Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


2,301 to 2,350 of 2,848 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

It does make sense, Samy. So I will leave my Charisma where it is, and either work on raising my intelligence or my con. It'll be a hard decision. On the one hand... SKILL POINTS! On the other hand... It would be nice not to blown away in the breeze.

Hmm

Liberty's Edge

Female Human Commoner 1

Have you even taken damage across the entirety of the first book? :D


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

It'll probably take me the weekend to level up. As usual of late, work is busy, busy, busy.

Liberty's Edge

Female Human Commoner 1

No worries, I don't think we'll do anything critical before that.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

OK I think I have Turel leveled up here. He will raise his INT score from 9 to 11, since he needs some more skill points for his Living Monolith PrC class


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Deseri all I can say is 'Hang in there' - sometimes you just have to weather it until the sun shines again. It still sucks though... Big time... My thoughts are with you.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Alchemy Lab

Earnings gp, Goods, or Magic +10
Benefit counts as an alchemist’s lab (equipment)

Create 8 Goods, 1 Influence, 5 Labor, 1 Magic (390 gp); Time 16 days; Size 8–16 squares

This room aids you when you’re attempting Craft (alchemy) checks, researching new alchemist formulae, and performing similar alchemical tasks. Up to three people can use the room at a time.

-----------------------

So it actually isn't as expensive as I thought, and takes about 2 weeks to complete. Do we have 390 gold to spare (or perhaps we could gain the resources as per Downtime rules)?

Also as an Alchemist I could copy spells from spellbooks, or... Am I wrong? I thought I read something about a spellbook lying around (Azaz's)? :D

Liberty's Edge

Female Human Commoner 1

I'm pretty sure that once I get done with enumerating the whole treasure list from Book 1, you'll certainly have 390gp to spare probably all by yourself. :)


1 person marked this as a favorite.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Samy wrote:
Have you even taken damage across the entirety of the first book? :D

Samy, how can you forget my entire out of body scene as I lay dying on the floor when I came in to battle for the express purpose of providing a flanking buddy for Polux?

Really... I shan't go about making heroic sacrifices and grand gestures anymore if they are forgotten so quickly.

:)

Hmm


1 person marked this as a favorite.
HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hey! That sacrifice was most welcome! And not forgotten! :D


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Hit Points: 1d4 ⇒ 3


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

HP: 1d8 ⇒ 7


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I need language advice.

I decided to raise Harmose's intelligence, because he does go thinking so very much and has such scholarly tendencies for a sorcerer.

But now I have a bonus language, and I'm not sure what to put there. I'm trying to decide between Necril (a language that he might remember from his time as a Wight) and Dwarven (because Meehr's his best friend, and he wants to know what she says when she yells at her father.) Celestial and Terran are also possibilities.

Suggestions?
Hmm


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

I think dwarven makes a little more sense.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Necril would be obvious and REALLY unique, though to be honest I'm not sure how useful it would be mechanics wise.

Not sure of the path Harmose is planning on taking, but if summons are going to be involved, the choice between Celestial and Terran would fall on the creatures he summons?

Dwarven would be appropriate thematically, though maybe slightly less than Necril.

---------------

Which on a tangent brings me to the subject of language learning in Pathfinder when you put a point in Linguistics or raise your Intelligence. How do you guys adjudicate that? Just handwaive it and assume there was time to train and read on it? (Maybe we already had this conversation before, when Polux learned Auran from Kito?).

Liberty's Edge

Female Human Commoner 1
Polux wrote:
language learning in Pathfinder when you put a point in Linguistics or raise your Intelligence. How do you guys adjudicate that? Just handwaive it and assume there was time to train

Yep. Putting that point in, that's just the tipping point where you reach the nebulous and vague level where you're considered proficient by the game, but you've certainly been practicing it before. It's never a case of, "yesterday I didn't know it at all, today I know all of it". Learning a language is a lengthy process and whenever you actually put it on your sheet is not a singular point where you magically learn it at that moment.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

That's part of the reason I've been considering both Necril and Dwarven as possibilities. The Necril... Well, Harmose has been working on remembering the things he's blocked out of his past. The Dwarven... His friendship with Meehr is one of the most defining relationships he has, and is the most important relationship that he has outside of his team and his parents. He likely started learning the swear words from Meehr, and has been learning bits and pieces ever since.

