories straight, so to speak.
Now, Nightflier said that we remember nothing after the dinner. So Gilian and Duncan's seven year story starts with them standing on the slope of a mountain, with Pebbles, and having a blank place where the memory should be. SO in their stories, they have searched for the rest of the party, failing to find anybody for seven years, but never giving up. How did the rest of you envisioned that?
Also I think that Nightflier decided that we have absolutely no idea what had happened to Chops and Ragnar, but it looks like Muni knows exactly what happened and can summon Ragnar sometimes. Please, tell me how you feel about this, players and nightflier both, so that we can establish some hard facts. I hate it when there are inconsistencies and contrary points in a story, and I'm kind of guy who likes his canon well established. :D

Muni, Keeper of Memories |

I'm assuming that Ragnar is dead for some reason or another. That was what Ilona and I discussed a bit and I don't remember anything to the contrary other than Nightflier saying that we aren't sure how it happened. I don't think Muni can summon Ragnar (at least not yet, but I am aiming for that Summoner prestige class), but I'm sure Muni is vaguely aware of his presence.
I had planned on playing it like Muni was acting as a sort of conduit for the spellcasters on the other side (Ragnar, Anvinder and Grandfather), which is how Muni got so much more powerful than he used to be. It's not really Muni casting the spells. He's like the gun, and they're giving him ammo.

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I have nothing against Ragnar being dead. Although I would prefer that he stay close to Ilona, as per her Shade of Death ability. I do insist that the manner of his death remains unknown. If he ever appears in the game, he will not remember how he died or what exactly happened.
Now, I've thought about Summoner as PrC. I've realized that Midnight already has something like that, and more thematically appropriate. I'm thinking of Spirit Speaker from Honor and Shadow.
What I'm gonna do is create an archetype for that PrC. I'll probably remove the price for calling vigdir and replace Armored Casting with something that suits Muni.

Muni, Keeper of Memories |

I have nothing against Ragnar being dead. Although I would prefer that he stay close to Ilona, as per her Shade of Death ability. I do insist that the manner of his death remains unknown. If he ever appears in the game, he will not remember how he died or what exactly happened.
Now, I've thought about Summoner as PrC. I've realized that Midnight already has something like that, and more thematically appropriate. I'm thinking of Spirit Speaker from Honor and Shadow.
What I'm gonna do is create an archetype for that PrC. I'll probably remove the price for calling vigdir and replace Armored Casting with something that suits Muni.
If you rework it I'd love to take a look, but as-is Spitit Speaker is a terrible PrC.

Darren of House Redgard |

Something to think about, right now we have it that Ragnar died somehow while reviving Sky, right? One idea could be that while Ragnar was performing the ritual, which would have required the scroll of Resurrection to be used, that since the scroll was made in the time before the veil and was therefore a divine spell that it required a gods power. Only because there was no god to power it, it needed to pull the energy from somewhere. In this case Ragnar.
So if Nightflier and the relevant players are good with it and assuming that we don't mind the scroll being used, that can be one story for Ragnar's disappearance.

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The scroll is scribed with Reincarnation and Greater Restoration.
The magical items from the previous game are all evil and cursed. You may keep them and Solvistania can in time take the feats that would allow her to disenchant them and use their power in the process of creation of new items, or you can give them to Aelia in trade. She will offer you 20 spell points worth of scrolls and potions of your choice, or she could enchant an item for you, up to 20 sp worth of enchantments. If you choose the later option, you will have to specify the item now, and get it when you return with Erunthalion.

Gilian |

The scroll is scribed with Reincarnation and Greater Restoration.
The magical items from the previous game are all evil and cursed. You may keep them and Solvistania can in time take the feats that would allow her to disenchant them and use their power in the process of creation of new items, or you can give them to Aelia in trade. She will offer you 20 spell points worth of scrolls and potions of your choice, or she could enchant an item for you, up to 20 sp worth of enchantments. If you choose the later option, you will have to specify the item now, and get it when you return with Erunthalion.
My mistake, I will correct that.

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I don't know what Duncan thinks about this, but I like the idea of Alan remaining with the Erunsil and Pebble remaining with him. On the other hand, time does flow differently in the Old Ways. If you take him with you, he could become lost, and Pebble with him, only to emerge later as a man grown and with his power fully realized. There are many things that we can do with this. It's up to you.
If you decide to leave him with the elves, you could even break the bond with Pebble and bond him to Alan, and you can take another familiar at later time.

Llaelian |

I don't know what Duncan thinks about this, but I like the idea of Alan remaining with the Erunsil and Pebble remaining with him. On the other hand, time does flow differently in the Old Ways. If you take him with you, he could become lost, and Pebble with him, only to emerge later as a man grown and with his power fully realized. There are many things that we can do with this. It's up to you.
If you decide to leave him with the elves, you could even break the bond with Pebble and bond him to Alan, and you can take another familiar at later time.
We already discussed that part with high duke, so it will not come as a surprise to him.
For me, breaking the bond would feel like cheating. There should be a notion of sacrifice for Gilian to let her child with strangers. The fact that there is still a bond between Gilian and Pebble will mean for her to keep a bond with her child. and she knows that if things go wrong with the elves, Pebble can take care of Alan.

Duncan Bloodforged |

Although having Alan grow up quickly would be great in a way, and very interesting, I do not believe that Gilian and Duncan would risk him. Maybe if he were older, but now, he is too small and fragile, so I don't think I could in any way justify taking him with us and at the same time respect Gilian and Duncan's characters. Too much metagaming.
And as for Pebble, I think Duncan might not completely agree on that point. He knows what kind of tactical advantage would be having him in the team, and sharing spells with Gilian could make the difference between life or death. He would understand Gilian's wish to leave the child with someone he knows and trusts, and that it could be comforting for both of them, but I think that he would rather leave the boy without Pebbles.

