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Well, they are not from the approved list of feats.
Patrick, I am sorry to say, but Darren has to go.
You not only have the unapproved feats in your build, but you have failed to notice that the archetypes are allowed only when you reach 4th level, and than you get them instead of the Warrior's Way.
Also, you had like ten days to update your character. That was more than enough time. I do understand if you strapped for time or if you have some other RL concerns, but I do need to be able to take a look at PC's profile and realize with a glance what he can and can not do.
I am doing this with a heavy heart, if only because it will play hell with my calculations and party strength.
If you want, you may create another character or rework Sorok. If you wish to do so, you have a week. I will be introducing new PCs in the game, so you may introduce your new (or old) character then.
Once again, I am sorry.

Darren of House Redgard |

Hmm, that's too bad. It's probably best though, I had created Darren with the idea of both scouting and fighting on a large scale battle field and not in confined spaces for long. Also as for not getting him written, I kept taking things for granted about the way the classes worked. I hadn't realized most of the things had changed with what you had given us. Since your still allowing it and since I know how it all works now, I think I'd like to give Sorok another try as I don't really have another character in mind.
It should be easy enough to write him out, what with him failing will saves so often. Since we came to a crossroads if it's possible he may just want to leave, or if another fight came up if he failed his will save against a fear effect and ran, nobody else in the party could catch him especially with using his path ability.
Should I still play him until that time?

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It would probably be best if Sorok would return. I'm gonna write Darren gently out of the story, so that you can play him again at some later point. You can use the time to rework him, if you wish to do so.
Now, what do you have in mind for Sorok?
If you have plans for Wildlander, I'm gonna rework that class, much as I've redone the Fighter. I think that you could recreate Sorok with Fighter most easily.
Remember the equipment restrictions and plan according to that.
Now, I'm gonna create a new Heroic Path for Sorok. I think I'm gonna call it Paragon. Essentially, you will become the ultimate dwarf. If that suits you, I'm gonna proceed.
Remember that the Alchemist class is now allowed in the game, but only with archetype that excludes bombs. You may be interested in something like that.

Sorok Hamfael |

Sure, if you want to work on a new path then go ahead. I think that for Sorok I will have him focus mainly around his defense and protecting others. With feats like Shield Focus, Block Arrow,Bodyguard and In Harms way. I think I'd also like to keep him as the groups primary crafter.
The Alchemist is tempting but I think that I would be trying to reach in too many directions with that, So I'll keep him mostly Fighter and throw in a level of Wildlander to signify that he has learned to better survive in the wild.

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Sorok, you never got your covenant item. It's time to rectify that. Here are your powers:
1st Heart of Stone: Your heart has turned to stone. You are slow to anger and you can never feel the true rage as berserkers do, but you are more difficult to kill. You gain Juggernaut Fighter Talent,
2nd Skin of Stone: Your skin ahs turned grey and rough. You gain Armored Skin Fighter Talent.
3rd Grim Endurance: You cling to life with stuborness that is almost unbelievable. You gain Massive Damage Treshold Fighter Talent
4th Blood Brothers: You are brother to all the dwarfs. You can choose one racial ability of the Clan Dwarves.
5th Blood Brothers: You are brother to all the dwarfs. You can choose one racial ability of the Kurgun Dwarves.
I'm having some trouble with Wildlander, though. I'm gonna try to post something tomorrow.

Tenebral Vryce |

The armored skin fighter talent doesn't seem to be on the fighter list or the feat tree, is it somewhere else?
Here is my Witch. I have to add in Heroic path when it is presented to me, but I should be pretty much done (with only some minor adjustments from the path or something I forgot or suggestions)

Tenebral Vryce |

Remaining questions for my witch:
With the improved familiar and morphic familiar feats, can he change into anything on the list? I plan on keeping him mostly as a wolf, but there may be times where it could change. Would he then "graduate" to a winter wolf at 7th? Should I have the "fiendish" template on him now?
Another question I have is the Sarcosan Trait listed in the races document. Is that the part at the end of the Sarcosan Race description in the Midnight RPG book?
I just picked a couple weapons hope they are OK. I was originally planning a Cedeku, but couldn't get all the feats I wanted and take a martial proficiency for something I may not use much

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nightflier wrote:So, Michael is very interested in playing a Goblin mutant/alchemist. The spot is his. I'll be taking in another player, this one a new Channeler tradition, based on a Witch class.
This is just to let you know.
I'd be interested, if the spot is still open. Thanks! Be well,
crow
Crow, are you still interested to join the game?