I am not going to be a summoner, no. I'll leave that path to Kito or Des if they want it.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

On the level up, do we get the normal +1 to an attribute AND the +2 to attributes that we have been getting every level? That would make a total of +3 to attributes, with a 1 higher maximum in one attribute.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Thank you all.

Harmose I agree that Dwarven and Necril would be great choices for you. How far into Oracle are you going? I asked because you picked the tongues curse and that one does at later levels grant more languages. Necril would be a cool choice there considering your background.

I have been considering getting the summoning spells. That would bump up my usefulness in combat.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Hit points 1d8 ⇒ 1. I seem to remember there is a choice of some other way to gain HP other than a crappy dice roll. If that's so, I'll take it, lol.

I'll definitely put one point into Intelligence to get a bonus there, so she can gain more skill points. Are here any knowledge skills we aren't trained in? If so, that's where I'll have Qari invest.

Liberty's Edge

Female Human Commoner 1
Kito the Scholar wrote:
On the level up, do we get the normal +1 to an attribute AND the +2 to attributes that we have been getting every level?

No.

The +2/lvl replaces the +0.25/lvl, it doesn't stack with it.

Liberty's Edge

Female Human Commoner 1
Qari Falexia wrote:
Hit points 1d8. I seem to remember there is a choice of some other way to gain HP other than a crappy dice roll. If that's so, I'll take it, lol.

Look under Ultimate Campaign retraining rules. There's an option there that will allow you to convert gold+time to HP, and we have time now. In fact, if anybody's unhappy with feats or skill point allotments or anything, between books you now have a good time to consider the retraining rules if you want to change up anything.

Liberty's Edge

Female Human Commoner 1

During the two+ weeks, you will have ample time to study the spear that Turel took from the skeletal champion and you can establish that it is not cursed in any way. It is a spear of the watchful guardian.

Liberty's Edge

Female Human Commoner 1

Treasure should be tallied up in the Google Drive document up to the end of House Pentheru (dungeon B). I will now start to work on dungeons C (the street ambush) and D (the Sanctum). I will appreciate any corrections, if you allowed enemies to keep their stuff or if I missed anything. In going back and forth between the adventure PDF and gameplay thread I may have mix-ups.

Dungeon C: Street thug ambush:

2 tanglefoot bags
6 padded armor
2 mwk scimitar
2 net
4 khopesh
4 mwk longbow
40 arrows
(I converted this bundle all directly to gp -- if anyone wants to have any of these, say so and I will deduct that from gp)

Dungeon D-1: Sanctum upper level:

D1: Nothing
D2: Nothing
D3: Nothing
D4: Silver dagger and chalice - 46gp
D5: Nothing
D6: Nothing
D7: Nothing
D8: Nothing
D9: scroll of detect secret doors, scroll of remove curse (used for Harmose?)
D9 secret: tablet of languages lost, scroll of align weapon, scroll of halt undead, scroll of knock, wand of lesser restoration (10ch), Djederet's decree tablet
D10: Nothing
D11: Nothing

Dungeon D-2: Sanctum lower level:

D12: Nothing
D13: Nothing
D14: Nothing
D15: Nothing (though not fully explored)
D16: gold funerary masks - 300gp
D16 secret: apprentice's cheating gloves, potion of bull's strength, potion of cure moderate wounds (2), 330gp, 6 rubies - 150gp
D17: mithral shirt, spear of the watchful guardian, wooden holy symbol, gold chalice - 50gp

I'll do Scorched Hand once you guys have identified all the stuff. But the treasure document should now be up to date for everything except the Scorched Hand.

Before adding in the Scorched Hand, the found treasure puts you at 113% wealth by level for level 4, so you're pretty much on track, a little ahead of the curve even. It may not feel like it yet because a lot of it is tied up in unsold stuff but once we pull the lever and let the sell machine crunch stuff to cash, you should have a decent amount of liquid cash.

Liberty's Edge

5 people marked this as a favorite.
Female Human Commoner 1

I am going to suggest that, for the sake of expedience, you will sell/convert to cash everything that you have found except:

* magic items
* usable items of special materials (cold iron, adamantine, mithral et al)

If you are on board with this, please click favorite this post, and I will know that I have your approval to simplify the treasure list considerably.

