Kulgara

Volara's page

63 posts. Organized Play character for Luthor Volandis.


Race

| HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1

Classes/Levels

| Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Gender

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1

About Volara

Her Lab Character Sheet:
Volara
Half-orc alchemist (grenadier, internal alchemist) 1
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d8+4)
Fort +5, Ref +4, Will +1
Defensive Abilities ferocity, orc ferocity
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged bomb +2 (1d6+3 fire) or
composite longbow +2 (1d8/×3)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Alchemist (Grenadier, Internal Alchemist) Extracts Prepared (CL 1st; concentration +4)
1st—cure light wounds, shield
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Statistics
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Str 10, Dex 15, Con 16, Int 16, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 12
Feats Endurance, Ferocious Resolve[ARG], Martial Weapon Proficiency (longbow)
Traits reactionary, split-second defense
Skills Appraise +7, Craft (alchemy) +7 (+8 to create alchemical items), Heal +5, Knowledge (arcana) +7, Perception +5, Spellcraft +7, Survival +5
Languages Common, Hallit, Orc, Shoanti, Varisian
SQ alchemy (alchemy crafting +1), breath mastery, mutagen (+4/-2, +2 natural armor, 10 minutes), orc blood
Other Gear chain shirt, arrows (20), blunt arrows[APG] (20), composite longbow, dagger, alchemist starting formula book, alchemy crafting kit[APG], flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], trail rations (5), waterskin, 47 gp, 18 sp, 20 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Breath Mastery At 1st level, the internal alchemist can control his breath and the flow of vital energy within his body. Without preparation, he can hold his breath for a number of minutes equal to his Constitution score (after this, he must begin making Constituti
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

additional purchases:
CLW wand - 2PP
2x Acid Vial
2xAlchemists Fire Vial

consumable tracking:
CLW wand - 43/50