Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


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male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

I have resistance to fire 5, given that only the third one did any damage, edit; no wait he missed so none of them did any damage, do they still get bigger given that they didn't actually burn anything?
Alton strikes again at the elemental he had harmed earlier and calls out "this might take a little longer than first estimated, have no feer, I will deal with them"
reflex: 1d20 + 6 ⇒ (3) + 6 = 9
reflex: 1d20 + 6 ⇒ (6) + 6 = 12
to hit: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d8 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Nearly Gods Upper and lower

Your skin may not burn, but parts and bits of your equipment would, nothing that can't be easily fixed. They also grow knowing that a new source to burn is present, I could just have them all grow but contact seems to make a bit more sense. Also their strikes are slamming you and the burn effect would burn anything on you.

Round 2

As Alton hits the elemental more of the body is sliced off than the last hit. Then again there is more to them now.

slam: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus burn burn, Ref DC 16 or: 1d8 ⇒ 1 damage

slam: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d4 ⇒ 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 4 damage

The two medium sized elementals slam into Alton with their arms. They begin to get larger though not 'large' yet.

Round 3

Go!


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

reflex: 1d20 + 6 ⇒ (8) + 6 = 14two damage taken
reflex: 1d20 + 6 ⇒ (16) + 6 = 22 save successful, one damage taken, total Three
to hit: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d8 + 6 ⇒ (3) + 6 = 9
"ok, ow, hot die you stupid Brandstelle"
infernal (actually German) for fire, or burnt patch


Round 3

As Alton hits the elemental more of the body is sliced off but this might take a while.

slam: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

slam: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus burn burn, Ref DC 16 or: 1d8 ⇒ 8 damage

slam: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d4 ⇒ 1 plus burn burn, Ref DC 16 or: 1d8 ⇒ 6 damage

Only one hit and that elemental has not been hit yet grows to large size. Now there is a large, medium, and small elemental attacking Alton.

Round 4

Go!


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

reflex: 1d20 + 6 ⇒ (20) + 6 = 26pass, one damage taken, total four
to hit: 1d20 + 7 ⇒ (19) + 7 = 26
crit confirm: 1d20 + 7 ⇒ (12) + 7 = 19
crit damage: 1d8 + 6 ⇒ (8) + 6 = 14x2=28
"I said Die" he shouts, the last word in ignan

Silver Crusade

Nearly Gods Upper and lower

DM notes:

medium elemental 34/60 hp

dice=slam]1d20 + 12[/dice] dice=damage] 1d8 + 2[/dice] plus burn dice=burn, Ref DC 16 or] 1d8[/dice] damage

dice=slam]1d20 + 7[/dice] dice=damage] 1d6 + 1[/dice] plus burn dice=burn, Ref DC 16 or] 1d8[/dice] damage

dice=slam]1d20 + 4[/dice] dice=damage] 1d4[/dice] plus burn dice=burn, Ref DC 16 or] 1d8[/dice] damage

Round 4:

slam: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d8 + 2 ⇒ (8) + 2 = 10 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

slam: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

slam: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d4 ⇒ 4 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

Alton hits the elemental once more slicing into the flames and they seem to diminish some. The three continue to slam out at Alton smashing into him several times. The medium one seems to be growing from the attack but not large yet.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

to hit: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 6 ⇒ (2) + 6 = 8
reflex save: 1d20 + 6 ⇒ (6) + 6 = 12fail, 10 damage taken, 14 total
reflex save: 1d20 + 6 ⇒ (4) + 6 = 10 fail, 1 nonlethal
totally forgot he had fast healing 1, total damage taken after healing=10
Alton continues his pitched battle with the flaming being, I'm going to have to repair and thoroughly clean my clothes after this, is the thought that goes through his mind, assuming I can avoid the punches of the big one, damn but that stings


Round 5:

31/60 medium elemental.

slam: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn burn, Ref DC 16 or: 1d8 ⇒ 4 damage

slam: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d4 ⇒ 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

A small bit of flame goes out on the medium elemental as the small and it remain their sizes. The large one wails on Alton...


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

1d20 + 7 ⇒ (15) + 7 = 221d8 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (11) + 6 = 17pass, 2 damage taken, 11 damage total after healing


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Realizing finally that the water is of no use, Fixit engages his armor with a barking type word. From the iron chain collar around his neck more links of chains curl out from the collar until he's covered in thick chain links comprising a suit of chainmail, the closest thing to clothes you've seen him in. At the same time the two hanging chains of the broken manacles he wore sling and fuse together, this lengthens to becoming one long length of chain wrapped around his wrists and two heavy, spiked iron spheres drop out, one on each end of the chain. The metal of one each is tinted red or blue.
Move and standard to engage weapon and armor. Hammer in fortress mode. Is it OK if this is last round and he acts now, or should I wait until next round?

