Dhampir

Willem Alabaster's page

57 posts. Organized Play character for ScorchedOne.


Full Name

Squire Willem Alabaster

Race

Dhampir Magus (Kensai) 1

Classes/Levels

HP 8/11 | AC 18/T14/FF14 | F/R/W: +4/+3/+2 | Arcane Pool 1/4

About Willem Alabaster

Willem
Iang-shi-born dhampir jiang-shi-born dhampir (pfs, magus (kensai) 1 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +2; +1 trait bonus vs. charms and compulsions, +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects
Defensive Abilities canny defense +1, negative energy affinity; Resist undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 30 ft.
Melee estoc +4 (2d4+2/18-20)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Kensai) Spells Prepared (CL 1st; concentration +4)
. . 1st—shield
. . 0 (at will)—acid splash, detect magic
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Statistics
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Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse, Weapon Focus (estoc)
Traits centered, numerological gift
Skills Acrobatics +5, Craft (alchemy) +7, Knowledge (arcana) +7, Knowledge (planes) +7, Spellcraft +7, Use Magic Device +3; Racial Modifiers +2 Acrobatics
Languages Abyssal, Common, Necril, Tien
SQ chosen weapon, resist level drain
Combat Gear potion of inflict light wounds, potion of inflict moderate wounds, scroll of infernal healing (x2), scroll of inflict moderate wounds, wand of inflict light wounds (50 charges), wand of mage armor (46 charges), alchemist's fire; Other Gear estoc, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 459 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Estoc) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Sonic -1 vs. sonic effects and spells.