Motteditor's Superstar 2012 Round 4 playtests -- GROUP 2 (Inactive)

Game Master motteditor


RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, here's the discussion thread. Please feel free to let me know if there's a scenario that strongly appeals to you. I'm going to check them out as quickly as I can once they're posted and will try to decide which one(s) I'm most interested in, but I'll certainly take feedback, especially if I don't have strong feelings.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

At this point, barring objections, I'm leaning toward running Brike Isle first for Group 2.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

I don't have an opinion for any encounter. I was born and bred from the sleazy pits of PFS play and so my characters are usually generalized for anything.

Bring on whatever would be funnest for you, Motte.


Human Metal Oracle/6

I agree with Kyson. Whatever you want to roll out will be more than fine.
edited to put the right face in place

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, since we seem to have four players statted up, let's get one group running. I'm going to switch Kyson and Kazmuk to Group 1 and hopefully we can get the other four players going for Group 2 by the end of the day.


agreed... I'm not picky. Will check on this thread multiple times a day. What level character and where do I post it?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Checking in.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Level 6 character, please. Post it here. We'll get started as soon as we have four ready to go.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Leveled to 6, lowered to 15 point buy, and geared @ 16k.

ZSTELIAN KARELA:
Male Human (Varisian) Ranger (Falconer) 5 Witch 1
NG Medium Humanoid (Human)
Init +4; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 19, touch 14, flat-footed 15. . (+5 armor, +4 Dex)
hp 50 (5d10+1d6+12)
Fort +9, Ref +12, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Falchion +9 (2d4+5/18-20/x2) and
. . Unarmed Strike +8 (1d3+3/20/x2)
Ranged +1 Longbow, Composite (Str +3) +10 (1d8+4/20/x3)
Witch Spells Known (CL 1, 8 melee touch, 9 ranged touch):
1 (2/day) Ill Omen, Mage Armor (DC 12)
0 (at will) Mending, Mending, Guidance (DC 11)
--------------------
STATISTICS
--------------------
Str 16, Dex 16/18, Con 14, Int 12, Wis 10, Cha 7
Base Atk +5; CMB +8; CMD 22
Feats Deadly Aim -2/+4, Endurance, Point Blank Shot, Power Attack -2/+4, Rapid Shot
Traits Resilient, World Traveler: Sense Motive
Skills Acrobatics +3, Climb +6, Disable Device +13, Escape Artist +3, Fly +3, Handle Animal +6, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Nature) +10, Knowledge (Planes) +6, Perception +11, Ride +3, Sense Motive +14, Stealth +7, Survival +4, Swim +6
Languages Common, Elven, Varisian
SQ +2 to Reflex saves, Animal Companion Link (Ex), Empathic Link with Familiar (Su), Enemies: Humanoids (Human) (+4 bonus) (Ex), Enemies: Undead (+2 bonus) (Ex), Share Spells with Companion (Ex), Share Spells with Familiar, Snare Trap, Terrains: Plains (+2 bonus) (Ex), Track +2, Trap (2/day) (DC 12), Trapfinding +2, Ward +2 (Su)
Combat Gear +1 Chain Shirt, +1 Falchion, +1 Longbow, Composite (Str +3), Arrows (100); Other Gear Backpack (8 @ 19.4 lbs), Belt of Incredible Dexterity, +2, Cloak of Resistance, +2, Potion of Barkskin +2, Potion of Cure Moderate Wounds, Potion of Fly (CL 5), Rations, trail (per day) (5), Rope, hempen (50 ft.), Thieves' tools, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
+2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Human).
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Snare Trap Effect The trap constricts around a limb or other part of the triggering creature's body (Reflex avoids). The creature cannot move from the location of the trap, unless the ranger included a "leash" when setting the trap, in which case the cre
Terrains: Plains (+2 bonus) (Ex) +2 to rolls vs Plains.
Track +2 +2 to survival checks to track.
Trap (2/day) (DC 12) At 5th level, a trapper learns how to create a snare trap and one other ranger trap of her choice. At 7th level and every two levels thereafter, she learns another trap. The trapper can use these traps a total number of times per day equal to 1/2 her
Trapfinding +2 +2 to find or disable traps.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.

KAYLE:
Male Hawk
NN Small Animal
Init +3; Senses Low-Light Vision; Perception +9
--------------------
DEFENSE
--------------------
AC 18, touch 15, flat-footed 14. . (+3 Dex, +1 size, +3 natural, +1 dodge)
hp 45 (+15)
Fort +6, Ref +7, Will +3
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 10 ft., Flight (80 feet, Average)
Melee Bite (Hawk) +7 (1d4+3/20/x2) and
. . Talon x2 (Hawk) +7 x2 (1d4+3/20/x2) and
. . Unarmed Strike +7 (1d2+3/20/x2)
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 14, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +5; CMD 19
Feats Dodge, Power Attack -1/+2, Toughness +5
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Distract [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick]
Skills Fly +9, Perception +9, Stealth +7
Languages
SQ Attack [Trick], Attack Any Target [Trick], Defend [Trick], Distract [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick]

--------------------
SPECIAL ABILITIES
--------------------
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Evasion (Ex) No damage on successful reflex save.
Flight (80 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.

