DarkOne the Drow |
Helllooooo everyone.
My character is a shadar wildlander, that is currently being built as information comes available.
About the game: I plan to do a write-up of everything you should know about Shadowlands and Gloomnight.
Awaiting information eagerly. To join in the fun of Midnight world once more. Currently awaiting new skills list, combat style feats, and Shadowlands descriptions.
nightflier |
Channeler is finished. I am leaving Skills and Feats for last, but you can now start to rebuild your characters. If you want to save the time, you can ask me if there are any changes to the feats you already have and want to keep.
Also, what classes do I need to revisit? Witch and Alchemist can now be simulated with Channeler class. Even Barbarian can perhaps be simulated by replacing Fighter's Armor proficiency with Rage and using Fighter talents to acquire Rage powers. What do you think?
nightflier |
Looking at the Channeler changes for Solvi, the initial selection for her Channeler talents would be Think on It (1st), Arcane Bond (Felina) (3rd) and Patron [Winter] (5th).
If she decides not to have a familiar, she could select either a different Arcan Bond or go with Cypher Mage.
If you take different Arcane Bond, you will loose your 5th level Bone Item power. I will introduce several feats for Arcane Bond, both Item and Familiar option. You can reconsider it then.
nightflier |
Thanks guys!
@All
I know what I said about archetypes, but I've changed my mind - only not in way that you'd think.
I've decided to introduce archetypes that replace some of the existing classes. I've added Berserker archetype to the Fighter, that replaces Barbarian class, and I'll add Alchemist and Summoner archetypes to the Channeler.
Llaelian |
Thanks guys!
@All
I know what I said about archetypes, but I've changed my mind - only not in way that you'd think.
I've decided to introduce archetypes that replace some of the existing classes. I've added Berserker archetype to the Fighter, that replaces Barbarian class, and I'll add Alchemist and Summoner archetypes to the Channeler.
Nightflier, I will have a look at the channeller and rebuild Gilian accordingly over the week-end.
nightflier |
Take your time. I'm about half-way through the Feats document. I've finished with General and Arcane feats and I'm starting with Combat feats right now. Come to think of it, the Channelers in the party should be able to rebuild their characters with those feats only.
Feats - Work in Progress added to my profile.
If any of you guys have questions about the feats or other stuff you already have, feel free to ask me before I finish with the documents.
Solvistania Elghreah |
Nightflier, a couple of questions about Solvi's feats:
1. Is the Innate Magic feat still part of the Elorg racial qualities?
2. Is Power Resevoir still available? (Perhaps as part of her Covenant items abilities instead?)
3. Is Flexible Recovery still available? (again as part of her Covenant item?)
4. Is Paragon of Intellect still available?
nightflier |
1) Elorg's racial description remains unchanged, so they still have Innate Magic.
2 and 3) All Midnight-specific feats are available - it's just that I'll include them in the Feats document at the end. So, both Power Reservoir and Flexible Recovery are available.
4) All Paragon feats are out. Since that feat never entered the play, as far as I recall, it's not that difficult to retcon it with something else. Canny Defense would be good choice for the replacement, I think, or Extra Talent, perhaps.
nightflier |
Hey, guys. I've finished with the wedding stuff and I've returned to the Feats. The job is about 50% done. I hope I'll finish everything in a week.
In the meantime, I may start a steampunk-ish game - sort of a cross between Scarred Lands and Iron Kingdoms. I have an idea for a short game, in which PCs will reach 2nd level. After that, if we are having fun, we could do another scenario. I've envisioned it not as campaign, but as a series of scenarios that can be very modular. I plan to run it using standard PF rules. Any takers?
nightflier |
Guys, I am finally going on a honeymoon. High Duke has been pestering me incessantly to return to Midnight - and not only him - so I've decided to get back to the game starting October.
In the meantime, I've realized that RL obligations are keeping me from finishing the Feats document, so I'll combine only few (relatively speaking) homebrew feats in one file, and for the rest - we will go back to standard PF feats and skills.
