Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Including you guys, she may be the only one. :)


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

traveler 9

hp +7 (5+1+1)
saves: +1 reflex
skill points +2 (heal and perception)
lvl 2 spell: lesser restoration
lvl 5 spell: flame strike and teleport
feat: combat casting


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Last level, April 22ndish....

Lvl 9: +1 rugged individualist, mansplainer, & likely trump supporter

+10 hp (5 lvl + 3 con + 1 fc + 1 toughness)

+ moar spells

+ feat

+6 skills
---------
+1 Perception
+1 Know (Nature)
+2 Spellcraft
+1 Fly
+1 Know (local)

+feat: Quick Wildshape


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Level 9- Field Dressed to the Nines

+1 BAB

+1 Fort

+10 HP (+5 Class Ave +1, +3 Con, +1 Favored Class)

Feats(2)- Weapon Specialization(Falchion), Toughness

Skills(3)
+1 Perception
+1 Knowledge(Nature)
+1 Sense Motive


retired (AP completed)

Level 9!

HP: 1d6 ⇒ 2
+1 Fort
+1 Ref
+9 skill points (+1 Knowledge (arcana, geography, history, local, planes, & religion), Perception, Spellcraft, Use Magic Device)
+1 2nd lvl spell slot
+1 5th lvl spell slot
+1 4th lvl spell added to book (fav class) secure shelter
+2 5th lvl spells added to book break enchantment

Suggestions for a 2nd non-enchantment, non-necromancy 5th level spell to add to my spellbook? I’m at a bit of a loss. Break enchantment was the only one I really had my eye on.

Also still thinking on an appropriate feat.

EDIT: HOLY TERDBALLS, I took Toughness at level 1 and haven't given myself the extra hps from it from level 4 and one. Aiyiyi! +6 more to my max hp!

EDIT 2: PISS-ON-STICK, I'm out of pages in my spellbook! Crap for crap!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Malavarius King wrote:

Suggestions for a 2nd non-enchantment, non-necromancy 5th level spell to add to my spellbook? I’m at a bit of a loss. Break enchantment was the only one I really had my eye on.

Also still thinking on an appropriate feat.

I'm a sucker for Fire Snake, but that ain't exactly Mal material, but would be a 'hot' pick anyway. Outside of that Teleport is infinitely handy as it can get us re-geared as necessary. Failing that, I love me the Wall of Stone.

Feat? Fast Study. Leave a spell slot open at each level. From there you can better mix and match what you need.


retired (AP completed)

I had greater spell penetration in my notes for something to pick up and geyser as well for a 5th level spell. Not sure on geyser though. Fire snake has potential, but I'm more keen on the suggested teleport or maybe passwall over that one.

His prohibited spell schools come into play now as feeblemind would've been an autopick otherwise. Golly.


retired (AP completed)

Oh shoot! I'mma take dismissal!


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

I'll be levelled up soon. This weekend was a last minute out-of-town trip. Still catching up.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems Level 9
HP: 1d6 + 2 ⇒ (1) + 2 = 3
BAB +1
Will +1
Skills +1: Disable Device, Arcana, Planes, Linguistics, Perception, Spellcraft
Spells per day: +1 3rd, +1 4th
Spells Known: Wall of Ice (Winter patron spell), neutralize poison, black tentacles
Hex gained: Fortune (2 round duration)
Feat: rime spell
Evil eye hex penalty increases to -4
Ward bonus increases to +3

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Make sure you remind me about that evil eye hex penalty whenever you use it, Pems, as there's no way I'm going to remember it otherwise.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

I'll probably have limited to no posting through Thursday night, but I'll try to get in phone posts when I can, please NPC Quinn (and other characters in other campaigns) as needed


retired (AP completed)

Mentioned it over in the Skull & Shackles thread, but just being thorough and noting that I'll be out of town camping this weekend without internet access. If Malavarius is needed while I'm gone, he's got a haste left and a burning need to find his good hat!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I will also be gone Sunday-Thursday, visiting the ol' ball and chain in sunny St. Maarten.

Hektir, you can PCGM me in my absence. :)


retired (AP completed)

It's a few days late, but welcome back, mott! I hope you and the wife had a great near-week together, sir!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, Mal. It was indeed nice.

Now, though, I've got some long weekends on the road coming up so my posting may be a bit spotty through Nov. 3 or so; should be back to normal after that.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Pemsworth Smith, Esq. wrote:
Seriously, one of these again?!? Dammit Paizo!

Again?


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Didn't we just fight the same monster in Kingmaker, too?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nah, that was a soul eater (I thought that might've been what you were asking about but wasn't sure).


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

How many hungry smoke monsters do we need?!?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ask the folks on "Lost."

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
motteditor wrote:
Pemsworth Smith, Esq. wrote:
Seriously, one of these again?!? Dammit Paizo!
Again?

