
![]() |

Dashki tries to regain his thoughts from the accusation, then finally says, "Well I have my guesses at who is at the fort, likely another gnoll tribe that would prefer these favorable lands."

Arasmes the Eye |

OK, just to confirm what i think i know: our quarry is in the valley, along with the chief we must dispose of. there is a possible enemy-of-my-enemy on the mountainside, and both parties have received/are receiving howling messages from the Carrion King. is that correct?

![]() |

On horses or camels it would take about an hour to get to town. With the elevated status of the monastery you can see further than those in the town.
Midnight has come and gone. Each of you have rested as you needed and now begin to make preparations to make a strike on the town.

Arasmes the Eye |

OK, just to confirm what i think i know: our quarry is in the valley, along with the chief we must dispose of. there is a possible enemy-of-my-enemy on the mountainside, and both parties have received/are receiving howling messages from the Carrion King. is that correct?
I don't feel as if my previous post was answered. If you answered it, i misunderstood.

![]() |

Well I answered it in the discussion thread because that is where this belongs. You are not asking anyone in game, just clarifying what you know.
'Arasmes, yes your target is the town. It could be easily said is in a valley, but more accurately just between mountains. The call of the carrion king from the Pale mountain is cried out and a responding cry comes from the town, nowhere else.'
To add to the clarification that I may have missed, yes the lights that were seen could be enemy-of-my-enemy then again it could be all sorts of things you don't know. I would suggest go investigate.
Do you speak with anyone? What preparations do you make? What do you do?
There is a bit of a rukcus down in the monastery, perhaps from the center?
Most people are asleep right now, so it is strange that there is sounds coming from the monastery, then again it is the first night.

Arasmes the Eye |

"We should go check out those lights" Arasmes says to Alton.
sorry, i read that days ago and have since forgotten that it did indeed answer my question. also, maybe the new gnoll character is in this possible enemy-of-my-enemy camp?

![]() |

Do you want to head out a bit early, perhaps after the call of the carrion king around midnight to go investigate the lights.
The ruckus happens before you leave either at midnight or early morning.

Jelissa M'Barra |

"Sounds like a plan, shall I go get the horses ready?" She asks almost eager to be doing something rather than waiting.

Arasmes the Eye |

"Sounds good, but we'll have to ditch them before we get too close." Arasmes says, thinking about wind direction and such, not wanting to be upwind where horse stench can warn gnolls of their approach.

Jelissa M'Barra |

"I understand, they should be fine with my guidance." She says lightly as she leaves to get the horses ready.

Arasmes the Eye |

Once he had confirmed that the two of his companions were ready to head out, Arasmes led the pack. He approached as closely as he could without giving themselves away, and looked to J'lissa to ensure the horses were OK. Then, he approached stealthily in an attempt to hear what was going on in the strange camp.

![]() |

Not taking your army with you then or the strange halfling?
This pre-morning ride you can take many routes but some of the best options are to follow the mountain foothills around to the fort, ride through the Pesh fields, follow the river back to the mountain taking basically the opposite route than following the mountain foothills.
You are riding to the ruined fort.

Alton VenRysn |

army? No, I don't want to loose them when they may be needed later, I will however invite the halfling to see if he wishes to come, as to the rout, I'll let Arasmes decide,
When they arrive Alton snorts "Figures they'd be in a place like this.. so what's the plan? Do we use the cover of darkness, anounce ourselves and try diplomacy, frontal assault? Or something else I haven't considered yet?"

![]() |

As Alton goes to invite the halfling he finds the camel driver having words with the halfling, "What is it in there it is keeping us up! It sounds like the horrible creatures Daski talks about."

Baris the Monke |

The halfling responds and with excellent grace keeps the man away from the door, obviously outclassing the man even without him knowing it, "Sir stop, go to bed I will take care of it... Ah here comes the master now. Alton please tell him this is off limits for his own good and to keep his nose where it belongs."
Once Alton tells the camel driver off however he does it, the halfling tells him, "Well I can tell you that sounds fun, but unless you take these vermin with you or at least outside of the monastery, there will be trouble. Too much trouble keeping them here, perhaps we can take 'em and find a good place for 'em?"

Arasmes the Eye |

Arasmes leads them through the pesh fields, hoping the pungent smell of the plant will mask their scent regardless of wind direction.
"My plan was to watch, learn, and then decide. No idea what to expect, so I wanted to listen in."
When he gets close, he will prepare an extract of comprehend languages, and take it.

![]() |

Through the pesh fields the group goes staying at least 100 feet away from the town of Kalamare. Listening and watching as they slowly traveled.
Your success depends on who comes with you. So before we move any further please state who is coming with you.

