About Professor Walden T. EttinmoorWalden's Level 1 Stats:
Walden T Ettinmoor Gnome Wizard 1 NG Small Humanoid (gnome) Init +6; Senses low-light vision; Perception +1 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +2, Will +2; +2 vs. illusions Defensive Abilities defensive training -------------------- Offense -------------------- Speed 15 ft. Melee Dagger +0 (1d3-1/19-20/x2) Ranged Light crossbow +3 (1d6/19-20/x2) Special Attacks hatred Spell-Like Abilities . . 1/day—dancing lights, ghost sound (DC 12), prestidigitation (DC 11), speak with animals Wizard Spells Prepared (CL 1): 1 (2/day) Silent Image (DC 16), Color Spray (DC 16), Grease (DC 15) 0 (at will) Detect Magic, Acid Splash, Light -------------------- Statistics -------------------- Str 8, Dex 14, Con 14, Int 17, Wis 10, Cha 12 Base Atk +0; CMB -2; CMD 10 Feats Improved Initiative, Scribe Scroll Traits Rich Parents, Framed Skills Acrobatics -1 (-9 jump), Climb -4, Escape Artist -1, Fly +1, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +8, Perception +1, Profession (scribe) +5, Ride -1, Spellcraft +8, Stealth +3, Swim -4; Racial Modifiers +2 Perception Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan SQ arcane bonds (object [amulet] [1/day]), blinding ray (7/day), extended illusions (+1 rds), illusion resistance, opposition schools (enchantment, necromancy), specialized schools (illusion) Combat Gear Wand of Mage Armor; Other Gear Crossbow bolts (20), Dagger, Light crossbow, Amulet, Backpack, masterwork (empty), Wizard's kit, 160 GP Spellbook 0th - All 1st - Colour Spray, Disguise Self, Grease, Identify, Magic Missile, Silent Image -------------------- Special Abilities -------------------- Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level). Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20). Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids. Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. Illusion Resistance +2 racial bonus to saves against illusions. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Necromancy You must spend 2 slots to cast spells from the Necromancy school. Physical Appearance:
Of an average size for a gnome, Walden stands at approximately hip height compared to a human man of average size. Slight of frame and somewhat wizened, to the casual glance he appears almost to be a tiny, doddering old man, shuffling along in ink stained robes mumbling to himself quietly. Long, wispy white hair and small spectacles complete the image. Upon closer inspection one notices a faint blue tint to the petite man’s skin and hair, and dramatically large facial features: fat, floppy ears which stick out straight from his head, and a large bulbous nose. His eyes shine bright and blue, sparkling with a light which seems at odds with the oddly muted nature of his other features. A little under middle aged, those who do not know Walden often guess that he is much older, a fact which can be attributed to the onset of the bleaching he’s begun experiencing. A large satchel is slung around the gnomes shoulder and hangs to his hip, the insides stuffed with scraps of parchment, stoppered bottles of ink in various colors and several quill pens. Walden’s Background:
Born roughly 90 years ago (he has never bothered to actually count) to parents as curious and academically orientated as he would later become, Walden had the advenuresome childhood befitting a proper gnome. A dabbler in the arcane and a seeker of lost secrets, Walden’s father packed his partner and their young son on many of his expeditions and explorations. His mother, passionate about the flora and fauna of the natural world provided instruction and encouraged obsessive observation in her young son. Their lives were wild and unpredictable, and while other races would shake their heads at the precocious gnomes standard for parenthood, to the Ettinmoor’s life seemed perfectly normal. This carefree life changed however when Walden was still a young man. Exploring lost ruins in the jungles of Mwagni, Walden’s father took a desperate risk that placed the young lad and his mother in terrible danger. While Walden survived, hiding in the underbrush as his father fended off the foul beasts that attacked their camp, his mother did not. Plagued with a terrible guilt, Walden brought his son back to their homeland of Varisia, and settled into Korvosa. Using the expertise he’d gained throughout his adventures, Walden’s father soon found himself an employed academic at the prestigious Acadamae. He began studying from books and lecturing, and encouraged a down to earth pragmatism in his son that Walden had never before experienced. Still shaken by the death of his mother, and seeking the lighten the burden on his father, Walden acquiesced to his father’s wishes and pursued academic studies at the Acadamae. The unruly gnome continued to struggle to reign in his wild and adventurous nature however, and often found himself before a disciplinary committee for some trick or prank he had perpetrated. While they never spoke of it, Walden was increasingly worried about his father, who spent more and more time shut in, refusing to leave his study. The Bleaching had begun working in earnest in his father, but rather than venture out, rather than attempting to turn the tides, Walden’s father devoted his life to researching it. “If we could cure the bleaching Walden,” his father would say, “then our race would not be plagued with this needless frivolity. We could avoid so very much tragedy.” Walden attempted to honour his father’s wishes, though over time his father fell further and further into the Bleaching, eventually going mad, and finally dying. On that day Walden spent several hours noting and studying the interesting grain in the richly stained wood of his father’s casket. Walden pursued his own career in academia, becoming a notable professor of history. While continuing to honour his father, Walden couldn’t shake the need to break the mold, and became much loved of his students, known for bringing his history lessons to life with various illusions and figments. Such frivolity and close connection to the students has been looked down upon by the prestigious Acadamae and for some time Walden has been feeling as though the upper echelons of the secretive council which oversees the school having been trying to push him out. Recently, Ettinmoor became moved by the plight of one young student and took it upon himself to aid her. His actions have been noted by the Acadamae who have all but insisted that it might be wise for him to take a “sabbatical.” At this time this is all well and good for Walden who, nearing his middle years, has found that his own research and the excitement of his lessons are doing little to stave off the Bleaching.