TOSH:
Male Weasel
NN Tiny Magical Beast
Init +3; Senses Low-Light Vision, Scent; Perception +10
--------------------
DEFENSE
--------------------
AC 17, touch 15, flat-footed 14. . (+3 Dex, +2 size, +2 natural)
hp 25 (1d10)
Fort +4, Ref +7, Will +4
--------------------
OFFENSE
--------------------
Spd 20 ft., Climbing (20 feet)
Melee Bite (Weasel) +10 (1d3-4/20/x2) and
. . Unarmed Strike +10 (1-4/20/x2)
Space 2 ft.; Reach 0 ft.
Special Attacks Attach
--------------------
STATISTICS
--------------------
Str 3, Dex 17, Con 10, Int 6, Wis 12, Cha 5
Base Atk +5; CMB +6; CMD 12 (16 vs. Trip)
Feats Weapon Finesse
Skills Acrobatics +11, Climb +15, Disable Device +8, Escape Artist +4, Fly +7, Handle Animal +2, Perception +10, Sense Motive +7, Stealth +19, Survival +2, Swim +7
Languages
SQ Improved Evasion (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ah, was watching the wrong thread. Myrie is here.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So we have a ranger/witch and a magus.

Matthias, I think you said you like playing clerics? Phineas said he'd have his illusionist up by the morning.

That seems like a nice, solid group.

I'll post the first gameplay message later tonight/first thing in the morning (am at work, so don't have Photoshop to put up a map).


Matthias
Male Dwarf Cleric (Cayden Cailean) 5/Fighter 1
CG Medium Humanoid (Dwarf)
Init +7; Senses Perception +12
--------------------
DEFENSE
--------------------
AC 28, touch 12, flat-footed 26 (+10 armor,+5 shield, +1 Dex, +1 Natural, +1 dodge) (+4 vs giants)
hp 75 (10 + 5d8 + 29)
Fort +11, Ref +4, Will +11 (+2 vs Spell, Spell-like, and poison)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Gauntlet +3 (1d6-1/x2) or Dwarven Waraxe +3 (1d10-1/x3)
Ranged --
Special Attacks - agile feet (7/day), adoration (7/day), Channel positive energy (2/day, 3d6, Will Save DC)
Cleric Spells prepared (CL 6):
3rd - Invisibility Purge, Dispel Magic, Suggestion(DC 19)(d)
2nd - Spiritual Weapon (2), Hold Person(DC 18), Enthrall(d)
1st - Remove Fear, Sheild of Faith (2), Detect Evil, Protection from Evil, Longstrider (d)
0th - (at will) Detect Magic, Mending, Guidance, Light

Domain spells :Travel, Love
--------------------
STATISTICS
--------------------
Str 9, Dex 12, Con 16, Int 12, Wis 20, Cha 8
Base Atk +4; CMB +4; CMD 14 (18 vs bullrush/trip)
Feats Toughness, Spell Focus (Enchantment), Improved Initiative, Dodge
Traits Magical Knack, Reactionary
Skills Knowledge (Religion) +8, Perception +12, Sense Motive +12, Spellcraft +6, Survival +12
Languages Common, Dwarven,
SQ aura, orisons

Combat Gear +1 Full Plate Armor, +1 Tower Shield, Amulet of Natural Armor +1, Cloak of Resistance +2, Headband of Inspired Wisdom +2, Potion of Cure Serious Wnds, Wand of Cure Light Wnds (50)
+600gp of adventuring stuffs which probably won't matter.


Eh... Swap out Dispel Magic for Summon Monster 3.


Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1

I think I'm up to speed...I'd forgotten how much time it takes me to roll up a Caster.

In and out throughout the Day, should be able to post fairly consistently in the afternoon today.


I wonder if this non-traditional party will be a good test of the balance of the encounter.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Since I don't have a character sheet yet for Mort, and I want to get started, I think we'll go with the characters that are up. Sorry, Mort, but with only a week to test, I don't want to wait any longer.

So right now, we've got:
Gnome wizard
Dwarf cleric
Catfolk magus
Human ranger/witch

I think that's a fair test, Matthias. We don't have a rogue/skill character (though rangers can fill that role somewhat), but we have arcane and divine casters and combat prowess with the magus and ranger. Real parties aren't all going to be fighter-rogue-wizard-cleric.

I'll get the first post up shortly...


It's alright. I unfortunately had got called away for the past few days, with spotty internet and no books. But have fun! I'll be watching this playtest with interest.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, Mort. I appreciate the understanding.


Busy day at work for me. I'll be checking more frequently this evening, and tomorrow shoulnd't be so slammed (I'm hoping). Posting from MST by the way.


Friggin A. I kept looking at the discussion instead of the Gameplay portion.... didn't even notice.


well...I was hoping we'd be farther along by this time, but I suppose thats the challenge of pbp.

I'll be unavailable most of Saturday (maybe a chance to post in the morning and then at night), as well as Sunday. Should be back to at least hourly posting by Monday.

RPG Superstar 2012 Top 4

I love following along. Thanks


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Unfortunately, convincing people to do stuff isn't Zstelian's strength.


I did cast enthrall... people should be gathering :-).

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, Sorry, about that, Matthias. I missed it.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I'm guessing Myrie's Daze spell was too weak to even force a save?


motteditor wrote:
Whoops, Sorry, about that, Matthias. I missed it.

I missed it too. Otherwise scaring people into heading towards the dock might not have been Walden's (not very wise) strategy!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Me'mori wrote:
I'm guessing Myrie's Daze spell was too weak to even force a save?

Sorry, Daze is a humanoid creature only. I should've mentioned it; getting a little overwhelmed running two extra PBPs with the encounters. Three's definitely my limit!


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ack! I should have caught that before it even got posted. *bonk*

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey, guys, obviously my vacation prep caught up with me and I wasn't able to keep posting here. My apologies. I know the playtest didn't really fully work out, but personally, I think it's a pretty cool encounter that'll get my vote. Hope you won't hold any problems I had getting this going here against the encounter, since I don't think it was its fault.

Liberty's Edge

Thanks for running this even if we didn't have time to finish.

Can you move this to inactive? I like to keep my campaign's page clean.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Will do. I was just going to wait until voting ends (and maybe a little bit later) in case anyone else wanted to comment.

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