It was my bad, folks. Sorry. I done did it.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Wow. Some people get really cranky that they can't play on these free messageboards. How dare the free thing not work perfectly at every hour of every day?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys,

In an effort to speed things up, why don't you tell me the usual order you'd like to learn information about foes when you ID them (for here and S&S). That way I can simply post that information as the default when you make your checks. You can always ask for something else specific when you make your check, but I think this'll help keep us going.


retired (AP completed)

Mal's typical questions:
What the devil is that thing? (In addition to what it's called, what types or subtypes does it have?)
How the blazes are we supposed to hurt it? (Special defenses?)
Good grief, what about it hurting us? (Special attacks?)
Maybe I can use some fancy magics to help. (SR? Then lowest save?)
Would it/they know where my good hat is? (Should probably be the only question worth asking, but I need to contribute to the party's success somehow.)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
motteditor wrote:

Hey guys,

In an effort to speed things up, why don't you tell me the usual order you'd like to learn information about foes when you ID them (for here and S&S). That way I can simply post that information as the default when you make your checks. You can always ask for something else specific when you make your check, but I think this'll help keep us going.

+1 to what Mal said.

Name is default, when applicable.
DR is usually #1.
Special Attacks is usually #2.
SR is #3.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

I echo Mal's questions. They seem to be exactly what Pems would want to know.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Slow posting through the weekend. Happy Thanksgiving to all!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That was a strange one. The binding spell was for hedged prison, which says "The subject is transported to or otherwise brought within a confined area from which it cannot wander by any means. This effect is permanent."

So I decided that prevent the creature from leaving under its own power, but that nothing would prevent something else from moving it out of the area...

But then it got a saving throw -- which it would normally not even resist, since it doesn't want to be trapped. But I figured the spell would prevent it from choosing to fail the save (not that it mattered).

Then it technically wasn't in range, but since it wasn't a major enemy, I figured we didn't need to waste time in combat...

Still not 100 percent sure the dismissal should have worked in opposition to the binding, but whatever... (Curious to get your thoughts, though, which is why I'm posting this.)


retired (AP completed)

Not a major enemy???! It's a flipping demonspider the size of an ELEPHANT! I can think of no possible enemy LESS major than that!
=P

As for adjudicating it, from the bit of hedged prison you shared, I think you had the right of it. Unable to leave on it's own power. The voluntarily failing the will save part does muddy things a bit, and I'm not entirely sure how to approach that. I think, if hedged prison is mind affecting, then yeah, it would prevent willfully failing a fort save vs dismissal or the like.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

I'd say that the game mechanics of planar constipation are at the whim of the GM


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Not sure about this issue either, but happy to miss the combat. This dungeon is loooonnngg.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Level 10-Foot-Pole

+1 BAB

+11 HP (+5 Class Ave +1, +3 Con, +1 Favored Class, Toughness)

Weapon Training-Heavy Blades

Skills(3)
+1 Perception
+1 Knowledge(Nature)
+1 Sense Motive

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Wait, aren't you eighth level (well, 9th now?)...


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Um, my Herolab, and previous Level was 9, going on 10... unless we need to halt our leveling actions...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You guys should be level 9 after this fight. I'm apparently confused!

(I'm not sure why I thought you were eight -- maybe because you're level Gr-Eight Cleaver in your current status?)

I'm apparently playing grinch and rescinding your holiday level.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

So, are we leveling up or not? I'm confused...


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Looks like not :/ Edited header to avoid confusion in the future... I'll of course leave my leveling right where it sits, and dream of sugar plums...


retired (AP completed)

I need to acquire another spell book before we level anyhow! I've got 4 pages worth of spell notations crammed and squished into the inside of the back cover!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, no leveling. I apparently got confused.

(Though I suspect you will be leveling soon, regardless of my error, so keep thinking about it. Unless I manage a TPK.)


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Gotcha. No worries! I do need to figure out where Pems' going, levelwise.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Leveling confusion aside, action's resolved in the game thread, so up to you guys what to do next.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Starting Thursday, my posting may be a bit limited. The ol' ball and chain's home through Jan. 3. I still expect I'll post during some of that time (I have to work some days and we don't tend to spend every single minute together) but if I'm slow on the uptake, that's why.

Obviously this goes for S&S too...


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
motteditor wrote:
Remind me what curse? Oh, and thanks, that reminds me...

This one.

To fix that, we ate curse fixing stew.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

LOL, totally forgot about that. More bad GM'ing.

Yes, we'll say the stew cured that.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
motteditor wrote:

LOL, totally forgot about that. More bad GM'ing.

Yes, we'll say the stew cured that.

That's appreciated. It saves me from a LOT of complaining. :)

Also, it's not bad GMing. We're all in this together and it's our job as players to remember things like that.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry. Missed Tsin's hit last round; will include it in the next round ... which I'll post tomorrow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Happy holiday to all of you who are celebrating it. Thanks for making this game and S&S some of my highlights. If only every PBP were as good...


1 person marked this as a favorite.
retired (AP completed)

Merry Christmas, friends! Ho Ho Ho!


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Sorry for disappearing! Traveled over the holiday then the little ice storm we had in the US Midwest made for an interesting last day. Back now and happy holidays to all and to all, a good new year to come!

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