
GM_Starson |

Willem and Daedin move like two trained commandos, Willem bringing his sword down upon the flatten rogue who is just barely unable to get out of the way, and Daedin's arrow taking down the other one.
As they move in, another man turns the corner and attempts to stab Willem in the back.
dagger: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 1d6 ⇒ (4) + (1) = 5
Incompetent buffoons!
but slips in the blood of his comrade, his dagger ineffectively going wide.
Pathfinders Fight!? Bold may act!
Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Purple

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Coward! the nagaji hisses at the new foe Trying to sssstab people in the back and tries to smash him with her sansketukon, in the face
1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 4 ⇒ (10) + 4 = 14

GM_Starson |

Maanyatha whirls on the stumbling rogue and smashes him in the face with her weapon, sending him reeling into the wall before slumping down in a bleeding mess.
Bastards!
Standing in a pair of double doors is a woman.
A very LARGE woman.
A very large woman... with huge claws... and teeth... vials clatter down around her as she begins to pull something out of her bag. Volara guesses she's an alchemist as well, one with a feral mutagen... and a enlarge person spell. The tracks make a lot of sense now, but she's bound to be very dangerous at this size.
Pathfinders Fight!? Bold may act!
Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Purple

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Can Birseko see her? It looks like there's 3 doors in the way but maybe they are all open? Also, is Purple still relevant? I see them on the initiative but I don't see any icon.

GM_Starson |

Copy paste error on my part. And anyone who has eyeline through those doors can see her, as all the doors are currently open thanks to purple.
Pathfinders Fight!? Bold may act!
Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem

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"I've seen this combination of infusions before. This woman is going to hit hard, be careful everyone!"
Volara decides to move up to throw a bomb at the woman, knowing full well she'll likely be the first target of the alchemist's attacks.
bomb attack, bless, touch attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
bomb damage: 1d6 + 3 ⇒ (1) + 3 = 4

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Yeah i expect this won't be nice. Volara is built to take a few punches though.

GM_Starson |

The woman screams in pain and anger, stepping through the vault doors and reaching through the one that Volara is in front of to claw her apart!
claws: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 2 ⇒ (1) + 2 = 3
claws: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 + 2 ⇒ (6) + 2 = 8
claws: 1d20 + 4 ⇒ (6) + 4 = 10
Bite: 2d6 + 2 ⇒ (2, 3) + 2 = 7
DANG MY ROLLS!
But the gods of luck smile upon Volara... as the monstrous woman reaches out to tear her apart, she realizes she didn't think this attack through... she can't quite reach through the doorway to get her properly! Taking a step back to try again for a different angle, she opens herself up for a moment...
Pathfinders Fight! Bold may act!
Birseko
Volara
Maanyatha
Kwai
Daedin
Wilhem
-------------------
Monchello -4
-------------------

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Daedîn grins wickedly as he sees the oversized target and lets an arrow fly at the very large woman...
Longbow: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

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Birseko peers through the opened doors at the loathsome woman and shudders. Feeling no desire to get any closer at all, he stares at her and flares his nostrils menacingly.
Daze spell DC 15 Will save negates, failure means dazed for 1 round, only works if she is a humanoid with 4 HD or less

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The bloodrager charges in with her sansketukon to attack the large beastly woman
1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21
1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Can someone move her up please?

GM_Starson |

will: 1d20 ⇒ 12
Birseko stares into the eyes of the woman who reels under the mental assault. As she steps back, she is shot by Daedin and Maanyatha runs up, slamming her in the stomach with her weapon.
She's dead to rights, finish her!
Pathfinders Fight! Bold may act!
Birseko
Volara
Maanyatha
Kwai
Daedin
Wilhem
-------------------
Monchello -20
-------------------

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Volara weighs up her options. Throwing a bomb with her ally in the blast isn't a smart thing to do so she instead she gets her bow off her pack and moves back to allow others to get a clear shot.

GM_Starson |

The woman stumbles under Birseko's mental assault, unable to act...
Pathfinders Fight! Bold may act!
Birseko
Volara
Maanyatha
Kwai
Daedin
Wilhem
-------------------
Monchello -20
-------------------

GM_Starson |

Daedin's arrow flies true, catching the monstrous woman in the chest, causing her to stumble to the ground, bleeding out on the floor.
COMBAT FINISHED! PATHFINDERS WIN! VICTORY!
Pathfinders! You have completed the module! Everything from here on out is role-play and flavor to finish up and give a satisfying ending. To that end, only post if you want, the game is technically "Done" but I can think of a few of you that I know might like to have some last conversations with people before your characters into the sunset. I will begin putting together your chronicle sheets asap. :)

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Daedîn gives a satisfying nod to his companions. "Done and done...good job, my friends. Not only do we have enough evidence to clear ourselves and the circus, now we know how the first couple of murders mimicked the Sphinx," he says while nodding at the corpse of the mutated lady...
"We should contact the Sheriff now, free Mistress Delisen, and bring this to a close..."
The Elf ponders the end of this adventure, realizing, sadly, how smitten he was with the Sphinx thinking, Too bad she was only an illusion...I wonder if Ika has a husband?
As always, awesome job GM Starson! Always enjoyed your sessions and hope to see you again soon...thanks again!

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Willem feels a little disappointed in his lack of efficacy, but the cause of justice had been served. He makes a point to search the defeated individuals for anything of note, especially a formula book from the Alchemist for Volara. Beyond significant items, he leaves the rest to be gathered by the authorities, especially any evidence.
"It has been... less than equanimous to be with you all. I wish you the best in your endeavors." Willem says once any debrief is complete, before departing, quite glad to be gone from such a tumultuous place.

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Birseko stares grimly at the fallen Lady Monchello. Somehow, the defeat of their enemies, and the victory of justice, does not ease the misgivings in his heart. He had hoped that he would find some clue as to his identity, but instead he is left with the uneasy recollection of the Harrower's reading, and the knowledge that when the criminals masqueraded as him, they had somehow as much claim to be Birseko as he himself did. With a start, it occurs to him that, as nightfall approaches, sleep may once again cause him to lose his memories of what has occurred, and he feverishly begins to write copious notes to himself, intending to be sure that if his memories disappear again, he leaves himself clues. Taking up his tattoo needles, he carefully tattoos the details of the Harrower's guidance in small writing across his shoulder so that he can be sure to find it again if his memory once again deserts him. Later, as sleep finally overtakes him, he grips his newly purchased Wayfinder, determined that his life as a Pathfinder may yet lead him to rediscover his past. May Lord Ranginori watch over me, and my companions, in the adventures yet to come...

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This was fun! Thanks to you and my fellow players. I don't usually play front line character so I hope she did a good job

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"Another well placed arrow there Daedin! Handing over all this evidence should clear things up nicely i think!"
Thank you all for the fun game, and thank you GM for running this. I hope to see you all in other PbP adventures again in the future.