Arasmes the Eye |

Alton, J'lissa if she chose to leave the horses. Also the little grey f***ers if Alton decided to bring them (i think he still has to decide that) but i wouldnt want them near me.

![]() |

Luckily nothing happens as the group of four adventurers, and their little army of gremlins with skeltons, travels through the pesh fields. They make less noise when they know trouble is a brewing.
Now a mere 200 feet away from the fort, you can see there are still lights, or perhaps a fire within the old fort.

Baris the Monke |

"I am going with you guys, well... yes!" Says the halfling a bit hesitantly but then energetically to end though still in a whisper.

Jelissa M'Barra |

"Send your minions off to be a distraction, I will be about and ready to take down any scouts they might have once the horses are settled." She says simply.

Arasmes the Eye |

"be careful not to burn the pesh field. The results could be... interesting."

Arasmes the Eye |

"I, too, thought we were scouting these guys, not attacking them right away" Arasmes whispers.

Jelissa M'Barra |

"Just offering my normal options, do as you will and be obvious if you need help." She says as she goes to settle the horses.

Baris the Monke |

"What should I do? Don't you dare leave me in charge of those gremlins again! Honestly worse than goblins!" He says nastily but stays near Arasmes.

Arasmes the Eye |

"Stay near us, be sneaky. I want to get a closer look. Don't worry, i don't want to leave anyone with those things."
perception: 1d20 + 1 + 1d6 ⇒ (9) + 1 + (5) = 15
Arasmes peers at the village looking for signs of life and intent.

![]() |

As the group advances towards the ruined tower, please do stealth and perception checks.
Around on the East side of the tower there is pesh down in the dried moat, and a cracked and old drawbridge that spans the 20 foot moat. Other debris, is piled up at the entrance. Voices and barks can be heard coming from the tower.

Baris the Monke |

perception: 1d20 + 12 ⇒ (5) + 12 = 17
Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
He stealthily stays beside Arasmes, then quietly asks, "Do you hear that ruckus coming from within, you sure these are civilized folk?"

Arasmes the Eye |

just realized i put +1 instead of +10 on my last perception check...
stealth: 1d20 + 7 ⇒ (18) + 7 = 25
perception: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (3) = 31
"No, not sure at all. Let me try to listen in."
Arasmes drinks an extract of Comprehend Languages, and listens in on them.

![]() |

"Oh shove it we won't be doing any major hunting for a while, like I said before, some things need to come into place before we do anything, our little brother is setting them now."
Voice 2, "Right right but why can't I just-"
Voice 1, "No! I have told you we leave them alone, now go to sleep or knaw on a bone."
They continue in similar fashion. The first voice telling the others to settle down and that the hunt will come to them soon enough.

Arasmes the Eye |

"Hmm, they are talking about a hunt coming up, but someone's little brother has to set things up first. No immediate plans to move out, it seems. Make any sense to you all?" Arasmes asks, looking at the others (particularly the NPCs, as they would know best who the "little brother" in this piece might be).

![]() |

Both of them look at you and shake their heads, not sure what to add. The halfling shakes his head at Alton's response.

Arasmes the Eye |

kinda not really sure what to do here. i am not sure i see reason to raid them. we could try to talk first, any advantage we would get from ambushing them is likely to be small anyway. what do you all think?

![]() |


Baris the Monke |

"I could stumble my way in there and find out what they know, and if hostile you guys can come rescue me as I retreat." The halfling offers.

Arasmes the Eye |

"Wait, another player in this game has appeared. This exchange ought to tell us what they're up to. Question is, should we save him if things go south? I think... yes?"

![]() |


Arasmes the Eye |

oh, thought he was moving independently of us.
"Hold that thought, looks like we have company." Arasmes says nothing to the newcomer on the off chance that maybe his looking in Arasmes' direction was coincidence, and that Arasmes had not been spotted.

![]() |

At least at first and for a minute or so the man who thought he was hidden stays where he is in the underbrush.

Sevvi derro |

the man squints for a moment, before he stands up straight and bushes himself off before calmly walking towards you. The man has a rather pleasant demeanor, despite the fact that he is garbed in animal hides and and has several small scars. A larger scar is present over his left eye. The make on his clothes is surprisingly good considering it's primitive material, giving him a half-cultured appearance. He has a backpack that seems somewhat weighty, what seem to be fur gauntlets, a tightly tied brown belt made of some sort of hide, a thin, deep red undershirt under his hide shirt, and a empty scabbard at his side, that seems to have a not entirely subtle blade running down it.
"Well, hello there."
says the man, in a calm tone.
"Are you travelers?"
upon him getting closer, some of you may notice he wears a odd ring.

Sevvi derro |

the man smiles.
"I'm here to hunt and kill gnolls that have wronged me."
he is entirely blatant in what he's doing, seeing no issue with it.