
Quentin Coldwater |

I'm just bouncing ideas off Vince here to see if anything sticks, feel free to disagree. Some things might not come completely as intended, but hey, it's homebrew.
I was thinking of making a Life Oracle if we need a support character. I was thinking of going dual-cursed just for the extra spells, not necessarily the Misfortune revelation. My first curse would be Deafened, second Cold-Blooded. Now, there's two problems with this:
First, and this is mainly for me: Cold spells and effects affect me more. Thought this'd be a fun roleplay element, considering we're going into Irrissen. >_>
Second, and this is more for the GM: This oracle curse is common among lizardfolk and other oracles with the reptilian subtype.
This curse is only PFS legal for Nagaji, and it says this curse is common among the reptilian subtype, which implies regular humanoids can get it too, but that's open to interpretation. I'll wait for the GM's judgment.
Second thing is, I was thinking of making a Vishkanya, because I can't play them normally. They have quite a lot of roleplay points, but I could propose the following:
- Remove all the offensive racial traits. I won't ever use them and they're 1 RP each.
- Remove the Poison Resistance trait. That's 3 RP in and of itself, and I'm perfectly fine with missing it, it seems pretty powerful.
If this gets okayed, I'd be left with regular stat distribution and some fringe abilities (minor ability boosts and low-light vision). With this, I go from a race with 13 RP back to 7, about on par with most elemental races such as the Sylph and Undine, and so on (and they're considered pretty crappy, IIRC).
Again, feel free to nope any of this, I'm just spitballing here.

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I am considering a few concepts...
1: Tiefling Inquisitor, going Hellknight, but it might be hard to pull off with Reign of Winter and hard to explain. So I am kind of doubting it for the time being.
2. Human Ulfen Fighter (if allowed) Viking Archetype. That should fit pretty cool with RoW as a setting, with all the snow and fun that comes with it :)
3. Human Rogue, going Shadowdancer... I am doubting that one at the moment if I want to play him here or within PFS itself as a new char there.
4. Vigilante is there as well, but not sure if I want to use the playtest stuff at the moment or wait till it is released in a few months.

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I'm just bouncing ideas off Vince here to see if anything sticks, feel free to disagree. Some things might not come completely as intended, but hey, it's homebrew.
I was thinking of making a Life Oracle if we need a support character. I was thinking of going dual-cursed just for the extra spells, not necessarily the Misfortune revelation. My first curse would be Deafened, second Cold-Blooded. Now, there's two problems with this:
First, and this is mainly for me: Cold spells and effects affect me more. Thought this'd be a fun roleplay element, considering we're going into Irrissen. >_>
Second, and this is more for the GM: This oracle curse is common among lizardfolk and other oracles with the reptilian subtype.
This curse is only PFS legal for Nagaji, and it says this curse is common among the reptilian subtype, which implies regular humanoids can get it too, but that's open to interpretation. I'll wait for the GM's judgment. or if you go vishkanya w/ the curse that is close enough i think, to work (vishkanya i think of as semi reptilian with the poison and all )
hmmh, not sure. i've not seen the original. the online one from d20pfsrd just lists it as "cold-blooded lizardfolk" and lists it as a curse available to creatures with the (reptilian) subtype. i'd be ok calling it Frostbitten curse and not going with the slow-blood but semi-stasis of being frozen/ hibernating.
Second thing is, I was thinking of making a Vishkanya, because I can't play them normally. They have quite a lot of roleplay points, but I could propose the following:
- Remove all the offensive racial traits. I won't ever use them and they're 1 RP each.
- Remove the Poison Resistance trait. That's 3 RP in and of itself, and I'm perfectly fine with missing it, it seems pretty powerful.
If this gets okayed, I'd be left with regular stat distribution and some fringe abilities (minor ability boosts and low-light vision). With this, I go from a race with 13 RP back to 7, about on par with most elemental races such as the Sylph and Undine, and so on (and they're considered pretty crappy, IIRC).Again, feel free to nope any of this, I'm just spitballing here.
no sense trading away the race benefits, they can be there even if you don't ever intend to use them. you never know when some of it might come up in roleplay flavor. its part of being the race. if there were some alternate race traits for them like non-venomous. you could always play a lizardfolk or something with that flavor. or i'd even allow some weird freak thing like a half-elf / half-lizard or half-vishkanya. as heritage. that might be enough of a cold-blooded heritage for the oracle curse too. inherited from your reptilian bloodlines. maybe claim you're half dragon.