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worcmrots wrote:Crow, are you still interested to join the game?nightflier wrote:So, Michael is very interested in playing a Goblin mutant/alchemist. The spot is his. I'll be taking in another player, this one a new Channeler tradition, based on a Witch class.
This is just to let you know.
I'd be interested, if the spot is still open. Thanks! Be well,
crow
Thanks for still considering me, but i have to back out. Just found out my father-in-law has stage 4 metastasized prostate cancer that has spread to his spine and jaw (at least.) My wife's flown down to Florida to help coordinate his medical care and there's a high likelihood of him moving from there to here (California), which significantly changes my home renovation schedule and puts a lot more on our family plate. It's still a fun-looking game and I hope y'all continue to have fun, but I can't jump in now and contribute to the extent the game deserves right now. Be well,
crow
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A few mechanical questions as I'm wrapping up the alchemist
1. Class skills for Alchemist? Primary: Disable Device, Fly, Handle Animal (only for Preservationist), Heal, Perception, Sleight of Hand, Spellcraft, Survival, Secondary: Craft (any), Knowledge (Lore)
2. For Vivisectionist, Knowledge (Nature) (which would be Survival here) acts the same as Heal (Cruel Anatomist) so we should also rule on whether that is the case.
3. I think this is a no brainer, but I'm removing the Brew Potion feat because it is covered by Craft (Alchemy) in these rules.
4. I'm not sure what to do about Throw Anything since it has been subsumed by Catch Off Guard. I certainly think the ability to throw bottles of things is fitting with the alchemist flavor, but if you'd rather just kill off that feat for the alchemist it's fine.
5. How have you been handling Alertness and familiars since Alertness does not exist? Do familiars grant any bonuses to Perception or just the bonuses based on type or none at all?
6. How do you want to handle initial extracts in his formulae book? Do I just go with it by the book which would result in him having 7 1st level extracts and 2 2nd level extracts or is there the potential that he has learned or otherwise acquired additional ones along the way? Are extracts limited to those on the Midnight spell list or the Alchemist extract list (minus anything to do with bombs)?
7. How do you want to handle initial gear for the new characters?

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A few mechanical questions as I'm wrapping up the alchemist
1. Class skills for Alchemist? Primary: Disable Device, Fly, Handle Animal (only for Preservationist), Heal, Perception, Sleight of Hand, Spellcraft, Survival, Secondary: Craft (any), Knowledge (Lore)
2. For Vivisectionist, Knowledge (Nature) (which would be Survival here) acts the same as Heal (Cruel Anatomist) so we should also rule on whether that is the case.
3. I think this is a no brainer, but I'm removing the Brew Potion feat because it is covered by Craft (Alchemy) in these rules.
4. I'm not sure what to do about Throw Anything since it has been subsumed by Catch Off Guard. I certainly think the ability to throw bottles of things is fitting with the alchemist flavor, but if you'd rather just kill off that feat for the alchemist it's fine.
5. How have you been handling Alertness and familiars since Alertness does not exist? Do familiars grant any bonuses to Perception or just the bonuses based on type or none at all?
6. How do you want to handle initial extracts in his formulae book? Do I just go with it by the book which would result in him having 7 1st level extracts and 2 2nd level extracts or is there the potential that he has learned or otherwise acquired additional ones along the way? Are extracts limited to those on the Midnight spell list or the Alchemist extract list (minus anything to do with bombs)?
7. How do you want to handle initial gear for the new characters?
I'm gonna cover your questions tomorrow, since I just arrived home after a very long family dinner.