Walden’s Personality:
Highly intelligent, and intensely curious about all things, but lacking an awareness of his immediate surroundings, Walden often finds himself carried off in a direction that he had not intended. This attribute has led to both his success in his professional career, delving into historical documents, pursuing research and proposing theories that few of his colleagues have the tenacity to discover, as well as the setbacks he has encountered in a profession lauding stoicism and calm reflection. The tragic end of his parents, and his own fears concerning following them in turn, leave Walden somewhat conflicted. He tends to avoid any manner of self reflection or introspection fearing what he might learn about himself and prefers to pour his energies into research and a curiosity for all things of the world and its history. Walden is generally amiable and gregarious when one can get him focused on social interactions. He has had difficulty maintaining relationships with others as few can connect with his wild and frenetic genius. Further, often Walden misses normal social cues being so caught up in his own head. Those whom Walden does consider friends he is fiercely loyal towards. Of late, though he won’t admit it to himself, the effects of Bleaching have been taking a toll on Walden psychologically. He’s become more apathetic regarding his research, and almost despondent in regards to devising new methods of teaching and in challenging the committee’s standards of instruction, something which he once took great pleasure from. His decision to go to Sandpoint was something of a whim, and in the quiet moments between his flitting from thought to thought and conjecture to conjecture Walden has secretly hoped that the experience can halt the bleaching and bring him back from the depression and eventual madness his parents suffered. He’s found that he’s not contented with his life, though he rarely thinks of this, and of late a has felt a stirring within him, a subtle feeling that he was meant for something greater, something bigger, that there is a Purpose he needs to find. Although, as with most things Walden believes he will find this “out there” rather than within himself. How the Professor learned to speak Goblin:
“E...Excuse me, Professor Ettinmoor?” A small, timid voice squeaked from behind a towering bookshelf. On the other side of a shelf a petite gnome sat in an overstuffed chair, his feet barely dangling over its edge and a large tome which made him appear comically small nestled in his lap. The gnome’s lips twitched furiously up and down as his eyes darted and lept across the page. A brilliantly blue lock of hair, all of which had been drawn up atop the gnome’s head like the plumage of an exotic bird drooped down over his face and he brushed it aside unconsciously. A lanky human youth crept around the edge of the bookcase. “Professor? If I might trouble you for a moment?” The boy crept closer. His voice mixed with respect and trepidation as he continued to speak. “Professor Ettinmoor, its about the assignment you’d given us on ‘Icons of a Lost Era.’” He paused, a few feet away from the gnome, who continued to read, and was now nimbly twirling the errant blue stand in his fingers. “Well, it seems that text you referred us to. The one specifically about the Lady’s Light. Well, it seems that its been damaged. Or, rather, maybe somebody has taken something from it.” The boy held out a heavy tome in front of him, as if in offering. The gnome continued his reading, now flipping a page and hurriedly scanning the next. He appeared entirely unaware of the youth, now standing beside him. Unsure how to respond, the youth opened the book to somewhere in the middle. It was clear that a page had been torn from the book. He held it there for a moment in silence, waiting for a response. Finally, after several moments the boy dropped the book in the gnomes lap, turned to the torn out page, covering that which the gnome had been reading. “Oh!” The small gnome squeaked and jumped a little in his chair. “What’s this then?” He pushed his small spectacles back up his nose and glanced up at the youth next to him. “What the idea here? Sneaking up on me so? And a student no less. You’re…..wait…,” he said hurriedly, holding up a hand, “just wait, it’ll come to me. You’re the Rosewater boy, right?”
Rosland watched the marshland approach in the distance as the winds carried them swiftly over the deep blue waters of the ocean. Professor Ettinmoor sat with his back to their destination, staring off over the water, his lips moving furiously up and down. He wondered what the professor was thinking about, but then thought it best not to try going down that tangled road. He still wasn’t sure how it was that he found himself on this ship. He certainly hadn’t been seeking an expedition, or an ‘adventure’ as the Professor called it, and didn't’ feel prepared in the least. Looking back over at the Professor, he wondered if the manic gnome, whose lessons were equally frenetic, but amazingly detailed and richly descriptive, was prepared either. He knew the professor was something of an illusionist, possessing both the natural affinity that his race was known for, as well as schooled training, but was unsure whether Ettinmoor possessed any other arcane power that might help to keep them safe. Certainly the short sword strapped to Rosland’s hip was going to be of little use, the boy had ever drawn the thing by twice in his life. Such thoughts ate up his time, and before he knew it Rosland was being lowered into a small boat with the Professor, who promptly plunked himself down in the bow, away from the oars. Seeing, his place the young man began rowing for shore.
