Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

HP roll, level 3: 1d8 ⇒ 5

Turel will increase his CHA by 2 to a total of 11.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

HP 1d8 ⇒ 8


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Drat! Checked and it is 4th level where Kito gets spontaneous cures. Oh well!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

hp: 1d10 ⇒ 9
Yessssss!


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Turel Garaldo wrote:
Turel will increase his CHA by 2 to a total of 11.

Lookin' good, Turel!

Harmose will be putting a point each into dexterity and constitution, because those d4 hit points a level hurt...

Hmm

Liberty's Edge

Female Human Commoner 1

Remember that even though you get 2 new ability points, the maximum is still 18 before racial modifiers, so you can't boost your primary stat infinitely.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Samy wrote:
Remember that even though you get 2 new ability points, the maximum is still 18 before racial modifiers, so you can't boost your primary stat infinitely.

And you'll note that Harmose has done all of his stat spending elsewhere. :)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

HP: 1d8 + 2 ⇒ (6) + 2 = 8 Muwahahahaha! That is so much better than I have been doing in other games!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Ok points went into Dex. I am not sure what feat I want. Torn between extra revelation, starting on crossbow feats, or beginning the feats to get wings because I want wing!

I get one more spell and I am torn between Hide from Undead, Divine Favor, Forbid action, or Shadow Trap

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

...And a point into Strength and Con.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Level Up changes:

+2 CHA
HP: 5(roll)+1(CON)+1(favored) = +7, Total 25
+1 BAB
+1 Flurry of Blows
Skills: Acrobatics, Bluff, Knowledge (Dungeoneering), Perception, Sense Motive, Stealth.
Fast Movement: 40'
Maneuver Training: CMB is +5
Still Mind ability.
Feat: Crane Style.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:

Ok points went into Dex. I am not sure what feat I want. Torn between extra revelation, starting on crossbow feats, or beginning the feats to get wings because I want wing!

I get one more spell and I am torn between Hide from Undead, Divine Favor, Forbid action, or Shadow Trap

Hide from Undead is situational, but man, if there's any AP filled with undead, it's this one.

Divine Favor is lovely, but it's self only. Des hasn't done much of her own fighting yet. If you intend to start either shooting or mixing it up in melee, it's not a bad choice.

Forbid action or command are both fun, but both mind-affecting. Undead cannot be caught by mind-affecting unless it's Harmose casting the spell. Still, it could be useful with non-undead.

Shadow Trap... It's illusion (but does not appear to be mind-affecting!) It does have SR, but many spells do. I really like the flavor of this one. The fact that it can pin a flying creature sounds really awesome to me.

I think any of them could be fun. What do you see as most suited to Des's style?

Hmm


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

This is a game all about the undead isn't it. I am wanting Deseri to have some boom options but mostly be all about buffing you all. The Seer archetype lends itself to divination so that is going to be a focus for info. And the mystery gives me many of the good spells. I am honestly not seeing her as a combatant which with our numbers is ok.

Divine favor is low on the list, like really low. I am torn between the potential fun of Shadow Trap and the utility of Hide from Undead. Next level i am trading out Shield of Faith so I can get both in two levels.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Go for the fun then, Shadow Trap. It is much more general purpose.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I really like that one! I'm betting it's not PFS legal, but I could imagine my oracle Bobbi having such fun with it.

Hmm


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Kay for the fact that is does sound like fun I will go with the Shadow trap.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari will be putting both points in Dex this level. I should be able to get her finished up tomorrow.


Inactive

Wow, I work all day and miss the fun! Let's see...

HP: 1d6 ⇒ 4
+2 Con --> 10 Con now
+1 BAB
+1 Reflex
+1 1st level spell/day
+1 Orison known (TBD)
+1 1st level spell known (TBD)
Gain Solo Tactics
Gain Teamwork Feat (TBD)
Gain Normal Feat (TBD but probably Precise Shot)
+8 Skill Points (Bluff, Diplomacy, Heal, Kn. Arcana, Kn. Planes, Kn. Religion, Perception, Sense Motive)
FCB = +1 HP

Total HPs gained (retroactive Con adjustment) = 6

Samy - according to the normal PF rules stat increases are retroactive in terms of gaining additional HPs/skills and whatnot. Does that apply in this game?

