Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I'll be away this weekend. Just keep Khaz pointed in the right direction, please.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, looking to get back to my normal posting schedule tomorrow or maybe Friday. Sorry for the absence.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

No apologies, Motte! I was cheering you all the way. Definitely a justifiable absence, and an awesome showing. Welcome back!


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I'm off to a con this weekend. Please npc me along.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I feel like a broken record saying this, but sorry again, guys. A co-worker called out sick the last few days with a medical emergency, so I'm on Day 7 in a row. Hoping that I can get back to a nice, normal posting rate someday soon, but in the meantime just bear with me and I'll post as I can.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Ain't no thing, Motte. Life happens and we can wait.

Take care of the important stuff...the sun will rise tomorrow. Sarenrae said it would.

-Kyson


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

We'll be here, Motte. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, site went down briefly as I was doing my updates this afternoon. I still plan to update tonight; tomorrow at the very latest.


Sorry for the lack of posts but I've been hit with a feber. It's getting better now so I hope to be back posting soon.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Just a note: Im at a convention this weekend and am a little behind on my prep. I may be slow from now until I get home on Sunday.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Wow...this battle shouldn't be this hard, but we have a perfect storm of silliness. We're going to get through it, but it's harder than it could be due to random factors.

1. We're just ill equipped, magically/weaponly as he haven't hit a town in about 4 levels.

2. No flank opps for Seka, making his DPR < their DR.

3. Poor rolls for us, good rolls for them.

4. Inability for us to focus fire on one of them due to positioning. Taking out one would reduce their combat potential by 1/3!

Meh. Let's get them!

/end venting

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Well, that magic missile made up for some bad rolls. Almost max power.


I won’t be able to post much (if at all) until friday. DMPC me if necessary.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That should get you a little closer to where you need to be wealth-wise, though there's still a ways to go, I know.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
That should get you a little closer to where you need to be wealth-wise, though there's still a ways to go, I know.

Good stuff! Thank you!


I'll probably won't be able to post tomorrow, just so you know.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No interest in the folding plate? I thought Kyson might want it. Oh well.

However, I'm actually probably going to call a halt here for a bit. As some of you may have seen, I'm heading off to Italy for a couple weeks on Friday, so I don't want to start another combat if we're not going to be able to finish it. I was hoping we could get through the dungeon before I left, but couldn't quite make it.

That said, we are getting close to leveling up. If you want to spend a couple weeks thinking about what you'll do for next level, you probably won't be wasting your time (though you're not there quite yet so don't make any changes on your sheets).


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
No interest in the folding plate? I thought Kyson might want it. Oh well.

Oh, it's heavy armor. Kyson isn't proficient in that. Though if we are leveling up, I guess he could...but since he's currently rocking the light armor (and hence the 30' movement speed in case he needs/wants to run away), the brooch doesn't help too much.

You go, Motte...enjoy Italy. Is this a pre-honeymoon? Or just a vacation?

I hope you have a great time. Don't worry about us...all lost and alone in Demogorgon's outpost. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Huh. I didn't even realize clerics aren't proficient in heavy armor. Whoops again.

This is a family vacation. My dad organizes trips for his ski club, so he was kind enough to take me, fiancee, sister and her boyfriend along for the ride this time (along with a couple other dozen folks). We're hoping to figure out honeymoon plans after this trip, though.


motteditor wrote:
Huh. I didn't even realize clerics aren't proficient in heavy armor. Whoops again.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16... I call shenanigans! :P

motteditor wrote:
This is a family vacation. My dad organizes trips for his ski club, so he was kind enough to take me, fiancee, sister and her boyfriend along for the ride this time (along with a couple other dozen folks). We're hoping to figure out honeymoon plans after this trip, though.

Enjoy the trip! :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, I'm obviously back. I however am still jetlagged, so I make no promises about prompt/daily posting for the rest of the week. :)

Still, let's get back to finishing this bad boy up...


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'm leaving for a three day camping trip tonight.

NPC me as necessary.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Have fun!