If there is any item that would fall into the sell pile according to the above guidelines, but which you would nonetheless like to keep, please note so explicitly here and I will move it to the keep pile. For example if you want to keep Ariseti's self-portrait or Akhentepi's papers or Djederet II's decree tablet.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

That degree tablet from Djederet II might be important later...


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Potions of Curre may want to be kept for melee. Also tanglefoot bags hit touch AC and can be useful for making hard to hit foes easier to hit. We should keep those and put them on dextrous folks near the frontline.

They'll always be useful.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Favorited the post, but I don't object if some items are held back.

I imagine with the historical significance of the decree, we should make a copy and allow the priests to keep it. Someone with really good perception should take 20 examining it before we make the copy, in case of secret writing. I assume we have double checked all items for magical auras.


Inactive

Level Up - Inquisitor 4th
+1 BAB
+2 Constitution
+2 Fort (Con increase)
+1 Will
+9 HP (4 + 1 FCB + 4 due to Con increase)
+1 Use of Judgement/Day
+2 2nd Level Spells known - Communal Protection vs. Evil, Holy Ice Weapon
+2 2nd Level Spell Casting/Day
+8 Skill Points (Diplomacy, Heal, Kn. Arcana, Kn. Religion, Perception, Perform: Dance, Sense Motive, Spellcraft)

I think that's everything :)


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Samy wrote:
During the two+ weeks, you will have ample time to study the spear that Turel took from the skeletal champion and you can establish that it is not cursed in any way. It is a spear of the watchful guardian.

I think that spear we found would look good for Turel, he he. He does not need a lot of extra gear so Turel would claim the spear and also one of the Potions of Cure Moderate Wounds.


Inactive

Oh, it's not marked on the Treasure Sheet but I believe Ra-Khefer claimed that Adamantine Heavy Flail some time back - right? :)

As far as other treasure goes (magic items, scrolls, etc) Aleris is happy to let other folks claim some stuff since she ended up with the MW Longbow from Akhentepi's Tomb and then the Ring of Protection +1 from Pentheru's place.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Yep, I claimed the Adamantine Heavy Flail.

Liberty's Edge

Female Human Commoner 1

So noted. Turel, I'll throw your previous nonmagical mwk spear in the sell pile now, then -- I doubt you'll need two spears.

Liberty's Edge

Female Human Commoner 1
Kito the Scholar wrote:
I imagine with the historical significance of the decree, we should make a copy and allow the priests to keep it. Someone with really good perception should take 20 examining it before we make the copy, in case of secret writing. I assume we have double checked all items for magical auras.

You find no secret writing in the decree and have no problem making a copy for your own records. I don't remember if you've checked every single item for magical auras, but for expediency I can say that all items which do have magical auras have been identified.

I will put the decree on the sell pile now that you have a copy and you feel secure that there's nothing hidden in it. Or you may give it to the priests for free if you want to.


Inactive

Thanks for handling the loot, Samy! I'd volunteer but I've already got plenty on my plate as it is :(

I'll have to give a think on what sort of items I'd want to try and 'find' for Aleris re: the auction.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Is someone going to claim the Mithral shirt? There are plenty in this group who can wear light armor.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Working on a post as we speak. That chain will probably be useful for Polux. The spear is a longspear?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

I put the Scarab Shield back into the general loot because I can't use it with the two handed flail.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

HP: 1d10 ⇒ 7

+1 STR
+1 DEX
+1 BAB
+1 Fort save

Fighter Bonus Feat: Great Cleave

Skill ranks added: 3
Disable Device
Knowledge:Engineering
Survival


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel already claimed the Spear of the Watchful Guardian, but he did relinquish a masterwork spear he claimed earlier. BTW the spear is just that; a spear he he.

On a side note, is anyone interested in claiming the Kohl of Uncanny Discernement from Turel? I don't think he needs it so anyone may feel free to claim it.

Liberty's Edge

Female Human Commoner 1

I believe I've finished listing all of the Scorched Hand's equipment on the treasure table. If a gp value for something seems off, ping me. There were so many I could have easily made mistakes.

As-is, all of your stuff currently puts you at 25% above normal wealth by level, but that's going to go down once we start selling stuff because selling most usable, non-ornamental items drops their value by half.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Is there a list for the found magical items? I looked at Samy's awesome chart, but all of that seemed nonmagical.

