DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


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the big picture

nope. pretending to be going to hell.


hidden stash wrote:

5x leather armor, 75 lbs

3x studded leather armor, 60 lbs
mwk chain shirt, 25 lbs
2x light wooden shields, 10 lbs
7x longswords, 28 lbs.
2x spears, 12 lbs
mwk dagger, 1 lb
3x light crossbow, 12 lbs
25 bolts

t-rex will be my quartermaster from now on. so posts from him contain loot found / discovered. we'll see how long i remember to do that...


I'd like to claim one light wooden shield. Might be switching stats around, so might end up not being a two-hander anymore.


the big picture

I swear, i don't hate Arwyn. the dragon just found you look most appetizing. =X


the big picture

i love re-reading stuff, and catching that the wreck happened 6 miles south of town. aka 2 hours down the road. =D. i'll just keep it at 20 min down the road for my own sake. ( just in case you're wondering why 1 mile on the big picture takes an hour, but the distance between the road and the body marker is so far and only takes 20 minutes = )

Dark Archive

pc is going in to the store for repairs today, nto sure when it will be back... f~~+ you BSOD's!


I'm doing some preparations for rebuilding my character somewhat. I can make a Life Oracle work, or a slight tweak on the Cleric I'm playing now. Life Oracle would mean I'm dumping Strength altogether, so I won't be in melee anymore. I could still go in melee with Cleric 2.0, but he'll be much less combat-capable (meaning, a STR of 16 instead of 18). Which would you prefer? Ironically, the Life Oracle would still be better at channeling, even with the hit to point-buy points.

Also, GM, would you allow me to switch race as well? I'm not sure if I want to do so, but I'm eyeing that Halfling, and he looks appealing. Switching class/stats won't impact the story that much, switching race would undo part of the story so far.


the big picture

oh, its okay. you've not taken off your veils and robes and stuff yet. it could have all been an elaborate outfit or contraption of some sort that falls apart in the cold weather.

there seem to be two contenders for melee at the moment, Gondork and Caladan, so dropping front line or going from 18 to 16 won't be too much of a hit so far.

up to you.
if you do, just write in a little snippit for what happens in the morning / reintroduce yourself around the campfire or whatnot.

i presumed there's still channeling, if not, they'll just have to decide if they want to heal before they start out or not.


the big picture

- rebuild goes for everyone, if you'd like to switch around a few things, feel free to overnight. just keep your sheet updated, or copy/paste it into your profile so i can see your stats in combats and the like.


I have a better build in mind. Should not do character creation at midnight. I'll PM you soon about the details.
And thanks!


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

I was thinking about doing something else completely but I think I'll stick to Gondork as he is now, I'm just too curious as to what an occultist might be capable of at higher levels. I might pick up a reach weapon though, but that'll probably be part of what the smith is making for us now right?


I don't think this is the best venue to test a build at higher levels, considering how slow we'll go through this. For what it's worth, I'm pretty content with my level 5 PFS Occultist. He's not super-powerful, but he's a great jack of several trades, depending on the implements you choose. I get pseudo-spells that are just slightly worse, but the versatility is awesome. The Transmutation school is just full of great combat-related stuff, from a one-man Haste to Enlarge Person. Ironically, my Abjuration school's what killed me, because without it I would've just been knocked into the negatives, rather than having to tank another hit.

What's your other idea?


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

The other idea is a full martial fighter/barbarian that sunders stuff.


Seems cool as well. Besides, we're missing a true heavy hitter/frontliner, so that could work.


the big picture

yar, i'm confused at the occultist's limited spell selection, but 3/4 bab basically.
its a very bizzar class.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

It is. I just figured that having some spells and interesting powers would make for a more versatile party member while keeping my AC high enough to tank some blows. A gish, basically.


Did some slight tweaking. Gave him more DEX, bit less INT and CON. Should be slightly more awesome with a bow now. Also gave him an alternate racial trait that gives me three cantrips and one first-level spell as a spell-like ability, so I can cast Endure Elements on myself for free. Hope that's okay.
https://drive.google.com/file/d/0B9aNmFA2ZlBpYm1teXcxQkZENTg/view?usp=shari ng

Dark Archive

pc is back now, will be able to post again starting tomorrow... is my inq still okay? or is a rebuild needed for the grp?


Character seems fine. Your domain power seems a bit weak though, as the saving throw is relatively easy to make, but it's nice fluff. If you're happy with him, keep him as-is.


the big picture

yup, he's alive. if you catch up on the gameplay thread, they're just starting an encounter after a snowman trap alerted some ice creatures and pummeled Arwyn.
you're fresh since its a new day. some of the others are fatigued from nonlethal cold damage and Arwyn's just taken a lot of damage.


the big picture

re: cold damage, and how to recover from it.
i like the train of thought in this thread. you can't naturally heal from nonlethal cold damage from a cold environment until you've warmed up. But magical healing heals nonlethal damage as well as normal damage. The starvation hazard specifically calls out that even magical healing can't restore that damage. So lets go with that.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Wohoo, full hit points!


the big picture

for who? you didn't get healing this morning and no one channelled after the cold damage from travelling this morning.