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I'll be pretty busy for the next week or so. Motte, please feel free to NPC Khazmia as needed.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Well, guys, I guess we need to figure out what we want to do re: Silvio.

I have to admit, I'm a bit torn. On one hand, if we just hand-wave it away when someone dies, you don't have much incentive to play cautiously and avoid death.

On the other, I like Silvio (and Patrik) and enjoy having him in the game. There were some bad tactical decisions in that fight, but we've been playing more than a couple years now, I think, and is one fight enough reason to have someone stop? (Patrik said last time that he'd probably drop out if he wasn't going to play Silvio and I have no idea if he's still looking to cut his PBP commitments.)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Whoa. It's been that long?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Closer to three years, looking at the dates. Which may explain why you found so few APs that had finished, Feral. :)

And we've actually been really consistent. We lost the gnome right off the bat and then Dargon a while ago, but other than that, everyone else has been here all along.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Well this is something you and Patrik should probably come to a decision on but my opinion is spoilered below.

Zstelian’s Silly Opinion:
Silvio’s already been saved from death once (and arguably a more heroic death). It’d make for a better narrative if it stuck this time and Patrik either bring in a new character (a native or someone from Farshore perhaps) or just hang out until we hit level 9 and Kyson can raise him.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

I have my own silly opinions, but we should probably wait to hear what Silvio has to say about Silvio.

Off hand, not sure why Silvio started the fight with 35/68 hp nor why he didn't power attack in the 2nd round (might have mattered, might not) or why he chose to pump his AC with BOF/Combat Expertise vs. a swarm/mob/autodamage. An extra BoFervor attack with the extra damage from power attacks might have made a difference.

Hard to assume he wanted to keep playing.

And this post, might have indicated that playing so loose might have been a bad idea.


motteditor wrote:

Well, guys, I guess we need to figure out what we want to do re: Silvio.

I have to admit, I'm a bit torn. On one hand, if we just hand-wave it away when someone dies, you don't have much incentive to play cautiously and avoid death.

On the other, I like Silvio (and Patrik) and enjoy having him in the game. There were some bad tactical decisions in that fight, but we've been playing more than a couple years now, I think, and is one fight enough reason to have someone stop? (Patrik said last time that he'd probably drop out if he wasn't going to play Silvio and I have no idea if he's still looking to cut his PBP commitments.)

Yep, a death is a death. Last time was a borderline thing since it was very close and involved a rules error on my part (i.e. I had one hit point left from dying when I thought I had none if I understood the situation correctly). This time Silvio is at around -22 which is way beyond his con threshold. So he’s gone, everything else would be abit to much George R.R. Martin for my taste.

Death is a really hard thing to handle and I really don’t know how to do it correctly. It sucks to die in a random encounter but without the risk of something bad happening it gets quite uninteresting and hard to really commit. All in all I think this was a good death. Mauled by a horde of demon apes in the last moments of the fight while trying to rescue a friend from evil kidnap demons is about a good of a death as I could hope for. The only better death I could think of would be for Silvio to die at the hands of a BBEG at the same time he delivers the killing blow to said BBEG, and that is quite hard to pull off :)

While I am looking to cut down on my PbP commitments I did decide after the last Silvio near death that I would continue with this game. The only problem I have is to find a character concept I can get excited about (which can be quite of a struggle) and have it fit with the group. I want a character with a good driving force and a good reason to join the group (no “hey, you look like a trustworthy fellow…”). Earlier on I was leaning towards bringing back a dwarven idiot I had fun portraying in two earlier PbP (which both died), but he has since then resurfaced in a Dungeon World PbP game on these forums that I could not stay away from(not quite the same idiot now though), so now I’m drawing a blank.

So, what kind of character (mechanically) would be needed?

Kyson Tirc wrote:

I have my own silly opinions, but we should probably wait to hear what Silvio has to say about Silvio.

Off hand, not sure why Silvio started the fight with 35/68 hp nor why he didn't power attack in the 2nd round (might have mattered, might not) or why he chose to pump his AC with BOF/Combat Expertise vs. a swarm/mob/autodamage. An extra BoFervor attack with the extra damage from power attacks might have made a difference.

