Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
HP roll, level 3:1d8 ⇒ 5
Turel will increase his CHA by 2 to a total of 11.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Drat! Checked and it is 4th level where Kito gets spontaneous cures. Oh well!
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Turel Garaldo wrote:
Turel will increase his CHA by 2 to a total of 11.
Lookin' good, Turel!
Harmose will be putting a point each into dexterity and constitution, because those d4 hit points a level hurt...
Remember that even though you get 2 new ability points, the maximum is still 18 before racial modifiers, so you can't boost your primary stat infinitely.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Samy wrote:
Remember that even though you get 2 new ability points, the maximum is still 18 before racial modifiers, so you can't boost your primary stat infinitely.
And you'll note that Harmose has done all of his stat spending elsewhere. :)
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
HP:1d8 + 2 ⇒ (6) + 2 = 8 Muwahahahaha! That is so much better than I have been doing in other games!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Ok points went into Dex. I am not sure what feat I want. Torn between extra revelation, starting on crossbow feats, or beginning the feats to get wings because I want wing!
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]
Level Up changes:
+2 CHA
HP: 5(roll)+1(CON)+1(favored) = +7, Total 25
+1 BAB
+1 Flurry of Blows
Skills: Acrobatics, Bluff, Knowledge (Dungeoneering), Perception, Sense Motive, Stealth.
Fast Movement: 40'
Maneuver Training: CMB is +5
Still Mind ability.
Feat: Crane Style.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:
Ok points went into Dex. I am not sure what feat I want. Torn between extra revelation, starting on crossbow feats, or beginning the feats to get wings because I want wing!
Hide from Undead is situational, but man, if there's any AP filled with undead, it's this one.
Divine Favor is lovely, but it's self only. Des hasn't done much of her own fighting yet. If you intend to start either shooting or mixing it up in melee, it's not a bad choice.
Forbid action or command are both fun, but both mind-affecting. Undead cannot be caught by mind-affecting unless it's Harmose casting the spell. Still, it could be useful with non-undead.
Shadow Trap... It's illusion (but does not appear to be mind-affecting!) It does have SR, but many spells do. I really like the flavor of this one. The fact that it can pin a flying creature sounds really awesome to me.
I think any of them could be fun. What do you see as most suited to Des's style?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
This is a game all about the undead isn't it. I am wanting Deseri to have some boom options but mostly be all about buffing you all. The Seer archetype lends itself to divination so that is going to be a focus for info. And the mystery gives me many of the good spells. I am honestly not seeing her as a combatant which with our numbers is ok.
Divine favor is low on the list, like really low. I am torn between the potential fun of Shadow Trap and the utility of Hide from Undead. Next level i am trading out Shield of Faith so I can get both in two levels.
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Go for the fun then, Shadow Trap. It is much more general purpose.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
I really like that one! I'm betting it's not PFS legal, but I could imagine my oracle Bobbi having such fun with it.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Kay for the fact that is does sound like fun I will go with the Shadow trap.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Qari will be putting both points in Dex this level. I should be able to get her finished up tomorrow.
Wow, I work all day and miss the fun! Let's see...
HP:1d6 ⇒ 4
+2 Con --> 10 Con now
+1 BAB
+1 Reflex
+1 1st level spell/day
+1 Orison known (TBD)
+1 1st level spell known (TBD)
Gain Solo Tactics
Gain Teamwork Feat (TBD)
Gain Normal Feat (TBD but probably Precise Shot)
+8 Skill Points (Bluff, Diplomacy, Heal, Kn. Arcana, Kn. Planes, Kn. Religion, Perception, Sense Motive)
FCB = +1 HP
Total HPs gained (retroactive Con adjustment) = 6
Samy - according to the normal PF rules stat increases are retroactive in terms of gaining additional HPs/skills and whatnot. Does that apply in this game?
*edit* Will get the actual profile updated a bit later!
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Add a level of Fighter (Unbreakable)
Add a point to Str and Con (Campaign increase)
Add 9hp base + 3hp (con) + 1hp (favored class)
+1 BAB
+1 Ref and Will saves
Armor Training 1
Add a point to Disable Device, Knowledge:Engineering and Profession:Soldier
Feat: Improved Bull Rush
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Another level of Witch for me. Still working on the details.
Samy, would you mind if I re-fluffed Cackle? I would rather that Kito giggle than cackle.