Silver Crusade

Nearly Gods Upper and lower

Round 6:

Round 6
23/60 medium elemental.

slam: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d8 + 2 ⇒ (1) + 2 = 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 7 damage

slam: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 2 ⇒ (4) + 2 = 6 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

slam: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

slam: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d4 ⇒ 1 plus burn burn, Ref DC 16 or: 1d8 ⇒ 4 damage

The elemental whines in a change of how it burns, possibly even a wince of pain. The elementals swing but Alton's defenses are too great to hurt him this round.

Fixit, you may act in Round 5, that is your actions have already been done and climbed up the ladder to the room above and now can move into the room and engage the elementals. Please be specific in the movement I have just stated and get into the fight! :)

Round 7 to 10:

Round 7
23/60 medium elemental.

slam: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d8 + 2 ⇒ (6) + 2 = 8 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

slam: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

slam: 1d20 + 7 ⇒ (3) + 7 = 10 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus burn burn, Ref DC 16 or: 1d8 ⇒ 6 damage

slam: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d4 ⇒ 4 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

Round 8
23/60 medium elemental.

slam: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn burn, Ref DC 16 or: 1d8 ⇒ 1 damage

slam: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 2 ⇒ (6) + 2 = 8 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

slam: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus burn burn, Ref DC 16 or: 1d8 ⇒ 7 damage

slam: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 ⇒ 4 plus burn burn, Ref DC 16 or: 1d8 ⇒ 7 damage

Round 9
23/60 medium elemental.

slam: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d8 + 2 ⇒ (8) + 2 = 10 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 2 ⇒ (1) + 2 = 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

slam: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus burn burn, Ref DC 16 or: 1d8 ⇒ 1 damage

slam: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d4 ⇒ 1 plus burn burn, Ref DC 16 or: 1d8 ⇒ 2 damage

Round 10
23/60 medium elemental.

slam: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 2 ⇒ (1) + 2 = 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 2 ⇒ (4) + 2 = 6 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 2 ⇒ (4) + 2 = 6 plus burn burn, Ref DC 16 or: 1d8 ⇒ 7 damage

slam: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 2 ⇒ (6) + 2 = 8 plus burn burn, Ref DC 16 or: 1d8 ⇒ 1 damage

slam: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d4 ⇒ 1 plus burn burn, Ref DC 16 or: 1d8 ⇒ 3 damage

Round 8 the large elemental swings wildly and opens itself to Alton and any threats around it, AoO.

After round 9 the medium elemental grows into a large one fully swinging more effectively... using two arms rather than just one.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

round 6 no damage taken, 1 healed 10 total damage
reflex saves: 1d20 + 6 ⇒ (7) + 6 = 13 round 7 reflex save failed 4 damage taken, 1 healed 13 total damage
round 8 no damage taken, 1 healed 12 total damage taken
reflex saves: 1d20 + 6 ⇒ (8) + 6 = 14fail, 1 damage taken, 1 healed 12 total damage taken
reflex saves: 1d20 + 6 ⇒ (10) + 6 = 16pass, 1 non lethal damage taken, 1 normal & 1 nonlethal damage healed, 11 total damage taken
reflex saves: 1d20 + 6 ⇒ (5) + 6 = 11reflex saves: 1d20 + 6 ⇒ (9) + 6 = 15reflex saves: 1d20 + 6 ⇒ (5) + 6 = 11round 10 all saves failed, 21 damage taken 1 healed, 31 total damage taken... 9 hp left....

to hit: 1d20 + 7 ⇒ (15) + 7 = 22
to hit: 1d20 + 9 ⇒ (1) + 9 = 10
to hit: 1d20 + 9 ⇒ (6) + 9 = 15
to hit: 1d20 + 9 ⇒ (5) + 9 = 14
to hit: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 6 ⇒ (3) + 6 = 9

assuming I can maybe flank with fixit when he gets up, dang those are crappy rolls...

Silver Crusade

Nearly Gods Upper and lower

Alton slashes at the elementals with precison but begins to take more damage than he is putting out. With Fixit's help he hits once more but it is not enough to put down the now second large elemental.

Alton:
You may want to retreat for now, for at this moment I am just putting down Fixit as a flanker. I will not bot any of the PCs.


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

Gem taps his foot, unsure what's going on, and not charging into a fire without a good reason.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28to hit
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7Damage
1d6 ⇒ 6Shock

1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19to hit
1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10Damage
1d6 ⇒ 1Shock

1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11to hit
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7Damage
1d6 ⇒ 3Shock

1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15to hit
1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9Damage
1d6 ⇒ 5Shock

1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13to hit
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12Damage
1d6 ⇒ 2Shock

Fixit will move to flank with Alton and try to wail on the elementals.

