Murder's Mark (Inactive)

Game Master Matthais777

Map Here

Int Order:
[dice=Int Volara]1d20+4[/dice]
[dice=Int Birseko]1d20+5[/dice]
[dice=Int Daedin]1d20+7[/dice]
[dice=Int Maanyatha]1d20+3[/dice]
[dice=Int Kwai]1d20+1[/dice]
[dice=Int Wilhem]1d20+3[/dice]


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Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Look after yourself and family Jam. Stay safe!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

I pray that all goes well for you and yours...

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

This is why I live where the air hurts my face. I mean we may have high winds, low temperatures, snow, blizzards, wind chills that can kill you, snow that can block you in your house, but at least we don't have to worry about fire except the ones we set to keep warm.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Scary! Hope the fires are bypassing you and that you are all safe.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Website has been acting up for me

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Which thug did Maanyatha drop?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

SPlattered thug removed.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25
GM_Starson wrote:
Staggered at 0, be careful!

Thanks, but being careful ain't gonna matter with natural 20's and I've taken two of 'em with one confirmed...fighting defensively that's the only way I can be hit, can't be more careful than that...if I withdraw, then Volara becomes the target and she's easier to hit...

As for being staggered, I can still take a 5' move (free action) and fire my bow (standard action)...am I reading that right?


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Daedîn wrote:
GM_Starson wrote:
Staggered at 0, be careful!

Thanks, but being careful ain't gonna matter with natural 20's and I've taken two of 'em with one confirmed...fighting defensively that's the only way I can be hit, can't be more careful than that...if I withdraw, then Volara becomes the target and she's easier to hit...

As for being staggered, I can still take a 5' move (free action) and fire my bow (standard action)...am I reading that right?

Sorry, I derped. Your "Disabled", which is similar to "staggard" but kinda worse.

Quote:

Disabled

A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, he is now in negative hit points and dying.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

She is coming to save you, if she can, lol.

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Thanks to a very lucky strength roll (which i would have used my t-shirt re-roll on if i had to) Volara is now much less a burden than she was.

As she can take a hit and likely still heal i decided to take the chance of moving over to distract the thug on you, Daedin.

With the tactics and some high rolls this is becoming a pretty tough fight!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

We do have a couple of PCs that are capable of healing correct? Since I'll be useless until healed any way, thinking of going ahead and trying to take one of the remaining dudes out since this has been such a tough fight...I'd be at -1 and dying though but should have plenty of time to be stabilized/healed...probably be worth it if I could take one out...

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Do I roll for stabilization now? Or at the beginning of my next round?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Beginning of your next roud.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

She cant heal :(

Dark Archive

1 person marked this as a favorite.
Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Oh Daedin. Getting us in trouble again, eh! ;)

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

She might have taken the guy out, lol.

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

This poor guy. Threatened by four separate individuals. Can we make it to 6?

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko says, ”Uh, yeah, better tell us what you know. Or else.”

Intimidate: 1d20 - 2 ⇒ (13) - 2 = 11

Dark Archive

Dhampir Magus (Kensai) 1 HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

Were you putting that in here on purpose, or was that meant for IC?

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Tee hee tee hee

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Oops, yes, was meant for the play thread.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Poor schmuk.

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Merry Christmas to all!

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Happy New Year

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Maanyatha, you finished off the skulk you hit for 8...the one with 3 is the one Birseko hit with his magic missile...

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Okay! Hooray!

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

Sorry for my absence... I missed last round... I have no good excuse - holidays, family, seasonal depression.... I think I've got it under control now... just have to catch up on games... working on that now... again, my apologies.


1 person marked this as a favorite.
Plunder and Peril Ship 1 Plunder and Peril Ship 2

No apologies needed friend. With all the crapola going on, I figured that it was just a rough time, so I didn't want to bug you. No worries at all. :)

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

Glad you are back!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alright! So, for our resident magicky people, here's what was in the formula book...

2nd—barkskin, invisibility
1st—cure light wounds, disguise self, enlarge person, shield

Chronicle sheets will be up in a moment.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Chronicles here! This one has some super nifty stuff!

If anything seems off, let me know and I'll repair it.

Just a heads up, the next module I'll be doing is a little higher one, Curse of the Riven Sky, should be fun! Keep an eye out for a recruitment thread for that soon.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Thanks for running - this was great fun!

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

@GM, just tried printing the chronicle and it's very difficult to read the text. Any chance you can upload it in another format? You could even just take a photo of the chronicle and email it to me if that's easiest. Thanks.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Looks good GM! Enjoyed playing this with all of y'all!

Liberty's Edge

HP 34 AC: 18 T: 11 FF CMD 15 FORT: +5REF: +3 will +1 (+2 Mind Effect and Posion) Init +3 Perception +8 [Low Light Vision] NG Female Nagagi Blood Rager [Arcane] MW Naginata +5 [1d8+4/x4 ]

I had fun. I think I need a bard to go through the module for some of these boon things.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Birseko Naam wrote:
@GM, just tried printing the chronicle and it's very difficult to read the text. Any chance you can upload it in another format? You could even just take a photo of the chronicle and email it to me if that's easiest. Thanks.

Sadly, no photo to take since I do these things digitally. I tried re-uploading it with a different file and hopefully better quality, let me know if that works.

Dark Archive

Female CN Half-orcAlchemist (Grenadier, Internal Alchemist) 1 | HP: 12/12| AC: 16, 12 Tch, 14(16) Fl) | CMB: +0, CMD: 12 | F: +5, R: +4, W: +1 | Init: +4 | Perc: +5, SM: +1 | Speed 30ft | Bomb: 2/4 | Infusions: 1st cure light wounds, shield | Active conditions: bless | Re-roll (+2): 1/1 |

Chronicle is a bit blurry but it'll be fine. I can read the all important XP and gold totals anyway :)


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'll be shuttering this section down to help clean up my stuff in prep for my next game, PM me if anybody needs anything.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10
GM_Starson wrote:
Birseko Naam wrote:
@GM, just tried printing the chronicle and it's very difficult to read the text. Any chance you can upload it in another format? You could even just take a photo of the chronicle and email it to me if that's easiest. Thanks.
Sadly, no photo to take since I do these things digitally. I tried re-uploading it with a different file and hopefully better quality, let me know if that works.

Yep, that made just the difference. Thanks. And looking forward to your next game, for which I've already signed up.

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