Murder's Mark (Inactive)

Game Master Matthais777

Map Here

Int Order:
[dice=Int Volara]1d20+4[/dice]
[dice=Int Birseko]1d20+5[/dice]
[dice=Int Daedin]1d20+7[/dice]
[dice=Int Maanyatha]1d20+3[/dice]
[dice=Int Kwai]1d20+1[/dice]
[dice=Int Wilhem]1d20+3[/dice]


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Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Over 500 posts :)


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Maanyatha wrote:
Over 500 posts :)

Woot Woot

Daedin checks the door and then peeks in. A long wooden table sits in the center of the room, surrounded by chairs. Covering the surface are several maps and diagrams. A hand-drawn, poster-sized map of Ilsurian is nailed to the north wall. As the team file in, he looks through the documents on the table... and it starts to paint a grim picture, quickly. A hand drawn sketch of Walder's path home from the Circus. Ideas for "Distractions", most crossed out except for "Pick Pockets?" underlined. Places in town to "String up Legg". Finally, a list of the team.

Daedin- Elf, Archer, dangerous with a bow.
Volara- Half-Orc, Smarter than she looks, might identify regents traces
Maanyantha - Snake person? Do they bite? Maybe a ice bomb will put them to sleep? Figure this out.
Wilhelm- Looks like death not even warmed over. Getting on Sheriff's last nerve. Work that angle.
Kwai- Monkey man? What is with these freaks? Throws puddles around? Fire maybe?
Birseko- Doesn't remember anything. Freaky stare. Perfect.

Birseko's name is circled in red.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn gathers up the evidence...

"This should satisfy the Sheriff...and the townfolk as well. Still need to find the partner though...

"Which way? East or west?"

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

Willem looks at the list. "They can't even spell a man's name properly. No respect for their elders, have they?" Of course this complaint is likely second to the fact they are murderous thugs.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

The bloodrager laughs at the man's notes Tthhhhsss

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

"East it is, then..."

Daedîn checks out the door to the east...

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

...and if he finds nothing suspicious, he'll open it...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Daedin sees a long hall in front of him that branches off to the left. There are three doors along the left wall, and a third one on the right, and at the end of the branch to the left, he sees a sees three cells line the wall to the east, each containing a straw pallet and three buckets. Inside two of the cells seem to be people, dwarves by the look of it. They haven't noticed him yet though.

Sorry to be a bother guys, but can you move your characters where you intend to go? It's super important right now considering your skulking around an enemy base.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will keep an eye out and try to quietly move over to the dwarves cells...

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

To save time, in case this is needed...

If he deems them no threat and assuming the cell doors to be locked, he'll attempt to pick the lock and free them...

Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The dwarves jump as the elf opens their cells one after the other so silently. One of them stands quickly, and they both step out nervously.

Oy, thank ya, I'm Barengar, this is my brother, Pietros. These bastards snatched us off our ship while we where heading to the guildhall to make a delivery! Said they'd ransom us, but it's been weeks!

The one named Pietros wipes his brow.

We owe ya, but watch out! They have a freak down here that blends right into the wall! It could be in this very room and you’d never know it!

The brothers look malnourished, but not in danger. Barengar continues...

They took our shipment into the thiefmaster's office... if you get it back from the bloody thieves, We'll teach you how to repair it... least we can do if you get us out of here alive!

And now you know why your positioning is so important right now...

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn nods and whipers. "Skulks...yes, we've had dealings with one of them...we'll need to be extra careful. Follow behind me a ways and keep your eyes peeled..."

The Elf heads back west towards his companions, eyes looking out sharply for skulks, as well as signs of their tracks, and trying to conceal himself as best he can...

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Survival: 1d20 + 2 ⇒ (3) + 2 = 5

Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Thense Motive check 1d20 ⇒ 19 o the dwarven story.

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Volara moves through the door so that Daedin doesn't get too far away without some kind of support.

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

Having been momentarily transfixed by the board, Willem enters and takes a spot against the wall. "Blends in... if only we had a way of setting him or her apart from the surrounding."

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko is stunned for a moment, seeing his name circled in red, but quickly shakes if off and follows the rest of the team into the next room. I have moved my icon.