He also uses a swift action to Grant Alton's weapon the shock property for two minutes.

Silver Crusade

Nearly Gods Upper and lower

Fixit first agments Alton's weapon. Then recognizing that Alton is focusing on the medium elemental he moves to flank it slowly 5 feet per round. He smacks it doing 14 damage. Almost in flanking position and he misses. Now flanking he hits doing 9 more damage. Fixit misses the elemental but Alton finishes it off.

The medium turning large elemtal disperses with your strikes. Now a the large elemental and small elemental focus on you as well. The large striking Alton as the small one flanks Fixit with the large one.

Round 11

slam: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d8 + 2 ⇒ (6) + 2 = 8 plus burn burn, Ref DC 16 or: 1d8 ⇒ 5 damage

slam: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d8 + 2 ⇒ (2) + 2 = 4 plus burn burn, Ref DC 16 or: 1d8 ⇒ 8 damage

small elemental slam on Fixit: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 with flanking damage: 1d4 ⇒ 3 plus burn burn, Ref DC 16 or: 1d8 ⇒ 4 damage

The small elemental misses again and the large one smashes Alton once.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

save: 1d20 + 6 ⇒ (1) + 6 = 7 save failed, 7 damage taken 2 HP remaining Alton stumbles slithtly in the oppressive heat, burns blistering his skin slightly, he casts a spell to heal himself while splitting his attention to prevent the creature from attacking him while he cast casting defensively DC 19: 1d20 + 11 ⇒ (9) + 11 = 20 and is barely able to successfully cast heal: 2d8 + 5 ⇒ (6, 8) + 5 = 19 spell successfully cast without provoking 19 healed from spell: inflict moderate wounds, 1 healed from fast healing 22 HP remaining


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Fixit makes another swing at the large one, willing to take a hit if it meant getting the large one off of his master.

1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Swing

1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Smash

1d6 ⇒ 1 Shock

Edit: Yay! Crit confirm:
1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
×2 on crit

Silver Crusade

Nearly Gods Upper and lower

Round 12

The small elemental swings and misses, moving into a better flanking position with the large one. Who misses as well.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

rejuvenated by the healing spell, Alton reruns his other hand to his sword and returns to striking at the larger elemental with all his might, grinning at the electricity coursing over the black blade, it seemed that the gnoll would be useful as something other than a mere sycophant after all
1d20 + 9 ⇒ (14) + 9 = 23
1d8 + 1d6 + 6 ⇒ (6) + (4) + 6 = 16the d6 is electricity damage


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 to hit

1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 damage
1d6 ⇒ 1 electric

Fixit takes another swing at the larger elemental, trying to end it.

Silver Crusade

Nearly Gods Upper and lower

Round 13

The elementals continue to swing and miss Alton though both of your attacks have been hitting they have little effect upon the large elemental. It's flames seem to have burned out in the few spots where the electricity hits.

Meanwhile Baris and Jellisa continue their actions row out of the tower with no knowledge of the ongoing fight. The third man merely waits below the ladder.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Fixit growls and swings out again at the large one, tired of it still existing and tired of how hot they make the room.

1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21swing

1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage

1d6 ⇒ 6 electric

Silver Crusade

Nearly Gods Upper and lower

Round 13

Large elemental 26/60, AC 19*
Small elemental 20/20, AC 16*
Alton
Fixit*
Gem

The large elemental reels back from Fixit's smash into its body making more of the flames disperse.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Round 13
1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 1d6 + 6 ⇒ (3) + (6) + 6 = 15

round 14
1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 1d6 + 6 ⇒ (4) + (2) + 6 = 12

crit confirm 1: 1d20 + 9 ⇒ (16) + 9 = 25 crit confirmed: 24 damage
crit confirm 2: 1d20 + 9 ⇒ (8) + 9 = 17 crit not confirmed

immune to critsAlton strikes at the creature with determination cutting swathes into the creature, strikes that would have been lethal had it been made of flesh and blood.

Silver Crusade

Nearly Gods Upper and lower

The fire elementals continue to try to bash away but to little avail. Soon enough with the lightning infused attacks the elementals disburse.

Still on the wall is a feminine humanoid form attached to the wall with wreathes of fire around her. Binds of magical force appear to hold her on the dais on the wall. Around the room there is ash in small and large piles. There appears to be no other way in or out of this room. The woman attached to the wall looks happy and grateful.

Alton:
Your imp has been working on the magical binds of force but has been having no luck. With his efforts he likely has been looking around for a lever or something to release her. He has found on the North wall another small dias with a blade handle inserted into the wall, a page with scribbles on the right side, then on the left side of the blade handle is a lock. Both appear to be just images and they are all magical.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Fixit looks around for anything that may be a trigger to unlock her.

