GM Rolls:
Day job, Gunther: 1d20 ⇒ 10 Day job, Lilia: 1d20 ⇒ 3 Day job, Lynn: 1d20 ⇒ 13 Day job, Sharimus: 1d20 ⇒ 20 Day job, Darius: 1d20 ⇒ 14 Day job, Maanyatha: 1d20 ⇒ 7 You have a nice slugfest with the aspis, get wounded a bit, but manage to succeed. You un-petrify the aspis lady in the hallway using some basilisk blood you buy from the kobolds, and find Sharrowsmith's sword hidden in one of the rooms. Chronicles in the discussion thread. CONCLUSION: With Zaril Namoth and his Aspis Consortium expedition thwarted, the Golden Guardian and kobolds assist you in clearing the collapsed corridor of rubble. There you uncover the remains of Venture-Captain Nieford Sharrowsmith, which are badly damaged but identifiable thanks to his crushed wayfinder and other belongings. The kobolds allow you to extract the body and its possessions in peace, but afterward the small humanoids make it clear that you have overstayed their welcome and should leave. When you return to Nantambu, Aya Allahe is there to receive you. She listens to your recounting of the mission, and when she learns of Sharrowsmith’s death, she nods sadly and voices her thanks. “Nantambu will not be the same without my friend Nieford
“With his passing, Sharrowsmith’s Exports has no venturecaptain,
“I dearly appreciate what you have done for the Society, for
Aya Allahe also examines the metal component you found in the Krihirik talisman. After a moment’s study, she quickly stands, recovers a piece of stationary bearing five graphite illustrations, and slowly smiles. “This is remarkable,” she announces. “The shape of the talisman matches one of the drawings Ambrus
Then, with quiet affection, she murmurs to the Sky Key component: “Congratulations, Nieford. You and your agents have
Sorry guys, I'm suffering from severe GM fatigue on top of RL ****. Let's try and finish this so I can go on a break! =) GM rolls:
Attack1: 1d20 + 5 ⇒ (18) + 5 = 23 From invisibility, a giant spear thrusts at Sharimus, hitting him in the gut for 2d6 + 4 ⇒ (4, 3) + 4 = 11 damage. In front of the giant, two goons stand ready with their longswords out, waiting for an opportunity. Lynn
With the combined blows of Lilia and Gunther, the halfling goes down in a gurgling wail. In the distance shouts can be heard, most likely from the next group of Aspis. 2 rounds untill the next wave arrives. Please describe your actions. We are still in initiative. GM Rolls: #1: 1d20 + 4 ⇒ (2) + 4 = 6 #2: 1d20 + 1 ⇒ (14) + 1 = 15 #3: 1d20 + 1 ⇒ (10) + 1 = 11
GM Rolls:
1d20 + 3 ⇒ (16) + 3 = 19 As Sharimus moves forward he provokes an attack from the goon wielding a longsword but Lilia quickly steps in and finishes him off. Lynn heals herself and repositions. Only the halfling is left standing now, but in the distance you hear more sounds of battle coming your way. Lynn
As Darius approaches, he skillfully plunges his gladius into the aspis henchman's gut. Gunther, seeing no way to approach, blesses the whole party with Erastil's favor. The halfling wielding a scorpion whip moves back then attempts to cleave through Lilia and Darius, but fear and pain from his wounds seem to affect his aim, causing both attacks to miss. The goon next to darius takes out her longsword, takes a step towards Darius and lashes out, but Darius manages to parry the half-hearted attack. GM Rolls:
1d20 + 6 - 1 - 2 - 2 ⇒ (9) + 6 - 1 - 2 - 2 = 10
1d20 + 6 - 1 - 2 - 2 ⇒ (14) + 6 - 1 - 2 - 2 = 15 1d20 + 3 - 2 - 2 ⇒ (15) + 3 - 2 - 2 = 14 ???#3
Sorry guys, I TPK'd a party last week in Halls of the Flesh Eaters and it was kind of heavy. Was a bit hesitant to repeat that. GM Rolls:
1d20 + 3 ⇒ (8) + 3 = 11 Lynn uses her wand to patch up Gunther, him shrugging off the pain as if it were a sneeze. Lilia dashes out with her short sword, but her opponent deftly dodges the blow. The Nagaji slices the Hyena through its head, leaving it plain dead from the mighty blow. Sharimus' bottle burst into flames as he throws it, but only manages to scorch its intended targets for a bit. The first goon fires a shot at the Nagaji but it goes wide. ???#3
The wild-looking halfling seems intimidated by the welcoming party, gets his sling out and fires at the only target he can see; Gunther, hitting him on the head for 1d4 + 7 - 2 ⇒ (4) + 7 - 2 = 9 damage while growling at the rest of you with fierce eyes. The first henchmen tries to follow up the harsh blow with an arrow, but misses. GM Rolls:
Attack: 1d20 + 6 - 1 - 2 ⇒ (18) + 6 - 1 - 2 = 21Attack: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 ???#3
GM Rolls:
1d20 + 3 ⇒ (6) + 3 = 9 As the second Aspis henchman approaches, he draws his bow and fires at the largest target in sight: Gunther. An arrow sizzles but gets stuck in the giant's shoulder plate, not able to inflict any harm. ???#3
@Lynn: You are correct, I thought the Trip monster ability was a non-action. You haven't been tripped and the second hit turns into a miss! Lynn dashes away after being bitten, starting a dazzling performance to inspire her allies. ???#3
Not sure what do to with the map guys, any ideas on how to make it better visible? GM Rolls:
AoO, Bite: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 Trip attempt: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 Attack, Bite: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 Before Lynn realises she made a mistake, the jaws of the Hyena are already around her calve, tripping her for 1d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5 damage as she tries to make a run for it. Menacing red eyes glare at her with a low growl as its jaws chew on her leg for another 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2 damage, after which he repositions itself between the party and his prey (5-ft step). The halfling wields a scorpion whip and look threatening. Careful no to provoke AoO's from this guy! ???#3
Two aspis approach, lead by a feisty-looking Hyena and a menacing halfling. They are covered in bruises and some have arrows sticking from their armor. The one behind the hyena fires an arrow from his longbow, but misses. Attack, Longbow: 1d20 + 4 ⇒ (1) + 4 = 5 ???#3
The Golden Guardian nods approvingly. “You truly are the worthy bearers of the talisman, so I shall tell you a story that Sigrin of Ashkurhall, the founder of this place, once told me. “Long ago, when Sigrin’s father ruled as king, the dwarves rose from the depths and built a citadel so mighty that even a titan would gaze upon it in awe. Centuries later, a shower of stars rained upon a land not far from the dwarven hold. The dwarves marched to investigate. They found many wonderful things, the greatest of which was the mysterious artifact they named the Sky Key. “But dark times soon followed, for their cousins from the underworld fell upon the dwarven citadel. Caught unprepared, the dwarves knew they could not hold off against the siege. The king ordered all but his most trusted guards to leave, and stayed behind to buy his people timed to escape. Before Sigrin and her three siblings left to lead the dwarves to safety, the king gave each of them a piece of the Sky Key, and kept one for himself. The dwarves traveled far and wide, but the dangerous journey across the unknown land caused rifts in their clan. One by one, the king’s children went their separate ways, each taking a piece of the key and a part of the clan. Sigrin’s dwarves made their way to this continent, and though they found it quite inhospitable, they