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Gilian & all spellcasters - I would prefer that you use only spells from appropriate channeler spell lists. That means no spells from other sources, such as Ultimate Magic, Ultimate Combat etc.
I plan to rework all channelers and introduce new channeler classes, since I realized that my rebuilding of Witch class for Midnight made it drastically more powerful than standard channeler.
When I finish Channeler Rebuild, you will gain access to new spells. Also, the knowledge of spells other than those from the Midnight spell lists should perhaps be a goal of a quest rather than automatic gain.
Sorry about this.

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Gilian, Ilona and Solvi.
Please check out my Witch rebuild. Perhaps it would be interesting to you to take one level of the Witch or even completely rebuild your characters, so that you can form some kind of Wyrd Sisters coven? I think that would present new role playing opportunities, since you would cover three aspects of the goddess principle - creation, preservation and destruction. Of course, it's up to you. This is just an idea.

Tenebral Vryce |

Gilian & all spellcasters - I would prefer that you use only spells from appropriate channeler spell lists. That means no spells from other sources, such as Ultimate Magic, Ultimate Combat etc.
I plan to rework all channelers and introduce new channeler classes, since I realized that my rebuilding of Witch class for Midnight made it drastically more powerful than standard channeler.
When I finish Channeler Rebuild, you will gain access to new spells. Also, the knowledge of spells other than those from the Midnight spell lists should perhaps be a goal of a quest rather than automatic gain.
Sorry about this.
With the witch the only spells I had that wasn't from the Midnight list was the patron list. Would you like me to do those differently?

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nightflier wrote:Gilian & all spellcasters - I would prefer that you use only spells from appropriate channeler spell lists. That means no spells from other sources, such as Ultimate Magic, Ultimate Combat etc.
I plan to rework all channelers and introduce new channeler classes, since I realized that my rebuilding of Witch class for Midnight made it drastically more powerful than standard channeler.
When I finish Channeler Rebuild, you will gain access to new spells. Also, the knowledge of spells other than those from the Midnight spell lists should perhaps be a goal of a quest rather than automatic gain.
Sorry about this.
With the witch the only spells I had that wasn't from the Midnight list was the patron list. Would you like me to do those differently?
No. Those granted by patron you get to keep. I'm gonna review your character a bit later.

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So you're saying no summon undead and no healing sting, even though they've been firmly established in the game?
I haven't realized that those spells were not on Midnight spell list. The mistake is mine. I'm gonna think about, but I am inclined to let you use the spells you used before, but ban any new spells, without some kind of discovery process at least.

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@Tenebral
1) He can change in anything on the list, as long as you fulfill level reqs. When your familiar changes, the bonus feat you get from your arcane bond changes as well. Have in mind that it takes full round action for your familiar to change it's shape. You'll need to plan that in advance. You started with Winter Wolf pup as familiar, using fox for stats. When you reached fifth level (and Improved Familiar feat), your pup matured enough to use real wolf stats. When you reach 7th level, it will reach its full growth and become winter wolf with all the abilities.
2) No. I have plans to create a set of racial traits for Dorns and Sarcosans, just as Erenlanders have them, but that will have to wait for Nightflier's Midnight 2.0.
3) Well, weapons are not that important to you, although I must say that Gilian and Solvi, as full spellcasters, tend to be rather spectacular combatants. :)
I'm a little strapped for time, so I'll get back to your character a bit later.

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A few mechanical questions as I'm wrapping up the alchemist
1. Class skills for Alchemist? Primary: Disable Device, Fly, Handle Animal (only for Preservationist), Heal, Perception, Sleight of Hand, Spellcraft, Survival, Secondary: Craft (any), Knowledge (Lore)
2. For Vivisectionist, Knowledge (Nature) (which would be Survival here) acts the same as Heal (Cruel Anatomist) so we should also rule on whether that is the case.
3. I think this is a no brainer, but I'm removing the Brew Potion feat because it is covered by Craft (Alchemy) in these rules.
4. I'm not sure what to do about Throw Anything since it has been subsumed by Catch Off Guard. I certainly think the ability to throw bottles of things is fitting with the alchemist flavor, but if you'd rather just kill off that feat for the alchemist it's fine.
5. How have you been handling Alertness and familiars since Alertness does not exist? Do familiars grant any bonuses to Perception or just the bonuses based on type or none at all?
6. How do you want to handle initial extracts in his formulae book? Do I just go with it by the book which would result in him having 7 1st level extracts and 2 2nd level extracts or is there the potential that he has learned or otherwise acquired additional ones along the way? Are extracts limited to those on the Midnight spell list or the Alchemist extract list (minus anything to do with bombs)?
7. How do you want to handle initial gear for the new characters?
1) Yes.
2) You may replace Heal with Survival if you want to when making a check, but you retain both skills.
3) Replace it with Skill Focus (Craft - Alchemy)
4) You get Catch Off Guard as bonus feat.
5) You get Skill Focus (Perception) as bonus feat.
6) I want to playtest alchemist in Midnight, so go by the book, including non-Midnight stuff, except bombs.
7) You can have perishable magic items up to 2000 xp worth, but only those you can make yourself. You can have anything you want of mundane equipment, within reason.