The other gnolls didn't know about Fixit's magical apptitude, so it's unlikely this was something he made.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton goes immiedietly to the page and attempts to read it.

Silver Crusade

Nearly Gods Upper and lower

The words on the page apper to be worn off with time only a few etchings remain to barely show that there was once words on it.

Alton has moved to the North wall looking at a small dias on that wall. On the North wall another small dias with a blade handle inserted into the wall, a page with scribbles on the right side, then on the left side of the blade handle is a lock. Both appear to be just images and they are all magical.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Fixit immediately puts his intuition with magic towards figuring out what to do with objects, but first he calls down to the purple master.

"Fires is gone. Tryin'a help the people is stuck in here now..."

I'm aware it's just one person. That's just how he talks.

1d20 + 5 + 3 + 2 ⇒ (13) + 5 + 3 + 2 = 23Spellcraft
1d20 + 5 + 3 + 2 ⇒ (10) + 5 + 3 + 2 = 20Know arcana


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"Are any of you capable of magically repairing objects, I wish to read this inscription"


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

"Can fixit the paper, but it would take a while, and the words might not come back."

The mechanical on his shoulder pipes up.

"He means to say that he knows the Mending cantrip, but it would take ten minutes to cast, may not be enough to fix the page, and might not bring the writings back with it."

Silver Crusade

Nearly Gods Upper and lower

Fixit:
It appears there are three auras on the small dias. The lock is a conjuration, the book is an evocation, the handle is universal, all are faint.

If mending is used on the page:
the words slowly begin to appear but some letters are still missing. The writing is in Ignan:

"Choo e th cul it will ei h r be bou d or be empow red, by th pro esy those dest n d must choo ."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"Worth a shot"
---------
"Seems like most of it is back... Chose the...cul something cult maybe? It will either be bound or be empowered by the something... Anybody have any idea what goes in the other blanks?"


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

gem starts climbing the ladder, really just somewhat confused.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Fixit doesn't actually have Detect Magic to get auras, I was hoping for something along the lines of how it might work. I understand of his rolls wouldn't get that, though.
The gnoll shakes his head.

"Don't know... these aren't Fixit's letters. Sorry master..."

He seems defeated by his lack of being able to help, outside of casting the Mending spell.

Silver Crusade

Nearly Gods Upper and lower

The woman bound to the wall watches you intently, waiting for your actions.


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

gem wanders up to the woman.
"Well, what have we here? Perhaps..."
gem investigates the bindings further.

Silver Crusade

Nearly Gods Upper and lower

She looks down on Gem and offers up a greeting but it is in Ignan. You can tell she is interested in you.

Ignan:
"Greetings strange one, are you with the others that vanquished the elementalls?"


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

gem doesn't respond, not understanding anything she says, simply trying to find any way to remove the bindings.

disable device: 1d20 + 17 ⇒ (8) + 17 = 25


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton translates for her after a slight pause to be certain that the warrior didn't understand


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

gem glances to Alton.
"That what she said? Well. I'm not quite sure if I'm "with" you... Just... Here to free the prisoners."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

ignan:
"if nothing else we are alike in purpose, given that we are freeing you and the other slaves"

Silver Crusade

Nearly Gods Upper and lower

Gem as you look over the binds you can tell there is nothing you can do directly to the binds. Though you can tell they are connected to the Dias by a magical connection. That is likely where the deactivator is located.

She nods in Gems direction recognizing that Alton had to translate for her. She then says a few more words in Ignan, "I am at your disposal, once you free me. I believe you may press the book or the lock to free me. Though it could also be pulling out the handle."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"any Idea what each one would do relative to each other?"

Silver Crusade

Nearly Gods Upper and lower

She shakes her head and simply says, "No. Those are merely the only things not burnt to ash."


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Alton goes to open the book and see if it would give any hints and asks the other two to grab at the handle.

Silver Crusade

Nearly Gods Upper and lower

Before the other two could grab the handle Alton touches the book and it glows.

In a bright flash and a snap of magic, the lady with a serpent's tail for legs drops to the floor, the magical binds gone. The magic instead of displacing swirls around above her until it surges into her. Her eyes glow with magic as does her mouth for a few moments then she stands up and moves towards your group. She reaches out a hand to your group in general still at least 10 feet away from any member of your group.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

"Are you ok. What are you feeling?"

Silver Crusade

Nearly Gods Upper and lower

In Ignan she slowly says, "Different, raw and tired." She reaches out her hand to your group as if grasping still the 10 feet away from the nearest member of your 'group'.

The handle falls out of the hole in the wall, rusted and pitted as if with time. The lock falls broken and burnt. Magic comes out of the items like steam and dissipates quickly. The book on the other hand looks like new, the words materialize on the cover vibrantly: Your New Ally. The cover a black leather of some kind protects and secures the pages fully within, with a small silver lock on the side.

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