About Turel Garaldo
He is a young dark-skinned man yet carries the mark of long days in the desert upon his body. He wears dark eye makeup (made from kohl), which accentuates his dark blue, almost black eyes. Usually wears a robe made of a light, extremely pale shade of linen. An earth colored belt is tied loosely around his waist, while a gold scarf adorns his neck. He carries no weapon but those who are skilled in armed warfare can see he carries himself ready to spring into violence at a moments notice.
His face is lean and rugged though not especially attractive. His chin juts out while his nose has been brken a couple of times before. A scar is noticeable on the back of his skull, and it looks like he received it fairly recently. 5'9" tall, 165 lbs.
Trained Skills: (16+4+4) = 24 Total
Turel was born as the eldest son of his tribal chief. Terel's role had already been determined for him. He was destined to be a tribal defender of the tribe, along with the keeper of knowledge of the old Osirin gods. His training with the art of striking foes with nothing but fist and foot was continuing normally until one evening a vision filled his mind as he slept. An obelisk scrawled with runes in the old Osirian tongue, along with a brief message: "Come."
The next day, he packed some food and water and left the tribe and his duties to fulfil the messenger's order. After many days travel, he arrived at the spot, the obelisk from his vision lay almost completely buried in the desert sand. He reached a hand to touch it and as he did so his mind opened up with a sense of this very stone, thrumming with old knowledge passing into his own mind. The sensation was too much and he passed out, the last thing he saw was a large wall covered with ancient runes which seemed to rise up higher than he could see past. After he came to, he felt strangely light-headed due to the blow on his head. he wandered the sands looking for the obelisk but it had disappeared.
He was found by a tribal search party and brought back to the tribe, where he was punished for his disobedience. He never spoke of the knowledge gained from the obelisk, which he is convinced was one of the old Gods speaking to him. The knowledge imparted is still locked in his mind, and he knows with experience he will soon unlock the message given to him.
After some time passed, he was allowed to resume his duties with the tribe. But the vision did not occur again. He spent time talking with the old shaman who was versed in the old ways. He advised Turel. "Your answer lies not here, but out there in the sands. That is all I can say." He decided to leave his tribe, and the only family he knew, to travel to the sands.
His first stop was the city of Wati. The place was huge, far larger and noisier than what he was used to. He took various odd jobs as a laborer and bodyguard for various merchants in Wati. Eventually, he decided to talk with one of the priests of Pharasma. While he knew they would not be pleased to hear of his vision, he knew of no where else to turn. It was there he met Bal Themm, who befriended him. He took a risk confiding in her but to his relief she did her best to answer his questions. "I know not of these visions, but the Wall is of the Necropolis. I can say to you the necropolis will be opened soon. You might find what you are seeking in there."
But now, the lottery awaits, along with his fellow party members...as a member of the party Discoveries United, he can only hope and pray what he is seeking lies within the Necropolis and thus lead him to the answer he is looking for.
One of his formative experiences during the time back during his childhood when his rite of manhood was fast approaching...
"Sooo...Turel? Are you ready for the...test?"
I nod in reply to my fellow warriors (in training), glancing nervously at the darkened hut. I wonder what will I need to do inside...all I was told his there is something I need to do in there to show what MAN I will become.
"Then, by all means, enter and prepare..."
Nodding quickly, I slip inside the hut, closing the canvas flap behind me. Darkness greets me, but a quick search produces a candle. Lighting it quickly, I look around for what objects must be inside. The place appears empty at first, but underneath one of the mats is a small chest. Opening it I discover...
'What is this, a joke?', I mutter to myself. Inside the chest is a dark red silk robe, a long black silk dress (with a matching scarf), and a pair of high heeled boots. All designed for a woman's body...
A dawning realization falls on me as the meaning of their words become cruelly clear. Knowing there was no way to sneak out of the hut, I take the silk robe and slowly start donning it on...
Living Monolith PrC at 7th level.
1. Bal Themm (female), a low-ranking member of the clergy of Pharasma, the goddess of the dead. Pharasma is the most powerful faith in Wati. 13 points.
2. Siena, witch 5 points.
3. Shara, witch 5 points.