*edit* Will get the actual profile updated a bit later!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Add a level of Fighter (Unbreakable)
Add a point to Str and Con (Campaign increase)
Add 9hp base + 3hp (con) + 1hp (favored class)
+1 BAB
+1 Ref and Will saves
Armor Training 1
Add a point to Disable Device, Knowledge:Engineering and Profession:Soldier
Feat: Improved Bull Rush


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Another level of Witch for me. Still working on the details.

Samy, would you mind if I re-fluffed Cackle? I would rather that Kito giggle than cackle.

Everyone,

I've put together the following summary of some of the skills in the group in order to help me decide on leveling. Sharing it here. It does not reflect the plans people have listed above.

Appraise: +8 Deseri, Polux
Bluff: +10 Harmose, +4 Deseri, +2 Turel
Diplomacy: +11 Harmose, +7 Aleris, Deseri, Kito, +4 Polux
Disable Device: +12 Polux, +8 Kito, +7 Deseri, +1 Ra-Khefer (+6 out of armor)
Handle Animal: +4 Deseri
Heal: +5 Kito, +4 Qari, +2 Deseri
Intimidate: +6 Harmose, +5 Qari
Kn: Arcana: +10 Kito, +7 Aleris, +6 Harmose
Kn: Dungeoneering: +8 Polux, +7 Deseri, +5 Ra-Khefer, +4 Turel
Kn: Engineering: +8 Ra-Khefer
Kn: Geography: +7 Deseri
Kn: History: +10 Kito, +4 Turel
Kn: Local: +10 Kito, +8 Polux, +6 Harmose
Kn: Nature: +7 Deseri
Kn: Nobility: +8 Harmose
Kn: Planes: +9 Kito, +7 Deseri, +6 Aleris
Kn: Religion: +7 Aleris, Deseri, +6 Harmose, +4 Turel
Linguistics: +10 Kito, +3 Harmose
Sense Motive: +9 Aleris, Polux, Turel +2 Harmose
Spellcraft: +10 Kito, +7 Deseri, Harmose, +6 Aleris
Stealth: +8 Polux, +6 Qari
Survival: +2 Polux
Use Magic Device: +9 Polux, +8 Turel, +6 Qari, +5 Kito


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari

Level 3

HP 12 (8 from roll, 4 from Con)
+1 BAB
+1 Will
+2 Dex
Feat: Precise Shot
Skills: Acrobatics, Intimidate, Perception, Stealth
Elemental Overflow +1
Utility Wild Talent: Pushing Infusion
Cold Blast damage now 2d6+2
Favored Class bonus: skill point into UMD.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux is leveled up ;)

+1 Level of Investigator
CON increased to 16
HP: 6[Roll]+3[CON]+1[FCB]
+1 BAB
+1 Fort
+1 level 1 Extract per day

Feat: Power Attack [b](I am assuming Potion Glutton would not be acceptable :D)[/ooc]
Abilities gained: Investigator Talent (Mutagen), Keen Recollection (BOOM!), Trap Sense +1

Skills:
Stealth
Perception
Disable Device
Acrobatics
Linguistics -> Will need Kito to teach me Auran ;)
UMD
Knowledge (Arcana)
Knowledge (Nature)
Knowledge (Planes)
Knowledge (Religion)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Ra-Khefer you are so adorable!


Inactive

Okay, Aleris is finally leveled. Went with Precise Shot for her normal feat and Lookout for her teamwork feat. New spells are Create Water and Heightened Awareness. I think that's everything :)


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Polux wrote:


Linguistics -> Will need Kito to teach me Auran ;)

Only Auran? Aren't you interested in Ignan or Vudrani?

Or we could study Aquan together! I've been working on that one recently!

---

Still trying to decide on my other second level spell. Taking Glitterdust. Will probably take See Invisible as well, but open to suggestions.

Liberty's Edge

Female Human Commoner 1
Aleris Somciel wrote:
Samy - according to the normal PF rules stat increases are retroactive in terms of gaining additional HPs/skills and whatnot. Does that apply in this game?