It's either this, or no Midnight at all - so the final decision is yours. The changes to races and classes stay the same. I might tweak them a bit, now that Advanced Races are published, but the core will remain true to the files I've posted before.
You may expect all the info going live on October the 1st, including Speaker for the Dead heroic path for Ragnar.
I will be available for questions for the next 2 days.
Thanks.
Gilian |
Guys, I am finally going on a honeymoon. High Duke has been pestering me incessantly to return to Midnight - and not only him - so I've decided to get back to the game starting October.
In the meantime, I've realized that RL obligations are keeping me from finishing the Feats document, so I'll combine only few (relatively speaking) homebrew feats in one file, and for the rest - we will go back to standard PF feats and skills.
It's either this, or no Midnight at all - so the final decision is yours. The changes to races and classes stay the same. I might tweak them a bit, now that Advanced Races are published, but the core will remain true to the files I've posted before.
You may expect all the info going live on October the 1st, including Speaker for the Dead heroic path for Ragnar.
I will be available for questions for the next 2 days.
Thanks.
Yeah, ready to go. And don't worry for ST, I'll try not to kill you paladin while you're gone.
Chops the Defender Dworg |
Guys, I am finally going on a honeymoon. High Duke has been pestering me incessantly to return to Midnight - and not only him - so I've decided to get back to the game starting October.
In the meantime, I've realized that RL obligations are keeping me from finishing the Feats document, so I'll combine only few (relatively speaking) homebrew feats in one file, and for the rest - we will go back to standard PF feats and skills.
It's either this, or no Midnight at all - so the final decision is yours. The changes to races and classes stay the same. I might tweak them a bit, now that Advanced Races are published, but the core will remain true to the files I've posted before.
You may expect all the info going live on October the 1st, including Speaker for the Dead heroic path for Ragnar.
I will be available for questions for the next 2 days.
Thanks.
I'm totally cool with leaving the feats and skills alone. Have a great trip!
nightflier |
Will the new Winter Witch prestige class be available for play?
Yes. I will change it a little because of Channeler Talents, but not much.
nightflier |
Hi, guys. I've recently changed my ISP, so I had some issues with certain web sites, Paizo's among them. Now those issues seem to be resolved and I can once again post daily.
By clicking on my profile, you will find the link for my changes to the rules. They are all in one file.
I've decided not to change all the feats, but only certain ones and those are included in the document. Feats specific for certain classes are included with the rest of the class info. The rest of feats are Pathfinder standard and Midnight standard feats. If you wish to use feats from other sources, please post it here, as well as the source for the feat, and I'll consider it.
For now, there are only two archetypes, both for Fighter class. The Rogue class is not included in the rules - at least for now.
Instead of the Barbarian class, there is now an archetype for the Fighter, called the Berserker.
In the future, I'll probably include additional feats and class talents, as well as archetypes, but they will be color-coded and easily recognized.
Concerning Heroic Paths - I have not included them in the rules document, but I will do so after I create new Paths for all characters that want to have personalized Heroic Path.
@Doomed Hero
Which character do you want to continue to play? Ragnar or Muni? If you think that you can pull it off, I'll allow you to play both of them as individual characters, but Muni will have to be changed a bit.
Gilian |
There may be some remains of the previous rules in the document. If you find anything that confuses you, just ask.
@All
Skill changes: Bluff and Intimidate are combined into Persuasion and there is new skill Knowledge (Warcraft). I will expand on them later.
Hey, You've forgotten Gilian. She's ready to go as well.
nightflier |
It seems that I've lost some of my files and notes concerning Midnight Campaign, so I'll need to recreate them. This mainly concerns the Skills and Fate Points. While I'm doing this, I have a question for you all:
Would you prefer Climb and Jump to be rolled into one skill (Athletics), or remain separate skills?
Gilian |
It seems that I've lost some of my files and notes concerning Midnight Campaign, so I'll need to recreate them. This mainly concerns the Skills and Fate Points. While I'm doing this, I have a question for you all:
Would you prefer Climb and Jump to be rolled into one skill (Athletics), or remain separate skills?
I think I've still got your files on the skills. Do you want me to sent them to you?