My apologies for the slowness in posting - has been hectic holiday times...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

gmscreen:
Int Volara: 1d20 + 4 ⇒ (16) + 4 = 20
Int Birseko: 1d20 + 5 ⇒ (19) + 5 = 24
Int Daedin: 1d20 + 7 ⇒ (5) + 7 = 12
Int Maanyatha: 1d20 + 3 ⇒ (18) + 3 = 21
Int Kwai: 1d20 + 1 ⇒ (16) + 1 = 17
Int Wilhem: 1d20 + 3 ⇒ (9) + 3 = 12
Int Cyan: 1d20 + 3 ⇒ (3) + 3 = 6
Int Red: 1d20 + 6 ⇒ (1) + 6 = 7
Int Purple: 1d20 + 6 ⇒ (1) + 6 = 7
Int Skulk: 1d20 + 6 ⇒ (9) + 6 = 15
Int Monchello: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth: 1d20 + 16 ⇒ (13) + 16 = 29
escape artist: 1d20 + 6 ⇒ (7) + 6 = 13
escape artist: 1d20 + 6 ⇒ (1) + 6 = 7
escape artist: 1d20 + 6 ⇒ (1) + 6 = 7
escape artist: 1d20 + 6 ⇒ (14) + 6 = 20

Maanyatha hears the story from the dwarves, and she believes them. They seem to be earnest, and frightened.

Daedin doesn't see the skulk, but as he comes back down the hall, he realizes that the two doors to the south are open now, and they weren't before. It doesn't take a genius to figure out that the skulk is about!

Feel free to remove a covering block if you move into a area.

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha

-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Skulk
Cyan
Red
Purple

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Percetption 1d20 + 7 ⇒ (6) + 7 = 13 to see if she notices anything.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Maanyatha wrote:
Percetption 1d20+7 to see if she notices anything.

Nope.

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

"Stay attentive everyone. Shout if you see anyone." says Volara, though she's feeling too nervous to see anything herself.

perception: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Will reserve his move action in case this perception check reveals anything of note.

Sensing that the group is heading for more trouble, Birseko calls upon the power of Lord Ranginori to aid them all!

Birseko casts Bless, affecting all allies for 1 minute

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

LOL, we are blind, lol


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Birseko doesn't see anything, but he does hear some noise coming from the door south and to the left. If he had to peg what it is, he'd guess money being poured into a bag, or something like that.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

GM: Just wondering since the three in bold have posted...are the others of us up yet or can the bold still post a movement?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

They can still post moves, since all they did was standard action perception. But i'll say others can take their turn now to.

Pathfinders Fight!? Bold may act!

Birseko [move action available]
Volara [move action available]
Maanyatha [move action available]

-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem

--------------------
Skulk
Cyan
Red
Purple

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko alerts his friends to the sounds that he's heard.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn moves 10' SW and readies an action with his bow, as he motions to Volara to open the door and step away...

Readied Action:
Daedîn will fire at any visible foe as the door is opened...

Longbow: 1d20 + 8 ⇒ (18) + 8 = 26

Damage: 1d8 + 1d6 + 2 ⇒ (3) + (3) + 2 = 8


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Miscommunicated on door, my bad, the other room is empty (Now), I'll just shift you to the right one and keep your formation and actions. Ah, doubled readied actions...

As the door is swung open, a figure seems to appear from thin air and throws a knife straight at Daedin!

dagger vs flatfoot: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 1d6 ⇒ (4) + (5) = 9

Daedin is struck in the chest, hard. But he's had worse and he fires back, giving as good as he got. The figure cries back in pain, their skin shifting to reveal a skulk! The female skulk groans in pain and flashes out another dagger! Unfortunately for her, the rest of the team is quicker on their feet...

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Skulk
Cyan
Red
Purple

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

Willem steps up into the space between Daedin and the skulk, and strikes.

Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Just a reminder to everyone that you have been Blessed, giving you a +1 to your attacks. (In the PbP format, it's hard to tell whether or not people are counting that).

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

I was not. Edited.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Is this the skulk that got away?


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Maanyatha wrote:
Is this the skulk that got away?

Entirely different one. @Willem, please remember to move your token, or let us know if you can't so we can move it.

Willem steps forward and gives a vicious strike at the exposed skulk, scoring a vicious blow with his sword as the thing yelps in pain, but doesn't go down yet.