When they reached the shore, the small gnome hopped spryly out of the boat and began walking in a southerly direction. They continued on for some time in this manner, until all at once the Professor stopped, causing Rosland to stumble over his feet as he tried to avoid crashing into the gnome. He pointed excited into the dense underbrush, farther inland from beach.
The two trudged up the beach, and then passed beneath the large trees into the shade they provided. The undergrowth was thick and tangled and the ground soft with moisture. The professor continued further in, heading towards some speck of colour that only he seemed to be able to make out.
They continued along a muddy trail for sometime, until suddenly Rosland noticed a collection of skulls hanging from a nearby tree. A little further along, a group of sticks, tied together to resemble a human figure and smeared with a dark substance lay propped up in a bush. The further they went, the more the small fetishes appeared.
Then Rosland heard something in bushes just to their right. There was a snap as a branch cracked just ahead of them and the sound of small shuffling feet could be heard.
When he awoke Rosland found himself laying on the dirt, the decomposing remains of some long dead animal lay next to him. He hurriedly scurried to his feet, only to bump his head on rough wooden slats, which promptly caused him to sit back down. “Ah, good. Youre awake.” The Professor’s voice came from a small wooden enclosure next to him. He turned to see the gnome sitting in the dirt, chewing on some broad leafed plant. “Bringing you up to speed, it appears we’ve been captured by a local tribe of goblins.” He spoke in spurts in between taking large bites of the plant he was gnawing on. “It is surprising that they didn’t kill us outright and eat us in the forest. Fortunate for our sakes though. I believe we’re being saved for some purpose, though I can’t make out what. Goblin is unlike any of the other languages I’ve studied. Gutteral. It’s difficult to make out which portions are words and which is simply animalistic chattering. I believe I’ve narrowed down a few proper nouns. One in particular sounds important, likely “chief” or “boss” or something of that sort. It’s been used several times in relation to ourselves.” He took another large bite and then held the plant out towards Rosland, slipping his small hands between the slats of wood. “You’ll want to eat some of this, of course.” Rosland took the plant, sniffed it and took a small nibble. It was the most dreadful thing he’d ever tasted. Instantly his tongue became numb and he felt bile rising from his stomach. Turning away from the cage wall he retched over the remains of the animal she shared a cell with.
There was some commotion in the camp from within one of the larger ramshackle huts emerged a large, corpulent goblin. A raccoon skull, bleached white, sat upon his head like a crown and he waddled in the direction of the cages. The one eyed goblin dogged his steps. When he reached the cages the fat gobin spoke in broken common.
“Great Gurlgemesh,” Ettinmoor replied, continuing to chew on the broad leafed plant. “I am a Blue Bandersnatch. A gentle and peaceful creature. It is true that I have grown small and thin, but that is because I have not been able to find food for myself. I eat the long red reed that grows by the water. It is the red that makes me blue.”
The next few days were terror for Rosland. The goblins brought Ettinmoor his Firethistle and Rosland other dead or decaying animals, which he could not force himself it eat. Nor could he stomach the foul broadleaf that the Professor continued to chew. The monsters contined to harass and threaten them day and night, going so far as to occasional stab at them with sharp sticks or throw small stones between the slats. Ettinmoor said little, spending most of his time observing goblin tribe and listening to the tumult. While most of his papers had been pulled from his satchel and torn to shreds by the goblins, he'd managed to secret away a small scrap of parchment upon which he occasionally wrote notes to himself using a charred stick which one of the goblins had used to poke him awake one morning.
For two days they engaged in their labour, each growing weaker, and the goblins becoming bolder in their torment. On the third day Ettinmoor asked for the small clay pots and promptly began spitting in them.
That night the camp was wilder than usual, the goblins lit great fires and shrieked as they ran amongst them, playing cruel games on one another. When the door to the large hut opened, and the obese chieftain waddled out Ettinmoor whispered to Rosland from the corner of his mouth, "stay low, and keep your head down. And run back away from the camp fires."
As the chief approached Ettinmoor called out, standing as he did so, "Great Gurlgemesh, be ware for the fiery Red Bandersnatch comes!" Then Ettinmoor began gurgling and gesticulating wildly to the gathered goblins. It took a moment for him to realize that the Professor was speaking goblin, barking and hacking in the odd language. The goblins began to look nervously at the brush around them before the chief cut Ettinmoor off, responding to whatever threats the gnome had been making. Just then the Professor turned towards the brush behind him, continued gesticulating but his voice slipped into an arcane language much more familiar to Rosland.
Around them was chaos and panic and still the monster loomed threateningly above them. The gnome ignored the creature and scurried past it, plunging into the darkness. Scrambling to his feet Rosland followed. A dim light appeared in the darkness and he made for it. Ettinmoor stood there, his hand illuminated. "Come, we must hurry, our presentation has confused them, but they'll see through the illusion soon enough." And then he plunged hurriedly into the darkness. The remainder of that night was beyond terrifying for young Rosland. They stumbled, mostly aimlessly through the swamp, and on several occasions stopping to listen to the sounds of pursuit before heading in the opposite direction.
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