Darren of House Redgard |

Now let's not get too ahead of ourselves here. Remember, the Order of the Shadow tracks down magic users not only by the spells they cast but also by the magical items they carry. Things like the bones you all had and Covenant items don't leave a magical residue, but as soon as things like magic swords, staffs and other permanently magical gear comes into play we're nothing more than giant blips on the radar. It's mostly why people in Erenland are afraid to be Channelers. The Elves and the Dwarves have it easier because they still have the battle lines drawn. Elves have it easier still because of their ability to utilize innate magic to a high degree and also their room to maneuver about relatively unhindered.
If we are going to try to be at all stealthy then choosing Craft Wondrous items, Magic arms and armor, Rod, Staff, and maybe Wand are all bad ideas. From what I can gather, Scribe scroll, Brew potion, and Craft spell talisman, and craft Charm are all okay. I say this mostly because in Midnight you need to not only have the proper feats but also find a Power Nexus that supports those feats in particular. Also you can carry scrolls and potions around and they won't set off an Astiraxes detect magic sweep until they are used.
I would personally say you shouldn't bother with Item Creation feats, but if you feel that you must, then I'd say go for Spell talisman or Scribe Scroll since Gilian has Brew potion. While it would be awesome to be front loaded with loads of magical gear, it sucks when the third wave of enemies we face have not only over 300 Orcs with Goblin skirmishers, Hobgoblin task masters, a large contingent of Legates but also a Dragon. Not to mention the possibility of Demons and Giants and other nasty creatures I can't think of right now.

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The party already has a powerful magic item - Requiem. As Ilona gains levels, it will become even more powerful.
Solvi, you have taken Sense Nexus feat, which is extremely rare and powerful. The logical continuation is to take at least one item creation feat. You should think about what feats would be appropriate for you. Craft Magic Weapons and Armor probably does not fit Solvi's character and personality. She is all about magic. So, Craft Ring or Craft Wand would be better choices.

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@Darren, you still have to choose a covenant item from Honor and Shadow. Please do so in the next day or two.
@all
About magic items - by now you've gathered that I run high-powered games, even in a setting such as Midnight. But, Midnight is pretty much unique in a way it treats the availability of magic items.
In the previous game you have received feats as rewards, for the most part. This will continue to be the case. Most magic items you find will be perishables, such as scrolls and potions. Permanent magic items will mostly be unusable by those who do not worship Izrador, or who are not orcs or evil.
Why am I doing this?
Essentially, because I want to clearly state the rarity of magic items that can be used by Rebellion and wealth of resources that are in the hands of Izrador's church.
On the other hand, I will not restrict your creating of magic items. Requiem is a great example of unique and powerful item that is tied to the character and has a legend of its own.
So, if you want magic items - you'll have to make them.
I plan to introduce several new feats in an immediate future that will allow you to break down magic items you don't like and storage and use spell energy released by their destruction. This will give you a bit of an edge in creating your own items.
Of course, the feat and skills problem remains. With the loss of Ragnar and/or Sorok some venues are closed to you, or made more difficult.

Duncan Bloodforged |

I would say that the items are decision of the channelers. If Solvi or anybody else can take feats to create items and that doesn't destroy their planned character progression, we should keep the items and recycle to get something more powerful in terms of items, since, as nf said, that would most likely be the only way of obtaining permanent magic items we could actually use. And after looking through spell lists, i don't think that we really need desperately any particular potion or spell, and between four casters in the party I think we will have enough spells.
Nightflier, can any of the channelers make an estimate of how much spell points are these items worth? After spending so many years with them, they must have at least some idea about it.

Gilian |

Yeah I am in favor of taking a couple of item creation feats, like NF suggested. I suggest we hang on to these items, maybe have Aealia store them away somewhere, until we can gain some levels. Then Solvi can break down the items and recreate new items.
Agreed, there's enough people and spell-casters in the group to take the necessary feats. I suggest we leave the items with Aealia for the time being.

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About skills: I'm gonna keep the skill as presented in the Skills document I provided, but with several modifications, for now:
1) If you have both Bluff and Perception skills, you can use Perception to Sense Motive if you have more ranks in Perception than in Bluff.
2) Each level you gain additional ranks to spend on your Secondary Skills equal to your Intelligence modifier. Secondary Skills can be further improved in regular way.
3) Following Knowledge Secondary Skills are added to the list:
The Old Gods - added to Knowledge (The Planes)
Local: Central Erenland, Endless Ocean, Erethor, Northern Marches, Northlands, Kaladrun Mountains, Icewall Mountains, Pale Ocean [includes White Desert and Island of Asmadar], Sea of Pelluria, Southern Erenland. (All considered separate skills).
Shadow (legates and their magic, the Order of Shadow, the armies and generals of Izrador, religious practices and worship of Izrador, black mirrors)
Spirits (elementals, true fey, outsiders, undead, the Lost, the Eternal, the Whisper)
4) Craft (Herbalism) added to the Craft skills. Full description of the skill coming soon.
As always, I would welcome your suggestions.

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Guys, you have till October 17th to finish your characters, choose the Secondary Skills and replace old skills with new Primary ones. After that deadline I will demand daily postings and fully finished characters. If you can not make that deadline, let me know so that I can prepare appropriate exits for your characters, that will allow them to return at some later point.

Muni, Keeper of Memories |

ok, now I remember why I hadn't gotten this done earlier. I'm having a serious problem opening the feats document. I've tried it a bunch of different ways and at best I can open it in simple text, where it's extremely garbled and full of formatting errors.
Can you copy it into a google doc like your house rules, or something like that?