Woo, you're a merciful god GM. I know some GMs who don't rule it as such. Shades of Ice 3 was nasty. :(

Similarly, there's some people who think energy resistance won't help against environment effects, as they're "damage over time" so to speak. Cold Res 5 means that from any direct cold source you negate 5, but you're not immune to the cold that seeps into your bones, so to speak. But maybe that's too harsh an interpretation. Rules themselves are vague about it.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Daww :(


the big picture

yeah, i let cold resistance help with that.
same way fire resist helps on the plane of fire. otherwise there's a lot of denizens that are just poorly designed for their own plane of existence. at resist 10 you're pretty much immune to the cold weather or hot weather with resist fire.

magic healing is magic. ::shrug:: if you were stuck without magic, it would suck.

Giacomo Rumble wrote:

How would the stagger work with my Binding Ties domain ability?

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /community-domain/family
I touch someone, I become staggered, they lose it? Seems a bit weird considering I might need to use pretty much my entire turn to use this (move up to the person, then standard to touch) to obtain a condition that won't even be relevant anymore, since I become staggered until the end of my turn, which is right then. Or would I be staggered next turn?

Also, for honesty's sake, I forgot to add the -4 to my last attack roll for the snow. Don't suppose a 13 hits.

eh, it found a clear eddy in the snow, a brief respite in the snowfall that allowed it to strike.

as for the domain ability. it wouldn't be great for this since the numbing cold ability only staggers someone for one round. so you'd move up and take on the staggered condition as a standard action, freeing them, and making them immune to being staggered, which would effect you and them until the end of your next turn. you could end it as a free action, but then it just reverts back to the person you took it from. its not super useful here, but not completely a waste, since you could suck up someone's staggered condition so that they could move and attack this round. and then you live with the staggered by just firing an arrow or something the next round.


Me absorbing their conditions lasts for one round anyway, so this is a win-win. I'll gladly be staggered for one round if that means someone has a full-round available.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Do iit nao


the big picture

just an FYI guys... I've seen in posts mention of drawing shields and weapons and whatnot, and wanted to point out that you should already be traveling with them out.

@Gondork & kinda everyone -- when your AC on your sheet is listed including a shield bonus, it kind of presumes that you already have your shield out and on you while moving, marching or otherwise active. You don't have to then say you draw your shield, its presumed drawn. If you don't always have your shield out, don't include it in the default preset for AC.

Likewise @Caladan you're in a hostile forest. Some of you don't have a +1 bab yet. Its reasonable to consider that you'd be marching with a weapon drawn already, so you don't have to spend a move action to draw it in combat. I can understand if you've got a heavy shield, wanting to keep a hand free for spellcasting. Just pointing it out.

Its even reasonable to take one out when you encounter something odd ( like a snowman in the road ), to describe your character's reaction and what he/she might already have out or not.

I'm nitpicky when it comes to actions in combat, and I try to make best value assumptions to do what you're intending to do, but don't take environment or rules into consideration. Just trying to help.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

I always have shield drawn. Check. x)


x)

Dark Archive

playing a ko tiefling... fun times :P I have been checking and didn't abbandon you all!


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Good! :D


the big picture

one good thing to remember when posting, don't just think of it as participating in a conversation. Consider it partaking in a narration.

for ex. we all know what transpired while caladan was unconscious. so don't just wake up and say what happened and wait for someone else to reply. they'll do that anyway when they post. commit to an action and narrate it. wake up and check out the elemental's bodies, wake up search the area, wake up and cross the stream, or flee.

they move the narration forward instead of waiting for participation.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

I was just having trouble understanding the combat situation... The map was a little too unclear imo. But hey, now we're out of combat!


the big picture

i'm away this weekend in edinburgh, won't be checking in with wifi much. be back monday.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Is heavy snowfall still imposing the -4 to hit?


the big picture

yup, its prettymuch a constant condition here outdoors.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

OOhh..I love the Sword & Board symbols

Also, we really need to get endure elements at the ready, we're not going to keep this up forever..


the big picture

re: sword and board, hah i found them, thought they'd be cute =D


Heh, they're nice indeed. :D

And yeah, the constant exposure is annoying. I have a once per day Endure Elements I'd rather throw on myself, but I'm not that bothered by fatigue.

The snowfall impeding archery is also quite annoying, it shuts down Arwyn's build pretty hard. :(


the big picture

its early yet. it does help shut down archers against you as well.

Dark Archive

will post later today when I am back from working out


the big picture

#tooSwoleToGame


bandit loot wrote:

17 gp - (16 gold pieces, 10 silver pieces)

36 arrows
2x shortbow
2x short sword
2x buckler

Dark Archive

I will take one shortbow + 20 arrows (if okay with the rest)


the big picture

there's two of them. Arwyn already has a composite longbow (+1 strength pull), Gondork has Arwyn's old longbow. Giacomo has to use small sized bows. so you should be fine taking one.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

I am set for bows and arrows for the moment.

Dark Archive

I will be unable to post after tomorrow 12 my time. Heading out to Paizocon FR!

Dark Archive

PC will go in for repairs, again, still having massive BSOD's on this beauty... so you can bot me after today!

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