Hard to assume he wanted to keep playing.

And this post, might have indicated that playing so loose might have been a bad idea.

That has more do with basic incompetence on my part rather than any lack of desire to keep playing. The reason I didn’t command the wand of healing after the naga fight was that I didn’t want to stretch our resources unless it was absolutely necessary. I figured that Silvio would be able to get healed within loosing 50 hit points should a fight break out. I didn’t expect monsters with auto damage, so I thought I was kind of safe. Taking the AC bonus from BoF and Combat Expertise was because I read Mott’s description that I would get a AoO every time I moved and since I only had half my hit points left it made sense to try and boost my AC. I kept at it the next round pretty much because of copy+paste. Since they were a swarm they would only take half damage from me (how I grasped that part of swarming and not the auto damage part I’ll never know) and I figured that the probably had some kind of good aligned DR as the earlier demons had, so any damage I did would be academical. That’s why I didn’t bother to change tactics (and the option of retreating isn’t in Silvio’s DNA).

I’m just not that good at Pathfinder. Anytime I make a bad move, it’s about a 50/50 spread of either rules incompetence or “in character reasons”. This time is was rules incompetence.

Zstelian Karela wrote:


Silvio’s already been saved from death once (and arguably a more heroic death).

I actually think this one is way better. The one at the shore felt kind of non heroic. Emerging on the beach and getting eaten by a random dinosaur that can’t miss and does enormous damage. Felt kind of unavoidable and pointless.

This one is way better. Pressing on to a alien cave in search for a kidnapped friend, beating various demons but ultimately succumbing to a horde of demon apes while in the vanguard. That’s a way better death!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Great! I'm glad to hear it, Patrik.

I'm getting ready to go out, but I'll post later today. You'll have some time to think of a new character, as I'll probably have you meet him/her at Farshore (though you're closer than you think, I suspect/hope). I'm happy to help you with the actual build if you want once you figure out what you want to play.


You can bet I'm going to outsource the mechanics :) What are the character creation directives?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

We don’t really need anything. We’ve got all the bases. Roll up whatever you want.

As for niches that could use filling, we're lacking a dedicated ranged character (an archer?) and a knowledge-monkey. An archer-bard maybe?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I thought you were hoping to be more of the ranged character, Zstelian (though often forced into melee). However, I'd say you're right that any niche is available. I think a frontline fighter type is still top need, but Zstelian does a lot of damage and maybe that covers it.

Patrik, I'll also PM you with a few notes/ideas.


I started looking at a magus (actually stated up quickly in Herolab earlier when I saw things was going south for Silvio) but didn’t get any ideas to match. Then I briefly thought of some kind of warrior/inquistory type but I quickly scrapped that. Then I got to thinking of a cleric I played in a LoF game on these boards and bringing her back in the guise of a paladin. The more I thought about it there more excited I got.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'd originally built Zstelian as a ranged combatant but I rebuilt him with a much bigger melee focus a ways back (with your blessing) when it started feeling like I was stuck in melee more often than not.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Zstel -- Ah. I thought I was just forcing you into melee a lot. :)

Paladin could certainly be a good choice for this group, I think, Patrik.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Rebuilding Zstelian with a focus on melee had the added advantage of letting me direct exploration when Silvio was busy.

Paladin is a really solid class.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Zstelian Karela wrote:

Rebuilding Zstelian with a focus on melee had the added advantage of letting me direct exploration when Silvio was busy.

Paladin is a really solid class.

+1 to all this. Pushing is good. Paladins are good and resilient.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Paladin of deity other than Saranrae might be interesting... More inter-party squabbling! Also, we'll need somebody with some anti-demon capabilities, if things stay as they are. However, Patrik's choice. Monk/rogue gestalt?


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Also, I'm technically on hols from tomorrow onwards but will probably be able to keep up via wi-fi and what have you. If I'm quiet for a bit, that's why :)


motteditor wrote:
Despite your best attempts, there seems to be nothing you can do for Silvio. He's passed beyond this plane and Pharasma awaits him.