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nightflier wrote:Heroic path and anything else you would do for a new character (covenant item?)Guys, I am sorry for not getting back to you.
Sorok, Tenebral and unnamed goblin, please remind me what is needed on my side of things for you to finish your characters.
Take the Shadow Walker heroic path. You can find it on Darkness Falls.

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The armored skin fighter talent doesn't seem to be on the fighter list or the feat tree, is it somewhere else?
Benefit: You gain a +1 natural armor bonus to AC, or any existing natural armor bonus increases by +1. This bonus improves by +1 per 3 class levels you possess, to a maximum bonus of +7 at 18th level.

Tenebral Vryce |

Tenebral Vryce wrote:Take the Shadow Walker heroic path. You can find it on Darkness Falls.nightflier wrote:Heroic path and anything else you would do for a new character (covenant item?)Guys, I am sorry for not getting back to you.
Sorok, Tenebral and unnamed goblin, please remind me what is needed on my side of things for you to finish your characters.
Added thanks!

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Hey, guys. I'm back from my holiday trip. I will resume posting come Monday.
@Sorok
I will post your heroic path before that, hopefully.
@all
I will try to post daily. I've used the time spent away from the game to work out some kinks in the scenario and I have planed the next several levels worth of adventuring. So, I hope that you are also ready for daily postings and speedier game.

Llaelian |

Hey, guys. I'm back from my holiday trip. I will resume posting come Monday.
@Sorok
I will post your heroic path before that, hopefully.
@all
I will try to post daily. I've used the time spent away from the game to work out some kinks in the scenario and I have planed the next several levels worth of adventuring. So, I hope that you are also ready for daily postings and speedier game.
Just back from holidays as well. Happy new year everyone.

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@Sorok
Do you have access to the Steel and Shadow? If you do, I'd like you to take Dwarven Champion. You can choose to replace Dwarven fighting technique with a thematically appropriate Fighter talent. Also, you can choose to replace Essential skill with thematically appropriate bonus feat. This will allow you great deal of control over your Heroic Path and it would mean that no two racial Champions are the same.
If this is too much work for you, you can choose any existing Heroic Path from Midnight sourcebooks.

Doomed Hero |

Starting up a combat-heavy gladiator game Here
Come take a look if you're interested.

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To be honest, I think that you are wasting your talents on that type of game. I would love to play in your game - and I so have several characters that I'm dying to play - but only if that game encourages both roleplaying and world building.
We have some of the best players I have ever played with in this game here and I would love to play alongside you guys. So, I have a suggestion to make - perhaps we could create a party of PCs with interesting backgrounds, then choose a campaign world and open a recruitment thread for a GM?
I am playing in only one game right now and I would love to take one of my old characters and give him a new spin.

Doomed Hero |

The gladiator game is just a fun little thing for me to do at work when I have down time. I don't want it to be anything more. I have the time to moderate an arena match, and I've noticed that a lot of people get left out when recruitment threads end, so I figured why not give the community the opportunity to come together as a larger group and stab each other. All I really have to do is set the stage and arbitrate.
I'd be up for another game with some or all of this group, but I'd be more interested in starting with deciding on a setting first, characters second. I also worry about advertising for a GM and getting someone who just isn't that great.