
Skaar |

That's debatable.

Skaar |

Mott do you want us to list our mythic stuff here?

Tasha Mournglory |

+9 hitpoints
Ability score increase: Int. +2
Amazing initiative: +3
Hard to kill
Mythic power 9/day
Path abilities (Archmage): Flash of omniscience, Mythic spellcasting, Speedy summons, Wild arcana (I'm taking four 1st-level abilities, skipping the 3rd-level one)
Recuperation
Speedy summons
Surge +1d6
Wild arcana
Mythic spells: Mythic mage armour, Mythic fireball, Mythic stoneskin

Skaar |

I'll try to post from memory.
Guardian III
+15 hitpoints
Ability Score Increase: +2 Strength
Amazing Initiative: +3
Hard to Kill
Mythic Power 9/day
Path Abilities: Divine Source (Good and Nobility), Impervious Body, Enhanced Ability (Constitution), Fast Healing
Recuperation
Path Power: Sudden Block
Mythic Feats: Improved Grapple, Extra Path Ability

Davro Iramelis |

Champion III
+15 Hitpoints
Amazing Initiative: +3
Ability Score Increase: +2 Strength
Hard to Kill
Mythic Power 9/day
Path Abilities: Maximized Critical, Titan's Rage, (Legendary Weapon?)
Recuperation
Path Power: Fleet Charge
Mythic Feats: Mythic Power Attack, Extra Path Ability
Is Legendary item an option? Not sure if it would just pop up or my falchion would just start talking, but it seems interesting.

Tasha Mournglory |

I forgot about the mythic feats...! ^^; I'll select them, then edit them into this post.
Pretty standard. I'll go for
Mythic Empower Spell
Mythic Extend Spell

Ideyoshi the Lesser |
If it wasn't obvious from the background, Ideyoshi also would like a legendary weapon. The idea would be that his existing Nodachi is actually imbued with the spirit of his grandfather. Tried my best to get its stats below.
By the way, does anyone here plan to use the surge ability? I was going to take the Focus ability which allows allies to roll their surges twice and choose the better result. But I don't want to take that if it'll go unused.
Marshal III
+12 Hitpoints
Amazing Initiative: +3
Ability Score Increase: +2 Strength
Hard to Kill
Mythic Power 9/day
Path Abilities: Focus (allies roll surges twice), Press the Advantage (allies' crits trigger an AOO from me, and more), Legendary Item
Recuperation
Path Power: Advance - Grant a move action to everyone
Mythic Feats: Vital Strike, Improved Initiative
Legendary Item:
LG Nodachi
Powerful (+2 Legendary power)
Intelligent x2
Spellcasting (Litany of Righteousness x3, Divine Favor)
Int 12, Wis 14, Cha 10
Languages: Common, Tien

Drogusk the Rimed |

Sorting out my Mythic stuff.
I'm guessing I'm going Hierophant as Champion and Marshal are out there now. Monday is being busier than usual, but I should have an updated Drogusk up before CoB today.

Drogusk the Rimed |

Looks like this is where I'm at.
+12 hit points
Ability score increase: Str +2
Amazing initiative: +3
Hard to kill
Mythic power 9/day
Path abilities (Hierophant): Beast’s Fury, Mythic Companion, Divine Guardian, Enduring Blessing
Recuperation
Speedy summons
Surge +1d6
Mythic spells: Mythic Enlarge Person, Mythic Haste, Mythic Heroism
Mythic Feats: Mythic Arcane Strike
Mythic Power Attack

Ideyoshi the Lesser |
I just realized that crits with vital strike do not multiply the vital strike bonus. So he does not inflict quite that much damage. Sorry for not catching that sooner.
-Posted with Wayfinder

Tasha Mournglory |

My home internet is being ... much less than cooperative (again) and I may not be able to come online every day. Please don't think that I've given up on the game! I will try to return as I can... Feel free to DMPC me if such becomes necessary.
As to the spell: I'm using Wild Arcana to cast Mount for each of us. It ought to shave quite a bit of time off our journey, with my spellcasting level and the mounts not needing food or rest.

Tasha Mournglory |

I regret to report that my home connection is once again giving me the finger... My posting will likely be patchy at best for a while. >_<; Please DMPC me if necessary.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

I'm also out of town this weekend; I'm getting back Monday, but probably won't really be up to posting much until Tuesday (though it's easier for me to catch up on the games where I'm playing and not GM'ing).
In the meantime, I'd say figure out whether you're for fight or flight and how you want to go about it either way.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

It was a tough fight -- I think this may actually be one of the toughest fights I've seen in a module (the only ones I think I've run that have been tougher were the end of the first book of Kingmaker and, maybe, the mid-way point of Snows of Summer) -- but not *as* bad. I probably could have gotten a TPK if I were a mean GM. :)
They had ways to get to the gargoyles (and I don't think one person entered on his own, which got all of the gargoyles to focus on Ideyoshi and take him out in that first round).

Skaar |

Lacking flight certainly sucks at times like these.

Eben TheQuiet |

I think you guys are doing great. At the very least it's a fun read. While you guys might have struggled against this fight, there's another fight that went rather poorly or us that your team may fare much better at.
(And when I said 'explodey', I wasn't actually talking out out caster spells. Our archer and cavalier could post some sick damage numbers ... if we could get them the opportunities.)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Unfortunately, it doesn't look like this is going to get to my stretch goal(s), but this kickstarter is nearly funded if you're interested in throwing in your support.

Skaar |

Are you writing this?

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

No. Mike asked me to contribute some monsters as stretch goals, but it seems unlikely to make it to that point.
I've worked very little with Mike -- he helped developed my module with Adventureaweek.com -- but he seems like a good guy. I know he's very enthusiastic about this project and seems to have some great talent lined up (Mercedes Lackey is apparently contributing, which I think is really cool!).

Davro Iramelis |

How much did each round of your channeling heal us Ideyoshi? I know you said to roll it ourselves but I completely forgot and now I can't remember how much you heal for. Sorry about that, school and work have been heavy.