Everyone,
I've put together the following summary of some of the skills in the group in order to help me decide on leveling. Sharing it here. It does not reflect the plans people have listed above.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Qari
Level 3
HP 12 (8 from roll, 4 from Con)
+1 BAB
+1 Will
+2 Dex
Feat: Precise Shot
Skills: Acrobatics, Intimidate, Perception, Stealth
Elemental Overflow +1
Utility Wild Talent: Pushing Infusion
Cold Blast damage now 2d6+2
Favored Class bonus: skill point into UMD.
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Polux is leveled up ;)
+1 Level of Investigator
CON increased to 16
HP: 6[Roll]+3[CON]+1[FCB]
+1 BAB
+1 Fort
+1 level 1 Extract per day
Feat: Power Attack [b](I am assuming Potion Glutton would not be acceptable :D)[/ooc]
Abilities gained: Investigator Talent (Mutagen), Keen Recollection (BOOM!), Trap Sense +1
Skills:
Stealth
Perception
Disable Device
Acrobatics
Linguistics -> Will need Kito to teach me Auran ;)
UMD
Knowledge (Arcana)
Knowledge (Nature)
Knowledge (Planes)
Knowledge (Religion)
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Okay, Aleris is finally leveled. Went with Precise Shot for her normal feat and Lookout for her teamwork feat. New spells are Create Water and Heightened Awareness. I think that's everything :)
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Polux wrote:
Linguistics -> Will need Kito to teach me Auran ;)
Only Auran? Aren't you interested in Ignan or Vudrani?
Or we could study Aquan together! I've been working on that one recently!
---
Still trying to decide on my other second level spell. Taking Glitterdust. Will probably take See Invisible as well, but open to suggestions.
Samy - according to the normal PF rules stat increases are retroactive in terms of gaining additional HPs/skills and whatnot. Does that apply in this game?
Absolutely. That was one of the best changes PF made.
Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire
Kito, it probably doesn't fit your character, but my absolute favorite second level witch spell is Vomit Swarm. It's so freaky and witchy and evocative. And useful, but like I said, it might be too creepy for you.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
But could you imagine the reaction it would cause? Kito might freakout and then there is the rest of the group. She could have gotten the spell thinking it was something else.
And I forgot to note which skills I leveled. I know it was some more knowledge's, appraise, perception, sense motive and something else. Still debating on the feat.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
I picked up a 0 level spell from sorcerer: Disrupt undead.
Intimidate is only because of what I did back with Neb-At, but one point rocks me to a +10 due to class skill and trait investment. If only perform was a class skill. This character needs Perform Oratory!
Incidentally, knowledges on Harmose are dabbling. Other than nobility, he has none at a level greater than +6. But I thought that this would be representative of some of the things that Harmose has studied and learned this level. The skill monkeys in the party will far surpass me, but it gives us more chances to identify those monsters.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Kito the Scholar wrote:
Samy, would you mind if I re-fluffed Cackle? I would rather that Kito giggle than cackle.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Giggle is appropriate since Thera always makes me giggle!
Okay then, I'll switch out uh...my point I'd put into Sense Motive for a point in Linguistics then. Not like Aleris really needs the help picking up on people's moods... ;)
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
The idea of her hit anyone is rather funny. I giggled when I wrote that. Out of the group Deseri is the least threatening PC.
And I hate posting from my phone! It eats parts of my posts. The phone is so freaking me to me.
Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?
Deseri wrote:
The idea of her hit anyone is rather funny. I giggled when I wrote that. Out of the group Deseri is the least threatening PC.
And I hate posting from my phone! It eats parts of my posts. The phone is so freaking me to me.
Is it terrible that I'm both sympathetic and amused by this typo? Love you, DAA!
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Mock me all you want I stand firm in the hatred of phone posting. The fact that there have been minimal typos from me today is amazing. My roomate brought the wrong things from the store due to auto correct thinking it knows better than me and I did not notice.
Also darling I expect a reply to Deseri's panic. And I have taught my phone the names of this games player's. It lets me do that at least. I also taught it to let me swear. The typos before I noticed that were amusing
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
I happens Ra. And you know you wanna go clubbing with the rest of us. I mean you spent a lovely night with a pretty dwarven lady last time ;)
Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor
Kito leveling:
+2 Con
HP 2 (rolled) +2 Con
FCB: Skills
+1 Rank in Disable Device, Heal, Kn(Arcana), Kn(History), Kn(Planes), Linguistics, Perception, Prof(Midwife), Spellcraft
Languages: +Aquan
Spells: Glitterdust, See Invisibility
Feat: Extra Hex -- Cackle Giggle