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Skulk
Cyan
Red
Purple

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Volara didn't move because she didn't see anything and wanted to stick with the group until a direction to go was clear. She'll certainly be moving next turn though!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

You cannot see red or cyan unless you beat perception DCs of...

Red Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
cyan stealth: 1d20 + 6 ⇒ (12) + 6 = 18

The skulk takes a step back from Willem, drawing another dagger and throwing it into his face!

dagger: 1d20 + 4 ⇒ (16) + 4 = 20
dagger: 1d4 ⇒ 3

Willem is cut, though not nearly as bad as Daedin!

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha

-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Skulk
Cyan
Red
Purple

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

1d20 + 7 ⇒ (12) + 7 = 19 perception check

Does that mean that I get to see the cyan skulk?


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Maanyatha wrote:

1d20+7 perception check

Does that mean that I get to see the cyan skulk?

Yup. Cyan.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

She moves up and smacks it with her sansetukon
1d20 + 6 ⇒ (14) + 6 = 20
1d10 + 4 ⇒ (4) + 4 = 8

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

I swore I did move it. Sorry.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Maanyatha pushes past Willem to attack the skulk, and is met with two daggers flying from corners of the room!

dagger Red: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 1d6 ⇒ (1) + (2) = 3

dagger Cyan: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 1d6 ⇒ (3) + (1) = 4
Damn my dice rolls!

Both fly past Maanyatha as sansetukon strikes down the skulk with a vengeance.

Pathfinders Fight!? Bold may act!

Birseko
Volara

Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Cyan
Red
Purple

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

hee hee

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

It looks like there's another icon on the map. What/who is that? (Black background, looks like it's wearing a loincloth, not outlined in any color).

I'm not sure whether Birseko sees any of the figures in the room if he 5' steps up.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Based on that perception roll, I assume that I don't see them if they are still stealthing. Not sure if that's the case.

If Birseko has any target available if he 5' steps up next to Willem:

5' steps up next to Willem, casts Magic Missile with Toppling spell added (making it a full-round action)
Magic Missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
Trip attempt vs CMD, Bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

If Birseko has no legal target available in the room:

Birseko will delay.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

That was the skulk. You should be able to hit Cyan, who revealed himself to throw at Maanyatha though, since magic missle will ignore the cover penalties.

The man gives out a shout of surprise as he's clocked by the magic blasts of force, falling to the ground.

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem
--------------------
Cyan -3 [prone]
Red
Purple

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Do they seen to have DR? She hit it for 8

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Pleased to see his toppling spell work, Birseko is eager for it to be useful this time."Volara, step up and hit the Cyan one who is on the ground! Not only will it be easier for you to hit, but you'll get to hit it again if it tries to stand up!"


Plunder and Peril Ship 1 Plunder and Peril Ship 2

She hit the skulk. The skulk is now a ex skulk. I just hadn't deleted the token referenced by the time Birseko posted. It's a oddball situation where I have to post from one device and move tokens from another, and I don't always have access to them at the same time.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Hooray! She killed it, lol

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Volara moves in to the room and stands in the corner away from the enemy. She grabs a two part alchemical explosive from her belt, puts them together then hurls the bomb at the enemy. Targeting Red.

bomb attack, touch attack: 1d20 + 2 ⇒ (14) + 2 = 16

bomb damage: 1d6 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Nice hit!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The man yelps in pain as he's burned, and quickly brushes the flames off, but not before being scorched rather nicely.

The jangling of coins in another room stops as a woman's voice calls out.

I've got everything! Let's get the hell out of here boys! Break their line!

Pathfinders Fight!? Bold may act!

Birseko
Volara
Maanyatha
-------------------
Monchello
-------------------
Kwai
Daedin
Wilhem

--------------------
Cyan -3 [prone]
Red -5
Purple

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

Willem steps into the room and sees a foe downed but still conscious, and decides that is the one which needs a good stabbing. He intends to deliver.

Swift for arcane point to sword, move to approach, standard to stabby.

Attack: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 Does not include the bonus for prone.
Damage: 2d4 + 2 + 1 ⇒ (4, 3) + 2 + 1 = 10

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn hones in on the red dude and let's an arrow rip...

Longbow: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 (Deadeye Bowman allows me to bypass soft cover if only one creature provides it but I'm guessing it might apply here since there are two between me and the target, hence the -4)

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

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