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I am considering a few concepts...
1: Tiefling Inquisitor, going Hellknight, but it might be hard to pull off with Reign of Winter and hard to explain. So I am kind of doubting it for the time being.
2. Human Ulfen Fighter (if allowed) Viking Archetype. That should fit pretty cool with RoW as a setting, with all the snow and fun that comes with it :)
oh, hrm. yeah my stat options do logically limit you. i'll put crb (w/archtype) under option 2. its fine to do.
3. Human Rogue, going Shadowdancer... I am doubting that one at the moment if I want to play him here or within PFS itself as a new char there.
you may as well go for something you don't usually play / can't play in pfs.
4. Vigilante is there as well, but not sure if I want to use the playtest stuff at the moment or wait till it is released in a few months.
You'd get at least as lenient a rebuild as PFS characters do.
on a side note. all occultists / mystics would kind count as a theme. varisian gypsies nearly.

Quentin Coldwater |

Quentin Coldwater wrote:I'm just bouncing ideas off Vince here to see if anything sticks, feel free to disagree. Some things might not come completely as intended, but hey, it's homebrew.
I was thinking of making a Life Oracle if we need a support character. I was thinking of going dual-cursed just for the extra spells, not necessarily the Misfortune revelation. My first curse would be Deafened, second Cold-Blooded. Now, there's two problems with this:
First, and this is mainly for me: Cold spells and effects affect me more. Thought this'd be a fun roleplay element, considering we're going into Irrissen. >_>
Second, and this is more for the GM: This oracle curse is common among lizardfolk and other oracles with the reptilian subtype.
This curse is only PFS legal for Nagaji, and it says this curse is common among the reptilian subtype, which implies regular humanoids can get it too, but that's open to interpretation. I'll wait for the GM's judgment. or if you go vishkanya w/ the curse that is close enough i think, to work (vishkanya i think of as semi reptilian with the poison and all )hmmh, not sure. i've not seen the original. the online one from d20pfsrd just lists it as "cold-blooded lizardfolk" and lists it as a curse available to creatures with the (reptilian) subtype. i'd be ok calling it Frostbitten curse and not going with the slow-blood but semi-stasis of being frozen/ hibernating.
Quentin Coldwater wrote:...
Second thing is, I was thinking of making a Vishkanya, because I can't play them normally. They have quite a lot of roleplay points, but I could propose the following:
- Remove all the offensive racial traits. I won't ever use them and they're 1 RP each.
- Remove the Poison Resistance trait. That's 3 RP in and of itself, and I'm perfectly fine with missing it, it seems pretty powerful.
If this gets okayed, I'd be left with regular stat distribution and some
It's called Cold-Blooded on Archives of Nethys, don't know why they changed it. It's from the Monster Codex, which is technically a hardcover, so I understand if you won't let it fly, but apparently you do, so yay. (Forgot to add that to my previous post)
And the Vishkanya changes were mainly to make it feel less powerful, but if you don't see any problems with it, I'm keeping it this way.

GM_Toad |

We could invent our own theme, like we're all cursed by cold or something.
of course you can. i'm just innane and constantly making suggestions in case anyone's having a brain dead day.
btw/ do you guys prefer Grippli Master or Goat Master as your GM for this game?
or want something more winter themed? I can use White Wolf Master right, they're not publishing anymore?

Quentin Coldwater |

I could go Occultist as well, with some Conjuration focus I could be a pretty decent healer. Not as good as an Oracle or a Cleric (why do I get CLW-for-mental-focus at level 3? D:), but I bet I could make it work. Occult party, yeah! With all the INT casters, we'll be the Smart Squad!
I had the image of a party of six different Clerics just rampaging through Irrisen, all bickering about their preferred deity. And preferably all of a different alignment, so we have a LG, LN, LE, CG, CN, and CE deity represented. :D