pressed on. After much searching, they found gold and started building this place. Their prosperity grew with each passing decade.” Grinning, the Guardian continues, “That’s when I entered the picture. We didn’t get along at first, but I came to realize they were decent people, who appreciated stone and gold as much as I did. “Their luck did not last, however. A sickness came over the dwarves, and the survivors were too few in number to continue their lineage. Rather than slowly die out here, they chose to leave. However, they wanted someone to watch over this place. They chose me. Sigrin went to her grippli allies and gave them her piece of the key. Where the dwarves were going, they
the Guardian says with a grin, “but the story was to protect this place and the piece of the key.” The Guardian stares at the last mural for a long time. “The dwarves left to join their cousins who lived in the jungle to the
Just as you finish speaking with the Golden Guardian, the group of kobolds returns, screaming: “More intruders! They attacksed us! Grab you weapons while Stinkeye holds them at bay” You're under attack! You have one round to prepare for the incoming assault. Your endeavors have earned you a whopping (Near maximum) 1 + 1 + 1 + 1 + 1 + 2 + 2 + 3 = 12 Defense Points, buying you considerable time! GM Rolls, LOL@Lilia&Lynn:
init, Lilia: 1d20 + 5 ⇒ (8) + 5 = 13 init, Sharimus: 1d20 + 6 ⇒ (5) + 6 = 11 init, Gunther: 1d20 + 7 ⇒ (2) + 7 = 9 init, Lynn: 1d20 + 5 ⇒ (8) + 5 = 13 init, Maanyatha: 1d20 + 3 ⇒ (6) + 3 = 9 init, ???#1: 1d20 + 1 ⇒ (3) + 1 = 4 init, ???#2: 1d20 + 1 ⇒ (9) + 1 = 10 init, ???#3: 1d20 + 1 ⇒ (14) + 1 = 15 init, ???#4: 1d20 + 2 ⇒ (10) + 2 = 12 init, Lilia2: 1d20 + 2 ⇒ (19) + 2 = 21 init, Lynn2: 1d20 + 2 ⇒ (19) + 2 = 21 init, Lilia3: 1d20 + 2 ⇒ (1) + 2 = 3 init, Lynn3: 1d20 + 2 ⇒ (13) + 2 = 15 init, Darius: 1d20 + 6 ⇒ (3) + 6 = 9 After one round, the initiative order is as follows: ???#3
What do you do? =D
Lilia Sori wrote:
The kobolds that were shouting before look at their brethren and shut up. Lynn Kuro wrote:
Some of the kobolds look at eachother in surprise. "Softskins force of nature? All Hail Softskins! They have pleased our god!" You made the DC! ;) Maanyatha wrote:
If they had warm blood, their cheeks would have turned red as they nervously shuffle their feet while looking at the ground, not responding to Maanyatha's words. Then the Golden Guardian yells; "Enough! If they are what they say they are, then I shall put them to the test. You, Naktok and you, Nakpik, go fetch Stinkeye. We'll see if he is unharmed. The others check the traps. I want to speak to the pathfinders." After sending the kobolds away, he turns to you with a suspicious glare. "You said you were looking for a friend. But before I help you, prove to me that you are true allies of Ashkurhall! Identify the murals on the wall... The bearers of the dwarven talisman would know the meaning of the murals—unless bearers acquired the talisman through dishonest means!" He makes a waving gesture and you see the following scenes engraved on the walls: Knowledge (history) or Knowledge (religion) DC 15 wrote:
Knowledge (history) or Knowledge (geography) DC 15 wrote:
Knowledge (local) or Knowledge (dungeoneering) DC 15 wrote:
Appraise or Perception DC 15 wrote:
Knowledge (geography) or Knowledge (nature) DC 15 wrote:
Knowledge (engineering) or Survival DC 15 wrote:
Heal or Sense Motive DC 15 wrote:
Knowledge (engineering) or Knowledge (nature) DC 15 wrote:
Knowledge (geography) or Knowledge (local) DC 5(!) wrote:
Knowledge (geography) or Knowledge (local) DC 15 wrote:
You may also use Bluff or Perform: Oratory to spin a tale, but doing so more than once increases the difficulty of the check by 5.
