Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I feel your pain Ra! The dice roller is a cruel and selfish mistress. Also I will just leave the spent spell as is since that was my plan anyways.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
After this battle, we'll perform a sacrifice of beer to appease the die-rolling gods on your behalf.
Meanwhile, Harmose offers Ra a hug.
You know, Ra, if you come in, even your near misses will take out Vel's images...
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
We're all confused. There was a time warp due to a mini not being moved on the slides, but moved in text. I'm hoping that the matter and anti-matter cancel out without destroying the universe.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Samy wrote:
I can't find any rules for the range of the pick up action. The intuitive two options are either a) squares you occupy or b) squares you threaten (i.e. within your Reach). I'll rule b for now with an option to change my mind on future incidents if new evidence shows up. So Harmose can grab the wand. He now has it in his hand. That's gonna make him a target awful bad though, fair warning. ;)
Yeah, I'm about to get hit again, really hard. But maybe that will mean that Polux stays in the fight. Also, a round of me holding the "Hit me! Hit me!" wand is a round of Vel not using it and killing us all. So maybe I go down. Hopefully, they don't crit. Really, I'm stalling so that Turel and Ra can run in and be badass. Please guys... We need you to be badass!
Polux, ready to come in with that attack of opportunity when Vel casts? Hit her!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Harmose puts the team first. Always. Besides, he has the resurrected trait. That's like four hit points of extra cushion... Woo!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Samy can you update us with who hasn't gone this turn? I've lost track of who has acted this round, and who we are waiting for. By the way, "fop" is a lovely insult to hurl at Harmose. Too bad he cannot understand it.
I believe I'm waiting on Polux. I think he's only done one of his two AoOs and no actions. Correct me if I'm wrong. Since what he does may have drastic consequences for Velriana, I don't feel like I should move forward without him.
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
...but they have been Samy. They date all the way back to the days of 1E where the enemy was able to effectively get a rear attack at a +2 to hit.
1E DMG wrote:
Breaking Off From Melee: At such time as any creature decides, it can break off the engagement and flee the melee. To do so, however, allows the opponent a free attack or attack routine. This attack is calculated as if it were a rear attack upon a stunned opponent.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
AoOs are insane especially if you build around them. Also well done on that diplomacy roll Polux :) You are so bitter and it is a lot of fun to read.
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Hehe, thanks Deseri :D
Yeah, AoOs are just the coolest thing - I actually never put them so much to work in a character as with Polux, even though he is not actually built around them - just adding Combat Reflexes and Acrobatics to the mix makes it a lot of fun.
EDIT: And geeeez, I am fast falling in love with the Investigator - now I just need to make him a follower of Urgathoa, convince Samy that Potion Glutton works on Extracts, and I'm done ;)
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
The Investigator is an interesting class. There are just so many cool classes I want to play! And I finally get to try out the Alchemist, that class is awesome!
Oh and in response to your edit. NOOOO! You would be evil then. Evil is bad.. in this game. In evil themed games evil is great!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Well anyone could be evil. Except Samy. Never Samy!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Deseri would be interesting to take down an evil route and I am sure Harmose would be hilarious.
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Don't make Turel put a beatdown on all of y'all!! :D
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
But what if that is goal Truel? I already have a lecture coming might as well add some fun to it ;)
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Harmose comes out in a black jumpsuit and carrying a light saber that he has no idea how to use. "Noooo, I will not go to the dark side! Noooooooo!"
More seriously, I feel like Schrödinger's sorcerer here. Am I alive or dead? We won't know until Samy posts.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I thought you were both? :)
.
..
...
Harmose come to the dark side. We have cookie!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Cookies! Plural, as in lots of cookies. That was a typo. You could bath in cookies if you came to the dark side!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Not to be difficult but unless Khelru made his save then he could not have moved where you have him on the map if I remember his original placement correctly. I did one good thing in this fight!
Don't worry about being difficult. I will surely make mistakes and appreciate if they get spotted. However, he's broken free from Shadow Trap, is that what you mean by the movement restriction?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I was not sure if he broke free. I guess I missed that bit and considering how chaotic this fight has been that is not shocking.
Yeah he spent last round using a full-round action to break free, in this post. Either way though since he decided to use Channel he didn't need to be next to Azaz anyway since it's a ranged thing, so the healing goes out regardless.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Nope, he has the Selective Channeling feat, which means he can pick and choose who Channel affects. :)
Edit: Actually, I just checked Selective Channeling and it's only up to Charisma modifier number of creatures he can exclude. I'm going to count squares now and see if maybe some of you *do* get healed after all. Good question Deseri!
Aleris and Turel are outside the Channel's 30' radius, but six of you are inside the radius. Khelru chooses Harmose, Polux, Ra-Khefer and Kito as the ones to exclude from Channel. If Deseri or Qari are hurt, they also receive +6HP from the Channel!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Sigh. This is what happens when you turn someone down from a one-night stand. They disrespect you and leave you out of the channel!
Yes, I am down and dying unless Ra manages to stop Idorii first. Good thing I have resurrected trait... But hey, I held her off for one round. Turel has been traveling for two. At the rate he moves, the cavalry's coming, and Idorii is no longer being a bottle neck preventing the party from coming in.
My action just made this map a whole lot better for us.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Gameplay thread is acting weird. Can't get my roll to stick there.
Will save 1d20 + 2 ⇒ (15) + 2 = 17
The glitter gets in Qari's eyes, nose and mouth and she can't stay focused on her task.
Too anxious about the election to think about the game. Don't expect a post from me today.
Also, if X wins, I may jump off a cliff so if I disappear you'll know why. More seriously, if I don't post for a few days after today it's because I will have crawled into a bottle.
Well, I voted. Here's crossing my fingers that idiot doesn't win. On the other hand, you're not allowed to jump off a cliff or crawl into a bottle. Satisfy yourself with Finnish superiority. There are times when I really wonder about our electorate... But honestly, this too will pass.