GM_Toad |

rovagug...ok.... so an evil party?
doomsday apocalypse cult?
its a fine concept. i'm just asking how you'll be motivated to do anything but destroy things and slip towards evil...
A priest of Rovagug makes no contribution to normal society; at best, they may be (unreliable) mercenaries[11]. They typically spend their day hunting beings and things to kill and destroy, saving only that which can be utilized in creating greater destruction. The hierarchy is based solely on raw destructive might, and to rise in the hierarchy, another must be thrown down.[citation needed]
Church services are brutal and primitive, featuring sapient sacrifices, stomping, shouting, and breaking valuables.[25]
Temples & Shrines
Churches to The Beast are banned in nearly every civilized city, and his worship is suppressed in most nations.[2] Secret shrines and sacrificial sites may be recognized by the presence of the famous Fanged Maw (seen on this page), or the less common symbol, a claw surrounded by a spiral.11,25: Sean K Reynolds. (2008). Gods and Magic, p. 32. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
2: Erik Mona et al. (2008). Campaign Setting, p. 167. Paizo Publishing, LLC. ISBN 978-1-60125-112-1

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oh, and the full excerpt about race from the player's guide is as follows:
During this Adventure Path, the PCs will visit a number of interesting and exotic places, but humans can go unnoticed in most of these locations. Members of more unusual races might have a harder time blending in at first. However, as the PCs progress through the Adventure Path, they will find themselves farther away from home and what is considered normal. Because the PCs will all be foreigners in strange lands, this campaign might be a good chance for players to try uncommon races.
_DO_ expect me to play it up if you're an unusual race. it won't just be glossed over if you're a tiefling in a small village that's used to only seeing common races. social modifiers, mistrust, price gouging. =) people can be awful to outsiders.

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starting off w/ a level of a divine and all being part of the same clergy always did seem like a fun idea.
i've not read through the full AP, i've seen hints that having a strict good moral code may lead to some interesting roleplay situations. and i hear nonstandard races will be quite normal eventually.
the players guide says being a resident or recent arrival at the town is a good idea for characters designed for the AP.
the town has an Apothecary, so an alchemist could have a mentor in the female elf alchemist proprietor.
dwarves might be relatives for the town Barber.
the town boasts a temple of Erastil, with shrines within to Abadar, Gozreh, Pharasma, and even Sarenrae (rare in Taldor)
there's a gnome in town too, the carpenter.
and an old villiage wise woman.
if that helps spark any ideas.

GM_Toad |

if you all wanna go hellish outcasts from cheliax, you can do that too. we don't need to start in taldor.
if the themes issue is too much of a burden don't worry about theme.
eluna is thinking winter witch
psyblade is thinking tiefling inquisitor
gondork is half orc battle occultist
quentin is in decisive crisis
afaik those are the only ones tossing around ideas.
if its just you four i'm fine closing recruitment.
do y'all want any more ?

Quentin Coldwater |

Four people seems fine. As said, it speeds up the PbP process.
I'm thinking of going Cleric again. Maybe a Theologian or Separatist to spice things up a bit. I'll be melee-focused, with spells for backup. That should cover our need for healing. I'm not familiar with the Witch spell list, but I think she has access to AoE spells and such, right? So we're not boned if we encounter swarms and such.
Psyblade, do you know which deity you want to support?

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depends on the Patron.
there are some AoE spells at higher levels.
if she's winter witch though she won't be casting any fire spells.
its a funny conundrum: its obviously very winter involved. at least from the outset, things that do cold damage are screwed. but who _doesn't_ want to play a winter witch in reign of winter!!

Quentin Coldwater |

Okay, found my deity, I think: Sivanah. From Inner Sea Gods:
The goddess is relatively popular in Irrisen and Nex. (...) Priests of Sivanah tend to dress in veils and multiple layers of thin clothing that obscure their features and often go out of their way to give outsiders false impressions oftheir race, gender, and more general features.
So the colder it gets, the more layers I start packing.
Domains will be Madness (such a cool power) and Deception subdomain.
Now to work on a backstory...

Quentin Coldwater |

That is, if we do the theme. Psyblade could take an inquisition and not necessarily be bound to a deity (thus allowing to take Sivanah), a Winter Witch's Patron could be Sivanah sending the mysterious voices. Not sure how the Occultist fits into that... Illusion implement focus?
We could be on pilgrimage here. Not terribly exciting, but it works.
Probably going to play a Nagaji. He'll have an INT of 5. He's the dumbest trickster in the world. That's why he has Madness as a domain, he doesn't understand the powers he's been given.
GM, you said you wanted to prevent the all-Aasimar party, thus penalising certain races, but I don't really understand your selection process. Aasimar and Tiefling are pretty powerful races, yet they get hit with a -2, while a Grippli has 6 RP and gets a -3. Not that I'm itching to play a Grippli, I'm just wondering. >_>