DM Beckett wrote:
As common as it is, the Kobold's eyes start to shine with greed. "Yes! You gives Trinkit to uss and we sshall let you live!" A short pause follows, and then a Kobold yells: Sharimus Dallanos wrote: We did not kill your pet...we managed to get by him without hurting him. "They let Stinky Eye live!! They must be dragonblood!" Another one answers from the crows, yet more quiet: "Lies! The softskins tell lies!" Up: Lilia, Lynn, Maanyatha, Darius in no particular order
Ignoring the others, the creature suddenly stops when it sees the talisman Lilia presented. He gestures for the kobolds to calm down. "Welcome, friends of Ashkurhall." You are out of initiative The kobolds, however, are enraged by the sudden turn of events, and shout accusations at you while firmly clasping their weapons. Their blind leader makes accusations in halting common, interspersed with other indignant claims, punctuated by the distressed chorus of his kobold followers. You may respond to the following accussations using Diplomacy, Bluff or Intimidate. Only one person is allowed to respond to each accusation:
Darius examines all the parts lying around here and concludes that this is a trap crafting workshop of sorts. As soon as the area seems clear, you check the double doors to the north for traps (there aren't any) and you proceed to the last room. A huge block of intricately sculpted stone dominates the center of this vast temple chamber. To the east, a flight of stairs leads up to a walkway, which connects to the stone block’s surface. Six pillars lie around the edges of the room, each decorated with carved patterns of scales and dragon heads. Several large paintings of dragons adorn the floor. Knowledge (Dungeoneering or Engineering) DC 12 or a Perception DC 17:
Crumbling pillars:
The six pillars are badly corroded, any of the pillars can be collapsed (hardness 6, hp 20, Break DC 18) to deal 2d6 points of bludgeoning damage. The affected squares also turn into difficult terrain. Walkway:
Moving faster than half speed along the uneven shaft of the massive stone hammer requires a DC 12 Acrobatics check. Any creature that fails the check by 5 or more falls 15 feet to the temple floor. A group of kobolds is frantically praying to a massive golden statue as if they wanted it to wake up. The winged statue is standing atop a fifteen-foot-tall block of stone, its back against a wall decorated with many gold-leaf murals depicting historical scenes. Suddenly, the statue starts moving, flexing its wings, and roaring in a voice resembling a metallic hunting horn. As soon as the kobolds notice you, they scream: “There they are!” The Golden Guardian roars in anger: “You should not have come here!” And starts moving menacingly toward you as the kobolds stare in awe. Knowledge (Nature to identify)! GM Rolls:
init, Lilia: 1d20 + 5 ⇒ (6) + 5 = 11 init, Sharimus: 1d20 + 6 ⇒ (20) + 6 = 26 init, Gunther: 1d20 + 7 ⇒ (14) + 7 = 21 init, Lynn: 1d20 + 5 ⇒ (3) + 5 = 8 init, Maanyatha: 1d20 + 3 ⇒ (11) + 3 = 14 init, Darius: 1d20 + 6 ⇒ (12) + 6 = 18 init, GG: 1d20 + 2 ⇒ (5) + 2 = 7 Sharimus
[url=https://docs.google.com/presentation/d/1JbD_cJMqf10nGy5Fwse4rcEmd0DIJ6YMeYfqAwEip7Y/edit#slide=id.g1a270bee06_0_0[Map updated[/url]
In this room, many bits and pieces of metal lie on stone shelves carved into the walls. Several ornaments made from animal bones hang from the ceiling. A crude, one-foot-tall statue of a horned and winged creature stands on a stone table set next to a wall. Disable device and/or Knowledge (Nature) checks please!
Sorry for the delay guys, didn't mean to make you wait. Lynn realises that this room was once an infirmary, while Lilia takes a look at the pillar and deduces that the names and numbers written there must be dates in a calendar different from the Absalom Reckoning. Halfway through the list, the dates become shorter and shorter; the column lists the dates of death. Maanyatha sees nothing of interest here. I assume you check out the last room?
At the center of a large fountain, a white marble statue of a dwarf in scholarly robes faces east in a defiant posture. In one hand, the dwarf holds a staff, and in the other an open book. While most of the statue’s elaborate details are still intact, its face has crumbled away, and water pours down from two holes where the statue’s eyes had once been. Linguistics to take a look at the writing in the book As you enter the room to the west, The smell of incense is almost overpowering in this house, where shelves full of jars and vases of different sizes line the walls. Three kobolds lie motionless in stone beds. Craft: Alchemy or Knowledge: Religion please! To the southwest, the corridor has caved in, completely blocking the passage.
You lead the beast outside, and make sure it's entertained, then return to the room with the dragon's head. When you enter the next hallway, you see a petrified kobold in the hallway, and a door that opens into what seems like a reptile nest the size of a dwarven storage room. The reek of dung and sweat permeates the place. Heaped in a corner, there is a pile of cement pellets, and in another corner lies a grotesque, stuffed leather bag with two oval patches sewn on it. Further down the hallway, a granite statue of a human woman stands in a running pose. The head of the statue is turned to look over her shoulder, her face locked in a silent scream. Twenty feet up ahead there is a wooden door in the surface of the wall. Knowledge: Local and/or Geography, Nature, Sense motive and/or Craft (sculptures) plus Survival checks, please! |