I’m pretty sure it’s Cayden Cailean waiting for him and that Silvio will be greeted as the great hero he is!

On other post-Silvio related news the character I was contemplating is Linah Jamil’Kaid. She’s a character I played in a long running Land of Fire game on these boards that eventually petered out. In this iteration she would be a paladin of Sarenrae. I just want to check with Kyson first if that’s OK.

Crunch, alpha version:

Linah Jamil'Kaid
Female Human (Keleshite) Bard (Dawnflower Dervish) 1/Paladin 8
LG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 26, touch 15, flat-footed 22 (+9 armor, +4 Dex, +2 natural, +1 deflection)
hp 74 (8d10+1d8+17)
Fort +14, Ref +15, Will +15
Immune charm, disease, fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee +2 scimitar +14/+9 (1d6+6/15-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage, channel positive energy 5/day (DC 20, 4d6), smite evil
Spell-Like Abilities (CL 9th; concentration +15)
. . At will—detect evil
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +7):
1st (3/day)—expeditious retreat, grease
0 (at will)—light, open/close (DC 16), prestidigitation, read magic
Paladin Spells Prepared (CL 5th; concentration +11):
2nd—litany of defense (2), righteous vigor (DC 18)
1st—bless weapon, divine favor, lesser restoration
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 13, Wis 10, Cha 22
Base Atk +8; CMB +12; CMD 23
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Dervish Dance, Improved Critical (scimitar), Piranha Strike, Weapon Finesse
Traits ambassador, sacred touch
Skills Acrobatics +10, Climb +4, Diplomacy +20, Handle Animal +10, Heal +12, Knowledge (religion) +10, Perception +5, Perform (dance) +12, Perform (sing) +13, Stealth +7
Languages Celestial, Common, Kelish
SQ aura of courage, aura of good, aura of resolve, battle dance, divine bonds (weapon +2, 1/day), lay on hands, mercies (mercy [diseased], mercy [fatigued])
Combat Gear dawnflower sash; Other Gear +3 mithral agile breastplate, +2 scimitar, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 2,785 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Ambassador Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others. You gain a +2 trait bonus to Diplomacy
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dawnflower sash This long strip of red Qadiran fabric is wrapped around the wearer's waist or head several times and held in place by an ankh-shaped clasp of red gold. The wearer is protected as if by endure elements, but only in warm environments. If the wearer unwraps the sash to its full length and holds the clasp in her hand, she can use feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch that lasts for 1 round.

If Sarenrae is the wearer's patron, the wearer can use the sash to cast cure light wounds once per day on command. The wearer can trigger this ability as an immediate action if reduced to -1 hit points or fewer, though thereafter the sash must be recharged by placing it in strong sunlight for 8 continuous hours. As a swift action, the wearer can cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is bright enough to make sun-fearing creatures slightly uncomfortable but not so bright as to cause them harm.

Construction
Requirements Craft Wondrous Item, cure light wounds, endure elements, feather fall, light; Cost 1,250 gp
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2) (8 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6) (10/day) (Su) You can heal 4d6 damage, 10/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 4d6 (5/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Smite Evil (3/day) (Su) +6 to hit, +8 to damage, +6 deflection bonus to AC when used.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Sorry for my absence through the loss of Silvio. Kublacon is over. I'm taking a day to catch up on sleep, but then will be back in gear.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, I know you're waiting on me. Update should be Saturday.


Come on, kick its ass!


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Patrik Ström wrote:
Come on, kick its ass!

For sure. I totally want to wrestling tag-team in NewNotSilvio in for Kyson...but the expansion book for that isn't out yet. Also, the book for that doesn't exist.

Die! DemonApe, die!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, just checking: Do you want to fight your evil doppelgangers? I assume you'll win, thanks to benefit of numbers, but it will use some resources.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

No. Bypass!!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, just wanted to make sure. Moving on then...


By the way, I'm still waiting for Mott and Kyson to weigh in on my proposed character... :)

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