Absolutely. That was one of the best changes PF made.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Kito, it probably doesn't fit your character, but my absolute favorite second level witch spell is Vomit Swarm. It's so freaky and witchy and evocative. And useful, but like I said, it might be too creepy for you.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

But could you imagine the reaction it would cause? Kito might freakout and then there is the rest of the group. She could have gotten the spell thinking it was something else.

And I forgot to note which skills I leveled. I know it was some more knowledge's, appraise, perception, sense motive and something else. Still debating on the feat.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Did you pick up linguistics?


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I picked up Spell Focus Illusion feat

Skill points spent:
Diplomacy
Perception
Knowledge Nobility
Knowledge History
Knowledge Planes
Intimidate

I picked up a 0 level spell from sorcerer: Disrupt undead.

Intimidate is only because of what I did back with Neb-At, but one point rocks me to a +10 due to class skill and trait investment. If only perform was a class skill. This character needs Perform Oratory!

Incidentally, knowledges on Harmose are dabbling. Other than nobility, he has none at a level greater than +6. But I thought that this would be representative of some of the things that Harmose has studied and learned this level. The skill monkeys in the party will far surpass me, but it gives us more chances to identify those monsters.


Inactive

Whoops, I meant to take Linguistics to pick up Osiriani. Oh well, maybe next level :)


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

You still can. It's not like we played yet!

Hmm

Liberty's Edge

Female Human Commoner 1

Yeah no big if you want to change any of your lvl 3 choices at this point.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Kito the Scholar wrote:
Samy, would you mind if I re-fluffed Cackle? I would rather that Kito giggle than cackle.

Still waiting to hear if this is alright.

Liberty's Edge

Female Human Commoner 1

Sorry, missed that one! Giggle instead of Cackle is fine, I'm sure the fun police won't come knocking! :D


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Giggle is appropriate since Thera always makes me giggle!


Inactive

Okay then, I'll switch out uh...my point I'd put into Sense Motive for a point in Linguistics then. Not like Aleris really needs the help picking up on people's moods... ;)

And now I know Osiriani :)

Liberty's Edge

2 people marked this as a favorite.
Female Human Commoner 1
Aleris Somciel wrote:
And now I know Osiriani :)

Link

Liberty's Edge

Female Human Commoner 1

Harmose, how much if anything have we established about Meehr's physical appearance?


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Very little. This is the only description of Meehr that you've given us.

Meehr has been something of a joint creation of ours, ever since the first ridiculous letter that I penned for her.

Liberty's Edge

Female Human Commoner 1

Excellent, thanks! Here's more or less my vision.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

I can go with that!

Liberty's Edge

Female Human Commoner 1

Oh, Ra-Khefer, I'm so sorry! :)


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

The idea of her hit anyone is rather funny. I giggled when I wrote that. Out of the group Deseri is the least threatening PC.

And I hate posting from my phone! It eats parts of my posts. The phone is so freaking me to me.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:

The idea of her hit anyone is rather funny. I giggled when I wrote that. Out of the group Deseri is the least threatening PC.

And I hate posting from my phone! It eats parts of my posts. The phone is so freaking me to me.

Is it terrible that I'm both sympathetic and amused by this typo? Love you, DAA!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Mock me all you want I stand firm in the hatred of phone posting. The fact that there have been minimal typos from me today is amazing. My roomate brought the wrong things from the store due to auto correct thinking it knows better than me and I did not notice.

Also darling I expect a reply to Deseri's panic. And I have taught my phone the names of this games player's. It lets me do that at least. I also taught it to let me swear. The typos before I noticed that were amusing

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

And THAT is why Ra does not go clubbing with the rest of you lot.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I happens Ra. And you know you wanna go clubbing with the rest of us. I mean you spent a lovely night with a pretty dwarven lady last time ;)


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito leveling:

+2 Con
HP 2 (rolled) +2 Con
FCB: Skills
+1 Rank in Disable Device, Heal, Kn(Arcana), Kn(History), Kn(Planes), Linguistics, Perception, Prof(Midwife), Spellcraft
Languages: +Aquan
Spells: Glitterdust, See Invisibility
Feat: Extra Hex -- Cackle Giggle

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