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Irrisen will be a location eventually. but keep in mind we'll start outside of there.
re: witch patron, it could be illusion or something. its called patron, but its not an actual deity. its kind of like a school or mystery.
re: theme:
4 player Sivanah divinish party , hmmh. We could start in Nex near katapesh, in a small village out there, where a group of acolytes are escorting their high priest's daughter, a noble and minor illusionist, through the chaotic region.
re: grippli: i just don't want any frogs. lol

Griffin Master |

Y'all could be chelaxians, part of a a contingent going through northern Varisia escorting one of the famed Blackrose daughters somewhere.
Though don't chelaxians and hellknights have strict choices on who they can worship ? i see mention of ties to abadar, asmodeus, iomedae, irori or torag? i'm not super well read up on hellknights.
what order of hellknight do you aspire to be a part of ?
so a tiefling inquisitor ( aspiring hellknight )
a nagaji cleric
a half-orc occultist or cleric
and a witch of some sort.
y'all don't have to be friends or know eachother yet, though i'm just looking at ways to get you all to one town together for the outset. Have you had a chance to look at the campaign traits?

Griffin Master |

some suggestions:
warded against witchery sounds interesting for psyblade, his lawful nature could be the thing that has saved him from whatever harry pottery happened in his childhood.
quentin, northern ancestry or adaptive magic might be fun for you
gondork ( why do i picture Gone Girl but with a Dork? ), blood of giants, tinging your half-orc a little with frost giant ancestry sound interesting? you get a +1 on sunder checks and +1 CMD against bull rush and overrun maneuvers.
eluna, adaptive magic, failed winter witch apprentice, or restless wayfarer might suit you, dunno, you're awful quiet
if y'all are some disparate adventurers, without a thematic reason to shift the starting location, i guess i'll leave it in rural temperate Taldor, and we can find ways for why you ended up in the town, or if you're living in / from the town.
if we can hex-nail things down within a week or so for your character concepts, then we can start the campaign next week sometime. ( or sooner if y'all settle on ideas =)
as you settle in, it may be good to post your characters in your alias' profiles. its the easiest way for me to give your characters a look over. if you can present them in typical monster stat block format, or a copy/paste from hero lab output, that'd be great.

Seshiro Salazar |

Here's my Cleric. Also, here's the sheet I'm using. There are a few things not quite right (some skills listed as allowable untrained, or vice versa) but overall pretty functional. If anyone can recommend me a better form that auto-calculates a lot of statistics for me, I'm all ears. >_>
Also, for clothing, imagine I'm wearing something like this. There's also a small bio in my description, though I might need to expand it a bit.
Just realised I'm missing my traits. As said, Adaptive Magic fits in my backstory, though Northern Ancestry seems better. Second trait's probably Reactionary, as I'm terrible at traits and it's so good. >_>

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+1 to sunder on a trait? I'll take it. The other trait would probably be pragmatic activator, if you'll allow it. Use magic device seems such a tempting option.
I'll stat up Gondork the Occultist this weekend. He is a devout follower of Sivanah in a vain attempt to never get tricked again by anyone, ever. While learning the ways of the mistress of illusions, he found his grandfather's lost flail. However, this also gave him incredible and unwanted mental control that allows him to manipulate his body in strange ways.

GM_Toad |

I don't know the history of the drow on golarion ( forgotten realms drow are always the first that come to mind ), other than that they're demon worshippers and generally bad-asses from the underdark. the penalty system is there to let you make something you like, at a suitable balance at lower levels ( my little experiment ).
for bios, don't post them. if anything just post a description of your character, and if you can link to pictures or whatever else to enhance your description, great. save the bios for after introductions. I've set up a journal to use to record your chronicles as you go. It'll be a big help when a bit of time passes and you want to remember what happened during the campaign. I'll share access now, but just post your descriptions. The Summer Chronicles

Goat Master |

you can post your discriptions when you're set in the Gameplay thread as well.

Quentin Coldwater |

I borked up how people can view my Drive, so here's another attempt. Vince should have access to my previous's post's sheet as well.
I'm not up-to-date with Drow, but I believe they're pretty much kill-on-sight. I won't have any problems with her (I'm assuming female here) If she proves useful. In actuality my character might have problems with Drow in general, but I'm true neutral and I don't want to ruin anyone's fun by being a stick-in-the-mud. Besides, the voices in my head tell me I can trust her.