Liberty's Edge

Female Human Commoner 1

Make sure there isn't any sort of filter turned on. For example, the third and fourth items on the list should be potions of cure light wounds claimed by Turel and Polux, shown in italics to indicate magic.

I've been switching the filter views on and off while checking various stuff, so if it shows everyone the same view I see, that would explain why at some times it wasn't showing everything.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Assuming the wand of scorching ray is her arcane bond, it will be worth either zero or some percentage of the cost for her to replace it.

CRB, pg. 78 wrote:
The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it.
CRb, pg. 78 wrote:
If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item.

So it is useless to anyone other than Velriana. If she looked at it rationally, she should be willing to ransom it for a percentage of the replacement cost. Given what has happened, I don't anticipate her being rational about it.

The good news is that until she ransoms or replaces it, she needs to make a concentration check to cast any spell.

Liberty's Edge

Female Human Commoner 1

Good call. I'll fix the price for that.

Liberty's Edge

Female Human Commoner 1
Polux wrote:
Working on a post as we speak. That chain will probably be useful for Polux. The spear is a longspear?

Turel already answered this, but just to confirm, the spear is the mid-spear between shortspear and longspear. Two-handed but no reach.

Liberty's Edge

Female Human Commoner 1
Polux wrote:
Also as an Alchemist I could copy spells from spellbooks, or... Am I wrong? I thought I read something about a spellbook lying around (Azaz's)? :D

You have both Azaz's and Velriana's spellbooks. Let me know if any of you need the contents.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Alchemists can copy spells from a Wizard's spellbooks. Wizards without the special discovery can not do the same.

As a Witch, Kito does not use nor can she learn from a Spellbook. Scrolls or exchanging with another witch are how she would get more spells.

@Samy
One of the other groups had a pair of twin witches. Kito would like to contact them about potentially exchanging spells.

Updating my character for leveling now.
+1 Int
+1 Con
Defending Bone, Web added to Thera.
+1 skill ranks in Disable Device, Heal, Kn (Arcana, History, Religion), Linguistics, Perception, Profession (Midwife), Spellcraft

Language added: Terran

Edit to add:

We found a wand of CLW with 16 charges, but may want to purchase another from the group funds.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I would like to trade out the Akhentepi's Armor for a little better of an option. If no one is claiming the +1 leather armor I would like.

Also the the ioun stone and everburning torch would be usful if we are in a situation without light and the party is split. Also the alchemist fire. That stuff is awesome.

Since there is money to be spent there is an item I would like to pick up, the Gloves of reconnaissance

I assume we are keeping all of the potions and scrolls.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Turel Garaldo wrote:
Turel already claimed the Spear of the Watchful Guardian, but he did relinquish a masterwork spear he claimed earlier. BTW the spear is just that; a spear he he.

Ok, I agree that the spear will most likely be better placed in your hands. But I am not really sure what this means - we're not doing 'first come first serve' (or 'first post, first serve' in this case :D), right?

-----

Polux level up will be:

+1 level Investigator
HP: 7 +3 [Con] +1 [FCB] = 11

+1 BAB
+1 Ref
+1 Will

Constitution raised to 18

Gained Studied Combat (Ex) and Studied Strike (Ex)

Level 2 Extracts (do you guys have any suggestions here?):

Alchemical Allocation
Alter Self

Skills (do you guys have any suggestions here?):
Acrobatics +1
Craft (Alchemy) +1
Disable Device +1
Intimidate +1
Knowledge (Local) +1
Perception +1
Sense Motive +1
Spellcraft +1
Stealth +1
UMD +1

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Aa far as claimed/bought items, I think I am going to get another bandolier for Polux, and store as many different potions as I can (Alchemical Allocation is going to be sweeeeet :D) - I'll list these in my next post, so one vote to keep all potions by default. I'm thinking more utility but CLW is one most likely.

Dropping the Studded Leather and grabbing the Mithral Shirt.

Grabbing a Tanglefoot Bag.

Deadman's Headband... Nah. I guess it is worth too much forme to take it for a secondary skill (except for the stye itself :P).

I'll see if I can get enough gold for a Cloak of Resistance and a MW Composite Longbow.

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Samy, what spells can I copy from the spellooks? Are they listed (I may have missed it)?

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